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Online Gambling Laws in India: The Way Forward

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Online Gambling Laws in India: The Way Forward
Reading Time: 6 minutes

 

By now, we all now that the online casino industry has truly made its mark on the world. India is no exception; in fact, although it is one of the smaller markets, people are extremely keen on trying their hand at the best-loved online casino games. In fact, the end of 2020 resulted in revenue of 90 billion Indian rupees. That’s not bad at all right?

Nevertheless, there are still some issues at hand when it comes to laws and legislation. As you will see in the upcoming sections, India still complies to ancient gambling laws that are incredibly outdated. What does this mean for the market? How can players still engage in online gambling?

 

Indian Gambling Laws: An Overview

As stated in the Indian Constitution, all forms of gambling are regulated at state level. Needless to say, this is a huge problem considering the fact that all Indian states have different rules and regulations when it comes to online gambling. It also goes without saying that this has continuously sparked huge debacles amongst casino operators who want to offer their products and services in the country.

All these problems are down to one thing – ancient gambling laws. Given that we are living in an era of cutting-edge technologies, such laws obviously do not make sense anymore in this day and age. In this regard, we can refer to acts such as the Public Gaming Act of 1887.

According to one of the statements, the operation of Indian casinos, the assisting of gambling houses and the visiting of these venues, and financial gambling are all considered to be a crime. If you are caught, you will be fined ₹200 or you can even face up to 3 months in prison.

Additionally, there is another statement that stands out. The Act states that: “Nothing in this Act shall apply to any game of mere skill, as distinguished from a game of chance or a game of chance and skill combined, unless it is carried on in a common gaming-house.”

In a nutshell, India divides gambling into two – Games of Skill and Games of Chance.  In this respect, Games of Skill relate to those games that require you to place bets on person’s skill. In the case of Games of Chance, you need to place bets on numbers – in simple terms, the winning result.

In reality, such games cannot be completely classed as Games of Skill and Games of chance due to the fact that both of them have elements of skill and chance. For example, although you must factor in the luck aspect with games like poker, you have to have a set of skills to be able to beat the house.

Currently, only 13 card games have been identified as games of skill. Some of these include rummy, poker and horse racing. Needless to say, there’s a lot of work to be done here.

 

What does the Future Hold for Online Gaming?

Bearing all this in mind, we have to wonder what lies ahead for the online gambling world. Since some states still seem to be stuck in the past, this can be a problem. Some states do not even define what online gambling is!

In fact, only states like Telangana, Andhra Pradesh and Nagaland have updated their anti-gambling policies to also state their position regarding online gambling. In particular, Andhra Pradesh is still a stickler for the ancient ways.

Only recently has the Andhra Pradesh Gaming Ordinance been published. The amendments made in this Act echo ones that have been published centuries ago. Simply put, the legalizing of online casino games is not going to happen anytime soon. In fact, the Ordinance has actually imposed more than the existing laws to completely prohibit all casino games including those of skill. Without a doubt, casino operators aren’t very happy about this and are set on challenging it in court.

The Information Technology Act of 2000 caused a lot of problems for operators. Given that the main points of this Act are about web-based betting, operators thought that lawmakers would come up with decent terms that would benefit both parties. On the contrary, this act introduced blocking servers that restricted operators from providing their services to players.

On top of that, this Act didn’t even lay down the basics of what online gambling is. In fact, no definitions are given at any point.

On a more positive note, the Supreme Court of India has stated that games of skill aren’t really linked to gambling and operators who offer these services are allowed to do us under the Indian Constitution.

All things considered; the situation isn’t too bad for players. As opposed to operators, they are allowed to sign up to offshore casino platforms as long as they are licensed and regulated by a legit gaming body. If you need some help to find the best casinos in India, just look on casinos-India.in.

By law, you need to choose an offshore casino that is licensed by a gaming body. That said, it is in your best interested to do so to avoid getting scammed by rogue casinos. Trust us when we say, you probably won’t even enjoy your experience, let alone get your winnings.

Users who are interested in joining the online casino world must also be at least 18 years of age. You also must take into consideration that some casinos will only accept 21 years old and over, so make sure you read the Terms and Conditions of your chosen casino provider.

Finally, you can also join an offshore casino if it is Rupee-friendly. You can also avail from alternatives that allow conversions.

 

Why Online Casinos Should be Legalized.

As you can see, Indian gambling laws are extremely complicated and confusing at the best of times. We can only hope that things change in the very near future.

In the long run, India can benefit from legalizing online casinos. We understand that Indian lawmakers want to steer players away from all this, but having strict laws imposed isn’t the right way to go about it. The country needs just one legislation that can regulate and license games of skill. Then, the laws can be supported by further regulations created by gaming bodies.

Since Indian players are already signing up to legal offshore platforms, it makes sense to be able to offer the same product in the country. Players will get to play the same games, win bonuses, and enjoy a memorable gaming experience that is safe and 100% legal.

Clearly, there is still a lot of work to be done regarding online gambling. However, states like Maharashtra are making significant progress. In fact, casino operators and lawmakers are having discussions on how they can tackle the legalizing and regulating of online betting. Nothing is set in stone, but it’s definitely a start.

Another reason as to why India should legalize online casinos is evident in the statistics. At the time of writing, the country is currently losing out on a staggering $140m annually due to the rise of unregulated gambling. This can easily be solved if both parties come to a fair agreement on how to regulate online casinos.

Currently, the growth behind India’s online gambling market is driven by the middle class and the continuous development of the internet and cutting-edge technologies. With a 50% penetration rate, there are 560 million internet users in the country. This is extremely impressive considering it is second to China.

Given that the market is not as small as some people may think, it is obvious that people are interested in the appeal to line businesses. Taking into consideration that people are leading more comfortable lives, not only their lifestyles will change but also their interests. This is where online casinos come in. Seeing that it is something that has not always been there in the past, it’s obvious that more and more people want to try their hand at it.

Another reason why online casinos should be legalized is obvious – job creation. It will benefit the country greatly if legit Indian business are permitted to compete in this ever-growing market. Of course, jobs within the iGaming and e-Commerce sectors would result in several start-up companies and will also boost up the Indian economy by a mile. What’s more is that more job opportunities can be created if this is executed perfectly, such as game development and online payments.

Finally, a regulated market will offer peace of mind to lawmakers, players who just want to enjoy their favourite games and legit casino operators who just want to do their job. In the long run, a safe and secure environment provides more peace of mind. To make sure that things are being done by the book, this can easily be done by carrying out regular audits of government-approved online casinos.

In this way, one is able to weed out the dodgy casinos that are contributing to the rise of unregulated gambling and ultimately scamming players into thinking they can win big payouts.

There’s no question that there is a high demand for gambling. Let’s hope the government can come up with better solutions for all parties involved in the near future.

 

Asia

Team ATK Oshun excels at 2024 Online Championships held on 13 April 2024

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Mind Sports South Africa’s (MSSA) 2024 Online Championships held on 13 April 2024 showed sterling results.
The championship was yet another chance for many esports athletes to qualify for MSSA’s National Team Trials to be held on 25 May 2024 at which the team will be selected to officially represent South Africa at the African Qualifiers which lead up to IESF’s 16th World Esports Championships to be held in Riyadh, Saudi Arabia in October and November 2024..

All Registered Players who have finished in the top three places, or the top 20% – whichever is greater, are entitled to enter trials.

However, it must be remembered that all players must have a valid passport to participate in the National Team Trials.

It was indeed exciting to watch just how much all the female teams have improved.

Team ATK Oshun (ATK Club Sport) being a female team astounded all with their skill and sportsmanship. The team demolished all ATK Club Sport opposition to ultimately won the premier event overall and qualify for the National Team trials to be held on 25 May 2025.

IESF’s 15th World Championships will be played to the following titles:

  • Counter-Strike 2
  • Counter-Strike 2 – Female division
  • DotA 2
  • eFootball
  • Mobile Legends, Bang Bang
  • Mobile Legends, Bang Bang – Female division
  • PUBGM

The high standard of play saw 37 Registered Players from six provinces being awarded Provincial Colours. Only Limpopo, Free State, and Northern Cape did not have Registered Players who did not earn provincial colours.

Title Name of player/team Club Provincial Colours awarded
Clash Royale – Premier Johan Coetzee Middies Mpumalanga
Clash Royale – High School Aryan Maharaj PR0NHS
Counter Strike: 2 ATK Oshun
Kaylee Ludick ATK Club Sport Gauteng
Jessica Eleez Greeff ATK Club Sport Gauteng
Christin Brazier ATK Club Sport Gauteng
Megan van der Westhuizen ATK Club Sport Gauteng
Kayhla Rose Calder ATK Club Sport Gauteng
DotA – Premier ZAG DOTA 1
Suhail Khan ZAG Academy Gauteng
Travis John Waters ZAG Academy Western Cape
Mark Kilian Lehle ZAG Academy Gauteng
Mohammad Dhooma ZAG Academy Eastern Cape
Nicholas Dammert ZAG Academy Gauteng
eFootball – Premier Aslam Parker PES Society Gauteng
FIFA 24 – High School Daiyaan Hendricks PES Society Western Cape
Mobile Legends – Premier
Mavericks
Matthew Tatalias Mavericks Gauteng
Damian Bransby Mavericks Western Cape
Preshan Pillay Mavericks Gauteng
Mohammad Azhar Ansari Mavericks KwaZulu Natal
Taygan Gabriel Mavericks KwaZulu Natal
Luke Green Mavericks Western Cape
Mobile Legends – Premier – Female
AHG
Je’nielle Cavanagh PES Society Western Cape
Inez Pringle PES Society Western Cape
Salma Parker PES Society Western Cape
Ra’isha Prout PES Society Western Cape
Fatimah Prout PES Society Western Cape
Mia Anthony PES Society Western Cape
PUBGM
Team uEnvy
Richard Henry ZAG Academy Eastern Cape
La-eeq Arendse ZAG Academy Western Cape
Kyle Dudley ZAG Academy Western Cape
Clayton Leak ZAG Academy Western Cape
Rocket League – Premier – 1 v 1 – Premier Nathan Strange Hoërskool Klerksdorp
Rocket League – Premier – 1 v 1 – High School Luther Peens Hoërskool Klerksdorp
Street Fightter V – Premier Marnus van der Merwe Hoërskool Klerksdorp North West
Tekken 8 Stasch Cloeta Team PlayBell Western Cape
Valorant – Premier
TuksValorant
Tapiwanashe Keith Matema TuksEsports Gauteng
Kyle Halvorsen TuksEsports Gauteng
Jaden Connor Swarts TuksEsports Gauteng
Ronald James Tyler Wheeldon TuksEsports Gauteng
Alejandro Luca Sartini-Kruger TuksEsports Gauteng
Armand Pierre van der Colf TuksEsports Gauteng
Sportsmanship Award Je’nielle Cavanagh PES Society
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PAGCor Welcomes Lawyer Wilma Eisma as New President and Chief Operating Officer

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The Philippine Amusement and Gaming Corporation (PAGCor) today welcomed its new President and Chief Operating Officer, lawyer Wilma Eisma, who took her oath of office before Executive Secretary Lucas Bersamin in Malacanang this morning.

“We are happy to welcome Atty. Wilma Eisma as PAGCor’s new President and Chief Operating Officer,” PAGCor Chairman Alejandro Tengco said. “We know she will be a great asset and her vast experience in both the government and private sectors will surely be put to good use here.”

Tengco said he witnessed Eisma’s oath-taking in Malacanang this morning. She then immediately joined her first PAGCor board meeting in the afternoon as the agency’s first ever woman President and Chief Operating Officer.

A lawyer by profession, Eisma earned her law degree from the Ateneo de Manila University and was a member of the Board of Directors of the Development Bank of the Philippines before joining the state gaming firm.

Prior to that, she also served as the first woman Administrator and Chairman of the Subic Bay Metropolitan Authority (SBMA).

Her private sector stints include leadership roles in PMFTC Incorporated, the Philippine affiliate of Philip Morris International.

She also held key positions at the Department of Trade and Industry where she worked at the Office of the Secretary and in the Office of the Majority Leader in the House of Representatives, among others.

Eisma succeeded Atty Juanito Sanosa Jr who resigned as PAGCor President and Chief Operating Officer last January.

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Maharashtra Government rewards state’s Asian Games 2022 Esports athletes with INR 10 lakhs; marks historic moment for Indian Esports

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In a groundbreaking move, the Directorate of Sports and Youth Services of the Government of Maharashtra has rewarded a significant amount of INR 10 lakhs to each Esports athlete of the state who represented India in the Asian Games 2022, held in Hangzhou. This marks a historic moment for Indian Esports, as it is the first time any state has included Esports alongside mainstream sports in prize money rewards for its state players in a major tournament. The recipients of this monetary reward include Darshan Bata, captain of the DOTA 2 team, along with his teammates Krish Gupta, Ketan Goyal, and Shubham Goli, as well as League of Legends athlete Samarth Trivedi.

Expressing his gratitude, Darshan Bata, the captain of the DOTA 2 team who hails from Mumbai, said, “I would like to express my sincere thanks to ESFI and the Maharashtra government for honoring us and recognizing and supporting Esports.”

Esports made its debut as a full-fledged medal event at the Asian Games 2022, where a total of 476 athletes from 30 different countries competed for gold medals across seven titles. India participated in four of these titles, including DOTA 2, EA Sports FC Online, League of Legends, and Street Fighter V: Champion Edition.

“It has been a great experience at Asian games, I am grateful for the support I received from the Maharashtra government and I really appreciate the efforts ESFI has contributed to our journey,” stated Ketan Goyal of Pune who was a part of the DOTA 2 team at the Asian Games 2022.

The talented Indian contingent for the Asian Games was sent by Esports Federation of India (ESFI), who had organized open for all nationwide online qualifiers to select the best and most deserving athletes to compete for the nation at the tournament.

“Really happy to see that Esports is getting recognized and we are being aided by the government. Thank you for the support to Maharashtra Government and a big shoutout to ESFI for giving us this opportunity to represent India in the Asian games,” highlighted Krish Gupta of Pune, a member of the Indian DOTA 2 team.

The League of Legends team, in particular, achieved a historic fifth-place finish at the 19th Asian Games after competing against top-tier teams from around the continent.

“I am really grateful to the Maharashtra government for providing us with the financial support. It is amazing to see Esports being recognized by the Government. A huge shoutout to ESFI for giving us the opportunity and platform to compete at the Asian Games 2022 in Hangzhou,” commented Samarth Trivedi of Thane who played a pivotal part in the country’s performance in League of Legends at the tournament.

Prior to the 19th Asian Games, India had also secured a remarkable bronze medal at the Commonwealth Esports Championships in DOTA 2, showcasing the country’s prowess in video gaming on the international stage.

“Thank you ESFI and team for all you support throughout Asian games 2022. We are really blessed and honored by Maharashtra Government for supporting Esports players and considering Esports in events like Commonwealth and Asian Games,” noted Shubham Goli, a resident of Pune who represented India at both the Commonwealth Esports Championships as well as the Asian Games 2022 in DOTA 2. The latest FICCI-EY report titled ‘#Reinvent: India’s media & entertainment sector is innovating for the future, India is expected to have 20 international teams by 2024.

The Maharashtra government’s recognition and support of Esports signals a significant milestone in the journey towards mainstream acceptance of competitive gaming as a legitimate sport in the country.

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