Connect with us

Gambling in the USA

Cineplex Inc. and VRstudios Inc. Announce Partnership

George Miller

Published

on

Cineplex Inc. and VRstudios Inc. Announce Partnership
Reading Time: 4 minutes

 

Agreement Includes Equity Investment, Commercial Partnership and Expansion Opportunities. Company Plans to Roll-Out 30-40 Virtual Reality Installations in Canada

 

Cineplex, a leading entertainment and media company, announced a strategic partnership with VRstudios, Inc. (“VRstudios”), the largest provider of turnkey, location-based virtual reality solutions in the world. The agreement includes a commercial partnership and an investment by Cineplex to acquire a significant ownership interest in VRstudios. The financial terms were not disclosed.

In addition to installation opportunities at existing Cineplex-owned properties – including its theatre network and location-based entertainment (LBE) network – the agreement also provides broader expansion opportunities in North America and around the globe. Founded in 2014 and based in Seattle, Washington, VRstudios’ product solutions are sold in various configurations for untethered multiplayer, free-roaming, room-scale and warehouse-scale commercial VR attractions. It features eight unique VR experiences in environments ranging in size from 100 to 2,400 square feet.

With more than 65 systems deployed to customers in 15 countries, plus another 120 commercial VR attractions powered by its AMP management software, VRstudios has the largest global installation footprint today and provides virtual reality solutions to popular entertainment destinations including theme parks, arcades, amusement parks, family entertainment centres, casinos and movie theatre complexes. Cineplex has recently installed a VRstudios attraction at The Rec Room in South Edmonton, Alberta, and plans to open approximately 30-40 additional locations across its theatre and LBE networks in Canada by the end of 2021.

“We are not just deploying VR across our network, we are strategically investing in the market to create new revenue streams as well as critical mass and scale for growth. We are proud to be leading the way in the burgeoning location-based VR market,” said Ellis Jacob, President and CEO, Cineplex. “VRstudios’ product portfolio base has obvious application opportunities across the Cineplex ecosystem, and we are particularly excited about growth opportunities for Player One Amusement Group.”

One of North America’s leading providers of interactive video, redemption and amusement gaming equipment, Player One Amusement Group (P1AG) specializes in solution servicing and design for a wide range of customers in the theatrical exhibition vertical as well as community-based entertainment destinations such as bowling centres, restaurants, arcades, shopping centres and water parks. The agreement announced today creates opportunities for P1AG to work closely with VRstudios to manage the sale, support integration and maintenance of VRstudios’ portfolio of systems in North America.

“Cineplex is one of the world’s leading entertainment companies and we are honoured to be working in partnership with them to drive further innovation in the location-based VR marketplace,” said Kevin Vitale, Chief Executive Officer, VRstudios. “There is great synergy in our respective visions for scaling VR in commercial entertainment and the enterprise-wide strategy to make it happen.”

VRstudios offers a complete, customizable end-to-end virtual reality solution that includes an Attraction Management Platform™ for location-based entertainment businesses. Designed from the ground up, these systems facilitate amazing experiences which cannot be duplicated by in-home consumer virtual reality platforms. Emphasizing turnkey installation, easy-operation, training and support as well as owner profitability, the VRstudios solutions utilizes commercial-quality, patent-pending technology to offer ultimate virtual reality attractions.

Forward Looking Statements
This press release contains “forward-looking statements” within the meaning of applicable securities laws, such as statements concerning anticipated future events, results, circumstances, performance or expectations that are not historical facts. These statements are not guarantees of future performance and are subject to numerous risks and uncertainties, including those described in Cineplex’s Annual Information Form (“AIF”). Those risks and uncertainties include: adverse factors generally encountered in the film exhibition industry such as poor film product and unauthorized copying; risks associated with national and world events, including war, terrorism and international conflicts; natural disasters or extreme weather conditions; infectious diseases; changes in income tax legislation; and general economic conditions. In addition, these risks and uncertainties include: the ability to achieve the expected synergies and the timing of same; the effectiveness of integration efforts and risks related to the satisfaction of the conditions to closing the transaction; and the related financing arrangements, including future general economic and market conditions and the associated debt and equity capital markets. Many of these risks and uncertainties can affect our actual results and could cause our actual results to differ materially from those expressed or implied in any forward-looking statement made by us or on our behalf. All forward-looking statements in this press release are qualified by these cautionary statements. These statements are made as of the date of this press release and, except as required by applicable law, we undertake no obligation to publicly update or revise any forward-looking statement, whether as a result of new information, future events or otherwise. Additionally, we undertake no obligation to comment on analyses, expectations or statements made by third parties in respect of Cineplex, its financial or operating results or its securities.

About Cineplex:
A leading entertainment and media company, Cineplex (TSX:CGX) is a top-tier Canadian brand that operates in the Film Entertainment and Content, Amusement and Leisure, and Media sectors. As Canada’s largest and most innovative film exhibitor, Cineplex welcomes over 70 million guests annually through its circuit of 165 theatres across the country. Cineplex also operates successful businesses in digital commerce (CineplexStore.com), food service, alternative programming (Cineplex Events), cinema media (Cineplex Media), digital place-based media (Cineplex Digital Media), amusement solutions (Player One Amusement Group) and an online eSports platform for competitive and passionate gamers (WorldGaming.com). Additionally, Cineplex operates a location based entertainment business through Canada’s newest destination for ‘Eats & Entertainment’ (The Rec Room), and will also be opening new complexes specially designed for teens and families (Playdium) as well as exciting new sports and entertainment venues across Canada (Topgolf). Cineplex is a joint venture partner in SCENE, Canada’s largest entertainment loyalty program.

Proudly recognized as having one of the country’s Most Admired Corporate Cultures, Cineplex employs approximately 13,000 people in its offices across Canada and the United States. To learn more visit Cineplex.com or download the Cineplex App.

About VRstudios:
VRstudios is a pioneer and leader in delivering turn-key large-scale, multiplayer, free-roaming commercial VR attraction systems for the LBE industry. The company offers a product line of complete solutions that can be quickly installed and efficiently operated, VRstudios is a one-stop-shop that makes it easy for owners and operators to offer innovative virtual reality attractions to their visitors. VRstudios launched in 2014 and has shipped over 65 systems to 15 countries.

Source: Cineplex

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Continue Reading
Advertisement
Comments

Gambling in the USA

Scientific Games makes $100,000 donation to Hurricane Michael Relief efforts

George Miller

Published

on

Scientific Games makes $100,000 donation to Hurricane Michael Relief efforts
Photo Source: wjhg.com
Reading Time: 2 minutes

 

Scientific Games Corporation announced at an event in Panama City, Florida that the Company is donating $100,000 to disaster relief efforts following Hurricane Michael in the Florida Panhandle. Half of the donation will support the Bay Law Enforcement Assistance Foundation and the other half will support the Florida Disaster Fund. Scientific Games is a global leader in the gaming and lottery industries, and is a major business partner with the Florida Lottery since the Lottery’s inception in 1988.

Florida Chief Financial Officer Jimmy Patronis said, “As a Bay County resident myself, it brings tears to my eyes to see folks giving back in the aftermath of Hurricane Michael. The storm was strong, but our people are stronger and we will rebuild. I appreciate the donations of Scientific Games and the many other private sector partners who have stepped up to help families hurting in the Panhandle.”

Bay County Sheriff Tommy Ford said, “I am overwhelmed by the generosity of Scientific Games toward our community. Their donation will help many of my deputies who have lost everything in Hurricane Michael. It has been heart-breaking to see the serious losses in our community following the storm, but the silver lining in it all is seeing incredible private sector partners like Scientific Games step forward and provide relief in our time of need.”

Representative Jay Trumbull said, “This is a wonderful contribution to support the hard working men and women of the Bay County Sheriff’s Office. We have lost much in Hurricane Michael but we have also gained some tremendous support from our friends and for that I am grateful.”

Scientific Games Chief Group Executive of Lottery Jim Kennedy said, “We have a very strong connection to Florida. Millions of Floridians have played our Florida Lottery games over the last 30 years, and we have a very dedicated base of Scientific Games employees here in the state. So it is important to us to follow Governor Rick Scott and Governor-Elect Ron DeSantis’ lead and help those in need following Hurricane Michael. We want to do everything we can to help Florida come back stronger than ever before following the disaster.”

Continue Reading

Gambling in the USA

Sports Betting Policy and Performance to Take Center Stage at Winter Meeting of Legislators from Gaming States, January 4-6 in New Orleans

George Miller

Published

on

Reading Time: 2 minutes

 

Four special sessions and a keynote address by former New Jersey Governor Chris Christie will put sports betting in the spotlight when dozens of lawmakers convene at the National Council of Legislators from Gaming States Winter Meeting, January 4-6 in New Orleans.

The Winter Meeting agenda includes the following events related to sports betting:

  • The Committee on Sports Betting will focus lessons learned from the states that commenced sports betting this year.
  • The Committee on State-Federal Relations will focus on the prospective role of the federal government in sports betting.
  • The International Masters of Gaming Law will hold a Masterclass that examines the legal and regulatory aspects of sports betting.
  • Lee Richardson, CEO of Gaming Economics and a principal of Spectrum Gaming Sports Group, will provide an overview of sports betting for incoming legislators.
  • Governor Christie, the original plaintiff in the Supreme Court case that in May 2018 forever changed the gambling landscape in the United States, shares his insights as to why he directed the State of New Jersey to vigorously pursue litigation despite continual setbacks in New Jersey and despite opposition from the major sports leagues.

Registration to attend the Winter Meeting is open to the public at http://www.nclgs.org/meetings.html

“The ongoing rollout of sports betting is a focal point in statehouses across the country. We have assembled an outstanding program to address many aspects of this important policy issue,” said NCLGS Vice President and State Senator Keith Pickard. “Anyone with an interest in sports betting should attend our Winter Meeting.”

More than 200 attendees, including dozens of state legislators, are expected to attend the three-day NCLGS Winter Meeting. The conference agenda includes:

  • Six legislative committee sessions: Casinos, Emerging Forms of Gaming, Lotteries, Pari-Mutuels, Sports Betting/iGaming, and State-Federal Relations
  • Two Masterclasses presented by the International Masters of Gaming Law
  • Thursday evening welcome reception
  • Friday evening attendee reception
  • Saturday afternoon back-of-house tour of Harrah’s New Orleans Casino
  • Sunday general session focusing on the relationship between gaming and tourism

For sponsorship information, contact events@nclgs.org. Legislators. Those seeking NCLGS membership information should contact Wayne Marlin at wayne.marlin@nclgs.org.

NCLGS is the only organization of state lawmakers that meets on a regular basis to discuss issues relating to gaming. Members of NCLGS serve as chairpersons or members of state legislative committees responsible for the regulation of gaming in their state legislative houses. NCLGS does not promote or oppose gaming but is primarily concerned with the regulation and economic and social impacts of the industry. The NCLGS Foundation is the educational and research arm of NCLGS. The 501(c)(3) non-profit is a source of non-partisan data on issues of gaming legislation and regulation.

Spectrum Gaming Group, which has performed advisory and consulting work for gaming operators, regulators and legislatures in 36 US states and territories and in 47 countries on six continents, serves as the Executive Director of NCLGS.

 

Source: National Council of Legislators from Gaming States

Continue Reading

Gambling in the USA

AT&T Signs Up As The First U.S. Carrier To Launch The World’s Best Gaming Phone, Razer Phone 2

George Miller

Published

on

AT&T Signs Up As The First U.S. Carrier To Launch The World's Best Gaming Phone, Razer Phone 2
Photo Source: razer.com
Reading Time: 5 minutes

 

Razer™, the leading global lifestyle brand for gamers, and AT&T are pleased to announce the AT&T variant of Razer Phone 2 will be sold on the AT&T website and at select AT&T retail stores throughout the USA.

AT&T will be the first US carrier for Razer Phone 2, marking the first major carrier agreement for Razer since entering the U.S. mobile market in 2017.

Michael Breslin, Razer Mobile’s Global Head of Sales & Marketing, said: “We at Razer are honored to begin a strategic collaboration with AT&T to grow the mobile esports and gaming market with the flagship power of the Razer Phone 2.”

Distribution at select exclusive AT&T retail and mobile stores commences on November 16, with initial rollout through West Coast AT&T stores equipped with unique Razer displays. Razer Phone 2 will also be available online at att.com. On AT&T NEXT, the Razer Phone 2 is $26.67 a month over 30 months. (Terms and conditions apply. Interested parties may go to att.com/razerphone2 for details.)

Razer Phone 2 can support AT&T DirecTV streaming with extraordinary performance, featuring high dynamic range (HDR) technology and the industry’s fastest refresh rate, and Dolby® enhanced sound.

GAME ON, TOGETHER

The Razer and AT&T collaboration brings together two industry leaders in gaming and mobility to accelerate the growth of mobile gaming in the United States. The mutual focus is on creating great experiences for mobile gamers by promoting mobile esports successes, integrating home Internet and network capabilities for high-performance gaming, and educating the gaming community about developments in the mobile gaming industry.

Razer and AT&T will co-host events at AT&T retail locations, inviting customers to experience their favorite games on Razer Phone 2.

The first event is slated for November 16 at the AT&T Seattle Lounge and includes a “How to be a Pro Gamer” panel featuring world-class esports competitors and gaming industry luminaries.

RAZER PHONE 2

The Razer Phone 2 is the very definition of flagship performance and true mobile gaming.

It boasts the only true 120 Hz display, resulting in silky-smooth action without any lag or stuttering. Combining the 5.7″ display’s 120Hz framerates with a 50 percent brighter screen than the one in the first Razer Phone, the Razer Phone 2 continues to take the lead in mobile gaming.

The first Razer Phone made history by being able to churn out audio at record levels without distortion. The Razer Phone 2 is even louder and clearer than before, thanks to upgraded hardware and Dolby Atmos.

The Razer Phone 2 offers up to 30 percent more performance than its predecessor, thanks to the combination of the latest components and thermal cooling solutions. The Qualcomm 845 Snapdragon chipset and Adreno 630 graphics processing unit (GPU) blaze through the most demanding apps, their performance enhanced by the Razer vapor chamber cooling system which provides industry-leading thermal cooling.

The Razer Phone 2 improves its imaging capabilities with a new rear dual-camera setup that offers a 12 MP wide-angle lens with optical image stabilization (OIS) and a 12 MP telephoto lens with 2x zoom. Be it fast action or low-light scenes, the Sony IMX sensors are tuned to capture low-noise images with a wide gamut of colors. On the front, the 8 MP camera supports video streaming at full HD resolution, a boon for all live-streaming professionals.

The Razer Phone 2 is now powered by Razer Chroma, the world’s most popular RGB lighting system for gamers. The rear of the phone features the Razer triple-headed snake logo that glows in 16.8 million colors to provide app notifications (such as Facebook comments or WhatsApp messages). Razer Chroma also allows you to customize lighting effects such as Static, Spectrum Cycling and Breathing.

The Razer Phone 2 packs a 4,000 mAH capacity battery for all-day gaming and entertainment needs, and Razer continues to improve battery efficiency.  Wireless charging is now enabled on the Razer Phone 2 with its new glass back. Razer has announced a new wireless charger featuring Chroma.

If you prefer plugging in a USB-C cable, Qualcomm QuickCharge 4+ allows users to charge the phone from a flat battery to 50 percent charge within just 30 minutes.

The Razer Phone 2 has also been tested for IP67 resistance to dust and water.

As the pioneer in PC esports and now mobile esports, Razer continues to work with the largest number of game publishers in the industry to bring about the best gaming experiences.

The Razer Phone 2 has been optimized for today’s hottest mobile titles like “PlayerUnknown Battlegrounds Mobile (PUBG Mobile),” “Rival Crimson x Chaos,” “Marvel Future Fight,” “Guns of Boom,” “RuneScape” and more.

The Razer Phone 2 is the only phone officially certified by Netflix for HDR (high dynamic range) video content and Dolby Surround 5.1 audio content.

Included with the phone are Razer Cortex and Razer Theme Store apps. Razer Cortex will help users organize their games on their phone as well as recommend the latest games optimized for 120 Hz gaming. It will also optimize the Razer Phone 2’s performance for different games, either with easy presets or manual settings.

The Razer Theme Store on the Razer Phone 2 offers exclusive themes and wallpapers featuring today’s top gaming titles. Today gamers can already enjoy themes featuring “Vainglory,” “Arena of Valor,” “Tekken,” “Guns of Boom,” “Gear Club” and “Titan Assault,” and you can soon download “PUBG Mobile” themes.

RAZER PHONE 2 TECHNICAL SPECIFICATIONS

A full list of Razer Phone 2 features and technical specifications is available at https://www.razer.com/mobile/razer-phone-2.

SAFE HARBOR

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Razer Inc.’s expectations, plans, intentions or strategies regarding the future, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Razer Inc.’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include the factors identified in the risk factors sections of Razer Inc.’s most recent annual report. The forward-looking statements in this release are based upon information available to Razer Inc. as of the date of this release, and Razer Inc. does not assume any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Razer Inc. and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

 

ABOUT RAZER:

For more information about Razer, interested parties may go to www.razer.com/about-razer.

© 2018 Razer Inc.  All rights reserved. Razer™, the triple-headed snake trademark, and For Gamers. By Gamers.™ and other marks are trademarks or service marks of Razer (Asia-Pacific) Pte. Ltd. All other marks contained herein are the property of their respective owners.

 

ABOUT AT&T:

AT&T Inc. (NYSE:T) helps millions around the globe connect with leading entertainment, business, mobile and high speed internet services. We have the nation’s largest and most reliable network** and the best global coverage of any U.S. wireless provider. We’re one of the world’s largest providers of pay TV. We have TV customers in the U.S. and 11 Latin American countries. Nearly 3.5 million companies, from small to large businesses around the globe, turn to AT&T for our highly secure smart solutions.

AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc. Additional information about AT&T products and services is available at about.att.com. Follow our news on Twitter at @ATT, on Facebook at facebook.com/att and on YouTube at youtube.com/att.

© 2018 AT&T Intellectual Property. All rights reserved. AT&T, the Globe logo and other marks are trademarks and service marks of AT&T Intellectual Property and/or AT&T affiliated companies. All other marks contained herein are the property of their respective owners.

 

Source: Razer

 

Continue Reading
Advertisement
NSoft
Advertisement
BetConstruct

Subscribe to our News via Email

Enter your email address to subscribe to our news and receive notifications of new posts by email.

Latest by author

Trending

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.