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eSports market to explode in China by 2020

George Miller

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eSports market to explode in China by 2020
Photo Credits: Helena Kristiansson
Reading Time: 2 minutes

China’s most prolific gaming companies expects huge things for the country’s eSports industry in the near future. Tencent published a report this week stating that eSports sector in china would reach 350 million users by the year 2020, and would generate around $1.5 billion in revenues annually. At present time, the market’s user base is around 250 million, based on last year’s figures.

If Tencent’s predictions are correct, the growth could result in China accounting for around 59% of all users from around the world. The figures from last year showed an increase of 41% over the number seen in 2016.

China is currently the second-largest market behind the United States. Last year, China generated around $104 million revenue from eSports while U.S. generated $258 million. The U.S. market improved substantially from 2016, increasing by 45%. South Korea is ranked third, generating around $49 million in revenue from eSports.

According to a recent survey, 72% of those interested in eSports in China have established histories of watching eSports competitions. An estimated 36.6% of users only began watching competitions within the past two years and, for the first time in history; ‘blockbuster’ games attracted over 10 billion spectators—a new record.

The surveys have also found that the eSports market isn’t comprised of only the younger male generation. Instead, over 20% of eSports users are females and parents; 24.3% are females and, of this group, 69% are between the ages of 21; and 30. 29% of eSports users are parents, 59% of which are between 31 and 40 years old.

As is to be expected, mobile Internet is the most popular method of attracting new users, as well as for eSports content distribution. However, 52% of the users who responded to the survey indicated that they still rely on official websites for schedules and information. eSports live video streaming sites and gaming applications are ranked second and third, respectively, for information gathering.

While eSports is considered to be nothing more than watching professionals participate in video games on large screens, the survey also identified that a significant portion of followers also participate in live sports. Whereas 16% of the general public regularly participate in sports activities, 19% of eSports users responded favorably when asked if they played live sports.

Source: CalvinAyre.com

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Asia

Tiger Resort pushes for casino license in Japan

Niji Ng

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Tiger Resort pushes for casino license in Japan
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Tiger Resort Leisure and Entertainment Inc., the Philippines-based casino operator, is planning to start an office and obtain casino license in Japan.

Its parent company Universal Entertainment Corp. has announced the news on Wednesday through a statement on its website. “[Tiger Resort’s] Japan Branch will be established for research and analysis of the Integrated Resort Implementation Bill of Japan and study of the potential of a casino resort business in Japan in the wake of the enactment of said Bill in July 2018 with a view to becoming a future business contact (such as customer solicitation and marketing activities),” reads the statement.

The tentative date to register the brand was set for today, and the company said that Toji Takeuchi will be the Branch Representative for the company in Japan. The country legalised casinos in late 2016, but is still discussing legislation for integrated resorts.

Tiger Resort Leisure operates the Okada Manila casino in Manila, one of three integrated casino-resorts in the Philippine capital’s version of the Las Vegas gaming strip.

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Indian police cracks illegal gambling ring

Niji Ng

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Photo Source: indiatimes.com
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The police in the Indian capital of Delhi has busted an illegal online gambling ring. The gambling operations were being conducted from a residential building in New Ashok Nagar in east Delhi. The police arrested 14 persons, including the alleged owner and manager of the casino, for running the gambling ring, and 12 persons for participating in the gambling. The main figure behind the operation, who was only identified as “Deepak,” remains at large.

In India, gambling is legally prohibited apart from a few chosen locations, such as Goa. But the police indicated that the gaming endeavour could be tied to a money-laundering scheme as well. They seised a diary containing numerous transactions and customers’ names, 10 computer systems and a small amount of cash.

Pankaj Singh, the police department’s deputy commissioner, said the department had received several tips over the course of a few days prior to the raid. When a tip on Sunday indicated that the games were in progress in the first floor of the three-story building, cops moved in and made their arrests.

Singh was quoted by DNAIndia saying, “Our team raided the flat and found 12 people gambling online. The entire flat had been turned into a makeshift casino parlour and 10 computers with Internet connections had been installed in the house solely for gambling.”

The casino’s alleged owner, Amit Guttan, and his manager, “Neeraj,” were taken into custody along with the 12 gamblers. They were all released on bail after being booked for offenses under the Delhi Public Gambling Act.

The gambling group was reportedly formed through WhatsApp and regular customers recruited additional members. No outside individuals were allowed into the group. After paying an entry fee, the gamblers were provided with the password in order to play games online.

A police officer involved in the case added, “Roulette was the most popular game for these people because the winner was given a return which was 36 times the money they gambled.”

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Riot Games unveils “LoL PARK” new LCK Esports stadium!

Niji Ng

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Riot Games unveils “LoL PARK” new LCK Esports stadium!
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Riot Games, a California-based game developer has unveiled its new League of Legends exclusive stadium called “Lol PARK.” The new facility is located at Jongno-gu, Seoul, South Korea. It can host up to 500 people. The most important section of the stadium is a section in the form of a round open booth. Here, players are able to sit and play in the centre whilst the spectators can watch the players live. Due to the audience’s seats being in close proximity with the stage, the audience is able to even see a player’s individual screen. In addition, there is an incredibly large screen located at the top of the stage. This screen offers full picture quality from a multitude of angles, allowing the audience to watch the game without the slightest issue. The screen allows quality entertainment regardless of being at the front or back of the stage.

Also, there is a box specifically made for the coaching staff which is located on the outskirts of the stage. This box is clearly visible to the audience and adds yet another perk to the experience. After a game, the players are provided with a joint coverage area or interview zone in which they can interact in new ways with their fans. In addition, unlike fan meetings in the past when it was rushed and held outdoors, the LoL PARK provides a prepared fan meeting zone inside the facility.

Lee Seung Hyun, the representative of Riot Games Korea, commented, “I only hope that LoL PARK can provide a unique experience to everyday life. Jongno is a place that has a lot of companies and a lot more employees. I’d like this facility to be a place where you look twice and visit when you see it. The League focused stadium is more of an arena style than a studio. I have made sure and prepared this place to be a pleasant space for players. In addition, I did my best to set up various attractions and comfortable facilities for the audience who might visit here.”

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