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One.Fun goes Esports BAR in Cannes this fall

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iGaming Key-players will gather to discuss the current market situation in the e-Sport industry at the Esports BAR summit in Canes this fall.

The betting industry turned to esports in order to curb the effects of the pandemic on their business in 2020 due the cancellation of traditional sports events around the globe.. For esports, these unusual circumstances created an opportunity to reach new audiences, including those it might not have otherwise reached at all. Market Insight Reports predicts that the size of the global esports betting market is expected to reach US$13.05bn by 2025, with a compound annual growth rate of 13.1% over the forecast period of 2020 to 2025.

With this perspective in mind, most betting companies started to look for the best ways to open up to esports. As a result, B2B collaborations began to boom. In the process of replacing traditional sports, and increasing the betting volume, sportsbooks added more competitive esports events to their portfolio, which secured data providers with wider coverage.

Mickael Shahinyan, One.Fun co-founder will join the Esport BAR as moderator of one of the sessions where the following questions would be discussed:

– What are the current trends in esports betting?

– What are the synergies when cross-selling sports and esports games?

– What are the threats faced by betting companies in esports?
– How do you handle betting and the young esports audience?

Mickael Shahinyan says: “Discussing the current market situation with industry key-players we may find answers the Esports industry really needs. As a One.Fun co-founder I do have access to users’ and clients’ feedback we have collected after hitting the beta of our project. This feedback is what industry needs and I will share it along one of the sessions at Esports BAR where I will act as a moderator. Real industry feedback combined with real operating experience. I do appreciate the opportunity to join the Esports BAR and do believe we will hit the market during the show. ”

eSports

Veloce joins forces with Codemasters to launch ground-breaking VERSUS ULTRA Series

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Veloce joins forces with Codemasters to launch ground-breaking VERSUS ULTRA Series
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  • Innovative esports series, to feature competitions across multiple leading titles from Codemasters, looks set to kick off in 2022
  • Lando Norris’ Quadrant is the first team confirmed for this unique esports tournament
  • ‘Original and engaging format’ to ‘break the mould’ in burgeoning gaming sphere 

In an industry first, Veloce Esports has announced a partnership with leading racing game developer Codemasters to launch a revolutionary, multi-title, global esports racing league – the VERSUS ULTRA Series – with Lando Norris’ Quadrant team revealing itself as the first official entry.

Veloce is well-versed in original and innovative projects in the burgeoning esports sphere, sparked by the success of its immensely popular #NotTheGP series during the lockdowns of 2020. The ever-expanding Veloce Esports ecosystem yields substantial monthly viewership figures in excess of 230 million across its various channels.

Codemasters is a world-leading video games developer specialising in the racing genre. Its portfolio includes DiRT, Project CARS, GRID, and the official series of F1® video games. The VERSUS ULTRA Series will feature an innovative event format with different stages of competition taking place across several Codemasters titles.

Some of the best-known global esports teams will be taking part, comprising world famous streamers, pro gamers, and more, with squads competing for the inaugural VERSUS ULTRA Cup.

The first team to throw its hat into the ring is Quadrant, F1 star Lando Norris’ ever-popular esports squad.

With the likes of F1 YouTube star Aarav Amin (Aarava), leading virtual racer Steve Alvarez Brown (Super GT), Maria Bish (RiaBish) and Niran Yesufu (FNG) on the books, Quadrant will undoubtedly be running at the sharp end during the inaugural season.

More information on the event format, team announcements and the VERSUS ULTRA CUP will be revealed in due course, with racing set to get underway in 2022.

Rupert Svendsen-Cook, CEO, Veloce Esports, commented: 

“We’re delighted and feel very privileged to be partnering with such an established player in the industry as Codemasters, to launch what we know will be the best racing esports league in the world. We have worked closely with Codemasters for some time, as a large part of our media network features their titles, so it made a huge amount of sense to work together on this project.

“For us, the key focus is on entertainment for the gaming community and offering an original and engaging format that breaks the mould of the traditional racing esports leagues currently available. We’re incredibly excited to share further details regarding who and what is to come as we prepare to launch in 2022.”

Toby Evan-Jones, Head of Business Development, commented: 

“The VERSUS Ultra Series is an exciting new format which creates both action-packed content and the opportunity for our players to compete with their heroes from the real and virtual racing worlds. Codemasters’ expertise in delivering world-leading racing titles makes us the perfect partner for Veloce. We hope players of all levels will come together to create a fun competition which redefines the competitive gaming landscape with an innovative and inclusive format.”

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eSports

Promod Esports Joins ESIC as a New Member

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Promod Esports has officially become a member of Esports Integrity Commission (ESIC).

As part of its membership, Promod Esports will integrate ESIC’s integrity codes and standards into its esports operations, encouraging fair play and sporting integrity across its platforms.

“It is such a pleasure to welcome Promod Esports into membership. I have known the guys behind this for a long time and it has given me a lot of joy to watch them put their offering together and begin to thrive in the esports ecosystem in the UK and further and further afield; especially as they have always kept competitive integrity and participant welfare at the heart of everything they do. I’m really looking forward to a long and mutually beneficial future with them as we work together to protect and enhance esports and, particularly, trust in the competitive integrity of all matches,” ESIC Commissioner Ian Smith said.

“Ever since ESIC was established I strongly believed in their work and its importance to the esports industry in making it a safe and fair environment to be a part of. We are thrilled to be a Member of ESIC, and I am proud that we have taken this step to combat corruption during our tournaments. We are growing fast, and becoming an ESIC member shows our commitment to our fans, our players, our clients and the industry,” Rob Black, CEO of Promod Esports, said.

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Asia

Esports Officially Recognised as a Professional Sport in Thailand

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Esports has been officially recognised as a professional sport in Thailand meaning that players and organisations can now be supported by the Sports Authority of Thailand (SAT).

Esports’ popularity has soared in the country with the Thailand E-Sports Federation (TESF) running regular competitions, seminars and workshops.

The sport’s global revenues are projected to surpass $1.5 billion (£1.096 billion/€1.279 billion) by 2023.

The Government involvement could help Thailand become a prime destination for groups like ESL and the Professional Gamers League (PGL) to host their events.

Esports is set to be a medal event at the Hangzhou 2022 Asian Games in China after featuring in the 2018 edition as a demonstration sport.

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