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Sweden to analyse the effects of iGaming liberalisation

Niji Ng

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Photo credits: flagpedia.net
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The Swedish government will review the potential impact of liberalising iGaming before a making final call on opening its online market to international operators.

The countries legislators have approved a new version of the new gambling law. It could pave the way for opening up the country’s the online market to international operators. However, the government has stepped in to analyse the situation further on how it will affect the existing local betting monopolies Svenska Spel and ATG.

The Swedish authorities will study how the potential end of these monopolies on January 1st, 2019 will create an impact on sports and racing funding in the country. The main concern would be about the 87 per cent of racing funding, which comes from ATG.

However, the review’s results won’t be released until late 2020, way after the new online gambling scheme gets rolled out. The racing segment has therefore voiced its fear of suffering while the authorities assess the legislation change’s impact.

Still, ATG’s new chairman, Bo Netz, said that the company has as a chief priority to “prepare and make ATG competitive for the new gaming market,” beyond any consequence of the market’s liberalisation.

Niji has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. Besides reporting industry headlines from all around the globe, Niji is also head of the content management team at Impressions Content Management, based in Kerala, India, which offers writing and editing services to clients around the world.

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Compliance Updates

Novomatic obtains Granada license

Niji Ng

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Novomatic obtains Granada license
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Novomatic, the Austria-based international gambling company, has obtained casino license in Granada, Spain. The license will allow the company to operate a casino for the next 15 years.

The new casino is expected to generate 200 new direct jobs and. The authorities are happy to co-operate with the new project as the new facilities will be integrated into the tourist complex of Monachil, which already has a hotel with spaces for events and celebrations, sports areas and restaurants.

The location (the municipality of Monachil in Sierra Nevada – a mountain range in the province of Granada) will contribute to the promotion of tourism in the area, which was one of the key requirements in the bidding process.

 

Source: intergameonline.com

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Compliance Updates

Battle Passes vs Loot Boxes: Which is legally more acceptable?

Niji Ng

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Battle Passes vs Loot Boxes: Which is legally more acceptable?
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Two attorneys, Greg Boyd and Sean Kane, has launched a new book that offers insights into video game law, titled Video Game Law – Everything You Need to Know about Legal and Business Issues in the Game Industry.

The duo is talking in this article about the legal angles surrounding Loot Boxes and Battle Passes.

“The book has 12 chapters and it’s really aimed at the general video game audience,” says Greg Boyd who co-chairs the interactive entertainment group at Frankfurt Kurnit alongside Sean Kane. “We deliberately didn’t write a textbook in the hardcore sense of a textbook used in a law class.” Instead, each chapter of the book covers a legal topic in the video game world whether it’s game ratings, gambling, or licensing, something Kane specialises in.

Considering that an entire chapter is dedicated to gambling and video games, I asked whether we could see a similar situation play out with Battle Passes, a recent trend in video games that offer in-game rewards for completing specific milestones or in-game challenges. The way Battle Passes are designed seem to be specifically counter to loot boxes where players might not even know what kind of prizes they will win.

“People think of loot boxes as rolling a die, but the fact is that the die can be different for different players is pretty revelatory for some folks…and at a certain level maybe that feels a smidge unfair if it’s not disclosed,” says Boyd about loot boxes. “Battle Passes strike me as a substantial improvement.”

“I generally agree with Greg,” says Kane. “A lot of states allow you to win an item – pay to win an item. So, it’s based on your skill, your knowledge, your abilities. So, under that law, Battle Pass I think are much, much better…The way that most battle passes are set up I think are kind of state-of-the-art in the industry. And they shouldn’t have a reason to have regulators questioning them.”

“It’s much better than a black box mechanism where you don’t know what you’re going to get if anything,” adds Boyd. “And not to say that those are impermissible, but the battle pass systems are an improvement certainly in disclosure and are likely to hold up better under scrutiny.”

While this is an informal conversation on the topic, it’s interesting to get an opinion on Battle Passes as more and more games adopt them. Games like Rocket League and PlayerUnknown’s Battlegrounds have announced battle pass systems following the success of the programme in Fortnite Battle Royale. It is probably not a coincidence that both PUBG and Rocket League were flagged by the Dutch Gaming Commission for their loot boxes.

So are battle passes the future of the video game industry? Fortnite certainly has found success with the system and as Boyd and Kane say in our conversation, Battle Passes are in a stronger position against regulations.

 

Source: usgamer.net

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Compliance Updates

Italy publishes gambling ad ban decree on Official Gazette

Niji Ng

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Photo source: worldfortravel.com
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The Italian government has published its Dignity Decree, the official law that bans all forms of gambling advertisements, in the country’s Official Gazette. This is a mandatory requirement after its successful passage in the government.

The Dignity Decree was introduced in Italy’s legislature in late May and passed all legislative hurdles over the next two months to eventually come into force. The piece of legislation also includes several non-gambling-related provisions. The gambling-related matters in the decree are mostly related to advertising, the distribution of slot machines around the country, and measures for reducing gambling addiction among Italian consumers of both land-based and online gambling products.

Generally speaking, the Dignity Decree prohibits all forms of gambling advertising across all existing channels, including television and the Internet. The measure has been promoted as one that would limit the exposure of vulnerable people and children to gambling.

The ban was met with staunch opposition by the industry, with multiple regulated operators arguing that its implementation would nix an important advantage they had over unlicensed gambling companies. Under Italian law, only holders of licenses from the local gambling regulator were able to advertise across local media outlets prior to the implementation of the Dignity Decree.

According to industry stakeholders, the new regime would not help Italy reduce the number of gambling addicts and people with problem gambling behaviour, but would rather have a counterproductive effect that would result in the growth of the black market.

Source: casinonewsdaily.com

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