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Do Esports require Olympics entry?

Niji Narayan

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A number of people, many of the Esports aficionados, think that the final frontier in the journey for legitimisation of Esports is the entry into Olympics. There are already talks with the International Olympic Committee. There have been some positive news that Esports will make its entry as a non-competitive item in the Asian Games and Olympics in the near future.

But do Esports require Olympics participation for achieving public recognition? No should be the answer.

Take the case of table tennis, now an Olympics-recognised sports item.  It made its Olympic debut in 1988. The game’s organisers had spent 57 years pushing for its inclusion. But what may surprise you is that a major roadblock was internal from the International Table Tennis Federation (ITTF), not external from the International Olympic Committee (IOC). There had always been disagreement as to whether inclusion in the Olympics as an event would benefit the sport.

Former ITTF chairman Ivor Montagu represented the anti-Olympic view, saying, “I am opposed to the inclusion of table tennis in the Olympic Games,” adding among his reasons, “Table tennis does not need the Olympics. For us, they are a duplication.”

It is an interesting history, considering table tennis has been compared to esports in Olympic contexts. That comparison is not always apt, except in a clear way: For esports, inclusion in the Olympics would be an unnecessary and harmful duplication.

There are some esports that slide into an Olympic setting extremely well. At Unikrn, we work closely with NBA 2K League teams, which launched its inaugural season this year and largely targets young sports fans as an audience. There’s a natural synergy between NBA 2K play and traditional sports.

But NBA 2K is not a major esport like Counter-Strike: Global Offensive and others; it’s a new, growing franchise and has an unusual connection with traditional sports audiences. The NBA 2K League is largely a funnel to interest more gamers in watching real basketball.

Hearthstone and other trading card games are potentially strong fits as well, especially given their potential to have individual competitors instead of national teams.

Most esports do not fit the Olympic mold. Every non-showcase event in the Olympics has had a major physical component to competition – some less so than others – but the less physically demanding an event, the more cultural history it has. Archery, riflery, and equestrian sports are all preserving skills that have deeply entrenched historical value and are showcased through the legacy of the Olympic games.

The Olympics have become an act of preservation, and esports are an act of disruption. We are the future, not the past.

Source: venturebeat.com / Rahul Sood

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eSports

WePlay! Mad Moon Schedule

George Miller

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WePlay! Mad Moon Schedule
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The official schedule of WePlay! Dota 2 Tug of War: Mad Moon.

WePlay! Dota 2 Tug of War: Mad Moon with a prize pool of $300,000 will take place on February 19 – 23, 2020.

We are excited to announce the official schedule of WePlay! Mad Moon (in CET).

Wednesday (19 February)

  • 12:00 — Pre-show
  • 13:00 — Initial Matches (Bo3)

– Team Secret vs. B8
– Gambit Esports vs. Infamous Gaming
– Virtus.pro vs. Aggressive Mode
– Ninjas in Pyjamas vs. Team Nigma

  • 16:00 Winner’s Match for (Group A) / Elimination Match (Group B) (Bo3)
  • 19:00 Winner’s Match for (Group B) / Elimination Match (Group A) (Bo3)

Thursday (20 February)

  • 12:00 — Pre-show
  • 13:00 — Group A Decider (Bo1)
  • 14:30 — Group B Decider (Bo1)
  • 16:00 — Upper-Bracket Round 1 (Group A 2nd vs. Group B 3rd) (Bo3)
  • 19:00 — Upper-Bracket Round 2 (previous match winner vs. Group B 1st) (Bo3)

Friday (21 February)

  • 12:00 — Pre-show
  • 13:00 — Upper-Bracket Round 1 (Group A 3rd vs. Group B 2nd) (Bo3)
  • 16:00 — Lower-Bracket Round 1 (#1) (Bo3)
  • 19:00 — Upper-Bracket Round 2 (#2) (Bo3)

Saturday (22 February)

  • 12:00 — Pre-show
  • 13:00 — Lower-Bracket Round 1 (#2) (Bo3)
  • 16:00 — Lower-Bracket Round 2 (Bo3)
  • 19:00 — Upper-Bracket Finals (Bo3)

Sunday (23 February)

  • 13:00 — Pre Show
  • 14:00 — Lower-Bracket Finals (Bo3)
  • 18:00 — Grand-Finals (Bo5)
  • 22:00 — Closing Ceremony

On February 20 – 23, the teams will fight in front of a live audience at concert hall VDNG (9th pavilion). Tickets are available for free on the tournament page.

#MadMoon, #WePlayDota2

Source: WePlay! Esports Press Office

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eSports

Virtus.pro will play at WePlay! Mad Moon

George Miller

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Virtus.pro will play at WePlay! Mad Moon
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VP is the last team to join the tournament.

WePlay! Dota 2 Tug of War: Mad Moon with a prize pool of $300,000 will take place on February 19 – 23, 2020.

We are delighted to announce Virtus.pro as the last team to join the lineup of WePlay! Mad Moon.

Here are the groups for WePlay! Dota 2 Tug of War: Mad Moon:

Group A

  • Team Secret 
  • Gambit Esports 
  • Infamous Gaming
  • B8 

Group B

  • Virtus.pro
  • Ninjas in Pyjamas
  • Team Nigma
  • Aggressive Mode 

The groups will be played in GSL style. The decider matches are best of 1, while the rest are best of 3. Group winners will be seeded directly in the upper bracket semi-finals; fourth-place finishers are eliminated; the rest of the teams join the upper bracket quarter-finals.

On February 20 – 23, the teams will fight in front of a live audience at concert hall VDNG (9th pavilion). Tickets are available for free on the tournament page.

Learn more about the event on weplay.tv

#MadMoon, #WePlayDota2

Source: WePlay! Esports Press Office

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UltraPlay signs deal with WINBET

George Miller

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UltraPlay signs deal with WINBET
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B2B iGaming company UltraPlay has signed a deal to provide its multi award-winning eSports betting solution to WINBET, an online betting website operating on the Bulgarian market.

UltraPlay’s eSports product will power up WINBET with its unrivaled coverage of competitive games, pre-match and live odds. WINBET will be one of the few sportsbooks on the Bulgarian market to offer extensive eSports coverage and effectively engage with the new generation of bettors. Combined with UltraPlay’s Hybrid eSports live betting model, real-time data, scores and settlements, WINBET’s players will receive fast and secure betting on eSports.

This partnership further confirms UltraPlay’s leading position in providing eSports betting solutions to sportsbooks across markets.

Mario Ovcharov, CEO of UltraPlay, said: “We are delighted to announce our new partnership with one of the leading licensed operators in Bulgaria. WINBET is a well-known and trusted brand with a rapidly growing sportsbook. We share a common vision for progress and long-term partnership, which will be bonded by eSports as a new and exciting vertical for their players.”

Tsvetin Yordanov, WINBET’s CEO, said: “WINBET is a brand that has always tried to offer the very best and diverse content to its clients. In adding eSports to our betting portfolio, I saw an opportunity to expand our market share by satisfying a newly emerging client demand, while continuing to follow our “brand way”. In order to achieve our goals we knew we had to find a reliable business partner, with a proven and successful product. I am very pleased that we found that partner in UltraPlay and I believe that this is the beginning of a long and very successful partnership.”

Over the last two years, UltraPlay has been awarded with twelve accolades for its overall eSports betting provision. The latest one for eSports Betting Software was received from the International Gaming Awards 2020, which were held in London last week. Following up with the ODDS.GG constant developments, the company has recently released its new web design, aligned with the latest UX/UI design trends.

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