Interviews
Exclusive Q&A w/ Bobby Voicu, CEO and Founder, MixRift
Let’s start with a quick introduction of yourself and the company – what is your background and what is the story behind MixRift?
Bobby Voicu: As the CEO and Founder of MixRift, a pioneering mixed-reality gaming studio, I bring a wealth of experience as a serial entrepreneur and industry visionary in the XR space. My journey in the gaming industry began with the successful launch of Mavenhut, a mobile games studio. MixRift was born from a collaboration with my co-founders: David Pripas, an official Meta AR Partner who serves as our CPO, and Andrei Vaduva, our CTO.
The genesis of MixRift stems from our collective expertise in the gaming industry and our keen foresight into the burgeoning potential of mixed-reality gaming.
The market projections underscore our vision: the global MR market is forecast to reach $58.3 billion by 2030, with an impressive CAGR of 71.3%. This growth is largely driven by tech giants like Meta and Apple. A recent study revealed that 52% of consumers express increased interest in AR and mixed reality when associated with Apple, with 38% indicating a likelihood to purchase an Apple offering. Meanwhile, Meta has reportedly sold over 20 million Quest headsets, demonstrating that consumers are eager to embrace this technology when priced appropriately. We expect another huge spike in the conversation when the company launches the Meta Quest 3S, which is rumoured to be cheaper than the original Quest 3.
But weâve recognised a significant gap in the market: while user demand for mixed reality experiences is surging, there’s a notable scarcity of high-quality MR games. This disparity presented an unmissable opportunity that we’re poised to address.
Our aim isnât just to ride this wave of innovation but to shape it. Our ambition is to fill the void in the mixed-reality gaming landscape with captivating, immersive experiences that push the boundaries of what’s possible in this exciting new medium.
What inspired you to go into mixed reality gaming and how has it changed the gaming industry?
Bobby Voicu: Our venture into mixed reality gaming is the natural evolution of our passion for and expertise in the gaming industry. David and I have spent years immersed in gaming, and we recognised the transformative potential of mixed reality before it became a buzzword.
Unlike virtual reality, which creates fully immersive environments, or augmented reality, which overlays additional information onto the real world, mixed reality offers a unique hybrid experience. It blends virtual elements with the user’s physical surroundings, creating an interactive environment that feels both familiar and fantastical.
This technology addresses some of the challenges associated with VR and AR, such as motion sickness, by maintaining a connection to the user’s real-world environment. As a result, mixed reality gaming has the potential to appeal to a broader audience, including casual users who might be intimidated by fully immersive VR experiences.
Our approach at MixRift is centred on rapid prototyping and iterative development. Rather than investing years in a single title, we focus on developing and releasing games quickly, gathering user feedback, and refining our most successful concepts. This allows us to explore diverse game mechanics native to mixed reality, truly harnessing the unique capabilities of this technology.
By doing so, we’re not just creating games but pioneering new forms of interactive entertainment that bridge the gap between the digital and physical worlds. This approach could redefine not just gaming but how we interact with technology in our daily lives.
In what regions or markets does MixRift primarily operate and are there any plans for expansion into new territories?
Bobby Voicu: MixRift’s operations are currently centered in Dublin and Bucharest, drawing on their diverse talent pools and ecosystems. However, we have ambitious expansion plans, with our sights set firmly on the UK and US markets.
These territories represent not just larger consumer bases but also hotbeds of technological innovation and early adoption. By establishing a presence in these markets, we aim to tap into cutting-edge developments in mixed reality technology, collaborate with leading institutions and tech companies, and gain invaluable insights from some of the world’s most sophisticated gaming communities.
Concurrently, we’re committed to fortifying our European base. The diverse cultural landscape of Europe offers a unique testing ground for our games, allowing us to refine our offerings to appeal to a global audience. This multi-pronged expansion strategy positions MixRift at the forefront of mixed-reality gaming on an international scale.
You recently announced your pre-seed funding – what will the funding be used for?
Bobby Voicu: Primarily, the funding will be channelled into accelerating our game development pipeline. We have an ambitious roadmap for 2024 and 2025, with plans to release multiple titles that showcase the full potential of mixed-reality gaming.
This investment will allow us to expand our team of talented developers, designers, and creative minds who are passionate about pushing the boundaries of MR technology. We’ll also allocate resources to enhance our proprietary development tools and platforms, enabling us to create more sophisticated and immersive gaming experiences.
Additionally, some funding will be directed towards market research and user testing. Understanding our audience and their interactions with our games is crucial for refining our offerings and staying ahead of industry trends.
Lastly, we’ll invest in marketing and community-building efforts to ensure our games reach and resonate with our target audience. By the end of 2025, we aim to have established MixRift as a household name in mixed-reality gaming, with a portfolio of successful titles demonstrating the technology’s value.
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What technologies does MixRift employ to deliver its mixed reality gaming solutions and can you highlight any proprietary technologies or platforms that differentiate your offering?
Bobby Voicu: At MixRift, we’ve adopted a revolutionary approach to game development that sets us apart in the mixed reality space. While many studios invest years in developing a single standout title, we’ve embraced a philosophy of rapid prototyping and iterative development. This agile methodology allows us to swiftly create and release games, gauging player response and market resonance in real time.
Our proprietary development pipeline is built on cutting-edge technologies that blend the virtual and physical worlds. We use advanced spatial mapping, gesture recognition, and environmental understanding algorithms to create immersive experiences. For instance, our game “Hell Horde” uses AR tracking to bring menacing monsters into players’ living rooms. Another title, “Fractured”, employs complex 3D rendering techniques to create floating puzzle elements that interact naturally with the user’s environment.
We’ve also developed an analytics platform that will allow us to gather and interpret user data rapidly, informing our iterative development process. This platform, combined with our agile methodology, enables us to identify successful game mechanics quickly and double down on what resonates with our audience.
Why is mixed reality going to be the future of gaming?
Bobby Voicu: Mixed reality represents a paradigm shift in gaming, offering a unique blend of immersion and real-world interaction that neither traditional gaming nor pure virtual reality can match. It’s not just an evolution of existing technologies; it’s a revolutionary new medium that has the potential to redefine how we interact with digital content.
The market projections speak volumes about the potential of mixed reality. With the global MR market expected to reach $58.3 billion by 2030, growing at an impressive CAGR of 71.3%, we’re witnessing the dawn of a new era in interactive entertainment. This growth is being catalysed by tech giants like Meta and Apple, whose market presence drives both innovation and consumer interest.
What makes mixed reality particularly compelling is its accessibility. By blending virtual elements with the user’s real environment, MR creates immersive yet grounded experiences, reducing the barriers to entry that some users might feel with fully virtual experiences. This balance makes MR appealing to a broader audience, from hardcore gamers to casual users looking for novel entertainment experiences.
However, despite the growing interest and technological advancements, whatâs missing is high-quality games native to mixed reality. This is where MixRift comes in.
What are the current trends and challenges and do you see mixed reality expanding into other areas?
Bobby Voicu: The mixed reality landscape is evolving rapidly, with several key trends shaping its trajectory. We’re seeing a push towards more sophisticated hardware, with improvements in display technology, field of view, and processing power, making experiences increasingly seamless and immersive. There’s also a growing emphasis on social experiences, allowing users to interact with each other in shared virtual spaces overlaid on the real world.
However, with these advancements come challenges. One of the primary hurdles is creating intuitive user interfaces that feel natural and accessible to a broad audience. There’s also the ongoing challenge of balancing graphical fidelity with performance, especially on mobile MR devices.
As for expansion into other areas, we’re already seeing mixed reality make inroads beyond gaming. In the workplace, the technology is being used for remote collaboration, allowing colleagues to interact as if they’re in the same room. In education, mixed reality is creating immersive learning experiences that bring abstract concepts to life. We’re also seeing applications in healthcare for surgical planning and training and in retail for virtual try-on experiences.
Looking ahead, we anticipate mixed reality will significantly shape our world creating bridges between our physical and digital lives. However, as with any transformative technology, we must remain vigilant about potential security and privacy concerns, ensuring that as mixed reality becomes more integrated into our daily lives, user data and personal spaces remain protected.
How does MixRift incorporate feedback from users into product development and improvements?
Bobby Voicu: At MixRift, we’ve cultivated a unique approach to game development that places user feedback at the core of our innovation process. Rather than investing extensive resources into a single, potentially disconnected title, we’ve embraced a philosophy of rapid prototyping and iterative improvement.
Our methodology is rooted in agile development practices, allowing us to swiftly create and release game prototypes. We then leverage sophisticated analytics and direct user feedback to identify which concepts resonate most strongly with our audience. This approach enables us to make data-driven decisions about where to focus our development efforts.
By maintaining this nimble, user-centric approach, we can rapidly iterate on successful concepts while quickly pivoting away from ideas that fail to gain traction. This strategy optimises our resource allocation and ensures that we’re consistently delivering experiences that our users genuinely desire.
Moreover, this methodology allows us to stay at the forefront of mixed-reality gaming trends. As user preferences and technologies evolve, we’re well-positioned to adapt quickly, ensuring MixRift remains a pioneer in mixed-reality gaming.
Are there any upcoming innovations or developments you can share?
Bobby Voicu: We’re thrilled to announce that we’ve recently expanded our portfolio with two exciting titles for the Meta Quest platform. “Fractured,” a mixed reality 3D puzzle game, is now available for both Quest 2 and Quest 3, offering an immersive, brain-teasing experience that seamlessly blends with the user’s environment. Additionally, we’ve launched “Hell Horde,” an adrenaline-pumping arcade shooter, which pushes the boundaries of what’s possible in mixed-reality combat games.
To broaden our market reach, we recently released “Fractured” for Apple Vision Pro, marking our entry into Apple’s ecosystem and showcasing our commitment to cross-platform development.
Looking ahead, our recent funding will accelerate our growth trajectory. We have an ambitious roadmap for 2024 and 2025, with several innovative titles in various stages of development. While I can’t divulge specifics now, our ambition with these titles is to push the envelope of mixed reality experiences, introducing novel mechanics and narratives that we believe will captivate our growing user base.
What’s next for MixRift? How do you see the company growing over the next five years?
Bobby Voicu: The next five years represent an exciting period of expansion and innovation for MixRift.
We envision MixRift evolving from a game studio into a leading mixed-reality entertainment company. We aim to diversify our portfolio beyond gaming, exploring applications of our technology in education, professional training, and interactive media experiences.
We’re also investing heavily in R&D to stay at the forefront of mixed reality technology. This includes developing proprietary tools and engines that will enable us to create increasingly sophisticated and immersive experiences.
Partnerships will play a crucial role in our growth strategy. We’re actively seeking collaborations with hardware manufacturers, content creators, and IP holders to expand the scope and reach of our offerings.
Ultimately, our goal is to be recognised as the premier mixed reality content creator globally, driving innovation in how people interact with digital content and shaping the future of entertainment in the age of spatial computing.
Interviews
Bigly – not just another game studio. Find out how this start-up is going to help operators achieve sustainable success
European Gaming talks to Liam Mulvaney, Founder of Bigly.
Bigly is the latest studio to have launched into what is a hugely competitive space. What makes you stand out from the crowd?
Youâre absolutely right when you say this is a crowded market. Today, there are more than 750 studios providing in excess of 38,000 games to operators and players. But Bigly is not just another game studio. We will be producing thrilling and entertaining content for our partners and their players, but we are positioned to be much more than just a content provider. We consider ourselves a marketing studio that happens to provide assets in the form of slots. Â Our unique commercial model means operators can access our games for a reliable and predictable cost, which in turn means they can ramp up marketing activity behind the titles that best meet the preferences of their players AND keep the lionâs share of the revenue each game generates. As costs rise and margins fall, Bigly is exactly what operators need to ensure sustainable success.
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Tell us more about your unique commercial model.
So Bigly allows operators to access content for a capped monthly fee instead of the standard commercial model used by other studios where they work to a revenue share format. For the operator, this means if a game performs well, they hand a significant chunk of the revenues generated back to the studio. This ultimately has a knock-on effect as to the games that operators push to players and how they allocate marketing resources â this is why you often see the same slots from the same providers at the top of casino lobbies or used for promotional activity. But with our commercial model, which is sort of hybrid between a revenue share and a fixed cost system, operators have much greater flexibility over the games they give top lobby positions to, and how they market those games to players. Of course, they also know that if the game performs well, they get to keep the majority of the revenues made.
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How does Biglyâs commercial model help operators beyond cost savings on content?
Our vision is to provide more opportunities for operators to push their own brand rather than Bigly. A quick example is that Bigly will not brand our gamesâ loader screens, but operators are free to feature their own logo if they wish. This means more brand presence from the operators. With Bigly, operators and their marketing teams can get super creative with their campaigns knowing the cost of accessing the game (or games) is fixed so the better the game performs, the more money the casino makes. In fact, the bolder the casino is in its marketing activity, the bigger the returns they will likely enjoy.
How do operators access your content?
There are a couple of ways. The first is directly through our remote game server, which is provided by our technical partner, Reelsoft. This is our preferred method of integration as it allows us to foster incredibly strong relationships with our operators while ensuring the smooth and seamless delivery of our content into markets across the world. Operators will also be able to get our games through aggregation platforms although the commercial relationship will be with Bigly â the aggregator will simply be a technical partner in the same way that Reelsoft is. This approach allows us to offer our content â and unique commercial model â to operators in the vast majority of jurisdictions from the get-go.
How does this approach to commercials and your wider business model benefit Bigly?
It gives us a major point of difference from the 100âs of other studios in the market, thatâs for sure. And thereâs something nice about bringing a product to the market that disrupts the status quo and genuinely revolutionises a major part of the industry. Ultimately, our approach and commercial model mean that we can provide the games and financials that operators are seeking, and, over time, this will see us become a major player in the content provision space. Of course, our approach works both ways â while our games are a predictable cost for our partners, they are a predictable income for Bigly and this really helps when it comes to establishing, growing and future-proofing the business. This can be really tough for new studios given the competitive nature of the market and the need for their games to be played at scale which of course requires top lobby positions and operator marketing activity, both of which are hard to secure for a new developer. Â It is important to note that the vision of this studio is for this approach to be the lifetime model for Bigly, a new way of selling and consuming content.
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Your USP is your commercial model, but what about your games?
Our games are a crucial piece of the puzzle. Our commercials can be super attractive, but if our games are tosh then players just wonât play them. This is why Iâve been tapping into my extensive network to assemble an incredible team of designers, mathematicians, developers, testers and so on, as we will live or die by the quality of our content. The first games of a studio are always tough but we are confident that our slots will hit the mark in terms of quality and playability. Our first slot is Deep Sea Treasure and takes the cascading reels format, with symbols tumbling as players dive into the underwater abyss in search of big wins. Iâll be giving people a sneak peek at the SBC Summit in Lisbon, so flag me down if you want to see it in action.
Interviews
Q&A: Rokk and Roll: Getting to know RokkerX
European Gaming talks to Andy Rogers, the Founder and CEO of Rokker.
Can you tell us more about RokkerX and the services you offer?
RokkerX is the managed services arm of Rokker, a professional services company that has been supporting tier-one operators and suppliers since 2015. We currently have a team of 60 incredible people and are on track to grow to 150 employees by the end of 2025. Our teams are based out of hubs across the globe including the UK, Spain and Bulgaria (Sofia) with plans to open a South American office by the end of the year. We are also closing on a deal for another 1,000 square meters of office space in Sofia so that we can meet client demand. In terms of services, when RokkerX debuted in 2023 we started with trading and operations but have just added a trio of services including customer service; KYC, ALM, fraud and payments; and player retention.
Who are your services mostly aimed at?
The end client is always a B2C operator but where we currently see the most interest is specifically from those wanting more control over their operations but who are less likely to want to take these services from a whitelable supplier. We also have several channel partners that deliver our services to operators including platform providers; we are always working to grow our roster of B2B partners with new companies coming on board all the time.
Talk us through your new services and how they help operators.
For KYC, AML, fraud prevention and payments, we provide a fully integrated solution that streamlines player onboarding and payments while ensuring compliance at all times. Operators â and indeed software suppliers â can tap into our expertise in these areas to be fully confident they are being managed to the highest standards of accuracy and security.
For example, we handle KYC and AML checks seamlessly to reduce the time and effort needed to verify players while ensuring full compliance with local and international regulations. Our fraud prevention services add an extra layer of protection, safeguarding operators from risks while optimising payment processes to ensure smooth, fast and secure transactions for both deposits and withdrawals. By allowing RokkerX to take on the complexities of these services, operators can focus on their core business while mitigating operational risk and meeting regulatory standards.
For us, the push into these new areas means we have a more comprehensive suite of services for operators which provides them with the flexibility to scale and focus on strategic growth while we take care of operational and regulatory demands.
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Were there any other drivers for increasing your service offering?
We have seen strong demand for these services and, to us at least, there didnât seem to be a simple independent solution out there. Sure, operators can take these services from whitelable suppliers, but many operators now want more control over their technology by buying or leasing their core stack â some have even built their own. These operators really need an experienced partner to help launch and run this part of their operation and thatâs where we come in.
Independence is important to us, too. We are not tied to one platform, and this means we can be contextual and responsive to clients. Weâve all heard stories about player data being blurred or ownership of that data being held with providers â this is not our philosophy at all. With RokkerX, clients are segregated across our systems with all player data, brand scripting, and specific performance data and retention strategies, owned by the client at all times.
What challenges are operators facing in these areas and how do you help to overcome
them?
One of the biggest challenges operators face â especially those with multiple brands in multiple markets â is managing large teams while keeping a sharp focus on strategic business objectives. With RokkerX, operators can relieve some of the operational burden such as managing large teams and instead focus on driving their companies forward. Our ability to scale our service provision to 24/7 coverage means we can provide this support regardless of the magnitude of ambition or scale of capacity required.
The quality of the experience offered is also a challenge and we help our partners maintain the highest levels of service to their customers. We do this by leveraging economies of scale and as we continue to work with more operators, our clients benefit from a more experienced and cost-effective workforce when compared to managing everything in-house. This is another area of concern for operators, with accessing and onboarding skilled talent harder than ever before, especially in areas typically prone to high churn such as customer support.
Through our innovative talent solution, we offer a pathway for talented individuals to return to clientsâ businesses as educated team members, minimising churn risks internally while maximising the value of their experience as they are specifically trained in the clientâs systems and processes. In addition, our Learning and Development platform supports this by transforming typical pain points into opportunities and long-term benefits which in turn makes talent retention and development an asset rather than a challenge.
What makes RokkerX different to other companies providing the same services?
We are the only company that provides such a broad scope of services while being fully independent â most of our competitors focus on one or two of the areas we cover. So thatâs our real USP â offering services to the market that are very underserved by companies who donât make you take their platform alongside it, as is the case with most whitelable providers. This one-stop-shop approach allows us to provide holistic data across our services which in turn offers an additional layer of insight that can inform and guide other areas of our clientsâ operations such as product and even marketing.
How will you further scale the business over the next 12 months and beyond?
We plan to rapidly scale in line with our growth trajectory and market demand â this includes scaling our team and adding more hubs. This scaling will not only increase our capacity but allow us to stay agile and responsive to the needs of our clients and partners. We are especially excited about our plans for South America where we are establishing a dedicated team and hub. This serves two purposes â one, to ensure we continue to expand and two, to align our teams and services even more closely with the aspirations and operations of our customers. This will reinforce our ability to provide contextual, client-focused solutions, helping both our business and our partners achieve their long-term goals. In short, if they win, we win.
Youâve scaled your operations in Sofia. Can you tell us more about this and what makes it such as good base for RokkerX?
Sofia has proved to be a great location for us â this should be no surprise as itâs become a really popular destination for iGaming businesses. Why? Because the city offers a dense talent pool and is a hub for related services and businesses. For us, the location provides the perfect foundation for further expansion, especially because of its time zone alignment and proximity to many of our clients. This allows for incredible operational efficiency while staying closely connected to our customers and their needs. The high-quality multi-lingual talent in Bulgaria has also been instrumental in delivering exceptional service to our clients â service we have built our reputation on.
What are your plans for South America?
Latin America is one of the most exciting markets right now, especially with Brazil coming online next year. For us, we see Brazil and the entire region as a significant opportunity and are actively targeting the region with our services â there is strong demand for our managed services and experience, especially as more markets embrace regulation. We are already in advanced talks with operators and partners, and the next run of industry events will be pivotal in further strengthening our presence in this exciting, rapidly evolving market.
eSports
European Gaming talks to Joseph Noone Senior Sales Manager at PandaScore
Congratulations on your appointment as Senior Sales Manager at PandaScore. How have you settled in?
Thank you. Iâve settled in really well, helped of course by the entire PandaScore team being incredibly welcoming and supportive. This has allowed me to hit the ground running and to enjoy getting to know the team and the business. Iâve spent my initial days understanding the intricacies of our products and the specific needs of our customers. This has been crucial in helping me align my goals with the company’s vision. Iâve also taken time to get a feel for the dynamics of the business and my immediate team to ensure that I integrate myself smoothly into day-to-day operations. Itâs been a busy few weeks, but great fun at the same time.
Where will you be focusing your attention and efforts initially?
Now that Iâve got my feet under the table, my focus will be on strengthening the relationship we have with our current sportsbook operator partners and also identifying new business opportunities. I plan to expand our market share by showcasing the unique value that we bring to the esports betting space through our Odds feed as well as cutting-edge products such as our BetBuilder and PlayerProps. Iâll also be working closely with teams across the business to ensure our solutions and services align with the needs of our customers and they not only meet expectations but exceed them.
Can you talk through your previous experience and how you will use it to help drive growth at PandaScore?
My background is in sales and business development, especially driving growth through strategic partnerships. This will be instrumental in my role at PandaScore where Iâll leverage my experience in identifying new market trends and customer needs to develop and deploy targeted sales strategies that will help us expand our presence across international markets and ultimately drive growth. That I have experience in both the video games and gambling industries is an added bonus, too.
You mention you have experience in both video gaming and gambling â what are the main similarities between these industries?
Both industries are about engagement and entertainment. In video games, the focus is on creating immersive experiences that captivate players while with betting, itâs all about providing thrilling and potentially rewarding experiences. Of course, esports betting sees these two worlds collide. They are a good fit, too. Both rely heavily on innovation and a compelling UX. They also have a shared community aspect and the need to build a loyal user base to ensure long-term success. The overlap between the two provides plenty of opportunities, especially when it comes to esports which bridges the gap between competitive gaming and betting.
Some operators have been slow to embrace the esports betting opportunity. Why is this and what are you doing to ensure more sportsbooks tap into the rising demand for esports betting?
There are a few reasons for this. Some operators are hesitant due to a lack of understanding of the esports audience and how to engage them â esports fans are quite different to traditional sports bettors in their preferences and expectations. Thereâs also the challenge of navigating the fast-paced and ever-evolving world of esports. This is why we have focused on educating our partners about what makes esports different and then providing them with the tools they need to engage players and deliver the esports betting experiences they are seeking. To do this, we take a data-driven approach alongside offering a suite of innovative solutions that simplify the process for operators to get in on the esports betting action.
What makes for a compelling esports betting experience? Does it differ from standard sports betting and if so, how?
It comes down to offering fast-paced, engaging and tailored betting opportunities across many esports disciplines. The user experience and bet types offered need to reflect the dynamic nature of esports, including things like player props, bet builders and micro-betting. Esports fans also expect enhanced on-site content to add more value to their overall experience with the esportsbook, which is why our pre-match and live stats widgets is proving really popular with operators and their players.
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What opportunities are operators missing if they donât get in on the esports action?
Those who fail to tap into the esports market are missing out on the chance to engage a rapidly growing and highly motivated audience. Esports allows operators to reach a younger demographic not currently interested in traditional sports betting. In addition, the global reach of esports allows operators to expand into new markets through a growing vertical that shows no signs of slowing down. By not embracing esports, operators are failing to diversify their offering and missing the chance to engage the players of tomorrow, today.
Any final thoughts?
Esports is not just a trend. It represents a significant shift in the entertainment and betting landscape and those who recognise this and embrace it will be the ones who see substantial growth in the years ahead. At PandaScore, we are committed to being at the forefront of this revolution and we are excited to partner with forward-thinking operators who are ready to seize the opportunity at hand.
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