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Hasbro and Wizards of the Coast Announce Major Esports Entrance For Magic: The Gathering®

George Miller

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Hasbro and Wizards of the Coast Announce Major Esports Entrance For Magic: The Gathering®
Reading Time: 3 minutes

 

$10 Million in combined prize pool up for grabs in 2019
New Magic Pro League offers play and streaming contracts worth $75,000
New Mythic Championship events anchor the Magic tournament structure
First $1 Million tournament to be held at PAX East in 2019

 

Game Awards, Hasbro and Wizards of the Coast announced a brand new esports program coming in 2019 for Magic: The Gathering, which boasts a $10 million prize pool across digital and tabletop Magic.

“Today is an extremely important day for Magic: The Gathering as we announce our commitment to esports and our Magic players by evolving our tournament structure to include a $10 Million prize pool.” said Chris Cocks, President of Wizards of the Coast. “We are fully embracing esports and affirming Magic as a leader in the collectible card game category while providing lucrative opportunities for pros, players, sponsors, and esports partners.”

With over 35 Million Magic players to date in over 70 countries around the world, Magic’s new esports structure is designed to appeal to a wide audience of card game players and offers an open platform to allow all Magic players the opportunity to compete.

The Magic Pro League (MPL) establishes a new level of professional play and features 32 of the top ranked Magic players from around the world. Players in the MPL are offered play and streaming contracts worth $75,000. Members of the MPL will play in weekly match-ups on Magic: The Gathering Arena® that will lead to newly introduced Mythic Championship events.

Mythic Championships are the new flagship competitions for Magic: The Gathering Arena esports and tabletop Magic competitive play. Mythic Championships will feature MPL players battling against challengers from the Magic community. The Magic: The Gathering Arena esports program kicks off with a $1 Million Mythic Invitational at PAX East 2019 in Boston, Massachusetts. More details on how to climb the ranks and battle the pros will be revealed in early 2019.

“The past 25 years of Magic competition has led us to design this comprehensive esports program that would support Magic: The Gathering Arena, while increasing our investment in tabletop Magic,” said Elaine Chase, Vice President of Esports at Wizards of the Coast. “Our investment in esports will catapult the game to new heights while providing support to the players by giving them the platform to build their brand and bring Magic to a broader audience.”

 

ABOUT HASBRO
Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World’s Best Play Experiences. From toys and games to television, movies, digital gaming and consumer products, Hasbro offers a variety of ways for audiences to experience its iconic brands, including NERF®, MY LITTLE PONY®, TRANSFORMERS®, PLAY-DOH®, MONOPOLY®, BABY ALIVE® and MAGIC: THE GATHERING, as well as premier partner brands. Through its entertainment labels, Allspark Pictures and Allspark Animation, the Company is building its brands globally through great storytelling and content on all screens. Hasbro is committed to making the world a better place for children and their families through corporate social responsibility and philanthropy. Hasbro ranked No. 5 on the 2018 100 Best Corporate Citizens list by CR Magazine and has been named one of the World’s Most Ethical Companies® by Ethisphere Institute for the past seven years. Learn more at www.hasbro.com

ABOUT WIZARDS OF THE COAST 
Wizards of the Coast brings people together through their shared love of games. Magic: The Gathering®, Dungeons & Dragons®, and other Wizards games are enjoyed by friends around the world, both at gaming tables and on digital platforms. We bring together world-class creators in game design, worldbuilding, fantasy art, and interactive events to create unforgettable moments. Wizards of the Coast is a subsidiary of Hasbro, Inc. (NASDAQ:HAS). For more information, visit www.wizards.com.

 

 

Source: Wizards of the Coast

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Unikrn Launches Streamer Betting and Virtual Matches with New Tech and Odds-Setting Trading Bots

George Miller

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Unikrn Launches Streamer Betting and Virtual Matches with New Tech and Odds-Setting Trading Bots
Reading Time: 2 minutes

 

Algorithmic analysis, new blockchain-based tech applications and screen-analyzing technology bring streamer betting and 24/7/365 esports for fans around the world

 

Unikrn, a global leader at the intersection of blockchain, entertainment and wagering, has created a new technology moat offering instantly available betting experiences for esports and gaming fans.

Built on game analytics, new AI trading bots & screen-analyzing technology, streamer betting is a nonstop, fully automated future of casual wagering. Unikrn will also launch Unikrn Virtual, letting bettors pick from over half a million fresh esports rounds per year.

Together with Unikrn UMode, a player-vs-house skill betting platform for online gameplay, Unikrn is launching unprecedented accessibility for entertainment, skill-based and esports-based wagers every minute of every day.

Unikrn Virtual is a regulator-approved RNG game which uses an approved third-party to randomly generate a round of CS:GO from a curated pool of past professional matches, giving fans the thrill of betting on live esports match without delays or waits. A unique algorithm utilizing both archival and display techniques developed by Unikrn gives users access to key information about an upcoming round of CS:GO, then they may bet on the outcome.

Unikrn users can also exchange currencies, crypto or even digital items (called skins) into regulator-approved ERC20 betting tokens called UnikoinGold. Users can also deposit with traditional means such as credit card.

Eligible bettors can then use the groundbreaking new Unikrn Virtual to find an esports bet offered every minute, even when no events are live. Or they can bet on top streamers. Or they can even bet on themselves in a skill-based UMode proposition, which is even legally available in the United States.

In 2018, Unikrn became the first company to have live, IOM regulator-approved crypto wagering experiences, and as the company continues to expand uses, it projects a crypto resurgence as token value shifts from perception to function.

“Highly-regulated environments, including betting, are the perfect breeding pool for the normalization of mainstream blockchain,” said Andrew Vouris, Unikrn COO, “Using tools from blockchain has helped us develop a system years ahead of other operators, and we’re committed to taking the best ideas of crypto and giving them application.”

Now Unikrn users can parlay a professional esports match and their favorite Twitch streamers, even all in one multibet, and they can make deposits to a currency-agnostic blockchain-based system.

Last year, over 1000 millennia of viewer time were spent watching Twitch alone, making the process of setting odds both daunting and essential for the future of the wagering industry. Unikrn’s streamer betting will tap one of Earth’s most abundant sources of entertainment as an unending flood of engaging wagering content.

“Finding a zero-friction way to let fans engage is essential for the future of betting and crypto,” said Rahul Sood, Unikrn CEO, “You can bet on your own online matches, you can bet on your favorite streamers, or you can find 24/7 esports odds with Unikrn Virtual. This is a level of interactivity only dreamed of in the old world of sports and casino betting.”

 

Source: Unikrn

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WePlay! Tug of War: Dire list of participants and other details are revealed

George Miller

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WePlay! Tug of War: Dire list of participants and other details are revealed
Reading Time: 2 minutes

 

The second Dota 2 WePlay! tournament of the Tug of War series called WePlay! Tug of War: Dire starts on May 28, 2019. Winners will get slots on the LAN-final at WePlay! Tug of War: Mad Moon with a total prize pool of $300,000.

 

Participants from America and Asia will be divided into two separate Single Elimination brackets within the new innovative format. Each bracket will get its own champion, and both winners will receive a slot on the LAN-final at WePlay! Tug of War: Mad Moon, where the teams will fight for a prize pool of $300,000. Eight teams will be directly invited for the first round of the coming standoff, while four more teams will bypass the early stage and start their tournament performance in the quarterfinals.

List of participants

The Americas

South America:

  1. Infamous (semifinals)
  2. paiN Gaming (semifinals)
  3. Gorillaz Pride
  4. SKOL
  5. Thunder Predator
  6. FreeStyle

North America:

    1. J.Storm (semifinals)
    2. Team Xolotl
    3. Vega Academy
    4. beastcoast
    5. Black Sheep

 

  • TBA*

 

SEA

Southeast Asia:

  1. Mineski (semifinals)
  2. Neon Esports
  3. Geek Fam
  4. EVOS Esports
  5. Bood ID
  6. TBA*

China:

  1. EHOME (semifinals)
  2. Royal Never Give Up (semifinals)
  3. Invictus Gaming
  4. Royal
  5. Team Serenity
  6. Newbee

Format and Prize Pool

All the matches, except from the final ones, will be played in a Best of 3 format. The winner of each bracket will be determined during the grand finals in the demanding Best of 5 format. Both champions of Tug of War: Dire will be granted with quotas for the anticipated LAN-finals WePlay! Tug of War: Mad Moon.

The size of the WePlay! Tug of War: Dire total prize pool will be $30,000. Vice champions will receive checks for $6,000. The teams that will take places between the third and fourth will be rewarded with $2,000. And players recognized as the strongest during the tournament will receive a nice bonus of $5,000 for the MVP title.

Most Valuable Players

MVPs will be determined in two phases:

1) The online audience will be able to vote via weplay.tv during the tournament days;

2) After each Super Final, a jury that consists of WePlay! talent crew will vote on the players, chosen by viewers.

* TBA – the team is to be announced later.

#WePlay #TugOfWar #WePlayDota2

 

Source: WePlay! Esports Press Office

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Ferrari to Set Up Their Own Esports F1 Team

Niji Narayan

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Ferrari to Set Up Their Own Esports F1 Team
Photo Source: autosport.com
Reading Time: 1 minute

 

Ferrari is going to set up their own Esports Formula 1 team.

“Esports is increasing in terms of interest and certainly as Ferrari we are looking seriously into it. We are not yet fully committed to the programme but it’s something where the discussions are ongoing. We will, very soon, make our own decision,” team principal Mattia Binotto said.

F1 Esports series was launched in 2017, which include all nine teams except Ferrari. The 2019 edition of F1 Esports series is having a total prize fund of $500,000.

F1’s Esports series includes a qualifying stage which allows the F1 teams to select their drivers for the Pro Series. Once the drivers have been picked, the Pro Series will take place between September and December across four live events.

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