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Quash Squashed the Competition at the Game Development World Championship Virtual Reality Games Weekly Vote!

George Miller

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Quash Squashed the Competition at the Game Development World Championship Virtual Reality Games Weekly Vote!
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Quash by Team Quash, French devs team built around VR arcade game Quash, has won the weekly voting on Game Development World Championship Fan Favourite category for the VR Games Week. Quash is available on Steam.

“Quash is a VR arcade game where you’re swinging your racket, destroying bricks, rising your score and climbing up the campaign.” Team Quash describes Quash.

Team Quash moves on to the next round of voting in the Fan Favourite category of the GDWC – Game Development World Championship and will meet other Weekly Vote winners in a battle for the crown at the end of the GDWC 2020 season.

2nd place was taken by Arcaxer by Overrun Games: “Arcaxer is a VR turn based RPG with first person action oriented combat, and a 3rd person god-view overworld. In the overworld you will explore procedural dungeons to find equips and new abilities for your character.”

3rd place went to Boiling Steel by MiroWin VR studio from the Ukraine: “Sci-fi VR shooter with intriguing storyline from one of the authors of S.T.A.L.K.E.R. series. Thousands of light years from home. You are alone. Nowhere to run.”

The GDWC team sends congratulations to the winning team and big thanks to all Nominees and voters. The weekly votes take place each week, from Monday to Saturday and there are always six new exciting games to check out and vote for. This week’s vote is already live on the event website at thegdwc.com.

This week’s voting theme is Story Games and the nominees are:
Arcanbreak by Kisuarts, Finland
Burn Me Twice by Null Reference Studio, Spain
Ever Forward by Ever Forward Team, Spain
Helheim Hassle by Perfectly Paranormal, Norway
Saint Kotar by Red Martyr Entertainment, Croatia
What Comes After by fahmitsu, Rolling Glory Jam, Indonesia

Latest News

Neccton solution brings ultimate protection to PlayOJO customers

George Miller

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Neccton solution brings ultimate protection to PlayOJO customers
Reading Time: 2 minutes

 

Popular online casino and bingo site PlayOjo has announced the launch of Safe Mate, a tool based on Neccton’s mentor player protection system to help cement the company’s image as ‘the fair online casino’. The move brings the market-leading problem gambling identification tool to PlayOJO customers in Spain, Sweden and the UK.

PlayOJO – the fair online Casino and Bingo site, powered by SkillOnNet – is now using Safe Mate, which allows customers to track how much money they have deposited, how much money has been wagered and how much time has been spent on the site over the last six months.

The new tool, developed in collaboration with behavioural scientists and psychologists, tracks player data, detects risk patterns, changes in behaviour and flags signs of potential problem gambling. It acts as a Safer Gambling assistant for each player that visits the site and gives them a health score and friendly nod when their habits are changing.

In addition, Safe Mate allows players to compare what they think they have spent with what they have actually spent. And if a player is considered at risk, they are given personal feedback and tailored communications to help prevent problem gambling from occurring.

Dr Michael Auer, director at Neccton, said: “Yet another of Europe’s top casino brands have recognised the value of our software. It gives us great satisfaction to know that players are really being cared for by operators – and that those same operators recognise that a well looked-after player is one that can play for a longer time without developing unhealthy habits.”

Peter Bennett, Head of Brand at PlayOJO, said: “We are delighted to partner with Neccton to offer our players this state-of-the-art new Safer Gambling tool. We pride ourselves on being the fair online Casino and Bingo site and will continue to find new innovative methods and tools to help promote safe play for our customers.”

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Central Europe

ZITRO’S LINK KING IN “AVANT-PREMIÈRE” IN SWITZERLAND IN NEUCHATEL CASINO

George Miller

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ZITRO’S LINK KING IN “AVANT-PREMIÈRE” IN SWITZERLAND IN NEUCHATEL CASINO
Reading Time: < 1 minute

 

Zitro’s popular Link King arrives at the prestigious Casino Neuchâtel, in Switzerland, being the first time that this product, which has generated a global impact, has arrived in the Central European country.

Thierry Berne, Head of Operations at Casino Neuchâtel, expressed his satisfaction at including Link King in their entertainment offer: “We are delighted to be the very first Casino in Switzerland offering Link King, as we know of the success of this product in other European casinos, and at Casino Neuchâtel we always seek to offer the best to our customers”.

Nadège Teyssedre, Sales Director for EMEA at Zitro, added: “We want to congratulate the Casino de Neuchâtel on its recent reopening. Casino Neuchâtel is a renowned establishment in Switzerland and throughout Europe, and we are extremely pleased and proud to see that Link King is being received with so much enthusiasm by its customers. I would like to thank the entire Casino Neuchâtel team for their trust in Zitro, and we hope this will be the first of many other future installations that will allow us to bring more of our incredible games to Swiss players.”

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Industry News

FDJ Reports 5.2% Rise in Revenue in Q1 2021

Niji Narayan

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FDJ Reports 5.2% Rise in Revenue in Q1 2021
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French gaming giant La Française des Jeux (FDJ) has reported a year-on-year rise in revenue and stakes during its first quarter, despite continuing restrictions on retail activity related to the novel coronavirus (Covid-19) pandemic.

Total revenue for the three months to March 31 amounted €537.6m, up 5.2% from €511.2m in the same period last year. Gross gaming revenue was up by 5.1% year-on-year to €525.9m, while revenue from other activities jumped 10.7% from €10.6m to €11.8m.

FDJ said the rise in revenue was driven by an increase in stakes, with players spending a total of €4.6bn, up 11.8% from €4.11bn in Q1 of last year, despite the operator facing longer restrictions related to the pandemic than the same period in 2020.

However, despite the limitations, player spending was up across all areas of the group, most notably in sports betting, where stakes hiked 46.1% to €1.1bn, helped by the return of the traditional sports calendar after disruption in the latter part of Q1 2020.

Lottery remained FDJ’s main source of income with stakes here rising 3.8% to €3.46bn, or 10.0% when excluding the Amigo game, which is offered in bars. FDJ said the closure of bars and other Covid-19 measures had a significant impact on Amigo, with stakes down 50%.

Draw-based game stakes were up 2.6% year-on-year to €1.3bn, while instant games stakes also increase 4.6% to €2.1bn

In terms of where customers were gambling, land-based operations remained the most popular source, with stakes here rising 5.7% to €4.0bn, despite the restrictions. Digital stakes jumped 64.7% to €1.4bn as more players turned to online during the quarter.

Players won a total of €3.20bn gambling with FDJ during the quarter, up 13.7% from €2.81bn in the same period last year. This left €1.40bn in gross gaming revenue and after paying €915.7m in public levies, revenue stood at €537.6m.

“Despite the enduring impact of the health situation on the environment, the first quarter confirmed the good trends in our business, with stakes exceeding the levels recorded before the crisis,” FDJ chairwoman and chief executive Stéphane Pallez said.

“After reaching almost 10% of our global stakes in 2020, digital stakes continue to grow at a strong rate whereas our network activity is maintained. The events program for lottery and a busy sporting calendar, including Euro 2021 in football, should allow this momentum to continue in the months to come.”

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