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PlayPearls adds another boost to QTech Games’ premier platform

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QTech Games bolsters its elite suite with S4Gaming
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Leading distributor further enhances its offering with rising star’s portfolio

 QTech Games, the number-one games distributor across Asia and all growth markets, has announced its latest progressive partnership with leading igaming solutions provider, PlayPearls.

The new deal unpacks PlayPearls’ entire gaming suite for QTech Games clients and their players, adding more punch to a powerhouse platform setting the pace for bringing the best online games to market across emerging territories.

PlayPearls is recognised as a prolific producer of content and captivating offerings across a wide array of exciting slots, live casino, instant win and engaging mini-games. Its aim is to merge the enduring appeal of traditional casino with the power of social igaming. Its innovative portfolio of slots comprises classics such as Space Hunters, alongside recent hits like Heavy Metal Princess.

In turn, this ever-evolving production line further bolsters QTech Games’ comprehensive catalogue of gaming domains, which offers a complete one-stop shop for global operators.

The agreement organically advances PlayPearls’ worldwide footprint, opening up an array of emerging markets for accelerated growth. While, as the fastest-growing distributor in Asia over the past few years, QTech’s platform offers the broadest gaming portfolio around, localised for each region, with native mobile apps, powerful reporting and marketing tools, and 24/7 local-language support.

Dmitry Cernih, Commercial Director at PlayPearls, said: “QTech is the leader in Asia and other margin markets. So, we’re delighted to have found the perfect partner with which to establish ourselves across these key emerging territories, offering operators the great content for which we’re renowned. The QTech team has been fantastic to work with and we’re pleased to be continuing to make positive steps despite current global challenges.

“This deal seamlessly broadens PlayPearls’ international scope, unlocking untapped markets from Asia to Eastern Europe and Latin America for diversified growth. QTech Games is a pioneering distributor across Asia and other sometimes-overlooked regions, so we look forward to seeing how our games connect with different and diverse audience sets.”

Ulf Norder, CCO at QTech Games, said: “We’re thrilled to team up with PlayPearls. Their stunning games speak for themselves and underscore the point that the QTech Games platform is integrated with the best games from the planet’s top providers – from established stars to emerging forces.

“PlayPearls is one of the rising stars on the scene with innovative igaming verticals and features that can be used to target different players across diverse jurisdictions. Even with a packed pipeline, our team has really worked with trademark diligence to bring this integration in ahead of schedule and we’re excited by the opportunities it presents. We can’t wait to see the results.”

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NGDC Season VI: Special Qualifier announced for Game Wave Festival

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We’re thrilled to announce a special qualification round of the Nordic Game Discovery Contest Season VI, giving Baltic-based developers a unique chance for a seat in the NGDC Grand Finals.

All studios attending the upcoming Game Wave Festival in Tallinn (www.gamewave .eu) can submit their game to the NGDC when they register for the festival. A board of experts will then select the game which deserves the most to be discovered, and it will get status as NGDC Grand Finalist and be among the studios battling for the three seats at the live and hybrid NGDC Final 3 on 28 November.

“We’re very excited to announce this special qualifier”, says NGDC host and Nordic Game Program Director Jacob Riis. “The Baltic region has a great amount of talented developers, and it will be very exciting to see who will be selected as the finalist for the NGDC Grand Finals.” 

We are very happy to welcome NGDC to our event and to have such an important game-related event in the Baltics region. It will draw top game studio attention to our region and inspire new studio development and capacity building of experienced ones.” adds Ints Viksna, head of the Game Wave Festival.

The selected game will win a seat in the NGDC Grand Finals throughout November, as well as prizes from Tencent Games, Nordic Game, and PR specialists Games Branding.

Apply now! 

Are you developing or have you already developed a game that deserves more attention than it’s received so far? And are you attending the Game Wave Festival? If so, submit your game and prepare to participate in the special qualifying round of NGDC Season VI – and maybe go all the way to the Grand Final 3 Final on 28 November.

Here’s the submission form for the NGDC Season VI qualifier: https://forms.gle/bjpURRjV8pMgVAsk7Deadline is 14 October 2022

NGDC Season VI is sponsored by Tencent Games, and Nordic Game Ventures, in partnership with Games Branding.

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Africa

Selecting esports titles to be played in MSSA Provincial and National Championships

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Selecting esports titles is always an emotive issue.

All esports athletes have strong likes and dislikes, gamers always want their favourite esports titles to be given preferential treatment.

In order to make the process more objective and reduce the influence of any one member club and/or individual, Mind Sports South Africa (MSSA) has a policy in place in order to ensure that there is a due process as well as a fair system in place in order to ensure that the correct titles are selected.

However, it should be noted that MSSA currently only selects 10 titles to be played at Provincial and National Championships.

Priority is given to the esports titles that are played at IESF’s World Championships and Global Esports Federation’s Global Esports Games (GEG) in order to assist MSSA deliver a national team.

Even though only 10 titles are so selected, that does not mean that the other titles cannot be held at MSSA events.

However, it should be noted that any approved title may be played at an official MSSA Regional Championships. In fact, it is at such Regional Championships that the popularity of various esports titles is tested in order to evaluate whether such titles should, in future, be included in MSSA’s Provincial and National Championships.

The full rules on how titles are selected are as follows:

Schedule 3: SELECTION OF TITLES FOR PROVINCIAL AND NATIONAL CHAMPIONSHIPS
  1. The periods (titles) selected shall be decided upon by the Annual General Meeting.
  2. Not more than ten (10) titles shall be selected every year from nominations received.
  3. The titles played at the most recent IESF World Championships shall automatically be selected.
  4. The remaining titles may then be selected.
  5. Should IESF introduce new titles into its World Championships which have not been selected by MSSA, then the least popular game in its genre (excluding titles that are being played at IESF’s World Championships) shall immediately fall away in favour of the new title.
  6. The popularity of a period (title) shall be based on attendance at MSSA events.
  7. Should IESF introduce new titles into its World Championships which have not been selected by MSSA, and no MSSA event have been held in such period (title) then the Board of Control shall decide which period (title) falls away in such genre (excluding titles that are being played at IESF’s World Championships).
  8. Should IESF introduce new titles into its World Championships which have not been selected by MSSA, and there are no other periods (titles) within its genre, then the least popular game (excluding titles that are being played at IESF’s World Championships) shall immediately fall away in favour of the new title.
  9. For any period to be nominated, such period (title) shall have been played at any two Regional Events at which there were at least three teams per event.

All proposals for titles must be submitted to MSSA by 1 November 2022 for inclusion in the Agenda for the 2022 Annual General Meeting (AGM).

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Asia

PAGCOR extends cash aid to kin of five fallen Bulacan rescuers

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THE Philippine Amusement and Gaming Corporation (PAGCOR) on September 30, 2022 extended financial assistance worth P100,000 to each of the families of the five rescue workers in Malolos, Bulacan who perished recently in the line of duty at the height of Super Typhoon Karding.

PAGCOR provided the cash aid in recognition of the heroism of Narciso Calayag, Jr., Jerson Resurreccion, Marby Bartolome, George Agustin and Troy Justin Agustin. The victims drowned in floodwater when a wall collapsed on them while performing rescue duties last September 25, 2022.

Apart from providing financial assistance to the families of the five fallen rescue workers, the state-run gaming firm joined hands with the Bridges of Benevolent Initiative Foundation, Inc. (BBFI), the charitable arm of The Midori Clark Casino operated by BB International Leisure and Resort Development Corp. (BBI), in conducting relief operations for the typhoon victims in the provinces of Bulacan and Pampanga.

The recipients in the towns of San Miguel and Sto. Nino, Pampanga received 400 and 150 food relief packs, respectively, while a total of 300 families in Hagonoy, Bulacan, were also provided relief items. Each relief pack contained rice, instant noodles, coffee, and canned goods.

As of September 30, 2022, PAGCOR and its licensees have distributed 4,700 relief packs in different areas in Luzon affected by the recent typhoon and are set to conduct more distributions in the upcoming days.

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