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RRQ Athena Are Champions of The PUBG MOBILE Star Challenge 2018 Global Finals

Zoltan Tundik

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RRQ Athena Are Champions of The PUBG Mobile Star Challenge 2018 Global Finals
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PUBG MOBILE Also Announces Collaboration with Capcom’s Resident Evil 2

The PUBG MOBILE STAR CHALLENGE 2018 Global Finals(PMSC 2018 Global Finals) tournaments hosted by Tencent Games and PUBG Corporation (PUBG Corp.) ended on December 1st, with more than 60 million online viewers and nearly 5,000 attendees onsite. PMSC 2018 Global Finals also announced that RRQ Athena team is the winner of the global event. The winning team that battled their way from Thailand to the finals earned the top cash prize. The CPT team from China came in second place and LH. Douyu, also from China, earned third place honors. The teams came from several regions, including EuropeAsiaNorth AmericaSouth AmericaJapan/Korea and China to compete for bragging rights and global exposure.

For HD photos from the final day of the PMSC Global Finals, click here, and for video, click here.

“After all of the anticipation and attention from everyone in the gaming world, we finally have a champion for the PMSC 2018 Global Finals,” said Vincent Wang, General Manager of Global Publishing Center, Tencent. “Congratulations goes out to RRQ Athena who played some amazing matches over the three-day international tournament that showcased our game’s playability and action. This event caps an amazing year for PUBG MOBILE with industry award wins, cross promotions, and the PMSC 2018 Global Finals. Next year promises to build upon this success as our game continues to take over.”

Sponsored by Samsung Galaxy Note9, PMSC 2018 Global Finals ended the year strong with its intensive competition. With powerful, all-day battery and 6.4 inch Super AMOLED Infinity Display, the Note9 was the most ideal smartphone for PMSC. It also provided the best gaming experience with high performance, a terabyte of space with 512GB storage and water-carbon cooling system.

PUBG MOBILE also announced today a cross-branding partnership with Capcom’s game Resident Evil 2Rick Li, head of PUBG MOBILE developing team at Tencent Games Lightspeed Quantum Studio, teamed up with PUBG Corp. Mobile KR Publishing Director, Rafael Lim, and Capcom Resident Evil 2sProducer Tsuyoshi Kanda to jointly announce the partnership between PUBG MOBILE and Resident Evil 2.

Launching in January 2019Resident Evil 2 will be available on multiple platforms, and is the latest work of the Resident Evil Series. The masterpiece survival horror game which has gained support from the passionate fan base across the globe, is now getting a rebirth as Resident Evil 2. From the game system to the graphics and settings, all the parts have been polished and recrafted to perform as a contemporary 2019 game. The game welcomes new comers of course, but more importantly, it is also waiting for those who are familiar with the original version to come back.

 

“We’re thrilled to enter this partnership with Capcom and their iconic Resident Evil game, and look forward to an exciting collaboration that will delight fans of both franchises. It will present a combination of the world’s most popular mobile game and a video game masterpiece that will be well worth the wait,” continued Vincent Wang.

Brendan Greene, Creative Director, PUBG Corporation was also in attendance on the final day of the PMSC Global Finals. “PUBG MOBILE has come so far over the past year and the level of passion for the game on mobile has truly blown me away!” said Greene. “As you just saw, there are even bigger things coming. I can’t wait to see the incredible Capcom and Resident Evil partnership come to fruition in game. And big thanks to the Tencent team for helping make this a reality.”

PUBG MOBILE has enjoyed unprecedented success since its launch; it reached more than 100 million registered users in just four months, excluding China. In the spring of 2018, it reached the top of the gaming charts in 105 countries and regions within only a week. PUBG MOBILE has exceeded 30 million daily active users and 200 million downloads in 8 months. According to App Annie, PUBG MOBILE has the second highest monthly active user count among all mobile games in Q3 2018 (excluding China).

Click here to watch the introduction video of PMSC 2018 Global Finals and learn more about the event: https://www.youtube.com/watch?v=78IzPPyg6Qc. For more information, please visit the official PUBG MOBILE accounts on InstagramFacebookTwitter and YouTube.

After starting out as an affiliate in 2009 and developing some recognized review portals, I have moved deeper into journalism and media. My experience has lead me to move into the B2B sector and write about compliance updates and report around the happenings of the online and land based gaming sector.

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U.S. to Host The Esports Awards 2019

Niji Narayan

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U.S. to Host The Esports Awards 2019
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The Esports Awards 2019 is going to be held at the Esports Stadium Arlington on November 16. It is a win for Arlington, but a loss for London, which has been the home of Esports Awards for the past three years.

The majority of viewers and participants are located within the U.S., while the UK esports scene is still in its infancy. The esports stadium should be better equipped for such an event too, providing production crews access to already installed equipment, specialised for such events and live broadcasts. The Esports Stadium Arlington was opened in 2018.

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Games and eSports partnership based around ESforce

George Miller

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Games and eSports partnership based around ESforce
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Mail.ru Group Limited, one of the largest Internet companies in the Russian-speaking Internet market, today announces the creation of a partnership around ESforce eSports business with Modern Pick, which will allow Mail.ru Group and Modern Pick to build a well-diversified eSports business, with presence in Russia/CIS as well as Europe, with access to a broader games portfolio and expertise in AAA+ games development, eSports teams, broadcasting, video production, streaming, tournament organization and venues, combined with an extensive set of media and global brand partnerships.

The BoD of Mail.ru Group approved signing of the partnership agreement. Implied valuation of ESforce as part of the transaction is $110mn (including SK Gaming, catering and merchandise businesses, disposed by Mail.ru Group previously for >$10mn, implied overall valuation of all ESforce assets acquired by Mail.ru Group totals $120mn+). Mail.ru Group is to transfer 51% stake of ESforce into Modern Pick. The transaction is anticipated to be completed in the coming months, with ESforce to be deconsolidated from the Mail.ru Group’s financials as of Q2 results reporting on a pro forma basis. In FY 2018, ESforce generated RUB2.7bn in revenues and had an EBITDA of RUB0.7bn.

Following the closure of the deal, Mail.ru Group will work with ESforce on arms-length basis, including around target advertising activity using Mail.ru Group’s services.

Deal structure:

– MRG already holds 3% of Modern Pick
– MRG transfers 51% of ESforce as contribution to Modern Pick at an implied $56mn valuation ($110mn for 100%) with the combined company having a total initial value of $350mn
– The ultimate long term size of MRG’s stake will depend on a number of operational KPIs for the combined company set for 2022 and could increase or decrease from initial level
– MRG will remain 49% shareholder of ESforce post transaction
– Third year ratchet: Mail.ru Group’s share is to be re-valuated depending on 2022 financial performance. In case the combined 2022 revenue is below certain minimum threshold MRG may exit the merged company and get 51% of ESforce shares back. Mail.ru Group also has an option to reverse the deal in case certain fundraising and asset consolidation conditions agreed as part of the Transaction are not met by Modern Pick

We remain committed to games and eSports and see this partnership as adding optionality around new monetization channels for our existing and future game content, potential to operate eSports leagues and generally play a much larger role on the global eSports market, which offers significant growth potential, in our view, having already risen by 75% since 2016 to $865.1mn in 2018 and expected to break $1bn in revenues this year, according to Newzoo. PwC sees the global e-sports market growing at a 2018-22F CAGR of 18%, from $805mn in 2018 to $1,580mn in 2022.

We expect synergies from access to a much broader European sponsorship market with wide opportunities in eSports and media projects as well as from broadening our non-violent games portfolio, attractive for sponsorship. This also means an opportunity for MY.GAMES to receive access to global advertisers and opens up opportunities for cooperation and global expansion with overall diversification of our games and eSports business.

Commenting on the transaction Vladimir Nikolsky, COO (Russia) at Mail.ru Group, said: “We are very pleased to be entering into this new business together with Modern Pick, the strong partner who works in close cooperation with such brands as ZDF, Red Bull, etc. We are pleased with the progress that ESF has made since our acquisition but we see larger opportunities for the business being part of a wider eco-system. This is entirely constant with our strategy of leveraging our dominant position in our home market while also working with partners in some areas. We look forward to working with our talented and energetic partners to further expand ESF’s reach and user offering.”

Commenting on the transaction Mathias Lauda, Vice president at Modern Pick, said: “We are really excited to be able grow the business jointly with Mail.ru Group and gain the ESF distribution expertise and the wider partnership with Mail.ru Group to expand the reach of our world class racing games. There are obvious synergies between Modern Pick with its great partnership network of ZDF and Red Bull amongst others and the ever expanding eSports network of ESF. With the number of racing and arcade genre games continuing to increase interest from the wider auto industry continues to increase both in terms of brand recognition and also as a new avenue for marketing. We look forward to working together in this.”

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WePlay! Dota Underlords Open: the registration for all comers starts!

Zoltan Tundik

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Dota Underlords fans from all over the world are welcome to register and compete for the total prize pool of $15,000.

WePlay! Esports has revealed the details for everyone willing to take part in WePlay! Dota Underlords Open open qualifiers. The registration is open from July 15th till July 23th, 2019, 23:59 CEST (14:59 PDT). The schedule and registration process details are available at WePlay! Esports website.

To sign up for WePlay! Dota Underlords Open participants are needed to have an account at Challonge.com and also join WePlay! Esports Discord channel. Regular announcements and news will be available at the #underlords_open_announces group; all communication with the players will be held through Discord.

Dota Underlords Open will have two divisions: Vicious Order (Europe) and Crimson Gang(Americas). The divisions are not region-locked, so players from all over the world can participate. Each round will have three games. The best four players with the highest points move on to the next round. The qualifiers will be taking place until there are only eight players. Those eight players will be invited to the main event, taking place from August 1st to August 4th, 2019.

Players are entitled to participate in qualifiers through multiple regions and, moreover, they can play from a mobile device. Participants are also allowed to stream their games on their private Twitch channels, but they are not allowed to stream the main event (after the end of the qualifiers).

WePlay! Dota Underlords Open open qualifiers start on July 24th and will be taking place till July 28th, 2019. The winners will be invited to the main event with a $15,000 prize pool.

More details of WePlay! Dota Underlords Open tournament are available at WePlay! website.

#WePlay #WePlayDotaUnderlords

Source: WePlay! Esports Press Office

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