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Genting Casinos launches renovated Palm Beach Casino with Evolution’s Dual Play Roulette

Niji Narayan

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Genting Casinos launches renovated Palm Beach Casino with Evolution’s Dual Play Roulette
Photo Source: visitaruba.com
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Genting Casinos has launched its newly renovated Palm Beach Casino in London’s Mayfair. The main attraction is Evolution Gaming’s Dual Play Roulette convergence table.

The Palm Beach Casino, originally started around 50 years ago, has recently been renovated. Evolution Gaming, a major provider of Live Casino solutions, offered its popular Evolution Dual Play table to enhance the venue’s new look. The venue also comprises a brand new à la carte restaurant and a new café bar.

Called “Roulette Live Mayfair,” the Evolution Dual Play Roulette table will offer the clientele a chance to “play your way from the heart of Mayfair to the palm of your hand.” That is, players can play at the Dual Play table while on-premise at the actual table, or at the same table remotely on smartphone and tablet at times when they are not able to visit The Palm Beach.

A number of player events are planned to mark the launch of both the new-look venue and the Roulette Live Mayfair on-premise to off-premise service.

Rob Hoddinott, Director of Gaming Product at Genting UK, said: “This is our third Evolution Dual Play table installation across our UK casino estate. Players at Genting Manchester and Resorts World Birmingham love the idea of being able to play at a favourite on-premise table even when they are unable to be at the table in person. We are equally confident that our discerning clientele at The Palm Beach will take the dual-play convenience of Roulette Live Mayfair to their hearts.”

James Stern, Evolution’s Director of Business Development & Land-based Sales, added: “We are delighted, once again, to be extending our services to Genting UK. Properly implemented, convergence solutions such as Evolution’s Dual Play tables are a vital part of a top casino’s service to its players and an excellent way to build brand loyalty. Not only that, but Dual Play is also a perfect online marketing tool for communicating the unique attraction of the land-based venue and encouraging new players to visit.”

 

Source: Evolution Gaming

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EGBA Demands pan-European Consumer Rights for iGaming

Niji Narayan

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EGBA Demands pan-European Consumer Rights for iGaming
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The European Gaming and Betting Association (EGBA) has demanded for the introduction of a specific single set of consumer rights for Europe’s iGaming sector.

The European Commission (EC) will publish its new consumer strategy later this year. The EGBA wants the EC to incorporate its demand into the new strategy. It is now consulting stakeholders for developing a single pan-European set of consumer rights.

EGBA has sent a letter to EC with the following excerpts:

In its submission to the EC, it says: “The lack of regulatory consistency jeopardises online players’ safety, as it exposes them to the unregulated and unsafe websites of the black market, which profits to the detriment of the European economy.

“EGBA advocates sector-specific EU regulation for consumer and minor protection.

“There are simple rules that can be proposed, to ensure that online players, minors and players who are at risk are equally protected.

“For example, self-excluded players could benefit from a European self-exclusion register, that would prohibit access to any regulated website of the EU.

“To bridge the gap stemming from inconsistent rules on protecting minors from gambling marketing, EGBA has recently published a European code of conduct to establish minimum requirements on responsible advertising.

“Greater regulatory cooperation between member states can also facilitate the dialogue to achieve harmonisation.

“To this end EGBA regrets the dissolvement of the European expert group for online gambling, as national gambling regulators are deprived from the opportunity to meet and exchange in the framework of a common platform.”

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Industry News

Jumpman Gaming Integrates Slingo Originals Content

Niji Narayan

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Jumpman Gaming Integrates Slingo Originals Content
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Gaming Realms plc has announced that its Slingo Originals content is live with Jumpman Gaming platform.

Jumpman Gaming is a UK-based B2B casino networks offering about 600 fun, casual and affordable slots and bespoke bingo games.

Slingo Originals content will now also be distributed via SG Digital’s Opening Gaming System platform to Jumpman’s white label partners.

Michael Buckley, Executive Chairman of Gaming Realms, said: “We’re delighted that through our partnership with Scientific Games we have been able to launch our Slingo Originals content with Jumpman, a key innovator in the iGaming industry operating an extensive network of partner sites.

“The partnership is testament to the popularity of the Slingo content range and we look forward tocontinuing to innovate, launching market-leading content to new audiences.”

Kris Kukula, MD of Jumpman Gaming, remarked: “We’re delighted to welcome the Slingo content to our network. Given its success, both in the UK and globally, we believe it will be a perfect fit to expand our customer and entertainment experience.”

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Australian Study: Loot Box Buyers More Susceptible To Problem

Niji Narayan

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Australian Study: Loot Box Buyers More Susceptible To Problem
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Researchers in Experimental Gambling Research Laboratory (EGRL) at CQUniversity Australia has found that purchase of loot boxes make players more prone to real-life gambling problems. According to the study, players who purchase loot boxes are not only more likely to gamble in real life but more likely to wager for large amounts as well.

The study was funded by the NSW Government Responsible Gambling Fund. It had a sample size of 1,954 NSW residents who age ranged from 12 to 24. Among the respondents, 22.3% admitted to have gambling problems. The high percentage of people with gambling problems could be due to the fact that sample was chosen among people who engage with gambling and video games.

The study also found that 62% of the most popular video games have loot boxes of some form. In the study, a large majority of respondents (93.2%) had played at least one of these games in the last 12 months and 69.4% had opened a loot box from these games in the same period, However, only 32.9% of the respondents have actually bought the loot boxes.

Professor Matthew Rockloff, the lead author of the study, said: “[Loot boxes] are a growing concern because of the risk and reward elements associated with them that is similar to gambling and there are currently no age limits to play these games. For both young adults and adolescents, there was a strong association between current loot box use and gambling risk. Consequently, although median expenditure on loot boxes is modest, there is evidence that these products are associated with harmful gambling involvement.”

The study urges for preventative measures to prevent the exposure of adolescents to loot boxes.

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