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Singapore to Establish New Gambling Regulatory Authority in 2021

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Singapore is set to establish a new Gambling Regulatory Authority (GRA) by 2021 to consolidate and optimise all gambling regulatory resources within a single agency.

The GRA will see the current Casino Regulatory Authority (CRA), which oversees Singapore’s casinos, and the Gambling Regulatory Unit, which regulates remote gambling services and “fruit machines,” come under one umbrella.

The GRA will also govern terrestrial gambling services currently overseen by the Singapore Totalisator Board, illegal gambling activities enforced by the Singapore Police Force and even responsible gambling measures currently controlled by the Ministry of Social and Family Development.

The Ministry of Home Affairs (MHA) said that while Singapore’s current gambling regulatory framework has delivered positive outcomes, there are “emerging trends” that can have a significant impact on the gambling landscape.

“For example, technology has changed the way people gamble and made it more accessible. Business models have evolved to suit changing customer preferences by introducing gambling elements in products that are traditionally not seen as gambling,” the MHA said.

In response, the new GRA “will consolidate and optimize gambling regulatory resources within a single agency. This will allow GRA to stay even more effectively abreast of technological and global trends, respond faster to emerging products in particular those that cut across different domains, and take a more holistic approach to gambling policies and issues.”

“Even as we update our laws, MHA will retain a generally prohibitive stance towards gambling, and continue to maintain a risk-based regulatory approach towards existing gambling operators,” it said.

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Mayhem Studios announces its first Battle Royale title

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Mayhem Studios announces its first Battle Royale title
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“Underworld Gang Wars” or UGW, which revolves around the rivalry between two gangs, launched through India’s largest drone show designed for a game reveal

 Mayhem Studios, India’s first studio for AAA games has announced its first title “Underworld Gang Wars” (UGW), a Battle Royale game set in India. With the characters and plot rooted in India, the game promises an exciting setting with some interesting characters inspired by stories of India.

Set in a truly Indian plot, the locations, the gangs and the icons represent an Indian context in a AAA game for the first time. The theme, weapons, and the maps of the game have been designed to offer a unique experience to the gamers.

The gameplay becomes intense in UGW as the underdog gang from the West wants to take control of the Eastern region from its arch-rival urban gang.

To provide an authentic experience, each region depicted in the game resembles a real location in India, be it the coal mines or the next-door apartment complex. It also has iconic landmarks including a fort, station, stadium and a racecourse.

Scheduled to be launched later this year, the game’s pre-registration window will open from 22nd May.

Commenting on the announcement, Ojas Vipat, CEO of Mayhem Studios, said: “We are thrilled to come up with the first Battle Royale Title that promises to offer one of the most relatable storylines for gamers. UGW’s unique locations and the highly relatable universe with great graphics are sure to provide a great experience for Battle Royale players. We are also excited to put together a blockbuster game with some unique stories of India for the world.”

Mayhem Studios has conducted India’s biggest game reveal through a drone show at Mumbai’s Mahalaxmi Racecourse. Through this drone show, the studio revealed the game logo and also created a QR code that directed the onlookers to the game teaser.

The event was also attended by leading gaming influencers and enthusiasts like Tanmay Bhat, Mortal, Scout and Dynamo Gaming.

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HyperLive Entertainment Enters into Strategic Cooperation with Nova Esports

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HyperLive Entertainment, a Singapore-based tech-enabled creative media company, announced a landmark strategic cooperation with Nova Esports, a Hong Kong-based professional esports organisation managing various esports teams which have won multiple world championship titles, to pilot Nova’s esports programme in the region.

The strategic cooperation with Nova will see HyperLive establish a Nova Southeast Asian headquarters in Singapore, which includes plans to build an esports academy in the island nation, produce captivating esports content on its OTT-licensed media platform, HyperLive.tv, as well as to start an esports team that will compete with the best teams globally in esports tournaments. The intended team name is Nova SG, and Nova SG will be based in Singapore. Further, Nova Esports will offer its experience and expertise as well as provide coaches and training regimes for the academy and its players.

“We are truly excited about the synergistic partnership with Nova Esports. We have identified esports as a key market that has massive potential for growth in the upcoming years, thus with Nova on board, we are extremely confident that we can achieve incredible breakthroughs in esports,” Dr. Sean Wong, CEO of HyperLive, said.

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Sega Sammy Sees Profits Soar on Pachinko, Computer Gaming Growth

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Japan’s Sega Sammy Holdings has reported a profit of $286.4 million in the 12 months to 31 March 2022, up from a profit of $9.9 million a year earlier.

Having seen pachinko parlours across the country reopen following COVID-19 enforced closures throughout much of the 2021 financial year, Sega Sammy’s pachislot and pachinko machine business recorded the largest gains, with sales rising 42.6% year-on-year to $586.6 million and income of $79.5 million reversing a prior year loss of $86.7 million. The company said this was achieved by reviewing the product line-up – including the revival of successful past products – and “improving development efficiency”.

In the Amusement Contents Business, where it develops new computer games titles, arcade machines and free-to-play online games, net sales grew 8.3% to $1.82 billion while income increased by 32.0% to $285.0 million.

Sega Sammy said it has positioned the consumer area of its Entertainment Contents Business as the most important growth area for the future and will actively invest in this area to expand its revenue on a global basis given the expected expansion of the global game market.

On its outlook for the resorts segment, the company said it expects Phoenix Seagaia Resort to return to profitability and Paradise City to further reduce its loss as COVID-19 restrictions continue to ease.

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