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Indus Battle Royale Pre-Registrations Cross 1.5 Million, Esports Community Playtest 4 Announced

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Made-in-India battle royale Indus will have its fourth playtest with an
emphasis on testing and developing features to make the game ready for esports. Developed
by Pune-based SuperGaming, Indus is slated for mobile, PC, and consoles with
pre-registrations live on Google Play for Android. Pre-registrations for the game have crossed
1.5 million already.

“We’re thankful for the community’s response to Indus with over 1.5 million pre-registrations,”
says SuperGaming co-founder and CEO Roby John. “Since our last playtest in Surat, we’ve had
a lot of questions regarding competitive play as well as features like spectator mode. With Indus’
core gameplay in place, this is the first time we’ll be showing our early esports features. Now is
a good time for us to add necessary options and refine them to make Indus esports ready.”

Like prior playtests, this is an invite-only event so sign up for access and other crucial details
like timing via this link: http://bit.ly/indusplaytest4. The community will be able to play the
game in Pune with the game’s developers.

During this community playtest, players will get access to the latest build of Indus and play a few
rounds of the game with the developers and fellow community members. Apart from a focus on
esports features, here are some of the changes and additions compared to the third community
playtest held in February in Surat:

● Squads
● Spectator mode
● Armour system
● Vehicles
● Supply drops
● Customisable controls
● Improved graphics and smoother visuals
● Animation improvements
● Traversal improvements
● Map improvements
● Mini-map upgrades
● New characters
● New character skins
● Weapon testing facility — to try out Indus’ weapons before you land on Virlok

Players will be able to share their thoughts on various aspects of the game and impact the
direction of how SuperGaming crafts its most ambitious title yet. If invited, players get an Indus
Battle Kit. It’s a collection of collector-grade memorabilia made to celebrate SuperGaming’s
community and how games are built through collaboration.

This is inline with how SuperGaming has crafted its biggest hits — MaskGun and Silly Royale.
Popular multiplayer shooter MaskGun has amassed over 65 million players since its launch with
a relentless focus on putting its players first leading to some of its biggest community members
featuring in-game as well as celebrating India-specific events like Diwali.

Indus fans keen to attend this playtest will need to register on this link
http://bit .ly/indusplaytest4. The announcement of the selected attendees of the event would
be made available via email or phone notifications.

For more on Indus, check out YouTube, Discord, Twitter, and Instagram for the latest
behind-the-scenes updates as well as the official Indus website.

Gaming

DFINITY Foundation Announces Strategic Partnership with The Game Co. LLC

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The DFINITY Foundation, a not-for-profit research and development organisation and major contributor to the Internet Computer blockchain (ICP), announced a strategic partnership with The Game Co. LLC (TGC), the company dedicated to enabling gaming enthusiasts to enjoy and earn like never before.

The two organisations have partnered to seamlessly integrate TGC’s revolutionary gaming platform to the ICP’s decentralised ecosystem. This collaboration aims to provide gamers with a frictionless experience, leveraging ICP’s secure and scalable infrastructure to enhance the accessibility and performance of TGC’s innovative gaming solutions.

The partnership will facilitate the deployment of TGC’s gaming platform directly on the ICP network. This integration will harness ICP’s advanced blockchain technology to provide gamers with a decentralised gaming experience like never before. Players can enjoy their favourite triple-A game titles, connected to accounts including Steam or Epic, with enhanced security, transparency and reliability.

“By combining TGC’s creative prowess with our AI cloud gaming platform, we’re shaping a future where gaming experiences are not just streamed, but orchestrated directly from the web3 cloud, and adapt uniquely to every player. Through the interplay of advanced artificial intelligence and interactive gaming worlds, this new generation of gaming is poised to create dynamic environments that respond to players’ actions, offering them a level of engagement previously unimaginable,” Dominic Williams, Founder and Chief Scientist at the DFINITY Foundation, said.

By leveraging ICP’s decentralised infrastructure, TGC’s platform will become more accessible to a global audience. Gamers from various regions can expect reduced latency, quicker load times and seamless cross-platform compatibility, allowing for an inclusive and immersive gaming experience. In addition, with decentralised infrastructure and TGC’s platform capabilities, eSports season and tournament play will eliminate the necessity for LAN-based events.

ICP’s blockchain-based security features will bolster TGC’s commitment to user data protection. Players can trust that their gaming experiences are safeguarded from external threats, ensuring peace of mind while gaming.

“This collaboration underscores our commitment to redefining the gaming landscape and the limitless potential of decentralized, intelligent, and boundary-pushing technologies. We’re liberating a generation of gamers from the confines of geography, hardware limitations, and internet connections. The partnership will bring our creative vision to the Internet Computer Protocol is a significant step towards a future where gaming transcends the limitations of traditional platforms,” Osman Masud, CEO of The Game Co, said.

TGC will bridge their existing smart contracts and token functionalities to the ICP ecosystem. The two teams will work together to develop governance protocols for tournament related data and the growth of the ecosystem. Additionally, TGC will leverage ICP’s technology to implement advanced user authentication and ensure secure and transparent management of gaming sessions.

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Gaming

Game Development World Championship 2023 Summer Season Winners Announced!

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The Game Development World Championship (GDWC) celebrated the 2023 Summer Season with an Awards Stream on Thursday, September 21st. At the event, GDWC announced winners in 11 categories for the Summer Season.

Watch the Award Stream recording on the GDWC youtube channel.

Indie Award Winner: Three Minutes To Eight by Chaosmonger Studio.
Studio Award Winner: Planet Cube: Edge by Sunna Entertainment
Hobby Award Winner: Wretched Depths by Wretched Devs
Mobile Award Winner: Boxville by Triomatica Games
Best Web3 Game Award Winner: Stella Fantasy by Ring Games
AR & VR Award Winner: Stilt by Rekt Games
Immersal SDK Award Winner: KramARkapellet by darteq
Made-with-Houdini Award Winner: Kristala by Astral Clocktower Studios
Procedural Award Winner: SULFUR by Perfect Random

Action Award Winners:
1st Place: Tactical Squad: SWAT Stories by Red Mountain Games
2nd Place: SpaceBourne2 by Dbk Games
3rd Place: DOOMBLADE by Muro Studios

Gcore Cloud Award Winners:
1st Place: Feudums by Kalamona Studios
2nd Place: Vaudeville by Bumblebee Studios
3rd Place: Retail Royale by DarxDev

All the Winning games of the Season can be found on the GDWC website, here: https://thegdwc.com/awards/

GDWC sends congratulations to all the winners and huge thanks to all developers who participated in the championship, and to all the sponsors and partners that made the GDWC 2023 Summer Season possible.

The GDWC 2023 Winter Season is currently open for submissions with the biggest prize pool in GDWC history, totalling over $660,000 in value. Prizes are spread across 12 award categories and range from swag & software licences to cash prizes, publishing deals and marketing & User Acquisition funding.

GDWC is free to participate and open to everyone from hobbyist & student developers to professional studios from all over the world. Games on all digital platforms – PC, Consoles, Mobile, VR & AR, Web & Browsers, are accepted. Developers can participate with a game they are currently working on, or with a game they have released, as long as it was released after August 1st 2022.

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Gaming

Opera GX, the Browser for Gamers, Surpasses 25 Million Monthly Active Users

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Opera GX, the browser for gamers, today announced that its number of monthly active users (MAU) has surpassed 25 million across desktop and mobile devices. This milestone highlights Opera GX’s increasing adoption within the gaming community and its integral position within gaming culture.

“We are thrilled to announce this remarkable achievement of 25 million monthly active users, as Opera GX continues to prove its commitment to enhancing the browsing experience for gamers worldwide. With a passion for innovation and dedication to the gaming community, we look forward to sharing what the future holds,” said Krystian Kolondra, Executive Vice President of Browsers and Gaming at Opera.

Since 2019, Opera GX has been dedicated to delivering a distinct browsing experience for gamers. Its aim was to address the challenge posed by resource-intensive browsers during gaming sessions while simultaneously offering a unique aesthetic and enhanced customizability that aligns perfectly with gamers’ preferences. Today, Opera GX is at the forefront of innovative browsers, providing dynamic features like Aria, a free, cutting-edge generative AI service, solidifying it as a staple in the gaming environment.

Seizing the moment, Opera GX has taken advantage of its strong technology and platform capabilities to provide gamers with useful and entertaining tools, uniting a global community of passionate gamers and giving users a new and exciting way to browse the internet.

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