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Scout Gaming publishes Q1 2021: Revenues increased 54% to SEKm 13.4

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Scout Gaming publishes Q1 2021: Revenues increased 54% to SEKm 13.4
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“We continue to build the European fantasy sports market at a rapid pace. This is primarily illustrated by Scout Gaming’s Operator Index, which measures the underlying customer activity. The Operator index amounted to 2,652, which is an increase of approximately 164 percent compared to the corresponding quarter last year.

Revenues increased by 54 percent to SEK 13.4 million during the first quarter. In line with our strategy, growth is driven by a combination of new launches by B2B customers, increased price pools and growth in underlying activity. Despite the growth, we are only at the very beginning of the introduction of Fantasy Sports in the online gaming market in Europe.

The growth we demonstrate together with a favorable sports calendar and new integrations with ATG and Norsk Tipping, has put us in a strong position for the upcoming future. Successful launches with ATG and Norsk Tipping could transform Scout Gaming to a new level. The conditions for achieving our goals of building market-leading prize pools within Fantasy Sports have further improved. Regarding Norsk Tipping, we still wait for the Norwegian Ministry of Culture to give final approval before launch can take place”.

Extract from CEO Andreas Ternstrom’s commentary to the Interim Report.

 First quarter: January-March 2021

• Revenues increased to mSEK 13.4 (8.7), corresponding to a growth of 54% compared to same quarter last year

• EBITDA was mSEK -15.0 (-11.7)

• Net result improved to mSEK -9.3 (-9.8)

• Earnings per share amounted to SEK -0.5 (-0.6)

• Operator trading index (which illustrates the underlying client activity) increased to 2652 (1004), a growth of 164%.

• Scout Gaming entered into an agreement with AB Trav & Galopp, ATG (the Swedish Horse Racing Totalisator Board), Sweden’s largest gaming operator measured by turnover. The companies have agreed to jointly launch Scout Gaming’s award-winning DFS product on ATG.se with a soft launch aimed at the second quarter 2021, followed by a wider marketing push in the third quarter, in time for the start of English Premier League.

Events after the period ended

Scout Gaming has entered into a software license agreement with Interwetten. Interwetten is one of the leading operators in Germany, Austria and beyond. They will gain access to Scout Gaming’s platform and intends to launch Scout Gaming’s Prediction game for the EURO 2020. Integration will start immediately and be ready for Interwetten to offer its customers a feature rich EURO2020 Predictor based on Scout’s yet to be revealed enhanced and upgraded Prediction engine part of the Scout Gaming platform. The current agreement is limited to a free-to-play application of Scout Gaming’s prediction engine, meanwhile the parties review potential future co-operation involving Scout’s wider product offering.

The full report is attached and available on:
https://www.scoutgaminggroup.com/investor-relations/financial-reports

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PushFar and Limit Break team up to improve diversity in gaming industry

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PushFar and Limit Break team up to improve diversity in gaming industry
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PushFar, a mentoring and career progression platform, has partnered with Limit Break, a mentorship program in the games industry, to help improve diversity, inclusion and equality.

Limit Break is using PushFar’s platform to offer a mentorship program for underrepresented people working in the UK gaming industry. Recent figures show that 70% of people working in the gaming industry are male, compared to 28% female and 2% non-binary workers, and that 10% of people are Black, Asian or minority ethnic (BAME).

Founder Anisa Sanusi established Limit Break in 2019 when she found it challenging to find a mentor in the gaming industry. She recognised the value of guidance and role models for underrepresented genders, LGBQT+ and people of colour, with representation in the workforce significantly below the national average of those in work.

Limit Break turned to Pushfar for a solution because the popularity of the mentoring program meant it was time consuming and required scaling. PushFar set up an accessible and intuitive platform, making it easy to match members based on their specific profiles, and allowing the program to have international reach. The platform also enables people to connect with people from specific backgrounds through a self-matching feature. Limit Break now has up to 700 people on their mentoring program, and has seen an increase in member retention.

Ed Johnson, CEO and Founder of PushFar, said: “Having a mentoring relationship is often noted as being one of the most beneficial things you can do for career development. Employees feel motivated and supported when they see senior leaders with whom they can relate. Limit Break has recognised the advantages mentoring can bring to their industry, and taken an active role in addressing diversity and inclusion issues through it. We’re delighted to be part of this solution and hope that our platform will help more people from under-represented groups join the games industry”.

Anisa Sanusi, Founder of Limit Break, said: “Actively mentoring candidates enables us to facilitate connections for a young workforce to those with experience. We want to help to keep the games industry rich with diverse talent and passion, and hope that our program will enable more people from under-represented groups to join the industry. Creating a mentorship program can be a time consuming and complicated task, but by using PushFar we’ve been able to make it simple and easy for everyone involved.”

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Compliance Updates

MGA | Updates to the Gaming Authorisations and Compliance Directive & Key Function Eligibility Criteria Policy

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MGA | Updates to the Gaming Authorisations and Compliance Directive & Key Function Eligibility Criteria Policy
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The Malta Gaming Authority is hereby publishing a series of amendments to the Gaming Authorisations and Compliance Directive (Directive 3 of 2018). The amendments mainly relate to the following:

  • The overall number of key function roles and their underlying responsibilities;
  • The deadlines by when certain key function requirements are to be observed;
  • The persons who shall shoulder responsibility in the absence of duly appointed key function holders;
  • The manner and form in which declarations and assurances are to be made by auditors on behalf of licensees during submission of audited financial statements; and
  • The applicability of suspicious betting reporting requirements.

These amendments are being published together with a Policy on the Eligibility and Ongoing Competency Criteria for Key Persons. This Policy is intended to revise and collate the existing eligibility criteria while also introducing authorisation renewal requirements related to continuous professional development for existing key persons. Moreover, the Policy clarifies the MGA’s position regarding the compatibility of key function roles with each other in light of the amendments to the Directive.

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It’s Official! SoftGamings and Golden Hero Collaboration Is Underway

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It’s Official! SoftGamings and Golden Hero Collaboration Is Underway
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For SoftGamings, there are never enough good-quality game providers in its network, and the newest addition of Golden Hero is a testament to that fact.

Golden Hero is an Isle-of-Man-based operator known for its production and development of video slots and pachislos, a special series of slots based on Japanese pachinko games. The brand’s popularity in Japan and other Asian markets comes from its successful games and partnerships with the industry giants such as JTG. This success prompted it to seek a reliable aggregation platform to expand its reach beyond the existing markets, and SoftGamings was a natural choice.

All of Golden Hero’s games are created using the latest HTML5 technology, which focuses on mobile casino gaming. Even though its portfolio is not grandiose in number, the quality of the games it offers is undeniable. One of its most successful titles is the Battle Dwarf pachislo, voted the 2019 Game of the Year at Slotcatalog.com. Other player-favourites include Jewel Race, Hawaiian Dream, and many more.

Golden Hero is a game provider licensed by the Malta Gaming Authority and certified by SIQ, which guarantees the fairness and safety of its games. In addition, the Gamesys Group, a company that owns Golden Hero, has recently been acquired by Bally’s Corporation, making Golden Hero a part of one of the world’s largest casino corporations.

Here’s what Irina Sazonova, the director of partnerships at SoftGamings, said when reflecting on the deal: “We are overjoyed to welcome Golden Hero to our fold and, with it, give our operators a chance to improve their game portfolios with exciting and never-before-seen titles. By working with us, Golden Hero will get a chance to expand to new markets and showcase its products in the best possible way, so this partnership is the essence of a win-win situation for all parties concerned.”

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