Connect with us
SIS

Asia

eSports market to explode in China by 2020

George Miller

Published

on

eSports market to explode in China by 2020
Photo Credits: Helena Kristiansson
Reading Time: 2 minutes

China’s most prolific gaming companies expects huge things for the country’s eSports industry in the near future. Tencent published a report this week stating that eSports sector in china would reach 350 million users by the year 2020, and would generate around $1.5 billion in revenues annually. At present time, the market’s user base is around 250 million, based on last year’s figures.

If Tencent’s predictions are correct, the growth could result in China accounting for around 59% of all users from around the world. The figures from last year showed an increase of 41% over the number seen in 2016.

China is currently the second-largest market behind the United States. Last year, China generated around $104 million revenue from eSports while U.S. generated $258 million. The U.S. market improved substantially from 2016, increasing by 45%. South Korea is ranked third, generating around $49 million in revenue from eSports.

According to a recent survey, 72% of those interested in eSports in China have established histories of watching eSports competitions. An estimated 36.6% of users only began watching competitions within the past two years and, for the first time in history; ‘blockbuster’ games attracted over 10 billion spectators—a new record.

The surveys have also found that the eSports market isn’t comprised of only the younger male generation. Instead, over 20% of eSports users are females and parents; 24.3% are females and, of this group, 69% are between the ages of 21; and 30. 29% of eSports users are parents, 59% of which are between 31 and 40 years old.

As is to be expected, mobile Internet is the most popular method of attracting new users, as well as for eSports content distribution. However, 52% of the users who responded to the survey indicated that they still rely on official websites for schedules and information. eSports live video streaming sites and gaming applications are ranked second and third, respectively, for information gathering.

While eSports is considered to be nothing more than watching professionals participate in video games on large screens, the survey also identified that a significant portion of followers also participate in live sports. Whereas 16% of the general public regularly participate in sports activities, 19% of eSports users responded favorably when asked if they played live sports.

Source: CalvinAyre.com

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Continue Reading
Advertisement
Comments

Asia

China declares eSports as a profession

Niji Ng

Published

on

By

China declares eSports as a profession
Photo Source: esportsobserver.com
Reading Time: 1 minute

 

China’s Ministry of Human Resources and Social Security (CMHRSS) has officially recognised esports as a profession. The new professions “esports operator” and “esports professional” are included in the 15 new professions approved by the government.
The other professions in the list include AI engineer, big data engineer and drone pilot.

CMHRSS defines “esports operators” as those who organise esports events or produce esports content, as well as those who increase the commercial value of esports through promotion and marketing.

“Esports professionals” are considered those who compete in tournaments, perform in events, or train with other professionals. It can also refer to those who analyse games or assist with training.

Continue Reading

Asia

MGM China Reports 2018 Annual Results

George Miller

Published

on

MGM China Reports 2018 Annual Results
Reading Time: 2 minutes

 

Group Revenue Grew 33% Year-on-Year MGM COTAI Opened and Ramping Up

 

MGM China Holdings Limited announced the selected financial data of the Company and its subsidiaries for the three months (the “Quarter”) and 12 months ended December 31, 2018 (the “Year”).

  • During the Year, MGM China recorded revenue of HK$19.2 billion (2017: HK$14.5 billion), growth of approximately 33% year on year. Adjusted EBITDA reached HK$4.8 billion, compared to HK$4.6 billion a year ago.
  • MGM China recorded a growth of approximately 34% year-on-year for mass table win, 59% growth for slot win; and 13% growth for VIP table game win.
  • For the Quarter, MGM China recorded sequential revenue growth of approximately 13% to HK$5.4 billion. Adjusted EBITDA grew by approximately 26% to HK$1.4 billion from the previous quarter.
  • Main floor gross table game win for the Quarter was up 13% sequentially, compared to market growth of approximately 9%. VIP gross table games win was up 19%, compared to market growth of approximately 4%.
  • Adjusted EBITDA margin for the Quarter improved to 26.3%, up by 280 basis points sequentially.
  • MGM Cotai continued to ramp since the property opened in February 2018. All gaming segments recorded impressive sequential growth in both volume and win. Fourth-quarter revenue was up approximately 67% to HK$2.2 billion while adjusted EBITDA grew more than triple to HK$462.9 million. Margin rose to 20.6% for the quarter compared to 9.6% in the previous quarter.
  • Targeting a broader market segment, MGM Cotai is equipped with expanded non-gaming offerings. The food and beverage outlets, especially Chinese dining, have been well received. Customers are also impressed by the one-of-the-kind experiences brought by MGM Cotai Theater. The Space had hosted various kinds of events and concerts with top artists including Sam Smith where both the audience and artists are fond of its design and quality. We have filled up the Theater’s entertainment calendar for 2019 in collaboration of effort with both the MGM Resorts International entertainment team and our Macau team. We hope to deliver multisensory theatre experiences unlike any others in Macau.

Grant Bowie, Chief Executive Officer and Executive Director of MGM China said: “We are building the momentum at MGM Cotai. We are also very excited about the launch of Mansion villas which aim to provide unique and exclusive experiences for our high-quality customers. Our focus is on getting all the elements at MGM Cotai fully open and continue to take market share. We believe MGM COTAI will drive greater product diversification and bring more advanced and innovative forms of entertainment to Macau as it grows as a global tourism destination.”

 

About MGM China Holdings Limited:

MGM China Holdings Limited (HKEx: 2282) is a leading developer, owner and operator of gaming and lodging resorts in the Greater China region. We are the holding company of MGM Grand Paradise, SA which holds one of the six gaming concessions/subconcessions to run casino games in Macau. MGM Grand Paradise, SA owns and operates MGM MACAU, the award-winning premium integrated resort located on the Macau Peninsula and MGM COTAI, a contemporary luxury integrated resort in Cotai, which opened in early 2018 and more than doubles our presence in Macau.

MGM China is majority owned by MGM Resorts International (NYSE: MGM) one of the world’s leading global hospitality companies, operating a portfolio of destination resort brands including Bellagio, MGM Grand, Mandalay Bay and The Mirage. For more information about MGM Resorts International, visit the Company’s website at www.mgmresorts.com.

 

Source: MGM China

Continue Reading

Asia

India’s parliament seeks answer on fantasy sports legality

Niji Ng

Published

on

By

India's parliament seeks answer on fantasy sports legality
Reading Time: 1 minute

 

The central government of India did not give a clear-cut response to the question on the legality of fantasy sports and proposal to regulate it. The question was raised in the Indian parliament by Telangana Rashtriya Samiti (TRS) MP AP Jithender Reddy.

Reddy, in an unstarred question dated 8 February 2019 asked whether the central government has any plans to regulate fantasy sports; the number of cases pending in consumer courts relating to fantasy sports and whether fantasy sports is a “game of skill” or gambling/betting as per Supreme Court’s decision.

Reddy also sought to know whether the activity falls within the ambit of “gambling and betting” under the state list (List II of the Seventh Schedule) of the Indian constitution and also if the central government intends to enact laws to govern financial transactions relating to the fantasy sports industry.

Union Minister of State for Finance, Pon Radhakrishnan, said betting and gambling comes under Entry 34 of List II of the Seventh Schedule of the Indian constitution and that the state governments are competent to enact laws on the issue.

The central government did not provide exact data on the cases pending in consumer courts relating to fantasy gaming. The finance ministry also did not state whether it intends to bring any law to regulate financial transactions relating to fantasy sports or gaming.

Continue Reading
Advertisement
NSoft

Global Gaming Industry Newsletter – Weekly Digest (sent every Wednesday)

Please select all the ways you would like to hear from European Gaming Media and Events:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here. Read more about European Gaming Media and Event's Privacy Policy and Terms of Service.

Subscribe to our News via Email

Enter your email address to subscribe to our news and receive notifications of new posts by email.

Latest by author

Trending

Notice for AdBlock users

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.