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NODWIN Gaming’s VCC Qualifier #1 Finals breaks digital viewership record for PC esports in India

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Valorant Conquerors Championship (VCC), a tournament organized by South Asia’s leading esports company NODWIN Gaming and supported by Riot Games, has broken viewership records for PC sports in India on its Day 2 of Qualifier #1 Finals streamed across NODWIN’s multilingual YouTube and Twitch channels. The final match played between the arch-rivals of the Indian Valorant circuit — Global Esports and Velocity Gaming — went live on July 11 and marked a record peak of 30K+ concurrent views for the Hindi, English, and Tamil streams combined.

With this win, Velocity Gaming will be the first team from South Asia to secure a spot in the playoffs of VCC. Global esports will get a second chance to participate in the wild card qualifiers to be held from 10-15 August. This new record broke the previous all-time-high of a peak viewership of 16K set in early 2021 for the Skyesports Valorant League.

“This is why we love esports! We live for healthy rivalries, the fan-idol moments, and the adrenaline rush of nail-biting clashes. We knew the views for the VCC Qualifier #1 would be phenomenal, but to have the viewership numbers break all previous records, was just incredible. All credits to the amazing supporters of both the teams and lovers of the game in general. This feat would not have been reachable without your love and passion for your idols. This tells us esports has a promising future. It is a huge milestone for us and the industry alike and one that will find a spot in the history of the game as being the turning point. We would like to share the success of our IP with our partner Riot Games,” said Akshat Rathee, MD & Co-Founder, NODWIN Gaming.

The peak distribution statistics were drawn from NODWIN’s Hindi, Tamil, and English YouTube channels, NODWIN’s Twitch Hindi and English as well as NODIWN’s Hindi and English Facebook page.

 

Peak stats – The Distribution

 

Channel Viewership
NODWIN YT Hindi 22638
NODWIN SA YT Hindi 299
NODWIN YT Tamil 152
NODWIN YT EN 5427
NODWIN SA YT EN 32
NODWIN FB Hindi 12
NODWIN FB EN 10
NODWIN Twitch Hindi 539
NODWIN Twitch EN 211
Total peak 29.3K

 

India Qualifier #2 and other regional qualifiers are up next. Register and be a part of the historic journey to the Valorant Champions Tour 2021.

Visit www.vcc.nodwingaming.com for registration and tournament details.

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TVBET enters distribution agreement with Golden Matrix Group

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The live games provider TVBET has signed a partnership with Golden Matrix Group, a deal which sees the company incorporate the provider’s top-notch live games into its offering.

TVBET is a provider which offers easy and smooth API integration of TV games based on odds. Its games are a perfect product for casinos and bookmakers, both online and offline. TVBET games are well-known card games and lotteries adapted for online streaming format. Since its launch in 2016, TVBET’s major idea has been to create and then maintain top-shelf and up-to-date content for partners that will literally «glue» any player to their computer’s, tv’s, or smartphone’s screen.

The partnership with Golden Matrix Group strengthens TVBET’s position in the igaming arena and delivers its content even wider.

Golden Matrix Group is an established gaming technology company that develops and owns online gaming IP and builds configurable and scalable white-label social gaming platforms for its international customers. The gaming IP includes tools for marketing, acquisition, retention, and monetization of users. The provided platform is unparalleled in both mobile and desktop website deployment, proving compatible throughout all major operating systems and web browsers.

Utku Sarper, TVBET Sales Lead, states: “We are entering a new win-win deal with a strong igaming representative — Golden Matrix Group. It is proud to welcome the B2B company among our partners, and we are sure the synergy of our companies will bring us mutually beneficial results!

TVBET will enhance Golden Matrix Group’s content offering, and for us, this deal will bring new growth opportunities in the market.”

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Hacksaw Gaming Signs Content Agreement with Sisal

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Hacksaw Gaming Signs Content Agreement with Sisal
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Leading iGaming studio Hacksaw Gaming has entered into a partnership with Italian-facing online casino operator Sisal.

Under the terms of the deal, Sisal players will gain access to a selection of popular Hacksaw Gaming titles, beginning with March 2020 release Cubes. Cubes was Hacksaw Gaming’s first 3D-styled release, proving so popular it went on to spawn a sequel with Cubes 2 arriving in February 2021.

Several Hacksaw Gaming games are scheduled to follow over the proceeding weeks, including slot favourites Hand of Anubis, Hop’n’Pop, and Aztec Twist, plus instant win games Mines and Coins, which recently turned one year old. Designed to reinvent non-traditional gaming, the Dare2Win series puts a modern twist on beloved arcade games and offers alternative casino entertainment for players everywhere.

Hacksaw Gaming’s latest partner, Flutter-owned Sisal, is a leading force in Italy with a number of product verticals among its portfolio. In addition to online slots, Sisal players can wager on sports, poker, and lottery games. Sisal’s wide range of lottery titles includes SiVinceTutto, Vinci per la vita – Win for Life, Eurojackpot, VinciCasa, and SuperEnalotto – Italy’s leading lottery title offered exclusively by Sisal since 1997.

Today’s news represents another step forward for Hacksaw Gaming as part of an ongoing strategy to bolster its footing in regulated markets.

Remarking on the partnership, Gabrielle Star, Hacksaw Gaming’s CCO, said: “Hacksaw Gaming goes from strength to strength in Italy following our market entry earlier this year.

“This deal represents a signal of our intentions as we continue to broaden our horizons in regulated markets. Sisal is a household name in Italy, and we’re delighted its players can finally get a taste of our award-winning games.”

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EvenBet Gaming publishes e-book that addresses poker launch challenges

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EvenBet Gaming publishes e-book that addresses poker launch challenges
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Downloadable guide includes insightful solutions to help operators

Leading online gaming software developer, EvenBet Gaming, has released its latest e-book that is designed to support operators when launching an online and mobile poker offering in today’s marketplace.

The e-book titled 10 main mistakes to avoid before launching an online poker room” leans on the company’s 15+ years’ experience of launching new poker projects. It guides operators through best practices to efficiently deploy a poker business that delivers strong engagement, revenues and profits from the start.

This useful guide provides operators with a wide range of solutions to the main issues they face when setting up a digital poker offering, including:

  • Choosing the right business model
  • Understanding compliance and regulatory demands
  • Creating a sufficient team capable of managing poker rooms and their players
  • Structuring an effective promotional campaign

Intended to support businesses across the globe, in particular countries within the LatAm region, EvenBet anticipates high demand for the e-book that is available in both English and Spanish, as more operators look to establish online and mobile poker offerings.

Dmitry Starostenkov, CEO at EvenBet Gaming, said: “There’s currently very little guidance for operators which are at the beginning of the journey into launching a poker business. It’s a complex operation to rollout, particularly with limited experience in this vertical, and quite often we see the same common mistakes that lead to an inferior final product.

“Given our superior experience within the poker industry, we decided to develop this e-book and help those operators that would benefit from our insight. We made a conscious effort to make the guide as simple as possible to understand, ensuring it leads to more efficient new poker rooms being launched worldwide.”

To download a free copy of EvenBet Gaming’s latest e-book, please click here.

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