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VIRTUAL REALITY AND GAMBLING: WHAT’S IN STORE FOR THE FUTURE OF GAMING?

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emerging trends and challenges facing the future of the games industry
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With games such as Destiny and Overwatch, along with sleek new models of consoles being released every other day, it seems as though gaming has finally come into its own. In recent years, the entire gaming culture has prospered, and we seem to be living in the golden age of gaming and possibly gambling.

So many of the pillars that hold up gaming as a phenomenon have grown comfortable over the years. Developers churn out first-person shooters like Battlefield between free roaming RPGs such as Call of Duty: Infinite Warfare as though they’re on a conveyor belt. This has led to gamers bemoaning the “sameness” of this year’s blockbusters, with the likes of For Honor earning mere moments in the spotlight before being quickly cast aside. What gaming needs is the “next big thing” to hit the market and shake up a landscape that’s grown stagnant over the last few months. The question is: what?

THOSE OF US LUCKY ENOUGH TO HAVE EXPERIENCED VIRTUAL REALITY AT SOME STAGE IN OUR LIVES WILL RECOGNISE THE “WOW” FACTOR ATTACHED TO HEADGEAR SUCH AS THE OCULUS AND HTC VIVE AND THE AMAZEMENT OF STEPPING INTO AN ALTERNATE REALITY.

There’s no avoiding the fact that virtual reality (VR) has arrived and it’s here for its fair share of the market. Those of us lucky enough to have experienced VR at some stage in our lives will recognise the “wow” factor attached to headgear such as the Oculus and HTC Vive and the amazement of stepping into an alternate reality. Imagine the thrill of a zombie horror, where you look around to see nothing but faint darkness around you while looking down at your own hands you find yourself carrying a gun and flashlight. This is the level of immersion VR can provide, taking gamers one step closer into the shoes of our on-screen heroes.

Fortunately, the fall in price of these systems, the creation of wearable controllers and the recognition by developers that VR is the future, have allowed games of true substance to emerge. The Lab, for example, started as a Valve Corporation play-pen and grew to become one of Steam’s few games with “overwhelmingly positive” reviews.

Of course, there’s much more to the gaming than just technological advancements. Consider developments within the games themselves: in particular, one of the most disappointing aspects of highly-rated games today, microtransactions. These are low cost add-ons that are optional for a player to purchase. Typically in the range of 50c to 5 euro, they often unlock new levels or features on mobile games, or more cosmetic features such as a new colour of armour in larger games. Candy Crush infamously thrived on these so called “microtransactions” offering defeated players another chance to play after waiting one hour or immediately at the low-low cost of 99c.

Some prefer a one-off payment for your games, while others like how microtransactions offer the opportunity to play a game after multiple smaller payments. What we can all agree is that certainty surrounding exactly what you’re purchasing is vital to the experience. Or at least, it was. Nowadays however, microtransactions serve as an innocent placeholder for one of the most toxic aspects of modern gaming, and one of the greatest challenges facing its future: gambling.

Fifa: Ultimate Team has created its own subculture surrounding gambling in recent years. Players are offered the opportunity to part with their hard-earned cash in exchange for “points,” which can then be used to purchase player packs, akin to the booster-pack style of beloved trading card games. While seeming innocent on the surface, digging deeper reveals many of the problems models such as this instigate.

The random chance aspect of purchasing packs creates a pay-to-win culture, one not usually found in games with a 60+ euro price tag. While a fraction of the player base will pay for packs, an even smaller fraction will try again if they’re disappointed with the outcome. In essence, players with deep pockets are that bit more likely to come across a Ronaldo or Messi just by throwing money at the system. It’s the monumental issue with this ever-growing trend which is really concerning: this is gambling in an environment rated ‘E for Everyone’. Children are playing these games completely unsupervised, with mammy or daddy’s credit card in hand. While that itself is a failure on the part of the parents, any system that thrives from underage gambling will need to change soon.

In the past 20 years, changing technology has completely changed the world around us, including the gaming experience and the next 20 years hold even more possibilities for change. With both exciting tech developments and fresh challenges to overcome, the games industry is certainly set for an interesting future ahead.

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Clarion Gaming film Virtual Tour showing scale of opportunity for ICE and iGB Affiliate exhibitors in Barcelona

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Ahead of January 2025’s relocation to Barcelona, ICE and iGB Affiliate exhibitors can share Clarion Gaming’s ‘Vision of the possible’ courtesy of a specially commissioned virtual tour and exhibitor orientation video which can be viewed at: youtube.com

The 10-minute exhibitor film which is narrated by Clarion Gaming Managing Director Stuart Hunter takes viewers on a tour of the venue beginning with an introduction to Fira Gran Via’s integrated metro station which is located between the El Prat international airport (12km) and the historic city centre (3km) and has the capacity to take huge volumes of attendees directly to the heart of the spacious dedicated registration area at the south entrance.

Viewers are then taken on a journey along the elevated arterial walkway which provides a unique bird’s eye view of the 120,000 sqm exhibition space before accessing the contemporary designed meeting areas and plentiful break-out spaces requested by exhibitors, on to the ultra-modern and scalable conference facilities and the venue’s three ‘Sky Gardens’ which facilitate the delivery of a memorable indoor/outdoor festival experience.

The video also explains the new visitor-friendly show floor which has been designed to easily identify the gaming verticals of interest and in the process ease navigation through the five halls that the 2025 editions of ICE and iGB Affiliate will occupy.

Introducing the video Stuart Hunter said: “This is the latest in a series of orientation initiatives which we started in October 2023. This video which is aimed at ICE and iGB Affiliate exhibitors, partners and sponsors  will be followed by a dedicated visitor tour to help prepare for this exciting new chapter.

“As a team we could not be more excited about the opportunities offered by our new home at Gran Via and new host city of Barcelona: the film sets-out the size of the opportunity that we have as an industry and shares a compelling vision of what’s possible.”

ICE/iGBA 2025 will use circa 120,000 gross sqm of The Gran Via (ICE 2024 utilised 100,000 gross sqm in London) across Halls 1 (iGB Affiliate) and 2-5 (ICE). An additional 160,000 sqm has been reserved exclusively for ICE/iGBA across the five-year tenancy. The Convention Centre which is located in Hall 8 comprises a modular and versatile space with seating for between 3,000 and 12,000 people.

 

 

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José Garcia promoted to General Manager for Innovative Technology Spain

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The Spanish branch of Innovative Technology (ITL) have announced that a long-standing member of the team has been promoted to General Manager. José (Pepe) García Escudero previously held the role of Business Development Manager for the region. 

ITL Spain has had an office in Barcelona since 1996, headed up by Sales Director Mustapha Hadj-Ahmed. They provide both cash validation equipment and biometric technology to various market sectors including, gaming, amusement, kiosk and retail.

Commenting on José’s promotion Mustapha said, “I would like to congratulate José (known to most of his customers as Pepe!) on this well-deserved achievement. I have worked with him since he joined the company seven and half years ago and he is hard working, a real team player and has an excellent eye for spotting new opportunities. José will be responsible for overall operations as well as continuing his business development tasks. I am sure he will excel in his new role and I am confident he will lead our talented team to new heights! I look forward to exciting and prosperous times ahead.”

Pepe added, “I am so pleased to be given this fantastic opportunity and to play a more operational and managerial role in the business. Each member of the team here in Spain are a key part of our success, and the reason we are known for being a leading provider of cash handling equipment. I am excited to get started and see the business grow even further as we continue to serve our valued customers and develop our technology to response to the changing needs of the market.”

Concluding Mustapha said, “José will be heading up the team at the FIJMA show in Madrid on 7th – 9th May 2024 on stand A49, so if you are attending the show come and say hello!”

 

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Team ATK Oshun excels at 2024 Online Championships held on 13 April 2024

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Mind Sports South Africa’s (MSSA) 2024 Online Championships held on 13 April 2024 showed sterling results.
The championship was yet another chance for many esports athletes to qualify for MSSA’s National Team Trials to be held on 25 May 2024 at which the team will be selected to officially represent South Africa at the African Qualifiers which lead up to IESF’s 16th World Esports Championships to be held in Riyadh, Saudi Arabia in October and November 2024..

All Registered Players who have finished in the top three places, or the top 20% – whichever is greater, are entitled to enter trials.

However, it must be remembered that all players must have a valid passport to participate in the National Team Trials.

It was indeed exciting to watch just how much all the female teams have improved.

Team ATK Oshun (ATK Club Sport) being a female team astounded all with their skill and sportsmanship. The team demolished all ATK Club Sport opposition to ultimately won the premier event overall and qualify for the National Team trials to be held on 25 May 2025.

IESF’s 15th World Championships will be played to the following titles:

  • Counter-Strike 2
  • Counter-Strike 2 – Female division
  • DotA 2
  • eFootball
  • Mobile Legends, Bang Bang
  • Mobile Legends, Bang Bang – Female division
  • PUBGM

The high standard of play saw 37 Registered Players from six provinces being awarded Provincial Colours. Only Limpopo, Free State, and Northern Cape did not have Registered Players who did not earn provincial colours.

Title Name of player/team Club Provincial Colours awarded
Clash Royale – Premier Johan Coetzee Middies Mpumalanga
Clash Royale – High School Aryan Maharaj PR0NHS
Counter Strike: 2 ATK Oshun
Kaylee Ludick ATK Club Sport Gauteng
Jessica Eleez Greeff ATK Club Sport Gauteng
Christin Brazier ATK Club Sport Gauteng
Megan van der Westhuizen ATK Club Sport Gauteng
Kayhla Rose Calder ATK Club Sport Gauteng
DotA – Premier ZAG DOTA 1
Suhail Khan ZAG Academy Gauteng
Travis John Waters ZAG Academy Western Cape
Mark Kilian Lehle ZAG Academy Gauteng
Mohammad Dhooma ZAG Academy Eastern Cape
Nicholas Dammert ZAG Academy Gauteng
eFootball – Premier Aslam Parker PES Society Gauteng
FIFA 24 – High School Daiyaan Hendricks PES Society Western Cape
Mobile Legends – Premier
Mavericks
Matthew Tatalias Mavericks Gauteng
Damian Bransby Mavericks Western Cape
Preshan Pillay Mavericks Gauteng
Mohammad Azhar Ansari Mavericks KwaZulu Natal
Taygan Gabriel Mavericks KwaZulu Natal
Luke Green Mavericks Western Cape
Mobile Legends – Premier – Female
AHG
Je’nielle Cavanagh PES Society Western Cape
Inez Pringle PES Society Western Cape
Salma Parker PES Society Western Cape
Ra’isha Prout PES Society Western Cape
Fatimah Prout PES Society Western Cape
Mia Anthony PES Society Western Cape
PUBGM
Team uEnvy
Richard Henry ZAG Academy Eastern Cape
La-eeq Arendse ZAG Academy Western Cape
Kyle Dudley ZAG Academy Western Cape
Clayton Leak ZAG Academy Western Cape
Rocket League – Premier – 1 v 1 – Premier Nathan Strange Hoërskool Klerksdorp
Rocket League – Premier – 1 v 1 – High School Luther Peens Hoërskool Klerksdorp
Street Fightter V – Premier Marnus van der Merwe Hoërskool Klerksdorp North West
Tekken 8 Stasch Cloeta Team PlayBell Western Cape
Valorant – Premier
TuksValorant
Tapiwanashe Keith Matema TuksEsports Gauteng
Kyle Halvorsen TuksEsports Gauteng
Jaden Connor Swarts TuksEsports Gauteng
Ronald James Tyler Wheeldon TuksEsports Gauteng
Alejandro Luca Sartini-Kruger TuksEsports Gauteng
Armand Pierre van der Colf TuksEsports Gauteng
Sportsmanship Award Je’nielle Cavanagh PES Society
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