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Gaming Innovation Group Capital Markets Day – Summary of presentation

George Miller

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Gaming Innovation Group Capital Markets Day - Summary of presentation
Reading Time: 3 minutes

 

Gaming Innovation Group (GiG) hosted its first Capital Markets Day in Stockholm on 4 December as the Company prepares to move the listing from the Oslo Børs to Nasdaq Stockholm in Q1 2019.

You can watch the full recording here.

 

GiG was founded six years ago and since then CEO and co-founder Robin Reed has developed a strategy to become a full service provider for every company serious about iGaming. The company’s vision is to “open up iGaming making it fair and fun for all”, teamed with the mission “to have a stake in every fair online bet”. Digital transformation and regulation across the world are the main drivers behind the potential in GiG’s strategy and goals.

In 2018, GiG has reached a platform where it now offers a competitive solution covering all verticals in iGaming. The company has grown rapidly and now employs approximately 750 people in Malta, Spain, Gibraltar, Denmark, Norway and the US.

GiG is always seeking operational excellence and has now reached a level where it has several sources of revenues, scale advantage, sound profitability, and has a solid cash position. There is a significant market potential for the Company to leverage on its unique solution to support the growth of a company with ambitions to perform in all verticals in iGaming.

GiG offers iGaming solutions based on innovative technology and looks at its target market across four industry clusters:

  • Big brands new entrant: This is GiG’s primary growth driver and sales focus going forward, where GiG is able to offer new market entrants a complete B2B iGaming solution. With more markets regulating, big media and entertainment brands are expected to move into iGaming to leverage their brands and expand their customer reach.
  • Locals: Typically state monopolies or strong incumbent operators. When markets regulate, it allows monopolies to move into new verticals and land-based operators to move online.
  • Challengers: Small to mid-sized online operators which have a mix of regulated and unregulated revenues. As more markets regulate, profits are being squeezed and these operators will be looking to cut costs, either through consolidation or cheaper operations via outsourcing.
  • Emerging superstars: The big global online brands.

GiG can support the growth of a ‘green fielder’ in providing a turnkey solution throughout the whole iGaming value chain. We can do this with an omnichannel platform (retail in offline environments and online offerings combined), or with sports and casino content plus a range of managed services. The unique advantages are based on a full service solution, access to scale advantage, and the vast expertise, knowledge and experience found within GiG. These products, services and solutions are also sold individually.

GiG’s recent deal with Hard Rock in New Jersey was signed in October 2017. Hard Rock online casino was the first outcome from the partnership and launched its casino offering in New Jersey in July this year. According to Hard Rock, it is the “fastest growing online casino in New Jersey history, reaching more than $1m in Gross Gaming Revenue, ‘without any’ marketing spend.”

In November 2018 the partnership was expanded to include GiG’s sportsbook solution, which we expect to launch in Q1 2019 for both over-the-counter betting and self-service betting terminals. For exceptional user experience we offer a one wallet solution, which means customers have seamless use between online and offline play, and we have a revenue share in both.

Casino games, developed in-house, is a recent addition to GiG’s B2B product portfolio, and the last piece of the puzzle to cover the whole iGaming value chain. GiG builds games on its own remote game server, which is also provided on a commercial basis to external games studios to build their games. GiG is currently certifying its games in a number of European markets, New Jersey and Colombia.

The inhouse B2C brand Rizk.com has shown a great growth story and is the strongest performing brand. While the B2C business is not GiG’s key strategic focus, it brings scale to the platform and is used as a testbed for innovative iGaming solutions. The other six in-house brands are focusing on market solutions such as Pay N Play and a more digitally focused marketing strategy.

The business vertical GiG Media focuses on digital marketing and drives traffic and attention to iGaming operators. In 2017, GiG acquired the Copenhagen based company Rebel Penguin, which strengthened its position in paid media channels. Re-regulation is foreseen to create new opportunities in global markets for data acquisition channels such as paid media services.

It’s taken six years to get GiG into this unique market position. All verticals have been created, all solutions have been sold, and the Company’s position in the industry is strengthening daily.

 

 

About Gaming Innovation Group (GiG):

Gaming Innovation Group Inc. is a technology company providing products and services throughout the entire value chain in the iGaming industry. Founded in 2012, Gaming Innovation Group’s vision is ‘To open up iGaming and make it fair and fun for all’. Through its ecosystem of products and services, it is connecting operators, suppliers and users, to create the best iGaming experiences in the world. Gaming Innovation Group operates out of Malta and is listed on the Oslo Stock Exchange under the ticker symbol GIG.

 

 

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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First-of-its kind social platform allowing users to ‘Pick a Fight, Talk Trash and Get Rewarded by FANDOM SPORTS

Zoltan Tundik

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Photo source: fandomsports.net
Reading Time: 2 minutes

 

FANDOM SPORTS Teams Up with Interdependence Public Relations for Upcoming App Launch

The highly anticipated FANDOM SPORTS App will launch in June of 2019 as a first-of-its kind social platform allowing users to ‘Pick a Fight, Talk Trash and Get Rewarded.’

FANDOM SPORTS Media (FANDOM SPORTS) is pleased to announce the company has teamed up with Chicago-based public relations agency, Interdependence Public Relations for the upcoming global launch of the FANDOM SPORTS App, which is slated for release in June of 2019.

The promising, first-of-its-kind app looks to fill a current gap in the social media space for sports fans. The FANDOM SPORTS App is a new and innovative platform where sports aficionados can specifically go to cheer, argue and celebrate their favorite teams. The app also offers real-world rewards and experiences, such as custom trips to the biggest sporting events in the world, to its most loyal users.

“This is an exhilarating time for us at FANDOM SPORTS and we are very pleased to work with this renowned agency to help get the word out to eager fans who will now have a place to express themselves,” said Henri Holm, CEO and Director of FANDOM SPORTS.

IDPR has assisted some of the most notable players in the gaming and technology space including, PUBG Mobile, among others.

“We’re incredibly excited to take part in this groundbreaking launch,” said Laura Waldron, VP of Client Services for Interdependence Public Relations. “This app promises to be a slam dunk and we are eager for users to experience it themselves.”

To learn more about FANDOM SPORTS and the upcoming app launch visit: www.fandomsports.net.

About FANDOM SPORTS:

“Play. Predict. Get Rewarded.” FANDOM SPORTS Media is an entertainment and gaming company “Hell Bent” on finding and creating the best interactive sports and esports content. FANDOM SPORTS allow super fans to unleash their primal sports passions by engaging with other fans, cheering for their favourite teams and players and jeering their opponents.

The FANDOM SPORTS app allows users to unleash their primal sports passion by allowing fans to play, predict and get rewarded on real time sport and esports events. The company’s 1-2-1 strategy is built-on a Blockchain Platform two global apps with one FANCOIN economy for super fans to fight one another within an entertaining mobile application and to get rewarded for the action.

SOURCE FANDOM SPORTS

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True Flip re-imagines wheel of fortune in its new Tony’s Reel

George Miller

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True Flip re-imagines wheel of fortune in its new Tony’s Reel
Reading Time: 1 minute

 

Genius flair and charisma are two basic stones of Tony’s success. His team created ELVIS, an AI combining science works in search of new energy sources. Looking for bright minds, Tony made ELVIS public — shaped like a fortune wheel for a little show. Any useful experiment will be rewarded to support further research.

Unique in mechanics, Tony’s Reel has 3 open reels and 3 fixed pay lines. The winning combos are formed from the outer to inner reel. The game is medium-volatile, with a 360x maximum win.

The only Wild is found on the middle reel. Appearing on a pay line, it stands for any symbol, and activates a re-spin with Wild expanded throughout the reel – thus giving a guaranteed win.

Based on HTML5, the game has vivid visuals to run natively on any modern device, bringing the ultimate gaming experience to a diverse range of players.

“In a will to enrich the player’s impressions, we turned to another well-known mechanic, heavily re-working it and adding all these small touches, that truly make the product stand out in the market. With the good initial feedback received, we are ready to offer this game to our partner network” – said CMO of True Flip, Konstantin Katsev.

Tony’s Reel demo is available at https://wof-games.trueflip.co/.

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International Game Technology PLC Releases Notice of 2019 Annual General Meeting and 2018 Annual Reports and Accounts

George Miller

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International Game Technology PLC Releases Notice of 2019 Annual General Meeting and 2018 Annual Reports and Accounts
Reading Time: 1 minute

 

International Game Technology PLC announced today the release of its Notice of the 2019 Annual General Meeting (“2019 AGM”) and 2018 Annual Reports and Accounts for the period from January 1, 2018 to December 31, 2018, and provided updated information for the 2019 AGM, which will be held at the Hyatt Regency London, 30 Portman Square, London, W1H 7BH, on May 17, 2019, at 3:00 p.m. British Summer Time (BST).

The Notice of the 2019 AGM, 2018 Annual Reports and Accounts, and instructions to participate at the AGM are available at www.IGT.com, along with IGT’s 2018 Annual Report on Form 20-F. These materials can be viewed directly online and are also available for download in PDF format. IGT’s 2018 Annual Report on Form 20-F was filed with the U.S. Securities and Exchange Commission on March 8, 2019 and is accessible through its website at www.sec.gov.

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