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iGaming law is delayed in Cyprus

George Miller

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iGaming law is delayed in Cyprus
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Malta’s evaluation over Cyprus iGaming proposals has delayed the implementation of a new legislative system.

 

Latest iGaming legislation in Cyprus has been delayed as Malta’s authorities need to share a detailed opinion on the new regime. The European Commission is evaluating Cyprus’ plan to develop a more regulated online gaming industry, although certain countries, as Malta, must also present an opinion on the issue.

The three month standstill period determined to review the local draft law by the European Commission and other member states to consider if the draft creates barriers to free movement of goods and services in violation of the European Union or not has been expanded to December following Malta’s submission.

Cyprus authorities have introduced a comprehensive project to regulate the national iGaming market by “remedying several earlier infringements with the 2012 law identified by the EC, including one related to local ISPs’ obligations in relation to blacklisting and website blocking.”

According to the official statement presented last June 28 to the European Commission, the project establishes a tax of 10 percent on net revenue generated from punters in the country, plus a further levy of 1 percent of net revenue towards responsible gambling initiatives and 2 percent to support sporting organisations in the country.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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IPO of France’s FDJ Draws Retail Investors

Niji Narayan

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IPO of France’s FDJ Draws Retail Investors
Photo Source: oann.com
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The IPO of France’s Francaise des Jeux (FDJ) has proved a “popular success,” drawing subscriptions from retail investors worth 1 billion euros.

“It is a tremendous, popular success,” Finance Minister Bruno Le Maire said.

The bookrunner said that the IPO was oversubscribed in a range of 18.50 euros and 19.90 euros. The initial price guidance for the IPO was 16.50–19.90 euros.

Le Maire said that he would set a final price next week, ahead of trading that is due to begin on November 21.

If the listing goes smoothly, it could embolden the government to press on with other big asset sales, such as the sale of airports operator ADP and a stake in power group Engie. The state wants to sell all or part of its 50.6% stake in ADP worth around 8.6 billion euros but opponents have organised an online referendum to stop it.

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Osaka to Start Recruitment Process for IR Operator in December

Niji Narayan

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Osaka to Start Recruitment Process for IR Operator in December
Photo Source: agbnippon.com
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Hirofumi Yoshimura, the Governor of Osaka Prefecture, has announced that Osaka prefecture and city will start its formal recruitment process for an IR operator in December.

The IR implementation policy for Osaka will be announced this month. In its Request for concept process held earlier this year, MGM Resorts International with Orix Group, Genting Singapore and Galaxy Entertainment Group all submitted their company information and are believed to be the three contenders to operate an Osaka IR.

Although there were originally seven international casino operators interested in the Japanese city, four of those have now withdrawn with Las Vegas Sands, Melco Resorts & Entertainment and Wynn Resorts set to focus on other locations and Caesars Entertainment withdrawing from Japan altogether.

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Head of Brand at Marathonbet warns of gaming brands losing identity to drive news content

George Miller

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Head of Brand at Marathonbet warns of gaming brands losing identity to drive news content
Dan Towse, Head of Brand, Marathonbet
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Ahead of his participation in the new Advertising and Marketing Conference stream at this year’s ICE VOX, Marathonbet’s Head of Brand, Dan Towse explores how gambling consumers are ‘programmed to be promiscuous’, why trust is essential for brands and where Love Island influencers fit into the betting ecosystem

Story telling is an important way for brands to build their profile – how can this discipline be used by the gambling industry and what’s gambling’s most powerful narrative?

Too many brands are becoming a news feed like ‘Sky Sports News’. Whilst I do believe there is a place for editorial content – I still feel there is too much. With the recent announcement of Zlatan Ibrahimović returning to Italy – six bookmakers posted the same announcement within 30 minutes of each other. I understand, not everyone will follow all these brands like me. However, when I swipe through my feed, I have the same story and/or a variation of the same article from multiple operators and news outlets. I would suggest that consumers follow gambling brands for gambling content.

Social platforms launched for people to connect with each other. Now we find ourselves in an age where the original core proposition is still retained but brands now have social very much part of the normalised channel mix – we have an environment where social channels are broadcast platforms and should be used accordingly; ensuring a blend of content and story telling which meets the brands objectives but appeals to its audience interests and why they engaged with you in the first instance.

How do you leverage the power of the brand when the gambling consumer is apparently so promiscuous – certainly in the online sector?

The audience is programmed to be promiscuous because of the environment in which the way the industry has evolved. Brand is much deeper than just the logo. It’s your product, UX/UI, Customer service, tone of voice – the list goes on. If bonus, offers and email all stopped tomorrow, you need to ensure everything else is still stacking up. We are fortunate at Marathonbet where we have sponsorship portfolio which includes Man City and Sevilla FC. Both recognised and established brands in world football – this gives us awareness, equity and assets which enable us to do more than a badging exercise.

The former CMO of Unilever said that ‘A brand without trust is a product’ – do you agree with that definition and how do gaming companies build/earn trust especially in terms of their social media marketing?

Naturally, they are in a very different space to us and it boils down how much value the consumer puts on a product and its use. Do I care what brand of dishcloth I purchase? Not really. Do I care what brand of toothpaste I use? Absolutely.

From a gaming perspective, it’s incredibly important – especially how saturated the market now is to ensure content is original and where required you build a conversation both in terms of engagement but also responding to customer queries in a timely manner. Consumers are savvier than I think the industry gives them credit for and to a degree, the need and want of today’s customer is probably further ahead than we are able to keep up with. However, (although it pains me to say) when it comes to social I believe a high percentage of audiences still see ‘followers’ as a key number to help establish a perceived trust because of a brands ‘popularity’.

In terms of social media marketing and the different dynamics across platforms, do you see more potential for brands to appeal to the female gambling demographic?

In short, yes. Naturally, you have defined casino and or bingo brands whose target audience is clearly female. Typically, across core platforms (Twitter, Facebook and Instagram) its more female dominated however, the consumption of social content varies – as such, social campaigns need to be developed accordingly. It’s no different to segmentation/messaging for other channels.

Gaming companies have form using high profile sports influencers/sponsors to drive their product, where do you see the place for micro-influencers alongside world-class football, boxing, esports stars?

They have a place but it links back to the trust element. I was asked a similar question at a forum earlier in the year. Whilst I agree there is a place for them – we have to be mindful that they need to be relevant. Chris Hughes (Coral) whose popularity came from Love Island already had a deep affinity with horse racing and therefore has opinion/stories which are relevant & credible. However, when other brands choose reality TV stars or influencers with reach, who clearly have no affinity to a sport and or an understanding of an event – it can come across as ‘forced’ and a freebie for the individual. In addition, I’d always question if their followers are the right target audience. Age? Possibly. Prospective gambling customers? Unlikely.

ICE VOX which is part of ICE London, the world’s biggest gaming technology event, comprises two days of comprehensive learning with streams entitled: Modernising Lotteries, Hospitality Technology, Marketing & Advertising, Cybercrime & Security, as well as the World Regulatory Briefing and the International Casino Conference. Dan Towse will form part of the Social Media & Influencer Marketing: Stuck in (low quality) traffic? session, alongside John Cole, Group Director – Brand Partnerships – Sport, Gambling and Alcohol, at LADbible Group, as part of the new Advertising and Marketing stream on the second day of this year’s conference (February 4, 2020).

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