Connect with us
SIS

eSports

Overwatch Crosses $1 Billion from Microtransactions

Niji Narayan

Published

on

Overwatch Crosses $1 Billion from Microtransactions
Image Source: digitalspy.com
Reading Time: 1 minute

 

Overwatch has become the sixth franchise of Blizzard to make $1 billion from microtransactions. It follows World of Warcraft, Call of Duty, Destiny, Candy Crush, and Hearthstone. Only 64 games on any platform have ever reached the $1 billion mark from microtransactions.

Part of Overwatch’s in-app purchase revenue comes from the relatively new Overwatch League tokens, which allow players to purchase skins directly, but the vast majority likely comes from loot boxes, which have been available for much longer and are far more popular. So popular that they have catalysed an international pushback against loot boxes.

Game publishers are still pushing the practice as a significant revenue-earner, and some are going to increasing lengths to defend them. EA, for instance, recently addressed criticism of loot boxes from U.K. lawmakers by calling them “surprise mechanics” and saying that they were “quite ethical.”

Niji Narayan has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. He reports gaming industry headlines from all around the globe.

Continue Reading
Advertisement
Comments

eSports

Dominican Esports Federation Hosts its Launch Event

Niji Narayan

Published

on

Dominican Esports Federation Hosts its Launch Event
Reading Time: 1 minute

 

The Dominican Esports Federation has hosted an event on the occasion of its launch, in which all details of the organisation were presented.

The Federation highlighted achievements attained thus far and made a general diagnosis of the Electronic Sports or Esports ecosystem in the country, presented its future plans and obtained ratification of its Board of Directors, chaired by Yaqui Núñez del Risco Mejía.

“In a nutshell, the federation has three key functions: centralize the ecosystem information directory, serve as the liaison between international sponsors and entities with local event organizers, and represent the Dominican nation in key international scenarios and conversations,” Yaqui Núñez del Risco Mejía, president of Dominican Esports Federation said.

Continue Reading

eSports

Esports Veterans Scott Smith & Jason Baker Announce the Formation of Production Company “Do Not Peek Entertainment”

George Miller

Published

on

Esports Veterans Scott Smith & Jason Baker Announce the Formation of Production Company “Do Not Peek Entertainment”
Reading Time: 3 minutes

 

Company enters market with a unique production partnership with SNEAKY BIG

Scott Smith and Jason Baker, alongside esports holding company GG Group, are pleased to announce the formation of Do Not Peek Entertainment. The production company, located in Scottsdale, Arizona, is embedded in the 15,000 square foot, state-of-the-art production facilities of SNEAKY BIG. Through this partnership, Do Not Peek Entertainment will produce original content as well as offer a variety of production services across the gaming industry to developers and publishers, tournament organizers, esports team organizations, influencers, content creators, and more.

With professional experience in the space dating back to 2001, combined, Scott and Jason have worked for nearly every major tournament organizer in a senior production capacity, multiple AAA video game publishers, and are credited with innovating many of the processes and techniques considered industry standard today.

“Content is king at Do Not Peek Entertainment,” said Do Not Peek Entertainment Managing Director and Co-Founder Scott Smith. “Our goal is to create top notch original programming and provide world class solutions and services to our clients.”

As the company looked for the optimal location, it was important to find the right balance of cutting-edge technology, proximity to the West Coast hub of esports, room to expand, and affordability for the industry. Managing Director and Co-Founder Jason Baker noted that, “Selecting SNEAKY BIG as our production partner was the obvious choice for us. It’s a world class facility with top of the line technical capabilities. Just a short flight out of LA, SNEAKY BIG provides ease of access to West Coast talent but without the premium cost.”

Smith added that, “Working in a fully decked out studio allows you to focus your energy on creative ideas, and with this setup, the possibilities are endless.”

Founded in 2016 by well-known businessman Bob Parsons, SNEAKY BIG is one of the most technologically advanced production facilities in the country. In the past three years, the company has made a name for itself, working with some of the nation’s biggest brands such as CNN, the History Channel, CBS Sports, NFL Network, Turner Sports, and ESPN.

“SNEAKY BIG was built to offer a wide range of capabilities to clients in any sector, and we are excited to expand our work into the world of gaming and esports,” said Marianne Guenther, CEO of SNEAKY BIG. “Do Not Peek Entertainment is on the cutting edge of this booming industry, and we are proud to welcome them into the SNEAKY BIG family.”

As the gaming and esports industries continue to grow and attract an ever-increasing number of eyeballs, the demands for quality content are escalating. Both endemic and non-endemic brands entering esports/gaming are expecting more from their partners in terms of high caliber commercial content and professional execution. The team at Do Not Peek will leverage years of experience and the technology at SNEAKY BIG to create new and innovative gaming and esports content.

 

About Do Not Peek Entertainment:
Do Not Peek Entertainment is an esports and gaming content production company located in Scottsdale, Arizona. The company was co-founded by esports veterans Scott Smith and Jason Baker, alongside esports holding company GG Group. It offers a wide range of services across the industry in addition to original content production. To learn more visit www.dnpeek.com or contact info@dnpeek.com.

Jason has been creating gaming content since 2001. He helped launch Turner’s Eleague and Blizzard’s Overwatch league. Scott has had a long and storied career in gaming and esports. He was a founder of GotFragTV, and an owner and COO of team Evil Geniuses, and currently acts as an advisor to the Counter-Strike Professional Players’ Association, the first independent player association in esports. GG Group is an esports holding company based in Toronto, Canada, founded by a diverse group of esports entrepreneurs, investors, media professionals, and a blue-chip London based private equity firm.

About SNEAKY BIG:
Located in North Scottsdale and encompassing more than 15,000 square feet, SNEAKY BIG is one of the largest, most technologically advanced production facility in the nation. The studio offers a setting for live remote television production, commercial shoots, rehearsals and recording sessions, web/media production, press conferences, corporate training/videos, music videos, post-production and video editing, color correction, photography and events. To learn more visit www.SNEAKYBIG.com.

SNEAKY BIG is part of YAM Worldwide, Inc., home to the entrepreneurial operations of Bob Parsons. Other core businesses include: BIG YAM, The Parsons Agency, Scottsdale National Golf Club, YAM Capital, YAM Properties, Parsons Xtreme Golf (PXG), Harley-Davidson of Scottsdale, GO AZ Motorcycles, Spooky Fast Custom Finishing, The YAMWOOD Foundry and Southern Thunder Harley-Davidson. In 2012, Parsons and his wife Renee founded The Bob & Renee Parsons Foundation.

 

Source: GLOBE NEWSWIRE

Continue Reading

eSports

The world will not see the best of esports at Tokyo 2020

George Miller

Published

on

The world will not see the best of esports at Tokyo 2020
Reading Time: 2 minutes

 

Esports’ relationship with the Olympics is doomed to fail unless it’s done properly, according to the UK’s first pro gamer.

The International Olympic Committee has announced that the Intel World Open, featuring Rocket League and Street Fighter, will be held in the days leading up to the 2020 Games in Tokyo.

Each event will boast a $250,000 prize pool and the games will take place from July 22 to 24 – with the Olympics due to start on July 24.

Esports featured in the 2018 Aisia Games and is due to be included in the 2019 Southeast Asian Games and this latest move is seemingly a step closer to esports being part of the Olympics.

It follows a similar partnership between the IOC and Intel that saw a StarCraft II tournament staged before the Winter Olympics in South Korea last year.

The difference at Tokyo 2020 will be that Rocket League and Street Fighter are played in front of a live audience, rather than broadcast only as live streams.

However, whilst being hugely popular games, Rocket League and Street Fighter are not deemed “tier-one” esports such as CS:GO, Dota 2 and League of Legends and Sujoy Roy – who was Britain’s first pro gamer – is worried the world won’t see esports at its best.

Sujoy, who is Director of Esports at Luckbox, said: “What makes esports events so great is the atmosphere generated by fans and I’m a bit concerned we won’t see that at its best in Tokyo.

“I fully expect the event to be brilliantly staged and produced, but the games chosen are not the most mature esports and as a result don’t have the full package of support to be successful.

“One suspects the IOC has had a significant influence on the games chosen and it’s easy to see why they have chosen these games – they are easy to understand even for those who don’t follow esports. However, it’s hard to argue that these are the games that will showcase esports at its best.

“Street Fighter and Rocket League are amazing games but CS:GO, Dota 2 and League of Legends consistently fill out huge areas because these are the games with the biggest support built up over years from grassroots communities.

“I believe the best way to showcase esports to the Olympic audience would be to ensure one of these tier-one games – CS:GO, Dota 2 or LoL are included.”

Continue Reading
Advertisement
NSoft

Global Gaming Industry Newsletter – Weekly Digest (sent every Wednesday)

Please select all the ways you would like to hear from European Gaming Media and Events:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here. Read more about European Gaming Media and Event's Privacy Policy and Terms of Service.

Subscribe to our News via Email

Enter your email address to subscribe to our news and receive notifications of new posts by email.

Latest by author

Trending

Notice for AdBlock users

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.