Online esports tournaments deliver more upsets than arena events, data has shown.
The Covid-19 outbreak forced esports to move online across all major games, including CS:GO, Dota 2 and League of Legends.
Tournament organisers were forced to rethink significant events that were due to be held offline, including ESL One Birmingham, DreamHack events and ESL One Cologne.
And the move online certainly seems to favour the underdogs, with data from leading esports betting site Luckbox showing a noticeable decrease in the number of matches ending with expected results.
Luckbox analysed data between March and July, comparing the expected outcome of matches based on pre-match the odds with the final results. The data was compared with the same period last year, when the events were held offline.
The biggest shift came in League of Legends, where 10% fewer matches went as expected, while in Dota 2 it was 5% and CS:GO saw a 3% decrease.
Luckbox’s Director of Sportsbook Metodi Zaburtov said: “Our data shows that we see an increased number of upsets when moving from LAN to Online.
“It’s especially for favorites in ranges 1.2-1.3 and 1.4-1.5, where the trends are clear – there are respectively 6.81% and 11.02% more upsets since the start of Covid-19 pandemic.”
“Apparently, the trend is continuing into August, as fans placing a bet on CS:GO during ESL One Cologne this month have already witnessed a big surprise with 125/1 shot Sprout progressing through their group to reach the playoffs with two stunning victories against the odds so far.”
Zaburtov said several factors could explain why upsets are more likely during online events.
He said: “Online matches are more susceptible to technical issues such as latency, which can sometimes prove a leveller – like a football match on a bad pitch.
“There is also the fact that players are often in their own homes, as opposed to being cheered on by thousands of fans. This often brings out the best in experienced players, while lower-level players might crumble under the pressure. Perhaps playing online suits smaller teams because there is less pressure.”
Unikrn Brings Video Games and Esports Betting Back
Gamers are always looking for more, and unikrn is betting on it. The esports betting platform is back and built for a new generation of players.
Initially introduced eight years ago, unikrn is the most expansive video games and esports betting platform on the market – offering a safe, secure and accessible way for players of legal betting age to supercharge their esports fandom. The platform, which also offers betting options across traditional sport and casino games, is now available in Brazil and Canadian provinces and territories other than Ontario. The platform will continue plans to enter new, regulated markets around the globe in 2023 and into the future.
The platform, now with a completely new look-and-feel, offers an easy-to-use interface that makes it smoother and simpler for players looking to bet on their own, bet with friends or even bet on themselves. With an around-the-clock video game stream of exciting action featuring the world’s most popular video game titles, unikrn gives players more ways to bet while watching and playing their favourite games.
“Over the past year, the passionate team at Entain has worked closely with us to create a safe, accessible, secure and compliant product that players can trust – even if they’ve never placed a bet before. The launch of unikrn in both Brazil and Canada is the first step as we introduce a video games and esports betting platform that truly puts a new generation of players and their passions first,” Justin Dellario, CEO of unikrn and Managing Director of Esports at Entain, said.
unikrn is continually innovating and will evolve its product suite as the brand’s footprint expands. The initial product offerings will include UMode, unikrn Virtual, unikrn Esportsbook, unikrn Sportsbook, unikrn Casino and unikrn Rewards.
World Esports Championships Finals Begin with Spectacular Opening Ceremony
IESF welcomes World Esports Family to Bali for the largest edition of its flagship event
The International Esports Federation (IESF) officially opened the 14th World Esports Championships Finals today in Bali, Indonesia. The Opening Ceremony kicked off IESF’s historic WE Championships with an athlete parade, special performances, and speeches from IESF President Vlad Marinescu and Esports Federation of Indonesia (PBESI) President Budi Gunawan at the Merusaka Nusa Dua Hotel.
The ceremony welcomed athletes, referees, fans, event organizers, government officials, and others from the World Esports Family. The ceremony began with the Indonesia Raya, the national anthem of Indonesia, and the official PBESI march. IESF then did an official raising of its flag to mark the start of the event. Inspired by Indonesian and Balinese culture, the ceremony featured traditional dances as well as extraordinary performances by Indonesian artists Alffy Rev, Wizzy, and Ecko.
The WE Championships remain the sole international esports competition where athletes compete to represent their countries. Over 600 players representing 106 countries will compete across six games: CS:GO, Dota 2, Mobile Legends: Bang Bang, eFootball ™ 2023, Tekken 7, and PUBG Mobile, making this the largest and most geographically diverse edition of the event since its inception in 2008 with a record prize pool of $500,000.
An athlete representative from each country joined in the athlete parade of the Opening Ceremony to carry their country’s flag to celebrate the event’s largest and most inclusive edition. Additionally, IESF showcased its commitment to responsible gaming and providing referees with the highest level of certification to ensure fair and safe competition. This year’s referees took an oath on stage during the Opening Ceremony, alongside an athlete representative, to safeguard responsible gaming.
IESF President Vlad Marinescu spoke at the ceremony and said: “Welcome to Bali for the 2022 World Esports Championships Finals. We are elated to see a historic 106 countries, more than double from last year’s edition, competing in the 14th edition of this event right here in the Land of Gods. All of you here in this beautiful country and those watching are proof and reflection of the growth and progress of the World Esports Family.”
In his speech, PBESI President Budi Gunawan said: “The Indonesia Esports Summit and the 14th IESF World Esports Championships, wil declare our commitment to set new standards for organizing world class esports event. We sincerely hope that the 14th IESF World Esports Championships Bali 2022 will be a new momentum for all these great talents from around the world to build friendship and peace”
The competition will conclude with the Closing Ceremony and a special announcement on December 11, where one nation will be crowned the World Esports champion.
The Finals will be live-streamed across seven IESF Twitch channels, one dedicated for each game. The full lineup of competing nations and all other information related to WEC can be found on the official website.
The World Esports Championships 2022 Are Officially Open!
And WE are live in 3,2,1…
The World Esports Championships 2022 are officially open!
Join the opening ceremony today, at 7 pm GMT +8 with traditional music and dance performances, a fireworks show, and wave your national flag proudly!
After the opening ceremony feel free to join in the press conferences.
During the event, you can experience a little bit of everything from cosplay competitions, games, watch parties, and daily activities.
If you are not in Bali, you can always tune in on the platform wec.iesf.org and become part of the magic.
Watch your teams, stay on top of every score, and keep cheering for your favorite players!
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