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British Esports teams up with PC Specialist and Fierce PC to offer inclusive esports tournament exclusively for Alternative Provision Schools

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British Esports teams up with PC Specialist and Fierce PC to offer inclusive esports tournament exclusively for Alternative Provision Schools
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  • Eight institutions will take part from across the UK
  • PC Specialist and Fierce PC to lend systems to participating schools
  • Each school will receive free Rocket League game licenses, courtesy of Green Man Gaming

 

The British Esports Association, the not-for-profit body set up to promote grassroots esports, has announced new Rocket League Championships for Alternative Provision (AP) Schools.

This standalone esports tournament will get underway in the New Year and focus on Rocket League, with matches taking place weekly.

AP Schools provide a specialist education for young people who are unable to attend mainstream schools. The eight institutions taking part in the British Esports Championships for AP Schools represent a full range of provision for young people with additional needs. These include:

  • Social Emotional Mental Health (SEMH)
  • Special Education Need (SEND)
  • Speech Language Communication Needs (SLCN)
  • Autistic Spectrum (ASC)
  • Moderate Learning Difficulties (MLD)
  • Complex & Severe Needs
  • Emotional & Behavioural Needs (EBD)

The AP Schools Championships will run alongside Season 2 of the separate British Esports Championships, which is for secondary schools and further education colleges, and also includes Overwatch and League of Legends as well as Rocket League.

System builders PC Specialist and Fierce PC have kindly agreed to loan 12 PCs each, and digital download platform Green Man Gaming is supplying game keys, meaning the eight AP Schools taking part will each receive three systems and three Rocket League licenses at no cost. It is free for the AP Schools to take part.

Matches will take place during Wednesday lunchtimes and get underway on January 30th, concluding with the finals on March 27th. The tournament will have a break during the week beginning February 18th for half-term.

The AP schools finals will take place online and will be separate to the grand finals for secondary schools and further education colleges, which will take place at Insomnia Gaming Festival in April.

Participating AP Schools will receive a logistics and operations handbook and have the opportunity to receive custom esports jerseys for a discounted fee, courtesy of British Esports’ partnership with apparel company Raven.

The eight institutions taking part in the British Esports Championships for AP Schools are as follows:

  • Notton House School, Chippenham, Wiltshire
  • The Green Room, Windsor, Berkshire
  • The Gateway, Slough, Berkshire
  • Millside School, Slough, Berkshire
  • Glebe School, Bromley, Kent
  • Sheffield Inclusion Centre (SIC), Sheffield, Yorkshire
  • Nightingale Community Academy, Wandsworth, London
  • Orchard Hill College, Sutton, Surrey

Earlier this year, the British Esports Association held a pilot tournament in Pupil Referral Units (PRUs) across the UK. There were several positives including an improvement in the attendance and behaviour of pupils.

British Esports Association Head of Education, Tom Dore, commented: “I’m pleased to report we have some very excited AP schools and students on board. I am proud to say we are working with a wide range of AP schools who support a full spectrum of students with additional needs and look forward to bringing this esports tournament to them.”

Tim Brown, PC Specialist B2B Business Development Manager, commented: “PC Specialist is excited to be given the opportunity to work alongside the British Esports Association in its project to extend the esports Championships into Alternative Provision schools.

“It is encouraging to learn how participating in esports can be used to help improve both attendance and motivation of students when used as the reward for hitting specific targets as part of individual, personalised learning contracts. Hopefully projects such as this can be used to identify further links between esports and improved academic work, leading to increased participation from AP schools, and ultimately help them to further support students with additional needs.”

Morgan Ashurst, Fierce PC Senior Marketing Executive, added: “At Fierce PC we’re extremely passionate about esports. Every day esports becomes bigger and more influential, especially with young people, and the British Esport Championships is a great way to get young people with additional needs involved.

“We are proud to be a part of this venture and hope to provide the support that Alternative Provision schools deserve. They do a great job and we’re glad to help out giving those with additional needs the start in life they require to get them on the path to success.”

In its continued efforts to promote, improve and inspire, the British Esports Association has met with the Department for Education around this initiative, and will be providing it with evidence of impact after the project.

 

About the British Esports Association:
The  is a not-for-profit organisation established in 2016 to support and promote esports in the UK.

As a national body, its aims are to foster future British talent, increase the awareness of esports and provide expertise and advice. It’s focused on the grassroots level of esports and runs a national Championships in schools and colleges.

British Esports hopes to help educate the masses – including parents, teachers, media and government – around what esports is and its benefits. www.britishesports.org

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eSports

BLAST and Dansk Industri team up to support growth of esports industry in Denmark

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BLAST and Dansk Industri team up to support growth of esports industry in Denmark
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Partnership will focus on establishing a national esports industry framework  

Esports entertainment company BLAST and Dansk Industri (DI) will team up to support the long-term development of esports and establish a unified voice for the industry in Denmark.

BLAST and DI will work together to help shape and support a framework to develop and further cement Denmark’s status as a leader in esports, an industry that is now valued at over a billion dollars and is on course to have a global esports viewership of 577 million by 2024.

Denmark has an illustrious history in esports, and has grown to become one of the most dominant esports nations in the world. The country is a world-leader in Counter-Strike and is the birthplace of a number of the game’s biggest talents.

The country’s esports success and strong fan following has created a fast-growing industry that is opening up career and business opportunities, to underpin this growth the sector is in need of a ratified and unified esports strategy to help realise Denmark’s true market potential.

DI is Denmark’s largest, most representative and most influential business and employers’ organisation, covering manufacturing as well as service industries across sectors such as transport, energy, IT, health, trade and professional services.

Frederikke Emily Wacker, Head of Relations at BLAST, said: “Denmark has grown to become a market-leader in esports over the last few years thanks to first-class teams, players and tournaments, along with a hugely passionate fanbase. We still see plenty of room for growth and are targeting a higher ceiling for long-term success, this development requires an esports framework and mainstream voice to help support and accelerate the industry. Working with Dansk Industri will allow us to collaborate on creating a common goal and structure to help establish a sustainable top-to-bottom vision to further cement Denmark’s position as a global leader in the space.”

Maria Krüger Torp, Head of DI Tourism and Attractions, said: It is an absolute pleasure to be a part of BLAST’s impressive journey, step-by-step intensifying the way that esport presents itself live. Denmark has achieved a unique position within esports, built with an incredible effort by enthusiasts and entrepreneurs. Now it is time to take it to the next level with unconditional support from the business community and the political decision-makers. The potential is massive.”

BLAST is an esports entertainment company that creates live and digital experiences in a number of games including Counter-Strike and Fortnite. The Danish-based company is tasked with producing the competitive Fortnite esports scene for 2022, along with operating the year-long global Counter-Strike tournament series BLAST Premier, where the best teams and biggest stars compete for ultimate glory and a multi-million-dollar prize pool.

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eSports

Esports Scotland Appoints Strive Sponsorship to Maximise Commercial Opportunities Ahead of Commonwealth Games and Beyond

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Scottish esports event and tournament operator Esports Scotland has appointed sponsorship management company Strive Sponsorship to develop its commercial approach across its range of properties ahead of the Birmingham 2022 Commonwealth Games and beyond.

Strive Sponsorship is updating Esports Scotland’s commercial partnership proposition and strategy, upskilling staff’s sponsorship skills and helping the organisation better understand the value of all its leagues, tournaments, venue and teams.

This summer’s Commonwealth Games in Birmingham includes esports as a pilot event offering brands a unique marketing opportunity. Nations will compete across the games DOTA 2, eFootball series and Rocket League in both a Women’s Category and an Open Category in the Commonwealth Esports Championships. Esports Scotland is responsible for selecting, coaching and managing the Scotland team.

Malph Minns, Managing Director of Strive Sponsorship, said: “Esports Scotland has an incredibly capable, passionate and hungry team who have done great work in both promoting and supporting esports in Scotland, and on a small budget.

“As they look to grow existing properties, like the Scottish Esports League (SEL5), and launch new ones, like the Road to Gold, there are opportunities for brands to realise real value by engaging with the growing Scottish gaming community.”

James Hood, CEO at Esports Scotland, said: “The commercial framework and strategy that Strive has provided will be a key factor in delivering value for our existing Lenovo and IRN-BRU partnerships, whilst also helping us better explain the opportunity to potential new sponsors.

“We have big plans, and a growing team, and upskilling our people with new skills, knowledge, and a refreshed approach will help us to deliver our objectives and strengthen the Scottish esports community further.”

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React Gaming to Offer LOOT.BET Esports Wagering Skin via HHRP in the Philippines

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Generationz Gaming Entertainment, a subsidiary of the React Gaming Group, has signed a white label revenue sharing agreement with HHRP Inc to operate LOOT.BET’s esports wagering platform in the Philippines, pending successful certification of the LOOT.BET platform by Gaming Laboratories International.

“We are thrilled to have HHRP as a partner for the Philippines market, HHRP being one of only four companies holding online gaming licences in a country of more than 109 million people,” Laurent Benezra, President and CEO of React Gaming, said.

“This agreement is part of our two-pronged growth strategy to expand LOOT.BET’s reach into the B2C and B2B markets. The advantage of the B2B market is that LOOT.BET’s platform will be offered to established customer bases, thus involving no customer acquisition cost on our part. Our partner will offer our white-label platform as its own to its customers and we will receive a portion of the revenue generated when those customers use the platform. The more popular our platform, the more revenue it will generate. The great thing about this model is that we can replicate it in multiple markets and with multiple online gaming providers at minimal cost,” Laurent Benezra added.

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