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Changing the game: Real Dealer Studios set to bring the thrill and realism of live casino

Zoltan Tundik

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Image by Pexels from Pixabay
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Real Dealer Studios, a new game development studio focused on bringing an entirely new kind of experience to the world of online gaming, is set to debut its first revolutionary game at ICE London from 4-6 February 2020.

Founded on a single, bold notion – that moviemaking magic can take the online casino to the next level – the studio creates immersive, tailor-made casino products of superior visual and sound quality that combine the thrill and realism of live casino. Working with experienced film industry professionals, the studio employs the very best dealers, equipment and cinematography to create engagingly realistic dealer-hosted RNG games. Whether it’s a premiere, a sequel or a remake of an old classic, they are dedicated to ensuring that every entertaining release is of blockbuster quality.

“Compared with others in the games industry, our studio is definitely an outlier. That’s our edge. Just like the products we make, we’ve got one foot in the world of iGaming and the other in filmmaking. That mix gives us a fresh take on how things should be done and what new possibilities can be explored,” said Jose Micallef, Sales Manager at Real Dealer Studios.

“We are committed to bringing an entirely new kind of experience to the world of online gaming that offers operators a distinct competitive advantage in today’s market. Our roadmap involves applying our concept to all the traditional table games. We’ve now established the strong beginnings of a roulette portfolio, with baccarat, blackjack and other headline games to be released in the coming months. We are excited to reveal our first innovative game at ICE London 2020.”

Driven by a passion to create never-before-seen gaming experiences, Real Dealer Studios comprises talent from 13 nations spanning five continents. The studio has a range of unique and diverse working styles shared across the team, which is dedicated to delivering truly cutting-edge gaming technology. In addition to the designers, developers and quality assurance specialists typically found in a game studio, the team also has a strong contingent of video production hotshots, including directors, camera operators, editors and the like.

Welcoming players to a new era of casino gameplay, Real Dealer Studios will be rolling out its pioneering genre of games from this year onwards. The team is set to showcase the first of its creations and capabilities on its dedicated stand (MS5) at ICE London 2020.

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Gambling in the USA

Miami Residents and Businesses Oppose Measure by City Attorney Allowing Gambling in Edgewater

Niji Narayan

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Miami Residents and Businesses Oppose Measure by City Attorney Allowing Gambling in Edgewater
Photo Source: wptv.com
Reading Time: 2 minutes

 

Miami residents and businesses– including some founded by Norman Braman–have filed legal action against the back door deal between City officials and a local development group paving the way for casino gambling in Miami.

“The latest filing is a motion to intervene in the federal case in which a bogus lawsuit was ‘settled’ through a sweetheart deal and as an end around the zoning code. The City and West Flagler were on the same side leaving Miami citizens on the outside whose interests were otherwise trampled on by City officials,” Norman Braman, who has opposed gambling and championed voter participation in Miami for over 30 years, said.

The motion filed by Braman and other Miami residents property owners seeking to make certain that the federal court does not enforce any “settlement” while the residents’ state court lawsuit proceeds to invalidate the underlying interpretation of City code on which the federal “settlement” explicitly relies.

“We regret to be forced to file this motion to protect the right of all Miami residents to have a say as to whether Miami should allow gambling. But we have an obligation to preserve our rights. West Flagler’s claimed right to have a jai alai fronton in Edgewater is a 2012 letter issued in secret and obtained without any notice or process. If the City of Miami is going to allow gambling–and I’ve long said it should not–then notice must be given to Miami’s residents so that they can have a meaningful say and hold elected officials responsible,” Norman Braman said.

“It’s unfortunate that the City Attorney and West Flagler entered into this settlement approving a gambling facility in the midst of the ongoing health crisis. But the pandemic will not prevent Miami’s citizens from protecting their quality of life or from ensuring the City’s long-term prosperity. We will take those actions necessary to protect our rights, and we hope the City Attorney and West Flagler refrain from further action towards advancing a gambling facility while the public is focused on more important issues,” Braman added.

 

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Central Europe

Ever more people 60 years and older are gaming

George Miller

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Ever more people 60 years and older are gaming
Reading Time: 2 minutes

 

  • More than 34 million Germans play computer and video games
  • Over 5 million seniors are gamers
  • Average age of gamers increases to 37.5 years

Ever more seniors are discovering an affinity for games. Over 5 million people 60 years or older in Germany currently play computer and video games – an increase of around 700,000 players compared to the figure of about 4.4 million in 2019. A total of more than 34 million people play computer and video games in Germany. These are the numbers released today by game – the German Games Industry Association, based on data collected by the market research company GfK. As in all other age groups, players over 60 are equally divided between women and men. Seniors most often reach for their smartphone or tablet to play; around 50 per cent of players in this age group make use of these devices for gaming.

‘For many people 60 years and older, a virtual round of skat, a construction simulation or a crossword puzzle is just as much a part of everyday life as reading the newspaper or watching the news,’ says game Managing Director Felix Falk. ‘Games often open the door to the digital world for older people. They don’t merely entertain; they make possible digital participation. The ongoing corona crisis brings into even sharper focus just how important access to the digital world is for older people too.’

The average age of gamers in Germany continues to increase

Currently, around 34 million people play computer and video games in Germany. Half of these players are women (about 48 per cent). The average age of gamers in Germany has increased compared to last year, from 36.4 years in 2019 to 37.5 years currently. This is in part a result of the continual increase in the numbers of gamers in the 50–59 and 60-plus age groups in Germany. In part, it is due to the fact that many long-time players have remained true to the medium and are now in these age categories.

About the market data

Please note: for the first time, the current market data includes analyses for the 60-plus age group. This data is visualised in the corresponding market data graphic.

The market data is based on statistics compiled by the GfK Consumer Panel and App Annie. The methods used by GfK to collect data on Germany’s digital games market are unique in terms of both their quality and their global use. They include an ongoing survey of 25,000 consumers who are representative of the German population as a whole regarding their digital game purchasing and usage habits, as well as a retail panel. The data collection methods provide a unique insight into the German market for computer and video games.

game – the German Games Industry Association:

We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.

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Compliance Updates

UK ASA Bans “Misleading” Ad of Lucky Go Studio

Niji Narayan

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UK ASA Bans “Misleading” Ad of Lucky Go Studio
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The UK Advertising Standards Authority (ASA) has banned an ad of Lucky Go Studio after a claimant challenged whether an in-game ad was deceptive owing to unrealistic chances of winning prizes while using the app.

The commercial was first seen on 25 November 2019, which was initially shown as an in-play video ad for the Lucky Goal app. It showed someone attempting to order a pair of headphones on Amazon’s mobile phone screen but getting a message saying “Your credit card has been declined.”

The ad then featured “Lucky Goal–Funny every day” on-screen text and “New chances to win every day!” “Before the user begins the Lucky Goal app, plays a roulette game and wins $85.

A survey was then shown where two correct answers to the questions resulted in the user winning $100. The user then received a scratch card for $54. The ad concluded with a text indicating “LUCKY GOAL” and “PLAY. WIN. REDEEM” on-screen, below which were Amazon and PayPal logos.

Lucky Go Studio refused to respond to the ASA’s decision, leading the advertising watchdog to claim that this was an “apparent disregard” for the CAP code.

The ASA explained that the ad in question must not reappear in its current form: “We reminded them of their responsibility to respond promptly to our enquiries and told them to do so in future,” it said.

“We considered consumers would understand from the ad that users of the Lucky Goal app stood a reasonable chance of winning the sums of money featured in the ad and that they would be able to redeem any money they won. However, we received no information from the advertiser demonstrating that users had won and redeemed the sums featured.

“In the absence of such evidence, we concluded that the claim had not been substantiated and was therefore misleading.”

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