eSports
Jarno Opmeer and Red Bull lead F1 Esports Pro Series at halfway mark after Zandvoort, Montreal & Spielberg rounds
The F1 Esports Series presented by Aramco continued with three dramatic rounds of racing in Event 2 at Zandvoort, Montreal and Spielberg, as some drivers begin to pull away in the fight for this year’s huge $750,000 prize pot.
Due to the COVID-19 pandemic drivers are racing remotely for the first time this year, but the popular live shows continue to be broadcast from the Gfinity Esports Arena in London, as we ensure fans don’t miss a moment of the action.
On Wednesday evening, drivers took to the Circuit Zandvoort, which was due to make a long-awaited return to Formula 1 this season before the pandemic hit, but the action on the virtual version of the F1 2020 official video game developed by Codemasters, did not disappoint. Red Bull’s Frederik Rasmussen took victory in the Event 2 opener for his first win of the season, ahead of Alfa Romeo’s Jarno Opmeer and his teammate Marcel Kiefer who made up the top three.
Wednesday’s double-header continued with a visit to a fan and driver favourite, Circuit Gilles Villeneuve in Montreal. The heavy-braking chicanes made for a tense spectacle, which saw Opmeer take his third victory of the season despite a late collision with Ferrari’s David Tonizza (technical issues meant he was unable to see Tonizza’s car), with Rasmussen and Kiefer also joining him on the podium for the second time that day.
Event 2 ended on Thursday evening where the rescheduled 2020 F1 season began, at the Red Bull Ring in Spielberg. Despite it being one of the shortest circuits on the calendar, what it lacks in length, it makes up for in speed as we witnessed a high-paced battle to the end, that saw Kiefer take victory for his first win of the season after some fantastic teamwork alongside Rasmussen, who finished in P2 . Opmeer was on the podium again in P3 to finish the first half of the season with a solid result.
This week’s results mean Alfa Romeo’s Opmeer leads the way in the driver standings, whilst Red Bull top the team’s championship at the halfway stage.
Attention now turns to the penultimate event, on 18-19 November, as we get set for another three mouthwatering races at a trio of iconic circuits. Event 3 will see drivers go wheel-to-wheel at Silverstone, before we head to Spa and Monza, in what could be the fastest round of the season.
The live show was streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast by international television partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands).
Following a huge year for F1 Esports, which saw over 30 million people tune in to the Virtual Grand Prix Series, more people than ever want to get involved. The second and final dedicated qualifying event for the 2021 F1 Esports Series is now open until the end of November on F1 2020, the newly-released official videogame developed by Codemasters. For more information visit www.f1esports.com.
Julian Tan, Head of Digital Business Initiatives & Esports at Formula 1 said:
“The F1 Esports Pro Series presented by Aramco continues to deliver as we were treated to three more thrilling races in Event 2 at some fantastic circuits, including a superb first outing at Zandvoort. Jarno Opmeer and Red Bull lead the standings at the halfway mark after some brilliant performances in the first two events, but there is plenty of racing to come this season and I’m looking forward to seeing them fight to keep hold of their leads.”
Frank Sagnier, CEO at Codemasters said:
“Despite lockdown, the F1 Esports Series presented by Aramco continues to lead the way in competitive gaming entertainment. The field is starting to take shape, and it looks like Jarno Opmeer, Marcel Kiefer andFrede Rasmussen are the ones to watch. From an F1 2020 video game perspective, it was terrific to see Circuit Zandvoort make its maiden appearance on the F1 calendar.”
John Clarke, CEO at Gfinity said:
“20 world class drivers, virtually connected from different parts of the world, pushing themselves and their cars to the limits. Event 2 delivered yet again, raising the bar for tension and excitement. Together Gfinity and Formula 1 are demonstrating the future of live sporting broadcasts when participants cannot be in the same location. This is truly a product for the times.”
For more information on the F1 Esports Series presented by Aramco visit www.f1esports.com.
eSports
BETER and GRID Bring Advanced Data Visualizations to Esports Betting
BETER, the leading provider of betting content and data, and GRID, a first-party esports live data provider, extend their partnership to bring advanced data visualizations to BETER’s esports offering, enhancing the betting experience for all enthusiasts around the globe
GRID widgets include visualizations such as The Map Winner Prediction Tracker, Series Scoreboard, LiveLog, and Comparison Widgets. The integration will also see a recently released GRID Stats Widget integrated into the BETER betting solutions, displaying various customizable statistics such as win rate, damage per round, First 5 kills, headshots, and many more.
Designed to be game title-agnostic, the GRID Widgets display real-time stats. They can be powered by any data source for any game in any genre, making them an entirely universal tool for data visualization across all esports content.
This new integration of data visualization will help bettors make more informed betting decisions and significantly increase their understanding of the game and its progress before, during, and after the game is live.
The widgets are versatile and fully customizable to match any partner’s branding and ensure the best experience can be scaled across mobile and desktop platforms.
Chuck Robinson, Chief Revenue Officer at BETER: “We are excited to expand our partnership with GRID, bringing advanced data visualizations to our esports offering. This collaboration allows us to offer our partners’ customers a more immersive and engaging betting experience, helping them interact with esports on a whole new level. By leveraging GRID’s real-time data and customizable widgets with comprehensive statistics, we’re setting a new standard in the betting landscape, ensuring that BETER continues to lead the way in innovative esports betting solutions.”
Mikael Westerling, Chief Sales Officer at GRID: “Together with BETER, we share a common vision for how the esports betting experience should be designed—immersive, authentic, interactive, and powered by official data. Data is a powerful tool for storytelling, and the GRID widgets are designed to make esports content more accessible to new fans while deepening engagement with existing audiences. By providing real-time, actionable insights directly from the game server to BETER, we deliver a next-level experience that truly resonates with the esports community.”
eSports
E-Sports Betting Global Market Report 2024, Featuring Profiles of Key Players Including Flutter Entertainment, Entain, Bet365, DraftKings and Pinnacle Group
The “E-Sports Betting Global Market Report 2024” has been added to ResearchAndMarkets.com’s offering.
The E-sports betting market size has grown rapidly in recent years, from $9.96 billion in 2023 to $11.22 billion in 2024 at a compound annual growth rate (CAGR) of 12.6%. The growth observed in recent years can be credited to the rising popularity of esports, increased acceptance of online gambling, higher prize pools, heightened youth engagement, and increased sponsorship and investment.
The E-sports betting market size is expected to see rapid growth in the next few years. It will grow to $18.12 billion in 2028 at a compound annual growth rate (CAGR) of 12.7%. The growth in the forecast period is driven by the expansion of esports titles, broader global market reach, regulatory developments, strategic partnerships, and expanding infrastructure. Key trends expected during this period include cross-platform integration, adoption of blockchain technology, improved user experience, advancements in technology, and the integration of AI and machine learning.
The growing popularity of online games is expected to drive the growth of the E-sports betting market. This growing popularity is fueled by technological advancements, widespread internet access, engaging and immersive gameplay experiences, social connectivity, and a diverse range of game genres catering to various interests and age groups. E-sports betting enhances the appeal of online gaming by increasing viewer engagement, attracting a broader audience, and generating revenue for the e-sports industry. For example, in 2022, the Department of Foreign Affairs and Trade, an Australia-based federal government body, reported that the digital gaming industry was valued at $240 billion worldwide in 2020 and is projected to grow to $294 billion by 2024. In 2021, the industry generated $226.5 million in revenue, marking a 22% increase from 2020, with 83% of this revenue coming from international markets. Therefore, the rising popularity of online games is driving the growth of the E-sports betting market.
Major companies in the E-sports betting market are focusing on developing innovative technology, such as odds and modeling feed technology, to enhance betting accuracy, improve user experience, and offer more competitive and dynamic betting options. Odds and modeling feed technology involves using statistical models and algorithms to predict outcomes and optimize decision-making in various applications. For instance, in April 2022, Esports Technologies Inc., a US-based provider of esports products, platforms, and marketing solutions, launched its innovative Odds and Modeling Feed Technology. This cutting-edge technology allows the company to deliver real-time odds and modeling data to its clients, enhancing their ability to make informed betting decisions. The technology leverages advanced algorithms and machine learning techniques to analyze vast amounts of data, providing accurate and up-to-date insights on esports events.
In July 2021, Esports Entertainment Group Inc., a US-based esports entertainment and online gambling company, acquired Bethard Group Limited for an undisclosed amount. This acquisition aims to significantly enhance Esports Entertainment Group’s market presence and revenue by adding new gaming licenses in Sweden and Spain, thereby expanding their operational footprint and increasing their available markets. Bethard Group Limited is a Malta-based company that provides sports betting services.
This report focuses on e-sports betting market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Markets Covered:
- By Betting Types: Pre-Match Betting; Live Or In-Play Betting
- By Platform Types: Online Betting Platforms; Offline Betting Locations
- By Application: Ages 18-25; Ages 26-30; Ages 31 And Above
Key Companies Mentioned: Flutter Entertainment Plc; Entain Plc; Bet365; DraftKings Inc.; Pinnacle Group Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Key Topics Covered:
1. Executive Summary
2. E-Sports Betting Market Characteristics
3. E-Sports Betting Market Trends And Strategies
4. E-Sports Betting Market – Macro Economic Scenario
5. Global E-Sports Betting Market Size and Growth
5.1. Global E-Sports Betting Market Drivers and Restraints
5.2. Global E-Sports Betting Historic Market Size and Growth, 2018 – 2023, Value ($ Billion)
5.3. Global E-Sports Betting Forecast Market Size and Growth, 2023 – 2028, 2033F, Value ($ Billion)
6. E-Sports Betting Market Segmentation
6.1. Global E-Sports Betting Market, Segmentation By Betting Types, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
- Pre-Match Betting
- Live Or In-Play Betting
6.2. Global E-Sports Betting Market, Segmentation By Platform Types, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
- Online Betting Platforms
- Offline Betting Locations
6.3. Global E-Sports Betting Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7. E-Sports Betting Market Regional And Country Analysis
7.1. Global E-Sports Betting Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global E-Sports Betting Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific E-Sports Betting Market
9. China E-Sports Betting Market
10. India E-Sports Betting Market
11. Japan E-Sports Betting Market
12. Australia E-Sports Betting Market
13. Indonesia E-Sports Betting Market
14. South Korea E-Sports Betting Market
15. Western Europe E-Sports Betting Market
16. UK E-Sports Betting Market
17. Germany E-Sports Betting Market
18. France E-Sports Betting Market
19. Italy E-Sports Betting Market
20. Spain E-Sports Betting Market
21. Eastern Europe E-Sports Betting Market
22. Russia E-Sports Betting Market
23. North America E-Sports Betting Market
24. USA E-Sports Betting Market
25. Canada E-Sports Betting Market
26. South America E-Sports Betting Market
27. Brazil E-Sports Betting Market
28. Middle East E-Sports Betting Market
29. Africa E-Sports Betting Market
30. E-Sports Betting Market Competitive Landscape And Company Profiles
30.1. E-Sports Betting Market Competitive Landscape
30.2. E-Sports Betting Market Company Profiles
- Flutter Entertainment
- Entain Plc
- Bet365
- DraftKings Inc.
- Pinnacle Group Inc.
31. E-Sports Betting Market Other Major And Innovative Companies
- Super Group Ltd.
- William Hill Plc
- Kindred Group Plc
- Paddy Power Betfair Plc
- Betsson AB
- Betfred
- SBOBET
- Parimatch
- 888 Holdings Plc
- Bet-at-home.com AG
- Betvictor Ltd.
- Esports Entertainment Group
- BetWinner
- Intertops
- Betcris
32. Global E-Sports Betting Market Competitive Benchmarking
33. Global E-Sports Betting Market Competitive Dashboard
34. Key Mergers And Acquisitions In The E-Sports Betting Market
35. E-Sports Betting Market Future Outlook and Potential Analysis
35.1 E-Sports Betting Market In 2028 – Countries Offering Most New Opportunities
35.2 E-Sports Betting Market In 2028 – Segments Offering Most New Opportunities
35.3 E-Sports Betting Market In 2028 – Growth Strategies
For more information about this report visit researchandmarkets.com/r/wz8lwc
eSports
Esports Charts is the official viewership data supplier for PUBG Nations Cup 2024
The esports analytics service Esports Charts is pleased to announce that we have become the official viewership data supplier for the top-tier PUBG: Battlegrounds competition for national teams, PUBG Nations Cup 2024. We will ensure accurate viewership tracking for the tournament throughout its duration, from September 6 to 8.
The PUBG Nations Cup 2024 will be the fourth event in this prestigious series will bring together the world’s best players who have been selected to represent their nations on the global stage. This year, the competition will take place in South Korea, where the national team will defend its title from last year. The event will be hosted at the KyungHee Grand Peace Hall in Seoul.
Sergii Rudenko, Chief Sales Officer at Esports Charts said: “We are honored to be named the official data supplier for the PUBG Nations Cup 2024. Our team is dedicated to providing the most accurate and insightful viewership data to support this prestigious event. We take great pride in earning the trust of such high-profile figures in the esports industry and are committed to further strengthening our reputation as the most reliable and precise provider of live viewership data.”
For the PUBG Nations Cup 2024, the organizers will launch a streaming hub on PUBGEsports.com, allowing fans to dive into the action through the main broadcast or by selecting their preferred map view and team feeds. Viewers can also follow the action on popular platforms such as Twitch, YouTube, TikTok, and more. For the full list of regional broadcasts, visit the PUBG Esports website.
Minho Yi, Head of PUBG Esports said: We are thrilled to welcome Esports Charts as our official viewership data supplier for the PUBG Nations Cup 2024. The excitement and anticipation around PNC 2024 have reached unprecedented levels, with fans worldwide eagerly awaiting this showcase of top-tier players. This event stands as one of the most popular and electrifying moments in our esports calendar, uniting the best PUBG players as they represent their nations. The viewership data provided by Esports Charts will not only capture the magnitude of our event’s reach and impact but also help us continue delivering an unforgettable experience to our passionate PUBG Esports community.”
The PUBG Nations Cup 2024 fanzone offers a diverse array of activities designed to enhance the fan experience. Fans can capture memories at the photo booth, participate in daily meet-and-greets with players, and take advantage of exclusive giveaways. Beyond the indoor attractions, the outdoor fanzone invites fans to explore KRAFTON’s latest mobile game, Dark and Darker Mobile, visit the PNC 2024 merchandise shop for limited-edition items, and engage with sponsor zones from BenQ, Bithumb, and Monster. The fanzone provides a unique opportunity for fans to immerse themselves in the excitement of PNC 2024, deepening their connection to the event and the broader PUBG Esports community.
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