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The Philippines continues crackdown of illegal online gambling rackets

Niji Narayan

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The Philippines continues crackdown of illegal online gambling rackets
Philippine President Rodrigo Duterte Photo Source: Rappler
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Law enforcement agencies in the Philippines are continuing their hunt of unlicensed online gambling operations. Recent estimates suggest that around 100,000 Chinese-born immigrants might be involved in the online betting activities in the Philippines.

According to the gaming regular in the country PAGCOR, the Philippine Amusement and Gaming Corp., over 170 gambling dens operating illegal online casinos have been raided since 2017. Most of the joints focus on Chinese immigrants, and most of them employ people who can speak the Chinese language of Mandarin.

They are employed in a range of roles from drivers, cooks, and administrative staff to IT professionals.

An investigation by The Beijing News found Chinese migrant workers in the Philippines claiming to be forced into working 12-hour shifts seven days a week, with just one day off a month.

Aside from the Special Administrate Region of Macau, gambling is strictly prohibited in China. That is why rogue companies set up shop in the Philippines and market their gaming networks to those inside the People’s Republic.

Such businesses can become licensed by obtaining a Philippines Offshore Gaming Operation (POGO) certification. But many do not in an effort to avoid taxes and workplace inspections.

Those detained in the raids face deportation, something many of them might actually welcome. Many Chinese nationals say they were promised high-paying jobs, but are instead working in near-slave-like conditions. Workers add that they are fined and penalised for various infractions such as taking too long of a lunch break.

The investigations and subsequent raids of the gambling dens were conducted by the National Bureau of Investigations, Philippine National Police, and the country’s Immigration Bureau.

 

Source: Casino.org

Niji Narayan has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. He reports gaming industry headlines from all around the globe.

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NBA 2K League Announces Tencent As League’s First Distribution Partner In China

George Miller

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NBA 2K League Announces Tencent As League’s First Distribution Partner In China
Photo Source: medium.com
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The NBA 2K League today announced Tencent Holdings Limited as the league’s first distribution partner in China.  Tencent, a leading provider of comprehensive Internet services in China, will stream condensed 2019 NBA 2K League Playoff and Finals games to its hundreds of millions of daily users across Tencent Sports, Tencent Video and Tencent News.

Tencent’s coverage will include select, condensed 2019 NBA 2K League Playoff games and all 2019 NBA 2K League Finals games.  The 2019 NBA 2K League Playoffs will tip off Wednesday, July 24, with the best-of-three quarterfinals and semifinals taking place over three days of gameplay.  The playoffs will culminate with the best-of-five 2019 NBA 2K League Finals on Saturday, August 3.

“Today is another incredible step forward in the NBA 2K League continuing to grow as a global league,” said NBA 2K League Managing Director Brendan Donohue.  “Tencent is the ideal partner to distribute our games and bring the excitement of the NBA 2K League to fans in China, and this partnership illustrates the popularity of esports and interest in the NBA 2K League among its hundreds of millions of daily users.”

“The NBA 2K League is a world-famous professional esports league,” said Tencent Sports General Manager Ewell Zhao.  “Tencent Sports hopes the NBA 2K League will provide a new way to bring the charm of basketball and sports to more people.”

The seven NBA 2K League teams with the best regular-season records and the winner of THE TICKET powered by AT&T – Warriors Gaming Squad – are guaranteed playoff spots.  All regular-season and playoff games take place at the NBA 2K League Studio Powered by Intel in Long Island City, New York.

In April, the NBA 2K League announced that throughout the 2019 season, YouTube is simulcasting all NBA 2K League games livestreamed on the league’s Twitch Channel, and distributing highlights and additional video-on-demand content on the official NBA 2K League YouTube Channel.

 

About the NBA 2K League:
The NBA 2K League, a professional esports league co-founded by the NBA and Take-Two Interactive Software, Inc. (NASDAQ:TTWO), launched in 2018 and features the best NBA 2K players in the world.  Each of the league’s 21 teams features six players who compete as unique characters in 5-on-5 play against the other teams in a mix of regular-season games, tournaments and playoffs.  Knicks Gaming won the first-ever NBA 2K League Finals on Saturday, Aug. 25, 2018.  The league’s second season takes place from April-August 2019.  NBA 2K League partners include AT&T, Champion Athleticwear, Dell, Facebook, HyperX, Intel, New Era, Raynor Gaming, SCUF Gaming, Snickers and Stance.  All NBA 2K League games are livestreamed on the league’s Twitch and YouTube Channels.  For more information about the NBA 2K League, visit NBA2KLeague.com.

 

About Tencent:

Headquartered in Shenzhen, China, and founded in 1998, Tencent is an internet-based technology and cultural enterprise. Tencent’s mission is to “improve the quality of life through internet value-added services”. Guided by its “user oriented” business philosophy, Tencent achieves its mission via the delivery of integrated internet solutions to over 1 billion netizens.

An industry leader and global pioneer of innovative, digital-based technology solutions, Tencent aims to provide platforms and services that connect everything. Through the company’s two principal business operations, “social platforms” and “digital content”, Tencent develops and delivers game-changing products, such as social communication platforms “Weixin/WeChat” and “QQ”, that connect people with services, foster closer relationships and create new business opportunities. From comics, videos, games and animation to music, literature, films and news, Tencent offers an incredible array of first-class digital content and multi-media services, providing entertainment and cultural enrichment to over 1 billion users across the globe. Tencent also provides cutting-edge financial technology and seamless mobile payment solutions that are helping support the development of smart cities, smart transport and smart retail.

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COA Urges PAGCOR to Consider Closing Casino Filipino-Manila to Prevent Further Losses

Niji Narayan

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COA Urges PAGCOR to Consider Closing Casino Filipino-Manila to Prevent Further Losses
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The Commission on Audit (COA) has expressed its concern over the P2.113 billion aggregate net losses incurred by the Casino Filipino Manila Bay of the Philippine Amusement and Gaming Corporation (PAGCOR).

COA has noted serious lapses in PAGCOR’s implementation of the school building project dubbed “Matuwid na Daan sa Silid Aralan,” noting that 457 classrooms financed through a P714.496 donation by the firm have not been completed.

“Aggregate net losses of P2.113 billion incurred by CF (Casino Filipino) Manila Bay for five consecutive years cast doubt on its ability to continue as a going concern and the said condition was not disclosed in the Notes to Financial Statement (FS) as required,” COA stated in 2018 annual audit report for PAGCOR.

The Casino Filipino-Manila Bay has not been earning profit for a five year period, from 2014 to 2018, COA revealed.

“As presented in Table 9, the existence of adverse financial conditions for five consecutive years of the CF-Manila Bay casts doubt on its ability to operate as a going concern,” COA said.

COA urged PAGCOR to “devise realistic development plans and strategies to generate sufficient funds” or consider closure of the CF-Manila Bay to “avert continuous losses.”

Reacting to the COA’s observation, the PAGCOR management blamed “disintegration of the income-generating satellites from CF-Pavilion, opening of competing integrated resorts and gradual reduction in the number of table games and slot machines” for the deficit.

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NagaCorp Shares the Details of Naga 3 Expansion Plan

Niji Narayan

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NagaCorp Shares the Details of Naga 3 Expansion Plan
Photo Source: travelweekly-asia.com
Reading Time: 1 minute

 

NagaCorp, the largest hospitality and gambling group in Cambodia, has shared the details around its $3.5 billion Naga 3 expansion plan.

Naga 3 project is set to deliver greater gaming and non-gaming spaces, comprising of amenities and facilities including high-tech virtual reality interactive indoor theme parks, more shopping, and MICE facilities and family recreational areas.

The project will also consist of five distinct hotel towers. In its latest filing, NagaCorp said that Towers 1 and 4 will be a 45 story building inclusive of an 11 story podium, and 2 stories set for VIP gaming, restaurant and clubs. Towers 2 and 3 will be a 66 story building inclusive of an 11 story podium, while Tower 5 will be a 48 story building inclusive of the ground floor. Once completed, Naga3 will offer 4720 rooms across the five hotel towers.

“The Company expects that NagaWorld will be the largest riverine integrated resort in the Mekong Region, further enhancing the Company’s position as an integrated gaming and entertainment resort powerhouse in Asia,” the company said in a statement.

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