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ORYX Gaming launches Tournaments and Leaderboards tool

George Miller

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ORYX Gaming launches Tournaments and Leaderboards tool
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ORYX Gaming, a Bragg Gaming Group company, has introduced its one of a kind Realtime Tournaments and Leaderboards tool to further increase player engagement and retention through exclusive competitions.

ORYX’s new tool will enable operators to set up slot tournaments, across multiple game providers,  with a real-time data feed which allows players to track and compare their results with others, taking player engagement to the next level.

The Plug ‘n’ Play nature of the supplier’s new product means no additional integration is necessary and the tool can be instantly available to all existing ORYX partners and across all 8,000+ games available on the supplier’s aggregator platform, ORYX Hub.

Operators can easily set all tournament parameters, including currency, language, game type and number of eligible players, and have the competition up and running in a few minutes. All this allows for an active and dynamic use of Realtime Tournaments and Leaderboards as a powerful marketing tool that helps keep players excited, entertained and engaged while they are playing the games they love the most.

Matevz Mazij, Managing Director of ORYX Gaming, said: “Our new Realtime Tournaments and Leaderboards tool is unique in many ways, starting from a real-time data feed, to its easy set-up, without the need for any integration and it effectively enables operators to create exclusive competitive environments where players not only want to win the game that they are playing but also against others. This adds another layer of excitement and offers a great incentive for players to battle to win or return to a game where a tournament is running.

“After successful soft launches with several operators we already see amazing results. Player session times have doubled and we are seeing significant increases in bet size. We are preparing to go live with several great names in the industry in the next few weeks and are very excited to see the results.”

Industry News

Spanish Gambling Revenue Up 12.5% in Q1 2020

Niji Narayan

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Spanish Gambling Revenue Up 12.5% in Q1 2020
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Despite the suspension of major sporting events due to COVID-19, Spanish gambling revenue grew 12.5% year-on-year in Q1 2020.

The Dirección General del Ordenación del Juego (DGOJ) informed that revenue rose to €218.0m during Q1 2020, with players staking €4.80bn during the period, up 3.6%.

During Q1, there were 911,218 active accounts over the month, up marginally year-on-year, though new account sign-ups grew 5.6% to 289,340.

Turning to revenue by vertical, sports betting led the way, with its €110.6m contribution up 8.7% year-on-year and accounting for 50.8% of the quarterly total. This was driven by fixed-odds betting, for which revenue was up 13.1% to €46.3m.

The biggest rise was in fixed-odds betting on other events, which saw revenue jump 91.3% to €1.8m.

For casinos, revenue was up 16.8% at €77.6m. Slots contributed €43.2m, up 15.7%, while the biggest year-on-year rise was recorded for live roulette, which saw revenue grow 35.6% to €18.4m. Standard online roulette also performed strongly, with revenue up 16.7% to €10.7m.

Poker, a product that has enjoyed a return to prominence amid the sporting shutdown, saw revenue grow 13.1% at €24.2m.

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Industry News

BetConstruct Builds Branded Live Casino Halls in 30 Days

Niji Narayan

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BetConstruct Builds Branded Live Casino Halls in 30 Days
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BetConstruct has expanded its live casino studio capacity to build branded live casino halls for online gaming companies in the shortest time possible.

In the absence of on-site casino entertainment, the technology and solution provider expands the studio’s physical footprint and empowers gaming businesses to make a smooth transition to online operations by offering them a full-fledged live casino hall in just 30 days. Today, the provider is fully equipped to deliver more than 200 dedicated gaming tables upon request.

For those who want a branded gaming area with distinctive design, languages and game selection, BetConstruct allocates a dedicated space in its live studio and implements a floor-to-ceiling construction of a gaming hall.

Every single notion in such gaming space is up for customization – hall colours, number of gaming tables, dealer attires, table fabric, playing cards design, screens, accessories, game types, languages and more.

The final product meets all the requirements an operator has specified, embodies a distinguished atmosphere of a brand and delivers the look and feel of a real casino to the players, thus elevating their engagement.

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Industry News

New Study Reveals That a Number of Practices in Video Games Significantly Links to Problem Gambling

Niji Narayan

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New Study Reveals That a Number of Practices in Video Games Significantly Links to Problem Gambling
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According to a new study, a number of video game practices, such as token wagering, real-money gaming and social casino spending, are significantly linked to problem gambling. The study provides evidence that players who engage in these practices are also more likely to suffer from disordered gaming.

Author of the study, Dr. David Zendle from the Department of Computer Science at the University of York, said: “These findings suggest that the relationship between gaming and problem gambling is more complex than many people think.”

“When we go beyond loot boxes, we can see that there are multiple novel practices in gaming that incorporate elements of gambling. All of them are linked to problem gambling, and all seem prevalent. This may pose an important public health risk. Further research is urgently needed.”

For the study, a group of just under 1100 participants were quota-sampled to represent the UK population in terms of age, gender and ethnicity. They were then asked about their gaming and gambling habits.

The study revealed that a significant proportion (18.5%) of the participants had engaged in some behaviour that related to both gaming and gambling, such as playing a social casino game or spending money on a loot box.

“There are currently loopholes that mean some gambling related elements of video games avoid regulation. For example social casinos are ‘video games’ that are basically a simulation of gambling: you can spend real money in them, and the only thing that stops them being regulated as proper gambling is that winnings cannot be converted into cash,” Dr. Zendle said.

“We need to have regulations in place that address all of the similarities between gambling and video games. Loot boxes aren’t the only element of video games that overlaps with gambling: They’re just a tiny symptom of this broader convergence,” Dr. Zendle added.

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