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Interview with Swedish Member of Parliament Rickard Nordin

George Miller

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Interview with Swedish Member of Parliament, Rickard Nordin
Reading Time: 3 minutes

eSports does not at all offer its participants the same physical activity as football or track athletics.But Swedish parliamentarian Rickard Nordin, is a fierce lobbyist for the trending activity: “The best eSports players have to make 400 decisions a minute. It is not possible to be that sharp without being in good shape”, says Rickard.

Rickard Nordin (Centerpartiet (Center Party)) is a member of Sweden’s 349-strong parliament, that will be voting for reregulation of the Swedish gambling market in May or June.

And he is a staunch champion for both the reregulation, and for the more and more visible merge, between eSports and online gambling.

I think the reregulation bill will be passed without any problems. Technology has made the old regulation obsolete, and I am happy that we are finally closing this”, says Nordin.

Rickard will vote for a reregulation with an 18 per cent tax rate for all, and is sure that a clear majority in the Swedish Parliament will do the same:

Everything said and done, we are quite happy with the suggested changes as they are. There is of course a group from the parliament, that has worked on the reregulation together. On a personal note, there are small details with this bill that I would have done differently. But it is always like that, and I think this will pass through Riksdagen without a problem”.

Rickard is a speaker in the eSports panel, in the upcoming i-Gaming Forum at Berns Salonger on April 17-18. “As far as i am concerned eSports is a sector that is currently neglected and forgotten. Despite being one of the most important types of activity, that we have in Sweden”.

 

Why is this so?

I guess it’s much a generational problem. But I am an eSports gamer myself, and I also stream myself, says Rickard. Who representing the Gothenburg region in parliament, and who is one of it’s younger generation members”.

What are the main issues?

The visa rules in Sweden are lagging behind, because eSports is not really regarded as a sport. The educational part of it, does not get the right recognition, and there are tax issues as well”.

According to Rickard, the increased popularity of eSports, is of benefit to society in many ways.

That habitual drinking is going down amongst teenagers, and other young people is partly due to eSports, I know that for a fact. eSports is a lot about team effort, making logical decisions, and learning to communicate clearly. Learning the English language properly not least…

Rickard is a bit disappointed, with the slow progress that eSports is making in Sweden:

We are world class, if you talk about the actual players and their performance. But it’s appalling, that often visas are not granted to top foreign players for the biggest eSports competitions. Or work permits, so they can join top teams here. It’s comparable to Russias ice hockey team not given visas, for a World Championship in Sweden”.

Rickard continues:

Or the football player Marta, not given a visa to play in the Swedish women’s football league. We can compare this to the German government declaration, for example, where eSports is mentioned specifically”, Rickard says to i-Gaming Forum

You are speaking at the i-Gaming Forum in Stockholm on April 18, in a panel that will be discussing the merge between eSports and online gambling…

This is very important! Partly because it means sponsorship and commercial perks. And it also means more professional gaming. Clear rules at all major events, good drug controls and other safeguards as well”.

 

Apart from all the issues that you have mentioned, what is most important for eSports in Sweden right now?

Where does eSports fit in? Is it culture? Is it sports? It is important that this is defined, that eSports is properly recognised. There is more than a symbolic value for this”.

Rickard Nordin sums up his case:

It’s vital that eSports players get this recognition. They are doing something, that is positive for society, not something that they should be ashamed of in any way”.

 

Source: i-gamingforum.com

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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eSports

Sega to launch eSports version of Puyo Puyo series

Niji Ng

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Sega to launch eSports version of Puyo Puyo series
Reading Time: 1 minute

 

Sega, the pioneering Japanese gaming company, is planning to launch the eSports version of its popular game series Puyo Puyo. The new version will be recognised by Japan’s official eSports union. The game, titled Puyo Puyo eSports, first will be available in Nintendo Switch and PlayStation 4 from October. An arcade version is also on the cards.

Puyo Puyo eSports looks very similar in presentation to 2014’s Puyo Puyo Tetris, minus the Tetris component. The esports-focused spin on the blob-dropping puzzle game takes its rules from two previous entries: Puyo Puyo 2 (first released in 1994) and Puyo Puyo Fever (first released in 2003). Puyo Puyo eSports will feature 24 characters from across the franchise.

The new version of Puyo Puyo is authorized by the Japan esports Union (JeSU), an organisation established in cooperation with the Japanese government that aims to promote and disseminate esports in the country, as well as provide actual licenses for professional players. The organisations members include developers and publishers such as Arc System Works, Bandai Namco, Capcom, Konami, Microsoft and Sony Interactive Entertainment.

The chairman of JeSU, Hideki Okamura, is also president and chief operating officer of Sega Holdings, parent company of publisher Sega.

Puyo Puyo eSports will be released digitally in Japan on October 25, priced at 1,999 yen (15.25 Euro’s).

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eSports

Esports Entertainment Group Signs Affiliate Marketing Agreements with Additional 34 Esports Teams, Bringing Total To 134 Esports Teams

George Miller

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Esports Entertainment Group Signs Affiliate Marketing Agreements with Additional 34 Esports Teams, Bringing Total To 134 Esports Teams
Reading Time: 3 minutes

 

Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce Affiliate Marketing Agreements with 34 additional esports teams as the Company continues to ramp up affiliate marketing activities in support of its recent launch of vie.gg, the world’s first and most transparent esports betting exchange.

The addition of these 34 esports teams brings the total number of esports team affiliates to 134 since the Company’s first announcement on April 5th, representing a major milestone for Esports Entertainment Group, as well as, a major event within the esports world where no other esports wagering site has ever signed an Affiliate Marketing Agreement with an esports team.  The Company anticipates many more Affiliate Marketing Agreements with esports teams throughout 2018.

NEWEST ESPORT TEAM AFFILIATES EXPAND GLOBAL REACH INTO SOUTH AND CENTRAL AMERICA

The addition of the 34 esports teams below represents a significant geographical expansion and balancing of the Company’s partners.  Whereas the first 60 esports teams were heavily concentrated in Europe, the last 74 esports teams have primarily come from South and Central America.  The geographical distribution of our most recent esports team affiliate partners is as follows:

  • Brazil: 16
  • Argentina: 5
  • Peru: 4
  • Colombia: 2
  • Chile: 2
  • Ecuador: 2
  • Venezuela: 1
  • Paraguay: 1
  • Honduras: 1

Grant Johnson, CEO of Esports Entertainment Group, stated, “We want to welcome all of our new esports team partners from South America. The region has a huge esports fan base and we look forward to working closely with these teams as they engage with their fans at home and around the globe.”

VIE.GG

vie.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. vie.gg features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • League of Legends
  • Dota 2
  • Call of Duty
  • Overwatch
  • PUBG
  • Hearthstone
  • StarCraft II

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

 

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
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FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

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Asia

Riot Games unveils “LoL PARK” new LCK Esports stadium!

Niji Ng

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Riot Games unveils “LoL PARK” new LCK Esports stadium!
Reading Time: 2 minutes

 

Riot Games, a California-based game developer has unveiled its new League of Legends exclusive stadium called “Lol PARK.” The new facility is located at Jongno-gu, Seoul, South Korea. It can host up to 500 people. The most important section of the stadium is a section in the form of a round open booth. Here, players are able to sit and play in the centre whilst the spectators can watch the players live. Due to the audience’s seats being in close proximity with the stage, the audience is able to even see a player’s individual screen. In addition, there is an incredibly large screen located at the top of the stage. This screen offers full picture quality from a multitude of angles, allowing the audience to watch the game without the slightest issue. The screen allows quality entertainment regardless of being at the front or back of the stage.

Also, there is a box specifically made for the coaching staff which is located on the outskirts of the stage. This box is clearly visible to the audience and adds yet another perk to the experience. After a game, the players are provided with a joint coverage area or interview zone in which they can interact in new ways with their fans. In addition, unlike fan meetings in the past when it was rushed and held outdoors, the LoL PARK provides a prepared fan meeting zone inside the facility.

Lee Seung Hyun, the representative of Riot Games Korea, commented, “I only hope that LoL PARK can provide a unique experience to everyday life. Jongno is a place that has a lot of companies and a lot more employees. I’d like this facility to be a place where you look twice and visit when you see it. The League focused stadium is more of an arena style than a studio. I have made sure and prepared this place to be a pleasant space for players. In addition, I did my best to set up various attractions and comfortable facilities for the audience who might visit here.”

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