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Nordisk Games invests in award-winning UK studio Supermassive Games

George Miller

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Nordisk Games invests in award-winning UK studio Supermassive Games
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Copenhagen-based Nordisk Games is expanding its portfolio of successful game studios with a minority ownership share of Supermassive Games, the BAFTA-winning, independent game developer best known for the critically acclaimed games Until Dawn and The Dark Pictures Anthology. Nordisk will hold 30.7% ownership of Supermassive Games.

Founded in 2008, Supermassive Games is a privately held, independent developer creating a variety of games that now employs over 200 talented developers that share the studio’s love of high-end production values and cinematic excellence. Supermassive Games has received numerous awards over recent years, including a BAFTA for Until Dawn, and recently launched The Dark Pictures Anthology, a series of standalone cinematic horror games.

Nordisk Games is owned by entertainment company Nordisk Film, which is a part of Egmont, a leading Nordic media group. In recent years Nordisk Games has built a high growth portfolio of minority and majority-owned game studios that includes Avalanche Studios Group, Star Stable Entertainment, Raw Fury, and MercurySteam. Supermassive Games will be the ninth addition to the portfolio and is Nordisk Games’ first investment in the UK.

“We are delighted to have Nordisk Games alongside Supermassive for what we are sure will be very exciting times ahead. From the moment Joe and I met with Martin (Walfisz) and Mikkel (Weider), we were convinced that Nordisk would be great partners for us, and we feel privileged to welcome Nordisk Games’ expertise to our Board. Our companies share a passion for delivering beautiful games with stories that emotionally engage, and we are very much looking forward to working closely with them and their colleagues at Nordisk Film and Egmont”, Pete Samuels, CEO Supermassive Games.

”What impressed us about the team at Supermassive – beyond their obvious talent and creativity – was their openness to collaboration and their vision for building the best possible narrative games,” said Mikkel Weider, Managing Director of Nordisk Games. “In our opinion, there are few studios better at creating rich, narrative-driven games, built around unique stories and IPs. It’s a great opportunity for us, and we can’t wait to work alongside Pete, Joe, and the whole Supermassive team as they develop more incredible games in their unique style.”

Gaming

Miniclip Appoints Stefan Beurier as Chief Financial Officer

George Miller

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New exec appointment at Miniclip
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Miniclip, a world leader of market-defining mobile game titles, announced today the appointment of Stefan Beurier as Chief Financial Officer. He joins from Ascential plc, where he had been EVP,Group Finance, and has previously held finance leadership roles at The Economist Group, Bandai Namco, Expedia and Electronic Arts. Stefan will replace Craig Dixon who will be retiring from full-time employment at the end of April.

“We are absolutely delighted to welcome Stefan to Miniclip”, said Jurgen Post, CEO. “Since the strategic deal with Tencent in 2015, we have continued to grow at pace and there has never been a more exciting time to join the company. With a global audience of over 250 million monthly active users across mobile, social and online platforms in over 195 countries and across six continents; and an expanding portfolio of acquisitions; we are confident that we have a great platform to build from. At the heart of this success is a highly talented, multi-national team, united in their purpose to ‘unleash the gamer in everyone’. In Stefan, we are thrilled to have found a highly experienced and visionary CFO to help lead our business to the next stage.”

“I feel privileged to join Jurgen and the team at this pivotal moment in Miniclip’s growth journey”, said Stefan. “Our talented, passionate team are focused on significant market opportunities ahead to continue to delight and grow our huge global community of gamers.”

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Central Europe

Gamecity Hamburg is growing: Two new hires for the initiative’s communications team

George Miller

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Gamecity Hamburg is growing: Two new hires for the initiative’s communications team
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PR Manager Johannes Klockenbring and Project Assistant Helen Krüger join Gamecity Hamburg in its mission to support, connect and promote Hamburg’s vast games industry ecosystem. Gamecity Hamburg is part of the public agency Hamburg Kreativ Gesellschaft and serves as the city’s contact point for games funding and networking-building in the gaming sector. Its main activities consist of the programs Prototype Funding and Games Lift Incubator as well as a range of public, industry, educational and networking events. For this year, Gamecity Hamburg’s focus will also be developing digital opportunities for exchanging ideas and networking, as well as international location marketing.

As PR Manager Johannes Klockenbring strengthens Gamecity Hamburg’s communications team. Previously, he was Strategy Consultant for Hamburg-based communications agency “Zum goldenen Hirschen” advising companies and organizations from the media, financial and public sectors on strategic brand and communication issues. Until 2019, he was also responsible for communications and marketing of Green Juice Festival GmbH, a music festival promotion company, which he co-founded. Johannes studied media studies and media management in Cologne as well as cultural management in Hamburg.

“I’m excited to support Gamecity Hamburg in increasing the visibility of Hamburg’s game industry and highlighting the opportunities Hamburg offers to companies, startups, and developers. I’m especially motivated by my professional interest in creative industry and digital culture as well as my liking for immersive story-games and lovingly designed indie games”, Johannes Klockenbring explains his switch to Hamburg Kreativ Gesellschaft.

Helen Krüger completed a dual university program in media management in cooperation with publishing house Edel Germany and subsequently expanded her experience in a role as Junior Marketing Manager for Edel. For Gamecity Hamburg she provides comprehensive insights from the home entertainment and publishing industry and now actively supports the team as Project Assistant. Currently, Helen is completing her master’s degree in Information, Media and Library at Hamburg University of Applied Sciences (HAW Hamburg).

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Gaming

Blacknut and NOS team up to offer the first 5G cloud gaming experience in Portugal

George Miller

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Blacknut and NOS team up to offer Portugal’s first 5G cloud gaming experience!
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The collaboration between Blacknut and NOS makes more than 500 games available to play over the telco’s new 5G network

Cloud-gaming specialist Blacknut and NOS, the largest communications and entertainment group in Portugal, have teamed up to offer Portugal’s first dedicated cloud gaming experience in an exclusive partnership as part of NOS’s official 5G strategy. A demo of the new 5G service is available in dedicated stores. After the launch of 5G, NOS will deliver Blacknut’s cloud gaming service directly to its customers.

NOS is leading the implementation of the 5G network in Portugal, with ambitions of becoming a leader in the 5.0 revolution. 5G presents an ideal opportunity for mobile operators looking to innovate and launch new services, with cloud gaming an ideal showcase for what 5G can offer. The higher data speeds, increased capacity and lower latency are ideal for delivering PC and console-quality games to any connected device.

Blacknut is a leading cloud gaming provider that enables ISPs, device manufacturers, OTT services and media companies to quickly launch their own streaming games services, as well as serving gamers in 40 countries through its own-brand Blacknut subscription service. Blacknut already powers cloud gaming services for Telecom Italia (Tim Games – Italy), Swisscom (Switzerland), Partner TV (Israel) and POST (Luxembourg), amongst others.

This exclusive partnership with Blacknut proves the commitment of NOS to offer its customers the most innovative entertainment services of the market. The focus on bringing this pioneering cloud gaming technology offer to Portugal enables to reveal the countless possibilities of the 5G networks.

Said Daniel Beato, Executive Board Member of NOS.

Blacknut’s ability to help our partners quickly launch cloud gaming service without the need to invest in their own infrastructure or spend time building their own library of licensed games was a key factor in NOS choosing to partner with us. This new launch with NOS in Portugal is a great example of how 5G will bring new opportunities for mobile operators to deliver gaming and content alongside their core services.

Said Olivier Avaro, CEO of Blacknut.

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