Connect with us
SOFTSWISS

eSports

Team Vitality, a leading European esports team, receives €20 million investment from entrepreneur Tej Kohli

Published

on

Team Vitality, a leading European esports team, receives €20 million investment from entrepreneur Tej Kohli
Photo Source: Riot Games
Reading Time: 4 minutes

 

Team Vitality has announced that it has received an initial €20 million investment from tech entrepreneur Tej Kohli.

The investment is thought to be the largest-ever for a European team. It represents a major boost for the continent’s esports sector, which is currently expanding rapidly and looks set to rival Asian and North American markets.

Through a combination of strong management, ambition and hard work, Team Vitality has quickly established itself as a leading professional brand in Europe with rosters across a number of titles and some notable commercial deals to boot. Vitality will make use of Mr Kohli’s business acumen and global experience to develop and strengthen the team and become a globally recognised brand.

The team’s founders also believe the investment will deliver for the fans. The €20 million sum will serve to develop state of the art facilities, including training and performance centres, as well as a flagship store and office. It will also enable world class athletic teams to be built, and ensure that fans can experience esports entertainment in a more immersive style.

Adding to its strong presence in European esports leagues, Vitality has recently launched a team in the leading FPS title Counter Strike: Global Offensive, better known as CS:GO, that last weekend won the DreamHack Open in Atlanta.

Vitality was also recently confirmed as one of the teams that has secured a long term partnership in newly franchised EU LCS, which has been rebranded to the LEC. This gives Vitality a long term corner stone in Europe’s premiere esports league.

With Mr Kohli’s support, the team plans to first expand its presence in China and Southeast Asia to reach an even wider range of viewers. Southeast Asia is the fastest growing region for esports, with major brands such as Singtel pledging extensive support and the likes of the Malaysian Government committing funds to help grow the industry locally.

Team Vitality, founded in 2013 by Fabien Devide and Nicolas Maurer, is a professional European esports team based in France, with a total of 50+ world class players from 11 countries. The team has a current portfolio of ten games, including League of Legends, CS:GO, Fortnite, PUBG, Rocket League and more.

Active in both European and international competitions, Team Vitality has a wide following in Europe, with a unique community of loyal supporters and an impressive list of AAA- brand partners such as Adidas and Renault.

Mr Kohli is the lead backer of Swiss-based robotics and venture studio Rewired, focused on applied sciences and technologies. His passion for technology and innovation enabled him to recognise the exciting investment opportunity offered by the growing esports market.

With Mr. Kohli’s commitment of €50m, Rewired launched an esports division Rewired GG, one of the largest investment arms in Europe dedicated solely to esports. Through it, he aims to expand the esports industry, as well as develop individual players, games and commercial opportunities. The backing of Team Vitality is Rewired GG’s first investment.

Team Vitality President and Co-founder, Fabien Devide, said:

“This investment marks a truly significant moment in the five-year history of our team and is a result of the hard work of our players, and the unquestionable loyalty of our supporters. We look forward to building on the already great community Team Vitality has established and to welcoming new players and supporters in the future.”

Mr Tej Kohli said:

“Esports is the future of both sport and entertainment and Vitality is one of the biggest and most exciting European teams. I’m thrilled to accompany them on their journey, as they look to become the number one esports team in Europe, and ultimately worldwide. I look forward to using my forty-years of business and technology experience to assist the management team in building a well-respected, world-class team, which will be a dream for every gamer and supporter to be a part of.”

Team Vitality CEO and Co-founder, Nicolas Maurer, said:

“Team Vitality has always strived to be one of the best esports teams in the world. With Mr Kohli’s support we are excited to step even closer to achieving our global ambitions. Team Vitality is set to become leaders in an industry that we believe will soon rival traditional sports in terms of audience and investment.”

 

 

About Team Vitality

Team Vitality was created in 2013 as a Call of Duty team and developed into a console organisation. It started its expansion on the PC esports scene in January 2016 with arrival in The European League of Legends Championship Series (EULCS). With continued growth on major titles and a lot of great results, Vitality’s mission is to bring the most professional environment possible to its players, while providing the best entertainment possible to its supporters. The two core pillars of Team Vitality are excellence and proximity.

 

About Mr Tej Kohli

Mr Tej Kohli is a visionary entrepreneur, businessman and philanthropist who rose to success building solutions for e-commerce businesses during the peak of the dot-com boom. Passionate about the potential of disruptive technology, innovation, philanthropy and in empowering young people, Mr Kohli has ensured this is reflected in his work and career. Mr Kohli now invests in innovative technology firms specialising in robotics, artificial intelligence and biotech, through a $100 million fund called Rewired. He has recently committed €50M to Rewired GG, an investment arm dedicated to esports. Beyond this, Mr Kohli carries out philanthropic work through the Tej Kohli Corneal Institute (TKCI), as part of his mission to cure corneal blindness worldwide by 2030.

 

About Fabien Devide

Fabien is President of Team Vitality. His career in the esports industry has covered the full spectrum of roles, from player to coach, manager and president. As a passionate competitor, Fabien’s vision is to take care of athletes, pass on his love for the game and nurture an authentic and close relationship with fans. Since launching Vitality in 2013, he has transformed the team into a true European leader. Today, Fabien’s role is to oversee and manage the sports and brand departments. He is also identified as the definitive voice and expert on esports in France. He has spoken before the national parliamentary working group on esports and was appointed head coach of the efootball National Team by the French Football Federation.

 

About Nicolas Maurer

Nicolas is CEO of Team Vitality. Since the team began, he has taken charge of its operational management. Nicolas looks after Vitality’s structuring, human resources, fundraising and monetisation of the brand via sponsorship, merchandising, commercial operations and revenues from leagues and games management. In just five years, Nicolas has turned Team Vitality into one of Europe’s leading esports businesses. Vitality is today a structured and well-funded operation, thanks to an initial fundraising round that drew EUR 2.5 million in December 2017. These fundraising rounds are among the first ever conducted by an esports club in Europe. Nicolas’ success has been to attract key strategic investors and prestigious sponsors, such as Orange, Renault and adidas. Today, Nicolas manages more than 70 dedicated and passionate people and continues to transform the team into a major actor in the world of esports.

 

Continue Reading
Advertisement




MARE BALTICUM Gaming & TECH Summit 2024

Asia

Team ATK Oshun excels at 2024 Online Championships held on 13 April 2024

Published

on

Reading Time: 2 minutes

Mind Sports South Africa’s (MSSA) 2024 Online Championships held on 13 April 2024 showed sterling results.
The championship was yet another chance for many esports athletes to qualify for MSSA’s National Team Trials to be held on 25 May 2024 at which the team will be selected to officially represent South Africa at the African Qualifiers which lead up to IESF’s 16th World Esports Championships to be held in Riyadh, Saudi Arabia in October and November 2024..

All Registered Players who have finished in the top three places, or the top 20% – whichever is greater, are entitled to enter trials.

However, it must be remembered that all players must have a valid passport to participate in the National Team Trials.

It was indeed exciting to watch just how much all the female teams have improved.

Team ATK Oshun (ATK Club Sport) being a female team astounded all with their skill and sportsmanship. The team demolished all ATK Club Sport opposition to ultimately won the premier event overall and qualify for the National Team trials to be held on 25 May 2025.

IESF’s 15th World Championships will be played to the following titles:

  • Counter-Strike 2
  • Counter-Strike 2 – Female division
  • DotA 2
  • eFootball
  • Mobile Legends, Bang Bang
  • Mobile Legends, Bang Bang – Female division
  • PUBGM

The high standard of play saw 37 Registered Players from six provinces being awarded Provincial Colours. Only Limpopo, Free State, and Northern Cape did not have Registered Players who did not earn provincial colours.

Title Name of player/team Club Provincial Colours awarded
Clash Royale – Premier Johan Coetzee Middies Mpumalanga
Clash Royale – High School Aryan Maharaj PR0NHS
Counter Strike: 2 ATK Oshun
Kaylee Ludick ATK Club Sport Gauteng
Jessica Eleez Greeff ATK Club Sport Gauteng
Christin Brazier ATK Club Sport Gauteng
Megan van der Westhuizen ATK Club Sport Gauteng
Kayhla Rose Calder ATK Club Sport Gauteng
DotA – Premier ZAG DOTA 1
Suhail Khan ZAG Academy Gauteng
Travis John Waters ZAG Academy Western Cape
Mark Kilian Lehle ZAG Academy Gauteng
Mohammad Dhooma ZAG Academy Eastern Cape
Nicholas Dammert ZAG Academy Gauteng
eFootball – Premier Aslam Parker PES Society Gauteng
FIFA 24 – High School Daiyaan Hendricks PES Society Western Cape
Mobile Legends – Premier
Mavericks
Matthew Tatalias Mavericks Gauteng
Damian Bransby Mavericks Western Cape
Preshan Pillay Mavericks Gauteng
Mohammad Azhar Ansari Mavericks KwaZulu Natal
Taygan Gabriel Mavericks KwaZulu Natal
Luke Green Mavericks Western Cape
Mobile Legends – Premier – Female
AHG
Je’nielle Cavanagh PES Society Western Cape
Inez Pringle PES Society Western Cape
Salma Parker PES Society Western Cape
Ra’isha Prout PES Society Western Cape
Fatimah Prout PES Society Western Cape
Mia Anthony PES Society Western Cape
PUBGM
Team uEnvy
Richard Henry ZAG Academy Eastern Cape
La-eeq Arendse ZAG Academy Western Cape
Kyle Dudley ZAG Academy Western Cape
Clayton Leak ZAG Academy Western Cape
Rocket League – Premier – 1 v 1 – Premier Nathan Strange Hoërskool Klerksdorp
Rocket League – Premier – 1 v 1 – High School Luther Peens Hoërskool Klerksdorp
Street Fightter V – Premier Marnus van der Merwe Hoërskool Klerksdorp North West
Tekken 8 Stasch Cloeta Team PlayBell Western Cape
Valorant – Premier
TuksValorant
Tapiwanashe Keith Matema TuksEsports Gauteng
Kyle Halvorsen TuksEsports Gauteng
Jaden Connor Swarts TuksEsports Gauteng
Ronald James Tyler Wheeldon TuksEsports Gauteng
Alejandro Luca Sartini-Kruger TuksEsports Gauteng
Armand Pierre van der Colf TuksEsports Gauteng
Sportsmanship Award Je’nielle Cavanagh PES Society
Continue Reading

Asia

Maharashtra Government rewards state’s Asian Games 2022 Esports athletes with INR 10 lakhs; marks historic moment for Indian Esports

Published

on

Reading Time: 2 minutes

In a groundbreaking move, the Directorate of Sports and Youth Services of the Government of Maharashtra has rewarded a significant amount of INR 10 lakhs to each Esports athlete of the state who represented India in the Asian Games 2022, held in Hangzhou. This marks a historic moment for Indian Esports, as it is the first time any state has included Esports alongside mainstream sports in prize money rewards for its state players in a major tournament. The recipients of this monetary reward include Darshan Bata, captain of the DOTA 2 team, along with his teammates Krish Gupta, Ketan Goyal, and Shubham Goli, as well as League of Legends athlete Samarth Trivedi.

Expressing his gratitude, Darshan Bata, the captain of the DOTA 2 team who hails from Mumbai, said, “I would like to express my sincere thanks to ESFI and the Maharashtra government for honoring us and recognizing and supporting Esports.”

Esports made its debut as a full-fledged medal event at the Asian Games 2022, where a total of 476 athletes from 30 different countries competed for gold medals across seven titles. India participated in four of these titles, including DOTA 2, EA Sports FC Online, League of Legends, and Street Fighter V: Champion Edition.

“It has been a great experience at Asian games, I am grateful for the support I received from the Maharashtra government and I really appreciate the efforts ESFI has contributed to our journey,” stated Ketan Goyal of Pune who was a part of the DOTA 2 team at the Asian Games 2022.

The talented Indian contingent for the Asian Games was sent by Esports Federation of India (ESFI), who had organized open for all nationwide online qualifiers to select the best and most deserving athletes to compete for the nation at the tournament.

“Really happy to see that Esports is getting recognized and we are being aided by the government. Thank you for the support to Maharashtra Government and a big shoutout to ESFI for giving us this opportunity to represent India in the Asian games,” highlighted Krish Gupta of Pune, a member of the Indian DOTA 2 team.

The League of Legends team, in particular, achieved a historic fifth-place finish at the 19th Asian Games after competing against top-tier teams from around the continent.

“I am really grateful to the Maharashtra government for providing us with the financial support. It is amazing to see Esports being recognized by the Government. A huge shoutout to ESFI for giving us the opportunity and platform to compete at the Asian Games 2022 in Hangzhou,” commented Samarth Trivedi of Thane who played a pivotal part in the country’s performance in League of Legends at the tournament.

Prior to the 19th Asian Games, India had also secured a remarkable bronze medal at the Commonwealth Esports Championships in DOTA 2, showcasing the country’s prowess in video gaming on the international stage.

“Thank you ESFI and team for all you support throughout Asian games 2022. We are really blessed and honored by Maharashtra Government for supporting Esports players and considering Esports in events like Commonwealth and Asian Games,” noted Shubham Goli, a resident of Pune who represented India at both the Commonwealth Esports Championships as well as the Asian Games 2022 in DOTA 2. The latest FICCI-EY report titled ‘#Reinvent: India’s media & entertainment sector is innovating for the future, India is expected to have 20 international teams by 2024.

The Maharashtra government’s recognition and support of Esports signals a significant milestone in the journey towards mainstream acceptance of competitive gaming as a legitimate sport in the country.

Continue Reading

eSports

eSports in the CIS region , Q&A w/ Viktor Block, Senior Sales Manager/PandaScore

Published

on

eSports in the CIS region , Q&A w/ Viktor Block, Senior Sales Manager/PandaScore
Reading Time: 5 minutes

 

Esports has long been popular in the CIS region, with various top-tier teams and players all calling it home. How has the landscape evolved over the last few years? Have any particular trends emerged that have surprised you at all?

Esports boomed in the CIS region in 2008 when Multiplayer Online Battle Arena (MOBA) games became really popular. While esports had been a thing as far back as 2003, the rise of games such as Counter-Strike and DOTA2 was a major catalyst for the upward trajectory the sector has been riding ever since. In recent years, the infrastructure needed to support esports has improved drastically across the CIS region, including the construction of the Pixel Esports Arena in Minks, Belarus, and the Cyberspace Arena in Almaty, Kazakhstan, both of which hold top-flight contests. Internet connectivity has also improved, while support from local and international sponsors such as Monster Energy, Red Bull and War Gaming have provided funds for further investment while also driving awareness. Ultimately, this has seen the landscape evolve into a thriving industry with lots of opportunities for further growth.

In terms of trends, and especially relating to esports betting, I’ve been surprised by the high demand for betting on console games – we call them eBattles and they include disciplines such as eSoccer and eBasketball. I think this is just a natural development that has occurred off the back of strong demand for video game content, which is often the bridge between traditional sports and esports.

 

What factors have contributed to esports’ growth in the CIS over the past few years?

One of the biggest factors for me is that teams have become more professional and are now training and playing in well-run clubs. This takes place in dedicated buildings and rooms, set up with high-speed internet and the absolute best gaming equipment. Player salaries have also gone up, which has increased the calibre of players taking part in contests across the region, taking competitiveness to the next level. Today, many CIS players now play for high-ranked teams such as Virtus.pro, Team Spirit, Betboom or Na`Vi which compete on the international stage. This in turn is helping esports grow across the CIS region.

 

Given how many countries are in the CIS region, can you walk us through some of the biggest regulatory differences when it comes to betting on esports? And how does PandaScore navigate these changes?

The legality of betting and esports betting differs from country to country within the CIS region. Some are super strict or even prohibit gambling, while others take a more liberal approach, regulating the activity and licensing operators. Let’s take a look at some of the biggest markets and their approach.

In Ukraine, esports has been recognised as a sport since 2018 and in 2020 the country regulated and licensed gambling for the first time. The law focuses mostly on standard betting – sports and casino – but is likely to also include esports betting given that esports is a recognised sport in the country with tier-one Ukraine sportsbooks like Favbet and Parimatch offering it to their players.

Kazakhstan has a growing gambling industry with betting shops and casinos operating in major cities such as Almaty and Nur-Sultan. Gambling is regulated by the Ministry of Culture and Sports and while the regulatory framework is somewhat restrictive, sports betting – which is likely to include esports betting – is permitted.

Navigating the constant changes in betting regulation across the CIS region can be challenging, so we make sure to keep up to speed with the latest developments by monitoring legislative updates and amendments to regulatory guidelines. We also track industry trends and best practices to anticipate regulatory changes ahead of time, allowing us to adapt quickly if needed. This can involve benchmarking against competitors, attending conferences and networking with key stakeholders.

 

In your view, are there any unique opportunities for the expansion of esports and esports betting within the CIS region? And how does this differ to other regions?

It’s important to understand that CIS, especially Ukraine and Kazakhstan, play by their own rules. By that I mean they are very different to other esports markets, so don’t think what works in Italy will work in Ukraine. For example, while League of Legends is very popular in Europe, in CIS, it’s Dota 2 that takes the top spot. But for those who can understand the region and each market, there are plenty of opportunities to explore.

Let me elaborate. Dota 2 is thriving in the broader CIS, with regular tournaments and events attracting large audiences both offline and online. teams like Natus Vincere (Na’Vi), Virtus.pro and Team Spirit have achieved significant success in Dota 2 competitions, contributing to the game’s popularity in the region. While Dota 2 is big, other video games also enjoy significant popularity, including CS2, World of Tanks and Fortnite among others.

Operators need to consider this when deciding their markets and odds, marketing strategies and plans for player engagement.

 

What would you say is the key to creating a successful esports product for a CIS audience?

Understanding layer preferences in each market and delivering an experience that exceeds their expectations. For the CIS region, this means focusing on Dota 2 – this is a game that offers deep and strategic gameplay requiring teamwork, communication and skilful execution of plans and strategies. Its competitive nature appeals to gamers as they enjoy the challenge of multiplayer experiences – this goes back to the original MOBAs back in 2008. These factors must be present in the esports betting experience offered to players – at PandaScore, this means a comprehensive Dota 2 offering that covers markets such as Kills, Towers, Roshans and Barracks, with players able to challenge themselves in a betting competition against others.

Support is also key to delivering a quality player experience. We offer round-the-clock assistance and are regularly rolling out updates to improve the experience players receive when betting on esports at sportsbooks using our data, odds and betting tools such as our Bet Builder. We are always working hard to expand our offering to cover the most in-demand games including CS2, Valorant, Call of Duty and many more.

 

What trends or developments do you anticipate shaping the future growth of esports in the CIS region over the next few years?

The industry will continue to grow and become more professional. Esports is different to traditional sports and it still lacks recognition in some markets, even though it is considered an official sport in a growing number of countries across the CIS region. I think as it evolves, more governments will provide more support for esports as it brings tremendous economic, cultural and social benefits. This could include funding for esports initiatives, rolling out regulatory frameworks, helping to foster partnerships with esports organisations or simply recognising it as a sport.

The continued proliferation of smartphones across the region will be a further catalyst for esports growth. Titles such as PUGB Mobile, Free Fire and Mobile Legends: Bang Bang will attract large audiences and provide new opportunities for teams, players, sponsors and other stakeholders to explore. This is a really exciting time for esports and esports betting in the CIS region, and PandaScore is thrilled to be part of it.

Continue Reading
Advertisement
Alpha Affiliates
Advertisement

EveryMatrix

Advertisement

SaaS-builder for partner program development and performance marketing optimization

Advertisement

Launch your iGaming business swiftly and effortlessly with our comprehensive turnkey solutions

Advertisement

LEADING AFFILIATE MARKETING SHOW

Trending

Get it on Google Play

EuropeanGaming.eu is a premier online platform that serves as a leading information hub for the gaming and gambling industry. This industry-centric media outlet reaches over 200,000 readers monthly, providing them with compelling content, the latest news, and deep-dive insights.

Offering comprehensive coverage on all aspects of the gaming sector, EuropeanGaming.eu includes online and land-based gaming, betting, esports, regulatory and compliance updates, and technological advancements. Regular features encompass daily news articles, press releases, exclusive interviews, and insightful event reports.

The platform also hosts industry-relevant virtual meetups and conferences, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - European Gaming is part of HIPTHER. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.