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German gambling market grows by 300 million euros

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German gambling market grows by 300 million euros
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German gambling market grows by 300 million euros

  • New Goldmedia report analyses current developments in the German betting and gambling market
  • Record growth in the betting market generates a 33 per cent increase in gross betting revenue from 2015 to 2017
  • German lotteries face aggressive competition from unregulated EU competitors

Berlin, May 8, 2018 – The German gambling market is continuing to grow. In 2017, the German gambling market (lotteries, bets, gaming machines and casinos) generated a gross gaming revenue of 13.5 billion euros which is an increase of 300 million euros compared with 2016. This equates to additional biennial earnings of 1 billion euros compared with 2015. Most of the gambling segments benefited from the overall positive economic development in Germany, however, this varied from segment to segment.

These findings are part of the new report German Gambling Market Monitor 2018 published by Goldmedia Strategy Consulting.
Record growth in the betting segment, however, lotteries are under pressure

In 2017, betting notched up the strongest level of growth of all the gambling segments with a 17 per cent plus in gross gaming revenue (wagers minus payouts) compared with 2016. In comparison with 2015, the market has grown by 33 per cent in total. This positive trend is expected to continue. The upcoming 2018 FIFA World Cup in Russia will stimulate additional revenue growth for the 90+ sports betting operators who are active in the German market. Furthermore, the dysfunctional regulatory policies which are still in effect in Germany are continuing to provide favourable operating conditions which are supporting further growth.

However, the German lottery segment remains static and gross gaming revenue has fallen by 3 per cent, primarily due to declining ticket sales in the highest grossing 6aus49 lottery game. In addition, the state-owned lotteries are experiencing aggressive competition from online lotteries operating from Malta without a German licence.

Changes in the gaming machines segment

Gaming machines achieved yet another very profitable year, generating a gross gaming revenue of over 7 billion euros in 2017. However, significant structural changes in the market are imminent following the introduction of new regulations. Stricter rules governing the total number of gaming halls and the minimum distance allowed between them may lead to a considerable reduction in the number of gaming venues in the medium term. Even though the gaming machine operators have initiated more than 1,000 legal proceedings to stall the implementation of these policies, the strong market growth that has been seen in recent years has now come to a halt.

Chart: German Gambling Market, Gross Gaming Revenue 2015-2017

Source: German Gambling Market Monitor 2018
The Goldmedia report German Gambling Market Monitor 2018 examines the development of the German gambling market through a segment-by-segment analysis of the lottery, casino, betting and gaming machines markets. In addition to presenting an analysis of the years 2015 to 2017, the report also provides gross gaming revenue forecasts for 2018.

Goldmedia:
Goldmedia is a research and management consulting group with a focus on media, entertainment and telecommunications. Goldmedia has been helping national and international clients to face challenges relating to digital transformation since 1998. Business activities include consultancy services, research, political analysis and advising staff. Goldmedia has offices in Berlin and Munich. For further information, please visit our website www.Goldmedia.com.

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BLAST Titans partners with Razer for first Apex Legends event

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BLAST has partnered with leading global lifestyle brand for gamers, Razer to sponsor the

esports tournament organiser’s first Apex Legends event (July 23-25 & July 31-August 1) – where Europe’s best teams will compete for a €40,000 prize pool.

The partnership will integrate Razer into the BLAST Titans tournament through a number of activations, including: product giveaways, player-led content opportunities, in-game branding and activation of the match and tournament MVP broadcast segment.

Razer is one of the most recognised brands in global gaming and is a world leading lifestyle brand for gamers and esports communities all around the world. Razer’s award-winning hardware spans from high-performance peripherals to a range of other gaming accessories.

Oliver Clarke, Head of Brand Partnerships at BLAST, said: “Razer is a well recognised brand in the esports and gaming space – it’s great to have their backing and support ahead of our first ever BLAST Titans event this week. Apex Legends has a large and passionate community of gamers, one we look forward to engaging with through a variety of exciting digital activations involving Razer.”

Flo Gutierrez, Global Esports Director at Razer, said: “Over the last few years, BLAST has positioned themselves as one of the top esports event organisers worldwide, with incredible production value, great casting and engaging formats.”

“It is with great pleasure that we are supporting them on the launch and expansion of BLAST Titans, created for the growing Apex Legends community. We can’t wait to see the best EU teams battling it out for the very first BLAST Titans crown!”

Apex Legends has enjoyed a rapid rise since its launch in 2019. In April this year, EA announced the game had surpassed 100 million players, a 30% year-on-year growth and its esports event viewership had grown in line with the popularity of the game.

The inaugural BLAST Titans tournament will see 40 teams, including leading teams such as Gambit, Alliance and NAVI, competing online over two action packed weekends.

The first weekend (July 23-25) will be a double elimination battle royale event involving 40 teams, which will be made up of the top 20 European teams on recent form, 10 invited wildcard teams and 10 teams via open qualifiers. The second weekend (July 31-August 1) will feature the top 20 teams from weekend one, facing each other in the Arenas mode that was first introduced in the game only last month.

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PRAGMATIC PLAY DIVES INTO NORSE CULTURE IN BOOK OF VIKINGS™

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Pragmatic Play, a leading content provider to the gaming industry, continues to embrace Scandinavian adventures with the announcement of its new slot title, Book of Vikings™.

Featuring comic book-style visuals and a classical instrumental soundtrack, the highly volatile slot is riddled with symbols of Norse mythology, and includes a mystery Free Spins feature where landing a special expanding symbol will boost chances of big wins.

There is also a Scatter symbol that takes the shape of a Magic Book, which only needs to appear three times in a payline to trigger the Free Spins feature.

Here, a regular symbol is randomly selected to become the expanding Mystery Symbol before the player is allowed to use their 10 free spins, and every time it appears, the Mystery symbol will expand to fill the entire reel.

A huge number of winning combinations can be created with these expanding Mystery symbols, and players who wish to bypass the base game for the Free Spins feature can do so with the Bonus Buy element where available.

Book of Vikings is the latest title to join Pragmatic Play’s extensive slot collection, following in the footsteps of recent hits Empty the Bank™, 5 Lions Megaways™ and Lucky Lightning, which reside amongst 200+ HTML5 titles in the provider’s award-winning games portfolio.

Yossi Barzely, Chief Business Development Officer at Pragmatic Play, said: “Our previous Norse-themed release was dominated by an all-female warrior cast, but this time we see Viking royalty grace the helm of the ship.

Book of Vikingsutilizes a gorgeous aesthetic and combines it with simplified gameplay to provide a winning experience for players of all ages and demographics.”

Pragmatic Play currently produces up to five new slot titles a month, while also delivering Live Casino and Bingo games as part of its multi-product portfolio, available through one single API.

For more information, please click here.

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Create an offline game for Opera GX to never get bored when your WiFi is out

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We all know the horror of bad online connections. Ever lost the game due to lag? Got kicked out from a server when your WiFi went crazy? The Internet is great when it works. But what if it doesn’t?

Opera GX [NASDAQ: OPRA], the world’s first web browser built specifically for gamers, today announced a challenge for the best in-browser offline game: the Opera GX Game Jam 2021.

‘When the internet is out, some browsers get on our nerves with dinosaurs or surfing games which only reminds gamers that without the internet we’re back to the stone age and can’t surf the web. We created the Opera GX Game Jam to call on all artists and creative gamers to make the offline experience fun,’ said Maciej Kocemba, Product Director of Opera GX.

The Opera GX Game Jam competition will give one winner the unique opportunity for their game to be played by millions in the Opera GX offline page. The top three artists will also win cash prizes of $3k, $7k and $10K. The winning game will gain the prestige of becoming the first playable game to ever feature in Opera GX, helping to entertain gamers during those rare offline moments that would otherwise make them cry.

The GX Game Jam is being hosted with GameMaker Studio 2 – the world’s leading 2D game development engine, and in collaboration with Game Jolt, one of the largest communities for games and the people who make and play them.

The best game will receive expert development support from the GameMaker team, before being unleashed within the Opera GX desktop browser. Once completed, it will also be promoted to Opera GX’s millions of users through the browser’s GX Corner and across the social accounts of Opera GX, GameMaker Studio 2 and Game Jolt.

The Opera GX Game Jam will be open for submissions starting on the 29th of July, when the theme for the event will be revealed.

The expert jury includes:

  • Maciej Kocemba (Opera GX Product Director)

  • Russell Kay (GameMaker Studio 2 CTO)

  • Yaprak DeCarmine (Game Jolt co-founder and CEO)

  • GameMaker game creators:

    • Johan Vinet (Canari Games – LUNARK),

    • David Galindo (AKA chubigans – Cook, Serve Delicious!)

    • dietzribi (Toodee and Topdee)

 

Artists and game creators can register their interest, receive a free GameMaker Studio 2 licence for the duration of the jam, and read the terms and conditions by visiting this LINK.

“GameMaker Studio 2 is the perfect engine for Game Jams, as it allows anyone to convert creative ideas into playable games quickly. Whether using the intuitive no-code/low-code Drag and Drop system or it’s powerful GameMaker Language (GML), anyone can use GameMaker to take part in the Opera GX Game Jam 2021,” commented Russell Kay, CTO for GameMaker Studio 2. “It’s imagination that counts most, so get involved!”

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