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ePlay Appoints esports and Gaming Advisor For Big Shot Augmented Reality Mobile Game Expansion in Asia

George Miller

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ePlay Appoints esports and Gaming Advisor For Big Shot Augmented Reality Mobile Game Expansion in Asia
Photo Source: gadgethacks.com
Reading Time: 2 minutes

 

Phil Chen joins ePlay to help the mobile esports company with market expansion.

ePlay Digital Inc. is delighted to announce Philip Chen is joining its Strategic Advisory Board (SAB) as a special advisor for Big Shot (China). As the company targets specific North American cities with a slate of sports, esports, and entertainment titles, Mr. Chen will support international activities in the fastest growing economies and mobile esports markets in the world.

Philip Chen is Managing Partner and Founder of Dynaco Capital Inc., a financial advisory firm based in Toronto and associated with numerous Global Venture Capital firms, Private Equity Funds, Wealth Management Institutions and multi-billion dollar Chinese enterprises. Over the past 20 years, Philip has worked on dozens of M & A transactions in various sector themes. His current specialization encompasses, but is not limited to, E-commerce, FinTech, AI, Social Media, esports and Gaming.

Philip Chen comments, “I am pleased to work with ePlay Digital and build value by opening up new doors in China for its esports products and games like Big Shot. ePlay has developed best in class esports and gaming technology that is readily appealing to the large gaming-centric Asian demographic.”

Big Shot is an augmented reality mobile game described as Pokémon Go meets sports, esports, and entertainment. The game released as a beta to the Apple App Store in August 2018 will initially be marketed in selected North American cities including Los Angeles, California. The first game title in the Big Shot series is targeted at NBA fans around the world. Other professional sports and leagues will become part of the Big Shot product line in the future.

“We are well aware that the largest mobile esports and gaming market in the world is in China. These are exciting times for our company as we roll out Big Shot in initial key markets and position to expand our augmented reality esports leadership globally including in Asia-Pacific,” says Trevor Doerksen, CEO of ePlay Digital. “Mr. Chen joins us at a great moment to expand our team’s ability to reach existing and new target markets.”

Recently, ePlay announced new strategic financing and partners focused on marketing for the Big Shot mobile esports game. China Daily recently reported the esports market in China alone will reach USD $18 billion with over 430 million players and viewers. Chen joins 7-time NBA champion and Los Angeles Lakers broadcaster, Robert Horry and sports broadcaster and TV host, Lindsay McCormick on the ePlay SAB.

With Big Shot, ePlay, like other game developers and publishers owns the game. Riot Games owns League of Legends and the professional esports leagues and events. Riot Games, it’s titles, esports events and leagues, was purchased by China-based Internet giant Tencent. ePlay is providing esports leadership in a vertically integrated manner – from game to league and from augmented reality to distribution – in multiple esports markets.

 

About ePlay:

ePlay Digital Inc. is a mobile game creator and publisher specializing in sports, esports and entertainment augmented reality titles, including their new flagship title Big Shot Basketball. ePlay is operated by an award-winning team of sports, gaming and esports leaders as well as broadcast and digital technology industry experts, software engineers and athletes who have brought dozens of game titles to market for companies including Time Warner Cable, ESPN, Sony Pictures, AXS TV, Intel, AXN, Fiat, CBS, and others.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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ONE Championship Launches Asia’s Largest eSports Championship Series

George Miller

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ONE Championship Launches Asia's Largest eSports Championship Series
Photo Source: insidesport.co
Reading Time: 4 minutes

 

The largest global sports media property in Asian history, ONE Championship™ (ONE), has officially launched ONE eSports, Asia’s largest global eSports Championship Series. ONE Championship and Dentsu Inc., Japan’s largest global advertising agency, have agreed to launch ONE eSports as a joint venture together in 2019. Razer, Singtel, and other top industry players have also entered into partnership MOUs with ONE eSports to lead Asia’s eSports industry together.

ONE Championship intends to lead a plan to invest up to US$50 million alongside other key partners into ONE eSports to create Asia’s largest global eSports Championship Series; ONE eSports will feature multiple blockbuster game titles across Asia and hold a number of eSports events held alongside ONE Championship martial arts events in 2019. Earlier this year, ONE Championship announced a 30 event schedule for 2019 for its global scale martial arts events across iconic Asian cities including Singapore, Bangkok, Tokyo, Seoul, Jakarta, Shanghai, Beijing, Manila, Kuala Lumpur, Ho Chi Minh City, and many other cities. ONE eSports will piggyback off this master event schedule in select cities.  In addition, ONE eSports will also produce and broadcast dedicated eSports content in the form of live event broadcasts, documentaries, reality shows, weekly magazine shows, highlights, video blogs, and other unique content across its global media broadcast platform in 138 countries. Also, recently-signed ONE Championship athlete and pound-for-pound mixed martial arts king Demetrious “Mighty Mouse” Johnson will help to lead the ONE eSports efforts as its Chief Brand Ambassador; he is a lifelong gamer and well-known Twitch streamer with a rabid following.

Chatri Sityodtong, Chairman and CEO of ONE Championship, stated: “It is with great excitement that I announce ONE eSports, Asia’s largest global eSports Championship Series. We see a natural crossover between martial arts and gaming fans in Asia and an opportunity to bring them together under Asia’s home of millennial live sports. ONE Championship is committed to bringing its same brand of large-scale event production and live broadcast capabilities, unique world-class content production, global media distribution, storytelling expertise, and marketing experience to ONE eSports. Our mission is to celebrate Asia’s eSports heroes on the global stage. The establishment of ONE eSports transforms ONE Championship into Asia’s largest producer of millennial sports content.”

While ONE eSports will showcase blockbuster game titles from around the world, Dentsu is the dedicated marketing partner of the Japan eSports Union (JeSU) and will be responsible for harvesting Japanese game developers’ desire to expand in eSports across Asia via ONE eSports. Dentsu will also help to lead ONE eSports’ efforts to hold events across Japan. In addition, ONE eSports will also leverage Dentsu and Dentsu Aegis as its preferred marketing agencies for strategic marketing formulation and sponsorships around the world.

Shuntaro Tanaka, Director, Content Business Design Center of Dentsu, stated: “We are pleased to announce this partnership with ONE Championship as we look to further develop the rapidly growing eSports industry in Japan and the rest of Asia. We recognize good synergy between martial arts and eSports, making this a fantastic opportunity for both ONE Championship and Dentsu to participate in this growing segment in Asia, as well as leverage multiple content platforms for additional sales and business opportunities. ONE Championship has been a terrific partner and Dentsu is happy to move forward with ONE in this eSports venture.”

ONE eSports will also work with Razer, the world’s leading lifestyle brand for gamers, to leverage its ecosystem of hardware, software, and services in the following manner:

  • Razer will provide its expertise and leadership as a pioneer in the eSports industry to develop, manage, and organize an eSports tournament or series in partnership with ONE eSports.
  • eSports Mogul, a Razer portfolio company, will provide the technical know-how and innovation for the development of an online platform to organize, manage, and stage online eSports events and tournaments.
  • Razer Pay will serve as the payment platform for the ticketing of ONE eSports tournaments, as well as for the online sale of related merchandise and content.
  • ONE eSports and Razer will explore joint marketing opportunities using Team Razer eSports athletes as well as ONE Championship athletes to drive communication and engagement to all martial arts fans and gamers across Asia.

Min-Liang Tan, Co-Founder and CEO of Razer, stated: “Like Razer, ONE Championship is at the forefront of a new digital entertainment revolution that delivers the sporting content that millennials hunger for, whether online or offline. This partnership will see us combining our respective areas of expertise and deliver unmatched cross-boundary experiences to our fans.”

ONE eSports will also explore working with the Singtel Group, Asia’s leading communications technology group with a combined mobile customer base of over 700 million. The collaboration across Singapore, Australia, Indonesia, Thailand, Philippines and India will potentially include joint eSports marketing efforts, production and distribution of eSports content through the Singtel Group’s platforms, telco data bundle plans and online and offline payment services through direct carrier billing and telco wallets. This is an extension of ONE Championship’s ongoing collaboration with the Singtel Group in mixed martial arts events.

Arthur Lang, CEO International of Singtel, said, “We have had a great partnership with ONE Championship since the joint launch of its app in May this year and other marketing collaborations across our regional footprint. We are pleased to take this collaboration into eSports. With the success of our PVP Esports Championship in October, we look to further engage with the gaming community through this partnership and increase our involvement in eSports.”

For more updates on ONE Championship, please visit www.onefc.com
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Malaysian deputy minister accepts it is difficult to tackle online gambling

Niji Ng

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Malaysian deputy minister accepts it is difficult to tackle online gambling
Photo Source: thesundaily.my
Reading Time: 1 minute

 

Malaysia’s Deputy Home Minister Datuk Mohd Aziz Jamman has publicly conceded that the country has no effective way at present to completely block online gambling servers. He also acknowledges that the country has no effective mechanism to deal with about 700,000 dubious prepaid mobile phone accounts that may be used for illegal gambling.

The minister, nevertheless, provided the extensive and ongoing efforts to curb illegal online gambling by Malaysian enforcement bodies. He added that new measures are required for enforcement agencies to stop online gambling completely.

“Online gambling servers are located abroad and these are identified by their Internet Protocol (IP) addresses,” he explained. “When the police or the Malaysian Communications and Multimedia Commission (MCMC) block an IP number, gambling operators can change it in a split second.”

Mohd Aziz also told lawmakers that it was difficult for authorities to crack down on online gambling using mobile phone apps.

“It was previously mentioned by the Communications and Multimedia Minister that there are some 700,000 dubious prepaid mobile phone accounts. This makes it hard for authorities to gather information as the gambling operators are operating underground,” he said.

The minister also pointed out the difficulties to prove online gambling when no physical transaction of money takes place. “When they are caught, they say it’s just an online game as no money is involved,” he said, going on to assure lawmakers that the police are currently looking at ways to effectively deal with these problems.

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Malaysian police busts online gambling syndicate

Niji Ng

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Malaysian police busts online gambling syndicate
Photo Source: frontdesk.com.my
Reading Time: 1 minute

 

Police in Malaysia have arrested five men and confiscated RM3.36 million (808,000 USD) at an apartment in Jalan Klang Lama, Kuala Lumpur.

The syndicate, which has been in operation for a year, is believed to have 20,000 registered users.

All the arrested persons are Malaysian citizens, who are in their 20s.

“The syndicate promotes their service through the WhatApps and WeChat applications and also the short service messaging system by using GSM SMS Blasting Machine. They received stakes of about RM120,000 (28,827 USD) daily, with all transaction using local and foreign accounts,” the city police chief Mazlan Lazim told in a media conference.

He said the police were now looking for the leader of the syndicate.

During the raid, he said, police also seised 14 sets of computers, 40 SIM cards, a GSM SMS Blasting Machine, 42 handphones and five laptops.

All the suspects are in remand until tomorrow to facilitate police investigation under Section 4(1) (c) of the Betting Act 1953.

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