Latest News
New Gaming Providers Put a Great Emphasis on VR Slot Games

The iGaming industry has taken some huge leaps forward in the last few years, with many developers seeking to create the next big thing. We’ve moved from basic three and five-reel video slots to complex grid-based titles loaded with colourful features and unique game mechanics.
But the industry is still evolving, the improvements are still coming, and now, iGaming developers are looking to the exciting worlds of Virtual Reality and Augmented Reality to create the next big thing.
Virtual Reality in Gambling: How Will it Work?
Imagine walking into a casino. You can hear the relentless and welcoming noise of slot machines, the calls of dealers, and the conversations of happy punters. You find your favourite slot, saddle up, and prepare for a session.
But instead of pushing coins into the machine, you just press a few buttons and your account balance appears before your eyes, reducing slightly every time you hit that glowing “Spin” button.
It’s the future of online casino gambling because while you’re enjoying the lively atmosphere of a real-life casino, you just happen to be sitting in the comfort of your own home, wearing your pyjamas, and connecting to this amazing world via a VR headset and a pair of motion controllers.
VR technology has created endless possibilities for developers and while most of these have revolved around immersive video games and virtual tours, creators are now turning their attention to the online gambling industry, and slots is a huge part of it.
A fully immersive casino environment may be a few years away yet, but the world’s biggest iGaming developers are currently focusing on VR slots, with innovative creators like NetEnt and Betsoft leading the way.
In fact, these games are already out there, but they have been developed by indie creators, use very basic slot setups, and don’t allow real money gambling.
Virtual Reality in Gambling: What are the Challenges?
Surprisingly, the technology is not the biggest challenge that developers face. The tech is there, and while it can be expensive, the amount of money that goes into creating slots is already pretty high and developers are more than happy to pay it.
The biggest issue is that while everyone has a phone and/or a computer, not everyone has a VR headset, which means VR slots appeal to a small minority of players.
Furthermore, there could be some regulatory issues, especially in strict regions like the UK and Sweden. The regulators in this region are investing huge sums of money into responsible gambling programs and clamping down on anyone who breaches their strict rules.
Imagine how they will react when slots become infinitely more immersive. It may be great news for responsible gamblers, but what about problem gamblers? These games have the potential to lock them into a world they may struggle to escape from, and that could raise a number of red flags for the regulators.
The developers will need to find and show proof that these games are not harmful before they can be launched. And even then, they may be subject to stricter responsible gambling requirements, such as regular warnings that flash onto the player’s headset, telling them how long they have been playing and what the risks of irresponsible gambling are.
The good news is that these things are relatively minor when compared to the challenges that developers were facing just a couple of years ago, and those challenges may be even less in a few months or a year.
Conclusion: How Long Do We Have to Wait?
Virtual reality is here and has been for several years. Systems created by Sony (PS VR) Oculus, and HTC draw you into an exciting and immersive world. For the most part, games have been limited to novelties, but a greater number of big-name creators have been developing exclusive titles for these systems and that has helped to put them in the spotlight.
In 2020, for instance, we saw the release of a brand-new, eagerly awaited Half-Life title that was a VR exclusive, and developers are also working on exclusive RPG and adventure games that will change the way these systems are seen.
This is ultimately the thing that will make VR bigger. We have the capability to make grand, glorious, VR slots and table games, to combine Live Dealer creations with VR, and even to give players a fully immersive casino they can explore.
However, all of this comes at a cost and it’s a price that might not be worth paying until more VR headsets are sold and they become more common. Once that happens, the process of creating VR slots and table games will become cheaper and more cost-effective, and that’s when they will become the norm.
It might take a year, it might take half a decade, but it will almost certainly happen and we personally can’t wait!
Latest News
Bacta to host Social Responsibility Exchange in November

Bacta will host its annual Social Responsibility Exchange at the County Hall in London on Thursday 22nd November, the trade body announced today. The event will provide members with an opportunity to share best practice tactics and strategies around Social Responsibility.
The event will be introduced by Elizabeth Speech, chair of bacta’s Social Responsibility Committee. YGAM and GamCare will also be speaking at the event alongside Social Responsibility updates from the Gambling Commission.
Bacta Membership, SR and Compliance Manager Russell Edge said: “Our Social Responsibility Exchange will allow members to hear crucial updates on Social Responsibility from the likes of the Gambling Commission, YGAM and GamCare.
“The day-long event will also provide a structured forum for discussion around the tactics and strategies bacta members are employing across the country.
“Ultimately, we hope members leave the event knowing more about Social Responsibility and having exchanged their knowledge where they can.”
Australia
Massive News for the Esports Industry with Potential Inclusion in the Commonwealth Games

Esports is one of the fastest growing industries in the world and there’s no limit to how big it could become. It’s already breached a valuation of $1 billion, and it’s expected to grow to $13.05 billion by 2025.
One of the greatest indicators that competitive gaming is going mainstream is the fact that it has been recognised by the Commonwealth Games. Indeed, it is expected to be included when the event takes place in Victoria in 2026.
Test Run Has Already Taken Place
A few years ago, the thought of seeing Esports at the Commonwealth Games would have been laughable. Now, it is a realistic prospect. It was recently reported that a dry run of the Commonwealth Esports Championships was held in Birmingham, England, at the 2022 Commonwealth Games to see if this type of competitive action could be included as an official event in 2026. It went well and garnered positive feedback from the people involved.
The Victoria edition of the Commonwealth Games is set to take place in 2026, with 16 sports already confirmed. However, the organisers are hoping to add more to the schedule with Esports being strongly considered. Competitive gaming has proven to be a popular spectator sport, with more people tuning in to watch it every year. By 2026, there could be close to a billion people watching Esports, meaning that it would be a popular inclusion at a major event.
Esports has been referred to as the “new sporting frontier,” and it wouldn’t be surprising to see it gaining even more credibility in the next decade. Even the world’s biggest traditional sports had to start somewhere. Football and cricket are now well-established and loved the world over, and there’s nothing stopping Esports from following a similar trajectory.
How Will This Affect Related Industries?
With the Commonwealth Games set to take place in Australia next time, the country could be in a prime position to capitalise on the inclusion of Esports. Part of the success of competitive gaming up to this point has been thanks to related industries pushing it, along with big name companies striking sponsorship deals. Australian companies, therefore, will most certainly seek to capitalise in 2026.
The betting industry was built around traditional sports, and it is now a behemoth industry around the world. In Australia, online betting is so popular that there are countless sites vying for bettors’ attention. Indeed, there are so many to sift through that people turn to comparison sites that list the best ones based on their offers and ratings. Bettors simply scroll through and then click a link to be taken directly to a site.
Many of these online sportsbooks are already offering eSports betting, and the number of markets available is only set to rise in the future. When the Commonwealth Games rolls around, betting sites could benefit from special offers. They may also start to have a greater focus on Esports, thus drawing more attention to the competitive gaming industry.
Esports at the Commonwealth Games isn’t just huge news for the industry itself, but it’s a great move for related industries. Australian companies are set to benefit in 2026, with the betting industry being in a particularly strong position to take advantage.
eSports
Nigma Galaxy female CS:GO Champions: New docu-series follows rise to becoming champions

This Sunday 14th, Nigma Galaxy is set to release the first episode of their new docu-series, Jiggy Biggy Best: A CS:GO Story, which follows their hugely successful female CS:GO team and their journey to becoming champions at two major tournaments this year.
The first instalment of the series will be launching on Nigma Galaxy’s YouTube channel at 1pm CEST on Sunday. You can find more information below, in case the team’s story would be of interest to your editorial plan:
- Fans will get a behind the scene glimpse into the female Nigma Galaxy CS:GO team preparing for two of the biggest tournaments of their careers – ESL Impact League Season 1 in Dallas to the stand-alone ESL Impact tournament in Valencia
- The docu-series also offers an exclusive peek into the teams journey to the top – their training regime, team cohesion and a deeper dive into the world of female esports
- Uncover the dedication and support Nigma Galaxy have placed on the competitive female esports scene, one of the fastest-growing sub-genres in the industry
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