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Government of India officially recognises Esports as a part of “multisport event” – Reaction From Indian Esports Industry

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The Indian government has officially recognised esports in the country. Esports will now be a part of the “multisports event” category in India under the Ministry of Youth Affairs and sports.
 
Link to the official website where this has been posted – https://egazette.nic.in/(S(fvf5fenrdf0ryrntladsbnp5))/Default.aspx
In regard to this recent big news, this cleared the air that Esports must not be clubbed under the umbrella term “Gaming”. Esports (Electronic sports) is a competitive sport where esports athletes use their physical and mental abilities to compete in certain genres of video games in a virtual, electronic environment. 
Below are some of the quotes of the esports industry stakeholders:
Mr Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF):
 
Great news for us to begin the New Year. We have been constantly working on establishing the difference between esports and iGaming, and finally, our efforts have been fulfilled. We welcome this announcement by our government under the leadership of Hon’ble PM Modi ji, which will open new avenues to pour in more investment opportunities in this booming industry. From now onwards, we will have to build the proper infrastructure, training facilities and coaching for our young esports athletes. Only a short time until we see Esports being placed in the same league as cricket, football, basketball, etc. and having similar fan power, scale and craze.

With the latest announcement and India recently competing for medals at the inaugural Esports Asian Games, people are shaking off the misconceptions linked with esports as a passion or career option. The year 2023 beholds greater opportunities for esports and we are anticipating more favourable developments, only making it bigger. It surely has been a great year for Indian esports.

Rohit Jagasia, Founder & CEO, Revenant Esports:
 
Today can be said to be the greatest day in Indian Esports history. The collective efforts of the entire gaming fraternity along with the Ministry of Youth Affairs and sports have finally reaped its rewards. We can now proudly consider Esports a legitimate sport in India. This revolutionary decision will not only transform the country’s gaming landscape in terms of improved infrastructure, funding, exposure and providing education about the sector but will also put India on the global Esports map as a force to be reckoned with. The year 2023 is undoubtedly going to be the start of the country’s golden era in Esports and with the Asian Games as well as the Olympic Esports Week also set to take place soon, there is a lot of success expected to be in store for the entire community. 
 
Mr Animesh Agarwal, Founder & CEO, 8bit Creatives & an ex-esports athlete:
The entire Esports fraternity in India will be rejoicing with this welcome news which has certainly been a result of the gaming community’s collective efforts spanning over the last few years. Esports have already been considered as a medal sport in the Olympics and Asian games and this news will further boost the sport in the country as it was long overdue. The industry inclusive of developers, players and creators as a whole is growing at a fast pace and to come full-circle this recognition will be very thriving for the industry. It presents a clean slate for gamers and proves to neigh-sayers that Esports is, in fact, a serious sport that deserves to be recognised for its skilled and hard-working players who will be competing against some of the world’s best players and put India on the map of professional gaming countries.
 
At 8Bit Creatives & S8UL, this is a defining moment for us. The future of Indian esports holds great things from our side. We are committed to nurturing and supporting more and more esports players in our country, starting from ground zero with a refined vision of putting India on the map globally.
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Asia

AGTech Wins Lottery Terminal Supply Tenders for Shaanxi, Zhejiang and Jiangsu Provinces

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Lottery and integrated technology and services company AGTech Holdings Limited (AGTech) has announced that one of its wholly-owned subsidiaries has successfully won procurement tenders to supply lottery terminals to Sports Lottery Administration Centres in Shaanxi province, Zhejiang province and Jiangsu province of the People’s Republic of China.

AGTech already has previous success in the China market, having won a bid in 2018 for supplying its new dual, touchscreen lottery terminals to the Chinese provinces of Guizhou, Shanghai and Hebei.

Even before this, AGTech introduced new instant win games, launched in partnership with Chinese logistics firm SF Holdings across Shenzen, Nanchang, Changsha and Nanjing.

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Philippine President Marcos Announces Ban on POGOs

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Philippine President Ferdinand Marcos Jr has banned the establishment of any new Philippine Offshore Gaming Operators (POGOs), also known as Internet Gaming Licensees (IGLs), with immediate effect. Existing POGO operators will have until the end of the year to wind down their operations.

The verdict, not entirely unexpected, was delivered during his State of the Nation Address in Manila on Monday following widespread pressure from a Senate investigation into illegal POGO-linked activities.

“Effective today, all POGOs are banned. I hereby instruct [gaming regulator] PAGCOR to wind down and cease the operations of POGOs by the end of the year,” Marcos said in his SONA.

The decision to shut down POGOs follows a series of recent raids on illegal POGO compounds in Pampanga and Tarlac amid allegations they had been engaging in human trafficking and scam activities.

A full ban, proposed by multiple senators, had also gained the support of the Department of Finance (DOF) and the National Economic and Development Authority.

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VSPO Chairman Dino Ying Named Member of the Asian Games Esports Task Force

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VSPO chairman and co-founder Dino Ying has been appointed as one of the three members of the esports title selection task force for the 20th Asian Games in 2026.

The mandate of the task force is “to select and recommend for approval” titles that will be featured at the 20th Asian Games, according to the Olympic Council of Asia (OCA). Hideki Okamura from Japan and Mr. Carlos Tang Jiahe from Hong Kong are the two other members of the task force.

Earlier this year, Ying was already elected as a member of the OCA’s first Esports and E Martial Art Committee.

VSPO, Asia’s largest esports operator, has played a key role in making esports’ entry into the Asian Games a reality. VSPO was the operator for the esports series at both Jakarta Palembang 2018 Asian Games and the Hangzhou 2022 Asian Games where esports became first a demonstration sport and later a medal sport.

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