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Pollen VC launches first live lending facility for app and game makers

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Pollen VC launches first live lending facility for app and game makers
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Fintech lender Pollen VC, a leading provider of credit facilities to app and game developers, has expanded the amount developers can borrow to up to 4x their monthly revenues. Pollen VC’s data driven credit models now have a more granular view of how revenue is generated over time, enabling them to expand credit lines based on live performance metrics. Access to additional capital via a transparent revolving credit facility enables developers to supercharge their growth without relying on venture capital or revenue based loans.

In contrast to the increasingly ubiquitous revenue-based lending (RBL) approach, Pollen VC provides a flexible line of credit that is based on a live picture of a developers accounts receivable (AR), plus an estimate of the residual value remaining in live user cohorts. The company had previously provided pure AR financing, but with the addition of the ability to borrow against the value of existing users combined into one simple facility, it’s now possible to borrow more via this model than through RBL, and with a much more transparent structure.

App and game developers rely on finance to help them market and promote their products whilst they wait to be paid from the Apple App Store or the Google Play Store. With more than $120Bn being spent on apps and games globally, these businesses face cashflow squeezes on a regular basis. Martin Macmillan, CEO & Founder at Pollen VC commented: “Developer revenue isn’t just realised at the point of download, monetization occurs over their consumer’s lifetime usage of the app or game. Our ability to base our lending decisions not just on AR, but also now in a developer’s existing user base is unique and will be a game changer for the industry. The amount of available credit is recalculated on a daily basis so as marketing performance improves, so the amount available to borrow will grow.”

“The revenue-based lending model works well for industries such as SaaS where stable, predictable revenue streams exist. But, in mobile gaming, users can churn much faster, making the model less applicable for the app and gaming sector generally, and opening up both developers and lenders to additional risk if loans can’t be repaid. Our “AR plus residual cohort” model is our take on the revenue-based lending model, but built from the ground up for our vertical” added Martin Macmillan.

At the core of Pollen VC’s vision is improving the financial literacy of developers. All too often developers rely just on equity financing to fuel their growth and don’t consider forms of alternative financing, sometimes needlessly diluting their equity instead of considering more capital efficient funding. Pollen VC has launched a range of resources for the app and game developer community to help them better understand their cash flow, financials and user acquisition metrics. The company’s CFO resources page includes a range of free to access calculators, content and templates to help the gaming and app development ecosystem improve their overall level of financial awareness and make more informed financing decisions.

Looking ahead, Martin Macmillan added: “We have worked with hundreds of app and gaming developers since 2014 and the industry has changed radically since the early days. Our new lending approach provides a breath of fresh air to the industry which will enable gaming and app founders to really understand their numbers and enable faster growth and the ability to scale in a capital efficient way. We will provide developers with greater access to capital and financial knowledge to really transform the industry”.

Pollen VC provides revolving credit lines to game and app developers to help them scale faster. Their finance works alongside venture capital funding as a non-dilutive complimentary funding source. Application criteria: the business must have one or more live apps on the Apple App Store or Google Play Store, $20,000 – $5,000,000 in monthly revenue and 3 months or more of transaction history in its business bank account.

 

Gaming

Interactive Gaming Group signs sponsorship agreement with lead Twitch female creator Nora

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Interactive Gaming Group signs sponsorship agreement with lead Twitch female creator Nora
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Building on its intent to support female streamers and inspire gamers, Interactive Gaming Group announces today that it has added former professional soccer player and prolific female streamer Nora (Twitch name “NoraExplorer”), to its portfolio.
Nora, who turned to gaming after a knee injury ended her career, shares her journey travelling in Facepunch Studios’ adventure game Rust – with an audience of over 91,000 followers. The 23 year old, who has seen her audience grow rapidly in the last year, sees streaming as a significant new area of opportunity for gamers looking to monetise their talent and get more people excited about gaming.
Commenting on her new partnership with IGG, Nora said: “I’m extremely excited to be supported by IGG as I work to improve the experience I share with my audience. In the past year I’ve seen my community grow and found more and more people connecting in an online space. Being a part of this with my audience and community, makes me feel like I have a responsibility to show that anybody can be who they want to be. IGG’s support in my goals was an important factor in making the partnership.”
With over 1,000 creators and 250 brands worldwide, IGG, whose vision is to inspire the world to play, has made it the company’s focus to support up and coming creators to help them monetise their talent. IGG’s experience in building some of the most successful gaming-focused Twitch channels in the world is now being turned to connecting growing gaming and eSports creators with brands via the company’s platform.
Commenting on the partnership, CEO of Interactive Gaming Group Cristina Niculae commented:”Streaming is the new way of marketing. The new generation of adults is no longer inspired by mainstream TV but by creators sharing live, interactive experiences. However, only 2% of gaming creators on platforms such as Twitch are female. At IGG, we want to support female creators grow their channels and monetize their gaming content and through this, balance the gender gap. We are delighted to have Nora, a talented creator, joining our portfolio of streamers and are looking forward to supporting more female creators on our mission to open up streaming marketing to all upcoming creators.”
Interactive Gaming Group is a leading digital entertainment and media technology company, connecting creators, viewers and brands on a global scale. Founded in 2017 and operating out of Malta and Spain, Interactive Gaming
Group vision is ‘To inspire the world to play’ and to bring great streaming entertainment to people around the world.
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Ranked: The Highest Earning Female Gamers Per Country!

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Ranked: The Highest Earning Female Gamers Per Country!
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In the wake of E3, many gamers have been left clamouring for more updates regarding their favourite games. Not every game was given the spotlight however, as many high profile fanbases (such as Animal Crossing) were left without mention.

One of the biggest turning points at this conference, however, was how diversity in gaming has been promoted to the main stage. Spurred on by talk of diversity in gaming, ManySpins decided to investigate the 500 highest earning female gamers in the world and determine which country has produced the highest number of top earning female players!

The full results, including the most popular games, can be found on the ManySpins blog post: https://manyspins.com/blog/discover-the-most-high-earning-female-gamers/

The Results:

ManySpins can reveal that, in first place, is the United States. Almost 2/5s of the highest earning female gamers originate from the US, at 161 gamers! Top earning players include Mystik, Emy, and Hafu, and all top U.S. players have earned a combined sum of over £1.3million.

In second place is Russia, with 38 top earning female gamers. Top gamers from Russia include CS:GO champs vilga and Ant1ka. Russian players have earned over a quarter million, with total earnings calculated at £240,061.63.

Ranking third is China, with 37 top earning female gamers. Top gamers from China include Liooon and Eloise, both Hearthstone players, and the combined wealth of all Chinese players is £349,483.77.

In fourth is Canada, home to 35 of the top earning players! The highest earning female player of all time, StarCraft II pioneer Scarlett, hails from Canada and has won more than $300,000 from the game alone! Despite ranking fourth, gamers from Canada have earned the second highest of all with a combined wealth of £610,206.

  1. Brazil = 32 female gamers
  2. France = 30 female gamers
  3. Sweden = 19 female gamers
  4. Republic of Korea = 17 female gamers

In ninth place is Germany, with 13 of the highest earning female gamers originating from the European country. Despite ranking above the UK, German female gamers have not earned as much with a combined sum of only £29,775.93.

Finally, ManySpins can reveal that in 10th place is the United Kingdom, with 12 of the 500 highest earning females living in the UK. Players from the UK have earned a combined sum of £73,849.84.

When conducting this study, Kevin Roos, spokesperson for ManySpins, had this to say;

It’s vital now that we’re in 2021 to breakdown the stereotype that gaming is a ‘boys club’; as Laila Shabir stated in the Take-Two panel at this years E3, ‘nine out of 10 kids play video games, not nine out of 10 boys, nine out of 10 kids’. This makes it incredibly important to highlight the power of female gamers and showcase that their skills and prowess is recognised around the globe.

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Gaming Ban: Signs and Tips to Combat Teen Gaming Addictions

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Gaming Ban: Signs and Tips to Combat Teen Gaming Addictions
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With the Chinese government banning under-18s from playing online games for more than an hour a day, RantCasino.com were eager to establish the primary signs that your teen is addicted to gaming.

Alongside this, in-house expert Laura O’Brien outlines top tips for weaning your teen off gaming.

Signs your teen is addicted to gaming:

  1. Increased agitation and aggression

One of the earliest signs of a gaming addiction in teenagers and young adults is increased agitation and aggression. As with most addictions, people are prone to intensified mood swings when experiencing withdrawals, making times such as the morning and coming in from school or work periods of heightened emotion. Such agitation can be amplified by the type of games your teen is playing; consistent exposure to violent games, can subconsciously promote such behaviour. Increased agitation can affect relationships both inside and outside the home environment.

  1. Lack of concentration

Struggling to concentrate or seeming consistently detached and preoccupied is another sign that your teen is addicted to gaming. As a result of the intense visual and auditory stimuli of video games, the real world and everyday interactions become dull and un-fulfilling in comparison. Such a detachment and lack of interest can quickly begin to affect performance in school and extra-curricular activities.

  1. Changes to schedule

Increased screen time is continuously linked to lack of sleep which in turns disrupts a teen’s routine. Such disruption to a teen’s schedule will amplify the other symptoms of mood swings and a lack of concentration. Alongside this with any addiction, you can become preoccupied with an activity to the point of neglecting essential daily tasks. Over time, a teenager will put less time into his or her appearance, cleanliness and overall health.

Tips to combat a gaming addiction:

  1. Positive reinforcement

Positive reinforcement is the key when trying to alter someone’s behaviour for the better. Offering consistent praise for doing exercise, working hard at school and on homework, as well as helping around the house will provide gratification and motivation to keep up productive and social activities. Negative reinforcement in this instance could cause resentment and increase urges to play video games.

  1. Alternative activities

Prompting your teen to be social and try new activities will keep them busy and over time, make them more inclined to crave social interaction as opposed to digital stimulus, promoting a healthier relationship with gaming. Even small steps within the home like having dinner together or going on a walk will offer positive distraction and interaction.

  1. No Gaming in bedroom

No gaming in the bedroom is vital when trying to combat a gaming addiction. Having 24-hour access will inevitably lead to late night gaming and disruption of schedule. Ensuring games are played in communal areas will reduce temptation and allow you to better monitor your teens gaming habits.

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