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LOOT.BET publishes Esports betting trends in 2018

Niji Narayan

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LOOT.BET publishes Esports betting trends in 2018
Photo Source: uploadvr.com
Reading Time: 1 minute

 

LOOT.BET has published the stats and major trend reports on esports betting in 2018.

The report reveals that Russian eSports bettors were the luckiest. The highest win rate belongs to the Russian users coupled with a winning combo-bet with the record-breaking—over 665—odd multiplier belonging to a Ukrainian punter, who won big on the final matches of the Counter-Strike: Global Offensive ESL Pro League; by placing only €20, he got about €13,300.

Top-three countries with the most risk-taking bettors are Georgia, Spain, and Ukraine, while the most cautious users came from Sweden and Denmark.

Choice of esports disciplines was also connected with the geographic location of the bettor. CS:GO was the world’s most popular game to place bets on, while Russian and Ukrainian audience also tended to bet on Dota 2 eagerly whilst users from Western Europe and Asia—on League of Legends and Overwatch as well.

The most significant trend of the last year on LOOT.BET was the rapid rise of the interest to live bets and broadcasts. More than half of the wagers placed on the service in 2018 belong to the live markets and continue to gain momentum. The vast majority—over 80 per cent—of the clients in the process of live betting watched the matches directly on the website instead of switching to streaming platforms, such as Twitch and YouTube. As a comparison, in 2016, during the first months of LOOT.BET service, the amount was approximately 30 per cent and at the end of 2017—50 per cent.

In 2018, LOOT.BET users were the most active to bet on the following teams: Astralis, Team Liquid, and Na’Vi. And the team on whom bets did not work in most cases were not the meme-stars Na’Vi but rather Virtus.pro.

Niji Narayan has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. He reports gaming industry headlines from all around the globe.

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eSports

Allied Esports launches Original Event Series “Day One”

Niji Narayan

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Allied Esports launches Original Event Series “Day One”
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US-based Allied Esports has introduced an original event series called “Day One”. The innovative new series will celebrate the launch of new game titles on the day they are released to the public. The series started with the debut of Tom Clancy’s The Division® 2 on Thursday, March 14 at HyperX Esports Arena Las Vegas.

Each “Day One” event will bring the title’s community together. That is, prominent influencers and fans will play the game for the first time in front of a streaming audience at the very moment it is made available.

“There is nothing like the anticipation around the launch of a new game and ‘Day One’ will take that excitement and deliver an experience, both in-person in Las Vegas and in our stream, that unifies the community in a significant and authentic way,” said Frank Ng, co-CEO of Ourgame Holdings International, owner of Allied Esports. “We look forward to working with publishers like Ubisoft to create a can’t-miss event and must-watch content that generates a powerful buzz and helps drive momentum for their new title.”

The debut of “Day One” will include a roster of influencers whose gameplay will be featured on Allied Esports’ main stream as well as on their respective Twitch channels throughout the night.

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eSports

Esports advertisement revenue in USA projected to rise by 25 per cent in 2019

Niji Narayan

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Esports advertisement revenue in USA projected to rise by 25 per cent in 2019
Photo Source: Casinoleader.com
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Some estimates suggest that Esports advertisement revenues in the USA are likely to grow by 25 per cent in 2019. These estimates also indicate the revenues could surpass $200 million by next year.

eMarketer principal analyst Paul Verna said: “Esports was once an under-the-radar activity for enthusiasts of multiplayer online games. Just a few years later, it’s a multimillion-dollar business in the US, with implications for game developers, players, leagues, teams, live venues, streaming platforms, TV networks, audiences, and marketers.”

This year it is estimated that 30.3 million people in the US will watch an Esports event at least once a month, up more than 18 per cent over last year. By 2023, Esports could be growing by more than 50 per cent, touching 46.2 million viewership. “Esports fans have unique characteristics that make them more elusive but potentially more lucrative for marketers,” Verna said. “They are typically young, TV-averse millennials who have higher-than-average disposable income. They are open to marketing messages that are embedded in the Esports experience, whether those are sponsorships, branded videos, in-game integrations, influencer-driven endorsements or even traditional ads.”

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Central Europe

Kinguin Unveils New Esports Performance Center to Elevate the European Esports Ecosystem To The Next Level

George Miller

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Kinguin Unveils New Esports Performance Center to Elevate the European Esports Ecosystem To The Next Level
Photo Source: esportsperformancecenter.com
Reading Time: 2 minutes

 

Kinguin, one of the world’s largest online marketplaces, today unveiled the Esports Performance Center (EPC), a premier esports bootcamp for professional gamers to master their craft. Based in the heart of central Europe, in dynamic Warsaw, this elite training facility will empower esports teams to reach their full potential and bring the best out of teams playing in Europe.

As one of the most advanced esports training centers in Europe, the Kinguin Esports Performance Center spans 21,000 square feet and boasts four training rooms (two with analyst capabilities), a conference room, 21 players’ rooms to house 26 players, two kitchens, a players’ lounge, gym, dining room, and chill-out zone. The Kinguin Esports Performance Center provides comprehensive solutions for teams looking for the ultimate location to hone their abilities.

Viktor Wanli, Founder and CEO of Kinguin commented, “Kinguin’s vision has always been to create an ecosystem built around esports and gaming. Opening the doors of The Esports Performance Center is another value add for the ecosystem as a whole, this time for professional gamers to maximise their potential and elevate the European esports ecosystem to a world-class level. The facility comes right in time to further strengthen the burgeoning Polish esports market which already has an audience of over 2.8 million regular esports spectators.”

The high-end esports training facility is also designed to host industry events while providing simultaneous bootcamps for multiple teams. The center will also provide a professional chef, sports psychologist, trained physiotherapists, and a dedicated concierge service for access to full-time support during bootcamps. At the end of the day, players can take a break from the screen and share a drink at the bar or blow off steam at the gym.

Renegades, a professional Counter Counter-Strike: Global Offensive team from Australia, were the first team to benefit from the Esports Performance Center. After holding a bootcamp at the EPC prior to IEM Katowice they went on to reach the quarterfinals finishing 5-8th overall.

“The Esports Performance center sets a precedent for how professional teams operate by replicating a competitive environment where players can focus entirely on their game without any of the distractions a traditional bootcamp would have” said Renegades Manager Chris Orfanellis. “Our time at the training facility paid off immensely  as Renegades went on to make the legends stage for the first time in the organization’s history.”

 

About Kinguin:
Founded in 2013, Kinguin has fast become the largest alternative games marketplace, with more than seven million loyal customers globally. Kinguin’s mission is to create an ecosystem built for the gamer. To achieve this, Kinguin provides easy and secure access to games, innovative ways for gamers to trade and conduct commerce, and new ways for developers to reach customers directly. Kinguin is also involved with esports, esports venues, and esports centers of excellence worldwide. Visit https://www.kinguin.net and https://www.kinguin.io for more information.

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