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ARJEL to launch a social media campaign about prevention during the Football World Cup

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With the occasion of the Football World Cup, ARJEL has initiated a campaign on social media. Streaming under the motto “Betting must remain a game” the campaign focuses on prevention.

The online gaming market has seen an impressive growth without any weaken since 2012 and the craze for sports betting is confirmed.

In a recent Press Release, ARJEL has announced the intention of their latest campaign, which comes in accordance with the growing of sports betting. ARJEL highlights that this movement focuses mainly on three disciplines – football, tennis, basketball – and is based on a French tradition: the taste for sporting events and the enthusiastic support for teams or personalities who hold high values associated with the sport such as surpassing oneself, respect for others and a taste for effort.

These good results are a satisfaction; they reinforce the legalized market in France, which is more protective with players and as far as sports betting is concerned, validate the strategy of a selective offer that limits the manipulation risks.

There is, however, a counterpart that must be addressed: the risk of development for problem gambling. For the regulator, the concern is constant; it becomes even more important as the number of players multiplies and the stakes increase. This comes especially during huge sporting events, such as the Football World Cup.

To cope, ARJEL, wants to reach out via a communication campaign on social networks for all sports bettors, newbies and experts.

This is done via short prevention messages and a mini-series in five episodes aired from June 15, the campaign recalls a few simple rules so that “Betting must remain a game”, with pleasure and without excesses.

This communication initiative is a continuation of the policy which the President of the ARJEL, Charles Coppolani, had placed, as soon as he took office in 2014. He has placed the prevention of excessive gambling at the top of his priorities. It is based on the desire to arouse the player’s early awareness to better risk control.

By launching the campaign, ARJEL hopes that it will be widely relayed on social networks and salutes the work of the audiovisual creation agency Goodseed Productions for its creativity and the relevance of its achievements.

Source: arjel.fr

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NRM add experienced Product Support Manager to growing team

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NRM add experienced Product Support Manager to growing team
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Jonathon Haynes has celebrated his tenth year in the industry by assuming the newly created post of Product Support Manager at NRM. 28-year-old Jonathon started his industry career at RLMS Sales before moving to Bell-Fruit Games and on to his most recent role as Gaming Sales Division, Field Sales Manager at Inspired. In his new NRM role Jonathon reports to Ian Weatherill, the company’s Director of Technology.

Confirming the new appointment Ian Weatherill said: “Jonathon joins NRM at an important and exciting time for the business as we consolidate and continue to grow our market-share in a post-lockdown world.

“He brings with him a really impressive depth of hands-on experience gained first as a Workshop Engineer at RLMS, followed by four years providing after sales care to customers at Bell-Fruit Games a role which also involved training engineers employed by customers. His most recent position with Inspired involved the installation, networking and maintenance of gaming products across FEC, AGC and Bingo sectors.

“Both his experience and his customer-focussed approach fit perfectly with our purpose which is to deliver gaming technology and software solutions right across the gaming and leisure retail space.”

Andrew Ludlow, NRM Managing Director, added: “On behalf of the NRM team I would like to extend a warm welcome to Jonathon as he embarks on the next stage in his already successful career.

“I think businesses like and appreciate having access to people who have practical experience of the industry and who understand the operational pressures and challenges they face. Jonathon has amassed a huge amount of experience and I am certain that he will enhance NRM’s ‘no nonsense’ reputation in the market and help our customers to get the very best from their NRM products and maximise their income in the process.”

Jonathon Haynes represents the third new team member to join NRM since June alongside Java Developer Kirsty Nicholson and Web Developer Hassan Nije.

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eSports

Indian DOTA 2 Team Scripted History once again, won the bronze medal at Commonwealth Esports Championship 2022

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First, it was during the Asian Games 2018 where Tirth Mehta got the bronze medal in esports (demonstration title) and now the Indian DOTA 2 team produced a power-packed performance to clinch the bronze medal at the first-ever Commonwealth Esports Championship on Sunday.

The Indian Dota 2 team, comprising Moin Ejaz (captain), Ketan Goyal, Abhishek Yadav, Shubhnam Goli, and Vishal Vernekar, defeated New Zealand by 2-0 in a best-of-three format. Despite the early pressure from New Zealand, the Indian contingent kept a cool head and won the first two rounds by taking the enemy’s ancient with their intense gameplay and strategies.

“This win symbolises the amount of hard work the team has put in over the years and we dedicate this win to our country. Winning a medal at the Commonwealth was a dream for us and we’re super proud as a team. We were very much aware before leaving for Birmingham that the tournament was going to be tough. Keeping in mind the intensity and level of the game on such an international platform, each and every team member gave their best shot during the practice sessions. We have invested a lot of time in preparing the strategies and improving our gameplay, which finally culminated in this win. We would like to thank the Esports Federation of India (ESFI) and Lokesh Suji Sir for their continuous support, motivation & encouragement. We hope that this win will encourage more tournaments around DOTA 2 and other esports titles, which will help the ecosystem as a whole to grow in our country,” said an elated Indian DOTA 2 skipper Moin Ejaz after winning the bronze medal.

Earlier in the DOTA 2, India came away with a convincing victory against Wales, got a bye against Trinidad and Tobago, but lost to England. They went on to the semi-finals but couldn’t go past Malaysia’s team and ended with a bronze medal match with New Zealand, which the team won convincingly.

“This is a historic win. The team DOTA has made the entire country proud by winning the bronze medal in the first-ever Commonwealth Esports Championship 2022. Moreover, it’s a dream come true for the Indian Esports Ecosystem as we have won the bronze medal at the Asian Games 2018 as well. The entire esports community is overwhelmed with this win and will fuel many esports athletes to represent India on a global stage in coming years,” said Lokesh Suji, Director of Esports Federation of India and Vice President of the Asian Esports Federation.

“Our next stop will be Asian Games 2022, where Esports is a proper medal event, and our focus is to excel in the tournament with multiple podiums finishes and bringing the laurels for our country. The esports community wants and requires esports to be recognised by the government as a sport in India to gain the benefits and support any sports community and athletes would receive. We want our esports industry to grow, develop and be nurtured just like any other sports in India,” added Mr Suji.

The Indian team in the Rocket League, which Hargun Singh led with Sandeep Sahani and Rushil Reddy, were not able to make it through after losing out to Canada by 3-0 in the best of five series in their first group stage match. The team faced similar defeats against Wales and England, which resulted in their exit from the Commonwealth Esports Championship early in the group stage.

One of the country’s top sports and Esports specialised communication firms, Artsmith – Concepts & Visions and India’s Leading Multiplex chain INOX continue their support for this prestigious tournament as the communication and multiplex partners of ESFI, respectively.

Commonwealth Games & Global Esports Federation organised the inaugural multi-nation esports tournament, scheduled in Birmingham from August 6-7. The 2022 Commonwealth Esports Championships were conducted at the International Convention Centre in Birmingham with the presence of the world’s top Esports teams. Alongside DOTA2 and Rocket League, PES2022 was also part of the tournament.

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Gaming

India’s Ibrahim qualifies for Sim Racing World Cup final

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India’s Mohammed Ibrahim secured his place in the final of the first-ever Sim Racing World Cup by finishing second in the Asian Continental Qualifiers.

Ibrahim ended the race impressively with a lap time of 1:33.575 behind Thailand’s Thanathip Tanalapanan, who grabbed the top position after completing the race in 1:33.561.

India’s other participating driver, Davlish Singh, on the other hand, secured the sixth position with a lap time of 1:34.026 at the Qualifiers which saw the participation of 14 top drivers from across Asia, competing for two available spots in the final. Both Ibrahim and Davlish had won the NESC22 (Simracing), the Indian National Qualifiers which were held in a hybrid mode at ESFI’s multiplex partner INOX’s Megaplex, Malad, Mumbai.

“Since my childhood, I’ve been fascinated with racing cars, which developed into a passion for motorsports. It is a surreal feeling to qualify for the grand final of the SRWC. I feel glad to have carried the momentum in the qualifiers after winning the NESC and hope to do so in Monaco as well. It is going to be a challenging experience to compete with the best sim racing drivers from all over the world. I will be working on a few minor things to improve my gameplay and perform at the highest level to make my country proud in the finals. Racing is my goal and vision, wish to excel in both Sim as well as on Real Motorsports, and always look for opportunities and support.” said the jubilant Ibrahim, who already has titles of the Isolation E Championship, McLaren Logitech G Challenge, US F4 Kcr Championship and Ultimate E Championship to his name.

Interestingly, Ibrahim’s finish was also the fifth fastest, globally. Apart from Tanalapanan, only David Toth of Hungary (1:33.197), Slovenia’s Jernej Simonic (1:33.329) and Spain’s Pedro Sanchez (1:33.336), who qualified from the European continent, recorded less time than Ibrahim.

The Continental Qualifiers saw drivers from 39 countries, divided into 5 continents. The final will take place in Monaco from October 23 to 24 as Ibrahim among 12 top drivers will fight for the title.

“Ibrahim has made the entire country proud by making sure India is one of the countries that contests in the inaugural Sim Racing World Cup final. Both Ibrahim and Davlish performed brilliantly against the top drivers from the Asia region. This is a huge achievement for the sim racing community and another step towards further growth of Esports in India. Everyone at ESFI wishes him the best of luck to win the championship.” said Lokesh Suji, Director of Esports Federation of India and Vice President of the Asian Esports Federation.

One of the country’s top sports and Esports specialised communication firms, Artsmith – Concepts & Visions and India’s Leading Multiplex chain INOX continue their support for this prestigious tournament as the communication and venue partners of ESFI respectively.

The first-ever Sim Racing World Cup is organised by the International Esports Federation in association with Monaco Esports Federation. The tournament features one of the world’s most popular sim racing titles, Assetto Corsa.

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