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Relax Gaming goes live on EveryMatrix platform

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Relax Gaming goes live on EveryMatrix platform
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Malta, 3rd May 2018 – Innovative supplier Relax Gaming has integrated its latest table games content into EveryMatrix’s platform, making it available to numerous operators across several territories.

Relax will initially incorporate its suite of table games, including Roulette and Blackjack, with a view to rolling out further content later in the year.

These will be made available to EveryMatrix’s operator partners via its Casino Engine which features more than 5,000 titles across various gaming verticals.

​The table games content will run on Relax’s proprietary RNG engine, with the Roulette featuring highly realistic ball tracking, while Blackjack can offer three hands simultaneously on mobile devices.

Amund Stensland, Head of Vendor Management at EveryMatrix, said: “As a gaming content aggregator, we look to find the best titles available at the most cost-effective prices to ensure we provide our partners with the best possible offering and Relax Gaming’s latest table games are well-suited to these needs.

Both the Roulette and Blackjack titles offer premium gameplay and high-spec graphics, both key to delivering the best casino experience to the many customers we service.

Patrik Österåker, Relax Gaming’s Co-founder and Chairman of the Board, ​said: “EveryMatrix has one of the most extensive and quality gaming portfolios on the market and we’re very pleased to integrate our latest table games into their platform.

We’re confident players will appreciate the titles, having already proven to be very successful with numerous partners around the world.

Relax Gaming has recently appointed Simon Hammon, previously of NetEnt, and Andrew Crosby, as its Chief Product Officer and Head of Account Management respectively, as it looks to deal with the growing scale of the business.

They also announced that Daniel Eskola will join the company from Kindred and take up the title of CEO in April, with Österåker becoming Chairman of the Board.

 

 

About the Relax Gaming Group:

The Relax Gaming Group was founded in 2010 in Malta, with a vision to push the boundaries of online gambling with modern and innovative technology. Since its establishment, Relax has broadened its offering to include proprietary a Casino platform and content, as well as Poker and Bingo, making it one of the major suppliers in Europe. Relax holds licences in several European jurisdictions in order to ensure a wide market coverage for its customers and products. Being present in regulated markets is a key strategy for Relax, and the licenses held include UKGC, MGA, AGCC, Denmark’s Spillemyndigheden and Romania’s ONJN.

 

About EveryMatrix:

EveryMatrix is a multi-award winning iGaming software provider, delivering a full product suite including a modular iGaming Integration Platform, a fully managed sportsbook, a market leading one-stop casino content aggregator, a cross-product bonusing engine, an in-house payment processing product, and a multi-brand affiliate/agent management system.

Our products work independently and can be easily integrated with existing platforms and wallets or used in conjunction with our iGaming platform.

With offices and servers across Europe and Asia, EveryMatrix delivers custom-built solutions and local service.

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Games Global and PearFiction Studios Excite with Three Thrilling LockNWin Features in Cerberus Gold

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Features combine for ultimate thrills in captivating new title

Games Global exclusive studio PearFiction Studios has unveiled its latest release, Cerberus Gold, incorporating three engaging LockNWin bonuses that can be combined for great win potential.

This mythological title boasts an exciting triple collection mechanic that sees each collection pot protected by a head of the fearsome guardian of the underworld, Cerberus, who precariously sits above the reel set.

Multiply, Jackpot, and Supreme LockNWin bonus games can be triggered whenever orange, yellow or pink Cerberus coins land on the reels.

Each colour initiates a different LockNWin round with Multiply seeing the total multiplier applied to all new fireballs that land on every spin, Jackpot offering the chance to win one of five different jackpots worth up to 5,000 the bet and Supreme seeing yellow fireballs collect all red fireball values and purple fireballs collect all yellow and red fireball values for bigger wins.

The different bonuses can be activated individually, in tandem or all together, meaning that as many as seven LockNWin bonus games can be triggered with all features appearing at the same time, offering players exciting and varied experiences.

During base gameplay, fireballs worth up to 10x the stake can land on the first four reels and if a collect symbol also lands on reel five, it instantly collects and multiplies the fireball values. Every soul symbol landing is collected by an orb alongside the reels, increasing its multiplier by +1 up to maximum 10x the bet. Split symbols can also appear on the top row, adding up to three additional symbols to each reel and boosting the number of pay ways up to a hefty 7,776 ways.

This feature-filled title contains elements players have become accustomed to from PearFiction Studios with vibrant designs depicting the ominous landscape of the underworld, featuring pools of green liquid and dark caves.

PearFiction Studios has quickly established a reputation as a studio that creates games that contain standout graphics, high-end production values and an array of engaging features. Winner of the coveted Rising Star award at the 2023 International Gaming Awards and recently shortlisted for four CasinoBeats Game Developer Awards 2024, the brand prides itself on developing content that stands the test of time.

“In Cerberus Gold, our team has elevated the mythological theme with outstanding graphics and gameplay to stunning effect,” the Commercial Director for PearFiction Studios, Jeremy Coleman, said. “Especially exciting is the number of LockNWin games for players to get stuck into, our take on the popular three-pot mechanic. With the beautiful creative elements dovetailing with its array of engaging features, Cerberus Gold is proving to be a winner for operators who have already launched the game.”

“PearFiction Studios has yet again delivered a title that represents its ethos and Cerberus Gold is set to a be a huge success when it goes live globally,” the Chief Product Officer for Games Global, Andy Booth, said. “Indeed, it’s already shown great potential for operators during an exclusive early release period. The popular LockNWin features add extra depth and excitement to the game while the mysterious backdrop of the underworld sets the stage for an unforgettable slot experience.”

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Aspire Global Appoints Jonathan Chilton as Managing Director to Accelerate Progress for ‘White-Label’ Solutions Business

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Leading provider to leverage wide-ranging experience of industry veteran

NeoGames SA (Nasdaq: NGMS) (NeoGames) subsidiary Aspire Global, the iGaming unit of the technology driven provider, has appointed vastly experienced industry leader Jonathan Chilton (pictured) as Managing Director to further cement its status as a leading ‘white-label’ platform and services provider.

The key hire adds a wealth of knowledge to the provider, given Chilton’s extensive background across both B2B and B2C operations, as it continues to make waves by empowering brands in regulated markets worldwide.

With over 19 years of extensive experience in the iGaming industry, Chilton served as Chief Operating Officer and Executive Director at GM Gaming Limited, a Betway company under the Super Group umbrella. He spearheaded the expansion of the Betway brand into several regulated European markets and served as a director on seven licensed entities.

Previously in his career he spent twelve years at Osiris Trading in South Africa across a number of roles, playing a pivotal role in introducing Betway into African markets.

Chilton’s proven track record in delivering success positions him as a driving force behind Aspire Global’s growth strategy as the company continues to grow through the provision of all-encompassing and technologically advanced iGaming solutions.

“It’s fantastic to be joining Aspire Global at what is a very exciting time for the company and its growth prospects,” Chilton said. “We have a talented team here and I’m determined to accelerate our growth through the delivery of a full spectrum of cutting-edge solutions.”

“I’m thrilled to welcome Jonathan onboard,” the Chief Executive Officer for NeoGames, Moti Malul, said. “Jonathan brings a vast wealth of experience with him and will be a major asset both for Aspire Global’s ‘white-label’ focus as well as the broader NeoGames group.”

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Metaverse Studio Karta Reaches Huge Milestone with New Game Beat Builder

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Karta pushes the boundaries of music game innovation with Built Builder on Fortnite – reaching 100k players

  • Beat Builder is Fortnite’s first-ever build-based rhythm game
  • Karta partners with NoCopyrightSounds for the game’s music library
  • Two new big songs just added: Royalty by Egzod & Maestro Chives and Invincible by Deaf Kev

Karta, an award-winning metaverse studio pioneering the world of in-game experiential marketing, continues to push the boundaries of music game innovation as its latest project, Beat Builder, reaches 100,000 players.

Beat Builder is an interactive music rhythm game where players put down walls, ramps, floors and cones to the beat of the music. Centred on building a core Fortnite gameplay feature used in its very popular Battle Royal, Beat Builder is the first-ever build-based rhythm game on the platform. As well as being a music-filled experience played for fun, the game is also used as a practice tool for players to improve their game-playing skills on Fortnite.

To create the game’s eclectic music library, Karta has partnered with NoCopyrightSounds, a copyright-free record label and music platform. Focusing on drumstep, phonk and trap electronic music for now, with artists such as Twisted, if found, XTOM and Lost Sky, players interact with the stems of each song that have their own visual world to match the vibe. Karta aims to develop the game further, updating it with a plethora of new music and genres such as metal, K-pop and rock. The long-term aim of Beat Builder is to integrate artists into Fortnite to share their music with fans, with the game becoming a recognised platform for exploring new artists and music.

Reaching 100,000 players is a significant milestone for a new metaverse game with Beat Builder continuing to grow in popularity since its launch recently. To mark the milestone, Karta has updated the game with two of NCS biggest songs; Royalty by Egzod & Maestro Chives and Invincible by Deaf Kev and is already planning further extensions, partnerships and new seasons.

“We’re thrilled that Beat Builder has gotten off to such a great start,” the Chief Executive Officer for Karta, Erik Londre, said. “We wanted to create a rhythm game that felt 100% Fortnite native, where the music is connected to the platform’s core building gameplay. A rhythm game that makes you a better gamer is an idea that excites us a lot.”

“Beat Builder truly encapsulates what Karta is all about; innovative and forward-thinking design that combines incredible music with interactive gaming in one entertaining place,” the Chief Growth Officer for Karta, Tony Barnes, said. “Music’s presence in the metaverse is evolving and we think Beat Builder has the potential to become its own platform for artists and brands to authentically connect to a Fortnite audience through gameplay and new music. We can’t wait to develop it and see how it grows.”

Since launching in 2021, Karta has worked with brands such as Amazon Music, McDonald’s and Hugo Boss. As well as working with Spotify on its iconic global campaign, Spotify Wrapped, to gamify the listening habits of Spotify users and bring this into the metaverse. Through these partnerships, Karta is reshaping entertainment experiences in the metaverse and creating meaningful connections between brands and their audiences. In the past year, the London-based studio has also worked with global artists like Nicki Minaj for her Gag City experience in Roblox, K-pop giant Blackpink with its hugely popular Blackpink the Palace and Twice with its Twice Square, which has become the most successful persistent music experience on Roblox.

“We’re very happy to provide the music for Beat Builder, a brilliant new game that gives players the chance to interact with the music like never before,” the Brand Manager for NCS, Charlotte Lee, said. “It has the potential to become a go-to platform for music gaming and we’re proud to support it.”

Beat Builder is available now to explore on Fortnite. For more information, go to www. Karta. game.

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