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A day of firsts: Chadwick claims inaugural Veloce victory and completes W Series grand slam

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Jamie Chadwick secures Silverstone silverware
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Reigning champion returns to the top step in Austria with dominant victory as team-mate Tomaselli earns hard-fought fifth place.

It was a day to remember for Veloce Racing and Jamie Chadwick at the Red Bull Ring in Spielberg, Austria. The reigning W Series champion took to the top step of the podium once more and in doing so, recorded the team’s first-ever victory in real-world motorsport along with her first W Series grand slam, while Bruna Tomaselli fought valiantly to bring home a fifth-place finish.

Following a troublesome first event – with a cracked turbo pipe putting pay to her efforts – the 23-year-old was back to her brilliant best this weekend taking a grand slam – pole position, fastest lap, led every lap and the victory.

For Chadwick, the race itself seemed a remarkably straightforward one. After Beitske Visser stalled from the front row of the grid it was an easy getaway and she would hold the lead until the chequered flag fell, setting multiple fastest laps en route to the top step of the podium.

Tomaselli, meanwhile, held station in third during the opening stages before settling into a rhythm. The Brazillian rookie would concede places to a hard-charging Emma Kimiläinen and Sarah Moore as the race wore on but her impeccable race craft eventually earned her a well-deserved fifth-place finish.

Having competed for less than a season, Veloce Racing have certainly made their mark (and raised a few eyebrows) in real-world motorsport with a podium at Extreme E’s Ocean X Prix in May and now a victory at the second round of this year’s W Series championship.

Undoubtedly there is still more to come from the London-based squad in 2021 with three rounds of the all-electric SUV championship taking place later in the year and six rounds of the all-female single-seater series yet to run.

Jamie Chadwick, Driver, Veloce Racing said: “I’m ecstatic! After a successful qualifying yesterday my aim was to maximise pole position at the start and to have a clean run from there, and that’s exactly what I did. It’s still early to be thinking about the championship but this bodes well for the rest of the year.

“Given the tough start to the season we had, this result is so important to ensure we leave Austria with a solid set of points. I’m definitely going to celebrate tonight and hopefully top it off with an England win in the football!”

Bruna Tomaselli, Driver, Veloce Racing said: “It was a really tough battle out there today – I had so much fun racing towards the front of the pack and I gave it everything I had to hold onto fifth.

“Overall though it’s been a fantastic weekend. I’m taking a lot of confidence from my third-fastest time yesterday and the fact that I could race towards the front and hold my own. With Jamie finishing 1st and myself 5th, we are looking like a very strong team for the rest of the season ahead.”

Rupert Svendsen-Cook, Team Principal, Veloce Racing: “Yesterday was a huge day for Veloce Racing as we took our first pole, and to follow that up today with a victory and both cars in the top five is the icing on the cake. As an organisation across both the real and digital worlds, we have achieved so much in such a short space of time – it’s truly incredible and it’s fantastic motivation for the future.

“We put on a great show today in front of these amazing crowds at the Red Bull Ring and we will keep working hard to improve again for our home race fans at the British GP in two weeks time.”

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NGDC Season VI: Special Qualifier announced for Game Wave Festival

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We’re thrilled to announce a special qualification round of the Nordic Game Discovery Contest Season VI, giving Baltic-based developers a unique chance for a seat in the NGDC Grand Finals.

All studios attending the upcoming Game Wave Festival in Tallinn (www.gamewave .eu) can submit their game to the NGDC when they register for the festival. A board of experts will then select the game which deserves the most to be discovered, and it will get status as NGDC Grand Finalist and be among the studios battling for the three seats at the live and hybrid NGDC Final 3 on 28 November.

“We’re very excited to announce this special qualifier”, says NGDC host and Nordic Game Program Director Jacob Riis. “The Baltic region has a great amount of talented developers, and it will be very exciting to see who will be selected as the finalist for the NGDC Grand Finals.” 

We are very happy to welcome NGDC to our event and to have such an important game-related event in the Baltics region. It will draw top game studio attention to our region and inspire new studio development and capacity building of experienced ones.” adds Ints Viksna, head of the Game Wave Festival.

The selected game will win a seat in the NGDC Grand Finals throughout November, as well as prizes from Tencent Games, Nordic Game, and PR specialists Games Branding.

Apply now! 

Are you developing or have you already developed a game that deserves more attention than it’s received so far? And are you attending the Game Wave Festival? If so, submit your game and prepare to participate in the special qualifying round of NGDC Season VI – and maybe go all the way to the Grand Final 3 Final on 28 November.

Here’s the submission form for the NGDC Season VI qualifier: https://forms.gle/bjpURRjV8pMgVAsk7Deadline is 14 October 2022

NGDC Season VI is sponsored by Tencent Games, and Nordic Game Ventures, in partnership with Games Branding.

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Africa

Selecting esports titles to be played in MSSA Provincial and National Championships

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Selecting esports titles is always an emotive issue.

All esports athletes have strong likes and dislikes, gamers always want their favourite esports titles to be given preferential treatment.

In order to make the process more objective and reduce the influence of any one member club and/or individual, Mind Sports South Africa (MSSA) has a policy in place in order to ensure that there is a due process as well as a fair system in place in order to ensure that the correct titles are selected.

However, it should be noted that MSSA currently only selects 10 titles to be played at Provincial and National Championships.

Priority is given to the esports titles that are played at IESF’s World Championships and Global Esports Federation’s Global Esports Games (GEG) in order to assist MSSA deliver a national team.

Even though only 10 titles are so selected, that does not mean that the other titles cannot be held at MSSA events.

However, it should be noted that any approved title may be played at an official MSSA Regional Championships. In fact, it is at such Regional Championships that the popularity of various esports titles is tested in order to evaluate whether such titles should, in future, be included in MSSA’s Provincial and National Championships.

The full rules on how titles are selected are as follows:

Schedule 3: SELECTION OF TITLES FOR PROVINCIAL AND NATIONAL CHAMPIONSHIPS
  1. The periods (titles) selected shall be decided upon by the Annual General Meeting.
  2. Not more than ten (10) titles shall be selected every year from nominations received.
  3. The titles played at the most recent IESF World Championships shall automatically be selected.
  4. The remaining titles may then be selected.
  5. Should IESF introduce new titles into its World Championships which have not been selected by MSSA, then the least popular game in its genre (excluding titles that are being played at IESF’s World Championships) shall immediately fall away in favour of the new title.
  6. The popularity of a period (title) shall be based on attendance at MSSA events.
  7. Should IESF introduce new titles into its World Championships which have not been selected by MSSA, and no MSSA event have been held in such period (title) then the Board of Control shall decide which period (title) falls away in such genre (excluding titles that are being played at IESF’s World Championships).
  8. Should IESF introduce new titles into its World Championships which have not been selected by MSSA, and there are no other periods (titles) within its genre, then the least popular game (excluding titles that are being played at IESF’s World Championships) shall immediately fall away in favour of the new title.
  9. For any period to be nominated, such period (title) shall have been played at any two Regional Events at which there were at least three teams per event.

All proposals for titles must be submitted to MSSA by 1 November 2022 for inclusion in the Agenda for the 2022 Annual General Meeting (AGM).

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PAGCOR extends cash aid to kin of five fallen Bulacan rescuers

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THE Philippine Amusement and Gaming Corporation (PAGCOR) on September 30, 2022 extended financial assistance worth P100,000 to each of the families of the five rescue workers in Malolos, Bulacan who perished recently in the line of duty at the height of Super Typhoon Karding.

PAGCOR provided the cash aid in recognition of the heroism of Narciso Calayag, Jr., Jerson Resurreccion, Marby Bartolome, George Agustin and Troy Justin Agustin. The victims drowned in floodwater when a wall collapsed on them while performing rescue duties last September 25, 2022.

Apart from providing financial assistance to the families of the five fallen rescue workers, the state-run gaming firm joined hands with the Bridges of Benevolent Initiative Foundation, Inc. (BBFI), the charitable arm of The Midori Clark Casino operated by BB International Leisure and Resort Development Corp. (BBI), in conducting relief operations for the typhoon victims in the provinces of Bulacan and Pampanga.

The recipients in the towns of San Miguel and Sto. Nino, Pampanga received 400 and 150 food relief packs, respectively, while a total of 300 families in Hagonoy, Bulacan, were also provided relief items. Each relief pack contained rice, instant noodles, coffee, and canned goods.

As of September 30, 2022, PAGCOR and its licensees have distributed 4,700 relief packs in different areas in Luzon affected by the recent typhoon and are set to conduct more distributions in the upcoming days.

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