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China’s ban on South Korean online games fuels IP theft

Niji Ng

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Photo credits: www.socialmediaasia.com
Reading Time: 3 minutes

The Chinese government is sticking to its ban on providing licensing rights to South Korean developers for distributing mobile games inside China, is not only hurting the bottom line of the established developers but also allowing local copyright infringers and intellectual property thieves to thrive in the Chinese market.

China stopped new licensing for product distribution in March 2017 following the South Korean government’s permission to the USA to install the THAAD missile defense battery and radar system on South Korean soil. After the ban, Wemade, Bluehole Inc., Smilegate, and Nexon, some of the best known online game developers, are not able to obtain the license.

During this period, the Chinese government has allowed the distribution of at least 412 licenses to foreign-made games. From March 2017, on the other hand, the South Korean government has allowed 111 Chinese online games for sale in South Korea.

China has historically been the biggest market for South Korean online and mobile games. But since 2016, all mobile games must be approved before they can be distributed in China.

Beijing’s unofficial sanctions stretched from video games and entertainment to retail stores and even tourism. Tourist packages for Chinese citizens to travel to South Korea became unavailable for almost a year, and impacted Olympic ticket sales, though the tourist packages were put back on sale before the games.

South Korean game developers have seen no such reprieve, while Chinese copyright infringers and pirate servers have reaped the benefits in their absence.

In 2017, South Korea’s online and mobile gaming industry exported a value of 4 trillion won ($3.8 billion), according to figures from the Korea Creative Content Agency, and as high as 5 trillion won ($4.7 billion), according to the Korea Association of the Gaming Industry. That figure, while hefty, represents off-pace growth due to weak sales from the Chinese ban.

Local copyright infringement on Korean games is nothing new, particularly in China. South Korean game developers have been on top of the gaming industry since the late 1990s, and have consistently failed to adequately copyright and protect their product, perennially the newest and most sought-after item. Shanda Games, one of China’s top publishers, claimed in 2016 to be earning more than $100 million a month by distributing “The Legend of Mir,” ripped from the Wemade Entertainment title of the same name. The two companies are in the midst of a years-old lawsuit, though a Shanghai court has already protected Shanda’s copyright claims to the sequel.

Chinese courts have shown an increased vigilance when it comes to copyright infringement and intellectual property protection. In 2014, a new policy granted three courts–Beijing, Shanghai, and Guangzhou–expanded jurisdiction over intellectual property rights.

But the trimmed-down judicial operation of the courts has also ossified in the face of foreign rights holders. In an interview with South Korean press, an intellectual property protection specialist warned that, in China’s courts, “there is an invisible wall that blocks foreigners from operating in the local market.”

PlayerUnknown’s Battlegrounds, a globally popular game developed by a South Korean games publisher, Bluehole, was similarly denied licensing in China. The violent nature of the game “severely deviates from the socialist core value and the Chinese traditional culture and moral rule,” the China Audio-Video and Digital Publishing Association published in an online statement. The content regulator is grouped under the State Administration of Press, Publication, Radio, Film and Television, China’s central content regulator.

Seoul-based Bluehole struggled to attain rights to distribute PUBG in China. The Korean company promptly partnered with Chinese internet giant Tencent, and Tencent took the rights to distribute the game in China.

The partnership, which emphasised “working around regulations” has yet to see the game published, at least not the Korean original. The day before Tencent claimed rights to distribute PUBG in China, they released their own copycat version of the game, “Glorious Mission.”

Source: forbes.com

 

Niji has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. Besides reporting industry headlines from all around the globe, Niji is also head of the content management team at Impressions Content Management, based in Kerala, India, which offers writing and editing services to clients around the world.

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Asia

Chinese police arrests 23 for online gambling

Niji Ng

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Chinese police arrests 23 for online gambling
Photo Credit: Pixabay
Reading Time: 1 minute

In an online-gambling cracking spree that is continuing even after the football World Cup, Police in China’s Jiangsu Province have arrested 23 people in connection with illegal online betting. The betting racket allegedly dealt with money over 4.2 billion yuan (626 million U.S. dollars).

The police seised 33 servers and more than 40 mobile phones and froze 65 bank accounts.

Police acted after an advertisement for an online gambling website caught their attention. The probe revealed the existence of an online gambling gang, spreading across ten provinces and regions in China and with technical support in the Philippines. The case is under further investigation.

 

Source: xinhuanet.com

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Indian Rummy Challenge, 2018 Bedazzled With Success at Deltin Royale, Goa

George Miller

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Indian Rummy Challenge, 2018 Bedazzled With Success at Deltin Royale, Goa
Photo Credits: indianrummychallenge.com
Reading Time: 3 minutes

BENGALURU, July 20, 2018  — Adda52 Rummy, owned by Gaussian Networks Pvt Ltd., India’s leading online rummy website, organised rummy players across the country to play the India’s most-anticipated live rummy tournament –India Rummy Challenge, 2018, which bedazzled Indian rummy players.

Indian Rummy Challenge, 2018 – India’s biggest live offline rummy tournament was held on 14th and 15th July, 2018 aboard Deltin Royale Casino in Goa.

The player who secured the first place and captured the title of Indian Rummy Challenge, 2018 tournament Champion is Prakash Raja who took home Rs. 15 Lac first place prize. The runner-up of the tournament is Yandluri Sreenivasulu who won the 2nd prize worth Rs. 5 Lac.

The July edition of IRC was promised to be bigger than ever, and that’s what it was. This spectacular event is certainly more successful than all the previous editions as it drew in a record-breaking 130 entries from all over India. The field was comprised of players from all walks of life including professional and non-professional players who participated in this grand event to win their share from Rs. 25 Lac prize pool.

The tournament is organized by India’s leading online rummy website – Adda52 Rummy, owned by Gaussian Networks Pvt. Ltd. The tournament took place at Deltin Royale – a luxurious floating cruise casino in Goa.

The Main Event participants were selected through Indian Rummy Challenge satellites. Adda52 Rummy hosted multiple daily satellite tournaments for its users. The top finishers then participated in the online Daily Qualifier tournament and the winners received the ticket to IRC Main Event.

As an alternative, the website also provided the option to take a direct entry to the Daily Qualifier tournament with Rs. 2500 entry fee for the users.

The Final Table

After four rounds of relentless battle, six players managed to reach the final table of the Main Event. Everyone played their best game but it was Prakash Raja whose persistence and patience finally paid off and he managed to outlast all the fellow participants.

Cash prizes are awarded to all six finishers.

Final table results:

  • Prakash Raja – 15 Lac
  • Yandluri Sreenivasulu – 5 Lac
  • Madhu Sudana – 2 Lac
  • Raghav Nisana – 1.5 Lac
  • Siva Shankar Medida – 1 Lac
  • Arun Kumar Davendra Gohil50K

As per Binand Sethumadhavan, the Chief Operating Officer of Adda52 Rummy, “We received an overwhelming response from the rummy community across India for conducting Indian rummy challenge. All I tell my online players at Adda52 Rummy, is there is a lot more to come keep playing, keep winning.”

 

About Adda52 Rummy:

Adda52 Rummy is one of the few rummy websites in India which are committed to providing international standard rummy playing experience to the users. Since its launch, the website is consistently getting ranked in the top 10 on Google on searching ‘India’s Best Rummy Website’. Other than exciting rummy online cash games and tournaments, the website hosts satellites and qualifier tournaments for major live rummy events where players can participate with minimal buy-in and win an enormous variety of prizes.

Adda52 Rummy App is also available which one can download on their smartphones to play rummy games anytime and anywhere.

Indian Rummy Challenge has established itself as one of India’s most prestigious offline rummy tournaments. What makes IRC so special is that it provides rummy fanatics the opportunity to pit their skills against some of the country’s best rummy players. It is one-of-a-kind tournament which offers a mammoth guaranteed prize pool along with the chance to play rummy at India’s largest offshore casino-Deltin Royale in Goa.

IRC’s last edition was held in December 2017 aboard Deltin Royale where Mr. Vikesh Divakaran bagged the first prize worth Rs. 10 Lac. The 2nd finisher was Mr. Rajasekhara Reddy won the 2nd cash prize worth Rs. 5,00,000.

We hope that the success of Prakash Raja at Indian Rummy Challenge tournament motivate more Indian gaming enthusiasts to join this highly entertaining game to experience the adrenaline-rush and fun involved in it and bring home plethora of wonderful prizes.

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HOGO Partners With Japan IR Association For Executive Education Programs

George Miller

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HOGO Partners With Japan IR Association For Executive Education Programs
Photo Credits: Shutterstock
Reading Time: 2 minutes

Tokyo, July 20, 2018 (Friday): The Japan IR Association (JIRA) and marketing firm HOGO have announced a formal partnership that will see them working together on Japanese IR education initiatives including the expansion of the previously launched “Executive Tour” program. The tours will continue with a focus on Macau but include new destinations for executives to visit including Saipan.

The partnership agreement comes as the Japan IR Bill inches closer to completion and implementation. Operators and government officials alike have long stated that a significant aspect of IR development will include public education. HOGO, having previously launched the Executive Tour program in May 2018, will now work with JIRA to further the program’s awareness and attract relevant executives and Japanese industry specialists to visit and study integrated resorts across a variety of destinations. In both Macau and Saipan, this will include meetings with relevant executives, procurement teams, and even government organizations such as tourism bureaus and regulators to further grasp a holistic view of the integrated resort industry.

Chris Wieners, Managing Partner of HOGO, stated: “We are excited to announce this formal partnership with JIRA. As an association, they are able to further promote relevant initiatives to their membership base here in Japan. We plan on working with them on a variety of IR education and event-focused initiatives to further enhance the general public’s opinion and attitude towards the integrated resort industry.”

Ayako Nakayama, CEO of JIRA, stated: “We are happy to launch into a formal partnership with HOGO on the development of the Executive Tour program and other future initiatives. The association’s goal continues to focus on education as well as creating opportunities for Japanese entities in this new industry. We plan on announcing a variety of additional Japan-wide initiatives focused on private sector and community awareness in the coming months – it is a very exciting time for us!”

The next Executive Tour is scheduled in Saipan during the week of August 20th, with a Macau tour to be held in mid-September. The tours will be offered quarterly to Japanese executives and members of the Japan IR Association.

About HOGO

HOGO is a marketing strategy and corporate communications company that focuses on the hospitality, gaming and entertainment industries. Based in Macau, the agency has offices in Hong Kong, Vietnam, Thailand, Cambodia and most recently, Japan. Focused on creative marketing and strategic vision, HOGO works with clients to further develop and build their brands throughout Asia Pacific.

Website: www.hogodigital.com

Dojima AXIS Bldg., 4F-Synth | 2-2-28 Dojimahama, Kita-ku, Osaka, Japan 530-0004 | japan@hogodigital.com

 

About JIRA (Japan IR Association)

The Japan IR Association is focused on uniting all industries and organizations related to the Japan IR development. JIRA will accelerate and support the IR industry through the development of membership by both Japanese and international companies. Their main activities include the support of business facilitation between members, the development of social welfare initiatives related to the IR industry and the association of international organizations to enhance the Japan IR industry overall.

Website: http://japan-ir.or.jp

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