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How the Business of Esports is a Chance to be Grabbed in India

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SOUTH ASIA’S BEST VALORANT PLAYERS INCH CLOSER TO THE APAC LAST CHANCE QUALIFIERS AT THE VCC 2021 Playoffs
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The Indian Esports industry is growing rapidly. Growth and penetration of internet infrastructure along with the accessibility of affordable gaming devices have contributed to the rise of Esports in India. Currently, there are over 150 million esports gamers in India which is expected to grow to 270 million by 2024. Contrary to the statistics of gamers around the world, India has grown into a mobile dominant esports ecosystem due to the increasing interest and ease of accessibility to affordable gaming phones among millennials. With 5g technology on the way, we would see more gamers turning to esports enthusiasts.

If we go by numbers, the Indian Esports industry accounted for 9.13% of aggregated revenue out of the overall online gaming market in FY20 as per the inc42 report. India also saw a huge rise in esports viewership touching 17 million in 2020 which is expected to cross 90 million by 2025.
Business opportunities

From game publishers to end gamers, the whole ecosystem runs at multiple levels which gives a plethora of opportunities for businesses and gamers. Here are some of the possible avenues:

1. Event Organizers:
Esports League IPs are being built for different esports games like PMPL & Free Fire Championship to name a few. Organizing big League events attracts massive participation as well as viewership from gaming enthusiasts and fans of esports entities providing lucrative monetization opportunities with Sponsorship, Media Rights, Ticketing, Merchandise, and more. India has seen brands like Mountain Dew, Poco, Qualcomm, Jio, Intel, and many more sponsoring esports tournaments and teams in recent years.

2. Career Opportunities:
Esports is slowly but steadily turning into a viable career option for many. Esports Athlete as a career has now also become lucrative as multiple Team IPs being launched and new startups are launching their own teams to compete in League events. In addition to that, casters/commentators, video editors, coaches, and streamers, etc. are some great options that you can explore as a career in the Esports industry. Casting Talent/Commentator profile offers the opportunity to talk about the game as it goes on.

3. Professional Team Organizations:
With more leagues and events being hosted we’re seeing esports organizations forming professional teams and coaching them into Esports athletes. Owning an esports team creates an invaluable IP where one can monetize via sponsorships, content, and prize pool.

4. Gaming Cafes
Esports cafes have great potential as they support gamers to play Esports games and tournaments without having expensive and requisite hardware. India has over 350-plus such esports cafes equipped with mandatory infrastructure in place. Recently NVIDIA announced to add up to 100 more cafes to the list.

5. Content Monetization
Esports being a spectator sport attracts millions of players who not only play the game but also watch online gameplay on streaming platforms along with keeping up to date with the latest happenings in esports. With the high demand for quality content, monetization via advertisement and patronage has been the bread and butter of the industry.

Investing in Esports is a Viable Business Option
Esports in India is an opportunity waiting to be grabbed, and a lot is already happening in the space.

Increase in Esports League Prize Pool
One of the key reasons behind the skyrocketing popularity of Esports is the prize money attached to it. Since 2016, the prize money given to the players participating in the leagues and tournaments has increased manifold. This has solely attracted a huge audience base In India to play esports and win big.
Prize pools paid out from Indian tournaments saw an increase of over 180%, from just above $500K USD in 2018 to over $1.5M in 2019 with international events like ESL One Mumbai, COBX Masters, and DreamHack Delhi happening in India. The domestic prize pool surge has been fuelled by the popularity of the games such as Free Fire, PUBG Mobile (now introduced as BGMI), and other multiplayer action or strategy games.

Recent Investments in Esports
As the demand for competitive gaming is growing, venture capital firms and investors are showing interest in investing in Esports. Recently, Krafton has done an equity investment of Rs 154 crore in Nodwin Gaming along with $9 million as seed funding to Loco – a game streaming platform popular among streamers. This shows positive growth and opens the gateway for other VCs and firms to look at investment opportunities in the esports ecosystem in India.

Esports in India: The Way Forward
Esports is already an established industry in countries like the US, Japan, and China. India has the caliber and capacity to become the global leader in Esports, and it is about to explode.

 

By:  Mr. Tarun Gupta, Founder, Ultimate Battle, India’s first-ever one-stop online esports platform. 

Asia

Penta Esports launches “Penta Challenge” Valorant tournament on its new platform

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Penta Esports launches "Penta Challenge" Valorant tournament on its new platform
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Penta Esports, the esports division of Newgen Gaming has announced its upcoming tournament titled, ‘Penta Challenge – Valorant’, supported by Facebook Gaming and Trinity Gaming. This tournament will be a part of Penta Esports’ newly launched IP, ‘Penta Challenge’. Taking place from 5th to 24th October, the tournament has a prize pool of ₹5,00,000 and will have two open qualifiers between 5th to 10th October and 12th to 17th October, followed by a Grand Finale where 2 teams from each qualifier and 4 invited teams will battle it out for the winner’s title.

The registrations for the tournament started on 24th September and will go on till 8th October on Penta Esports’ newly launched platform. Matches will be broadcast quarter finals onwards for qualifier 1 and 2, while all matches from the Grand Finale will be broadcast. The matches will be available for streaming exclusively on Penta’s Facebook Page. Says Penta Esports CMO Akshay Paul “We’ve always had the vision to bring opportunities to the player and amazing viewing experience to the spectators and our newest IP, Penta Challenge, is a step in that direction. While we’ll start with Valorant, going forward, we will have the Penta Challenge for multiple game titles.” Trinity Gaming founder and CEO Abhishek Agarwal says, “We’re always on the lookout for good partners to be able to bring tournaments like these for the Indian esports community. Our vision is absolutely in line with the team at Penta Esports and we’re sure this is going to be an amazing event!” This event will also mark the launch of Penta Esports’ platform, pentaesports .com. The platform will be a one stop destination for all things esports, including match schedules, match results, VODs of tournaments and leagues, content, news, announcements and much more.

The platform will allow users to discover and register for tournaments. It will also allow teams to create recruitment posts and players to find teams. This will enable a lot more players to participate in tournaments for team-based game titles.

Penta Esports head of esports, Kiran Noojibail said, “We’ve been working on this platform for a while and it feels rewarding to launch it for everyone. We wanted to create a platform for Indian esports players and enthusiasts, which encompasses all major aspects of esports. Penta Challenge – Valorant will be the first tournament for our platform and we look forward to building a strong community through the platform!”

Founded by industry veterans Anurag Khurana, Kiran Noojibail and Akshay Paul, Penta Esports aims to disrupt the ecosystem in India with a holistic approach towards the sector, including leagues, tournaments, content and much more.

Prize Pool for the tournament:

Prize Pool

₹5,00,000

1st

₹2,25,000

2nd

₹1,25,000

3rd/4th

₹50,000

3rd/4th

₹50,000

5th-8th

₹10,000

5th-8th

₹10,000

5th-8th

₹10,000

5th-8th

₹10,000

Top Fragger of Grand Finale

₹10,000

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Axe Deodorant announces first gaming integration in India with World Cricket Championship 3

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Axe Deodorant announces first gaming integration in India with World Cricket Championship 3
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The in-game integration inside Next Wave multimedia’s WWC 3 is implemented by GroupM ESP

World Cricket Championship 3 (WCC 3) has announced the first ever in-game integration of Axe Deodorant which is implemented by GroupM ESP. This association brings alive dual benefits promised by the brand to gamers, who can upgrade two skills instead of one when they are faced with challenging situations on the field in-game. In line with the brand promise, WCC 3 players are being offered a dual benefit when they upgrade their skills in the game.

The association comes at the time of resumption of IPL 2021 and spilling over to ICC World T20.Axe Deodorant has been associated with gaming globally and this is the first-ever in-game partnership in the country.

Says Next Wave Multimedia, CEO and co-founder, P.R. Rajendran“We’re thrilled to have Axe Deodorant choose WCC 3 for its first gaming integration in the country. Given the cricket season is upon us, I think this will provide fans with more excitement while they play the game. WCC always looks forward to providing its community with the best experience and we’re sure Axe Deodorant will only enhance it!”

Says HULGeneral Manager, DeodorantsShailendra Singh “The 1st love for most young guys in India is cricket. The integration of Axe with WCC 3 brings together this 1st love with another major passion points – gaming. It is a great platform to bring alive AXE’s Dual action proposition with which it relaunched earlier this year. We are excited to get young consumers to level up their game – Digitally while gaming and in IRL with AXE can”

GroupM South Asia, Head – sports, esports and entertainment, Vinit Karnik said, “We’re thrilled to have collaborated with Axe on WWC3. In-game integration makes brand communication very focused, along with targeting the right consumers. With the newfound sense of consumer value in gaming, users will increasingly engage with content that delivers true value. Since gaming is a massive and readily engaging market with customers, it was a perfect synergy to bring together Axe and next wave multimedia for this initiative.”

WCC 3, the latest edition in the World Cricket Championship (WCC) franchise which has over 160 million downloads. The game has been infused with simulation of actual cricket, updated gameplay features like new controls, animations, real-time motions of athletes and professional cricketers, women’s cricket, a comprehensive career mode with over 400 tournaments, international leagues and much more. The game recently also added a standalone esports lobby.

The game also offers multiple vernacular language commentaries apart from English by professional commentators. It offers Telugu commentary voiced by former Indian cricketer and current IPL commentator, Venkatapathy Raju. English bowler, columnist and BBC cricket commentator Isa Guha and Matthew Hayden comprise the English Commentary roster, while the ingame Hindi and Tamil versions are voiced by Aakash Chopra and Abhinav Mukund respectively.

The World Cricket Championship series has been created by Chennai based Next Wave Multimedia Pvt. Ltd., which is a subsidiary of Nazara Technologies Ltd., a leading India based diversified gaming and sports media platform. Launched in November 2020, the third instalment is the latest in the series. The game has won the Indian Game Developers Conference’s “Studio Game of the Year” award and Google Play Store’s “Users Choice” Award 2020.

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Asia

SJM Expects Casino Licence Renewal for Ten Years

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SJM Holdings is expecting that the authorities will extend its gaming licence beyond the current expiration date of June 26, 2022. It expects the extension won’t be for twenty years but for around ten years.

During an investor meeting, the company said that the concession length would be longer than five years yet more limited than 20 years.

The current city’s gaming laws state that licences can be extended for up to five years from the original 20-year term. SJM Holdings and other operators have attended a public consultation session and asked for more information on the government’s proposed changes to the city’s gaming laws.

Casino operators also said the government should give more details on the proposal that gaming concessionaires should be part held by a Macau resident.

Buddy Lam Chi Seng, Galaxy Entertainment senior vice president of public relations, asked if the possibility of electing “delegates” to Macau’s gaming concessions to have a “greater checking” limit on the activity of the gaming firms could have a potential impact on gaming firms’ daily operations.

Ku Mei Leng, chief-of-office of Macau’s Secretary for Economy and Finance, answered that the public authority didn’t have any “predetermined positions” on the themes, as it was still collecting opinions from the industry regarding the proposed changes.

He noted that a delegate system is already used to monitor other forms of public concession. According to previous reports, government delegates would be sent to gaming concessionaires to enable the direct monitoring of daily operations.

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