Connect with us
SIS

eSports

British Esports teams up with PC Specialist and Fierce PC to offer inclusive esports tournament exclusively for Alternative Provision Schools

George Miller

Published

on

British Esports teams up with PC Specialist and Fierce PC to offer inclusive esports tournament exclusively for Alternative Provision Schools
Reading Time: 3 minutes

 

  • Eight institutions will take part from across the UK
  • PC Specialist and Fierce PC to lend systems to participating schools
  • Each school will receive free Rocket League game licenses, courtesy of Green Man Gaming

 

The British Esports Association, the not-for-profit body set up to promote grassroots esports, has announced new Rocket League Championships for Alternative Provision (AP) Schools.

This standalone esports tournament will get underway in the New Year and focus on Rocket League, with matches taking place weekly.

AP Schools provide a specialist education for young people who are unable to attend mainstream schools. The eight institutions taking part in the British Esports Championships for AP Schools represent a full range of provision for young people with additional needs. These include:

  • Social Emotional Mental Health (SEMH)
  • Special Education Need (SEND)
  • Speech Language Communication Needs (SLCN)
  • Autistic Spectrum (ASC)
  • Moderate Learning Difficulties (MLD)
  • Complex & Severe Needs
  • Emotional & Behavioural Needs (EBD)

The AP Schools Championships will run alongside Season 2 of the separate British Esports Championships, which is for secondary schools and further education colleges, and also includes Overwatch and League of Legends as well as Rocket League.

System builders PC Specialist and Fierce PC have kindly agreed to loan 12 PCs each, and digital download platform Green Man Gaming is supplying game keys, meaning the eight AP Schools taking part will each receive three systems and three Rocket League licenses at no cost. It is free for the AP Schools to take part.

Matches will take place during Wednesday lunchtimes and get underway on January 30th, concluding with the finals on March 27th. The tournament will have a break during the week beginning February 18th for half-term.

The AP schools finals will take place online and will be separate to the grand finals for secondary schools and further education colleges, which will take place at Insomnia Gaming Festival in April.

Participating AP Schools will receive a logistics and operations handbook and have the opportunity to receive custom esports jerseys for a discounted fee, courtesy of British Esports’ partnership with apparel company Raven.

The eight institutions taking part in the British Esports Championships for AP Schools are as follows:

  • Notton House School, Chippenham, Wiltshire
  • The Green Room, Windsor, Berkshire
  • The Gateway, Slough, Berkshire
  • Millside School, Slough, Berkshire
  • Glebe School, Bromley, Kent
  • Sheffield Inclusion Centre (SIC), Sheffield, Yorkshire
  • Nightingale Community Academy, Wandsworth, London
  • Orchard Hill College, Sutton, Surrey

Earlier this year, the British Esports Association held a pilot tournament in Pupil Referral Units (PRUs) across the UK. There were several positives including an improvement in the attendance and behaviour of pupils.

British Esports Association Head of Education, Tom Dore, commented: “I’m pleased to report we have some very excited AP schools and students on board. I am proud to say we are working with a wide range of AP schools who support a full spectrum of students with additional needs and look forward to bringing this esports tournament to them.”

Tim Brown, PC Specialist B2B Business Development Manager, commented: “PC Specialist is excited to be given the opportunity to work alongside the British Esports Association in its project to extend the esports Championships into Alternative Provision schools.

“It is encouraging to learn how participating in esports can be used to help improve both attendance and motivation of students when used as the reward for hitting specific targets as part of individual, personalised learning contracts. Hopefully projects such as this can be used to identify further links between esports and improved academic work, leading to increased participation from AP schools, and ultimately help them to further support students with additional needs.”

Morgan Ashurst, Fierce PC Senior Marketing Executive, added: “At Fierce PC we’re extremely passionate about esports. Every day esports becomes bigger and more influential, especially with young people, and the British Esport Championships is a great way to get young people with additional needs involved.

“We are proud to be a part of this venture and hope to provide the support that Alternative Provision schools deserve. They do a great job and we’re glad to help out giving those with additional needs the start in life they require to get them on the path to success.”

In its continued efforts to promote, improve and inspire, the British Esports Association has met with the Department for Education around this initiative, and will be providing it with evidence of impact after the project.

 

About the British Esports Association:
The  is a not-for-profit organisation established in 2016 to support and promote esports in the UK.

As a national body, its aims are to foster future British talent, increase the awareness of esports and provide expertise and advice. It’s focused on the grassroots level of esports and runs a national Championships in schools and colleges.

British Esports hopes to help educate the masses – including parents, teachers, media and government – around what esports is and its benefits. www.britishesports.org

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Continue Reading
Advertisement
Comments

eSports

Huami Becomes McLaren Applied Technologies’ eSports Wearables Partner

George Miller

Published

on

Huami Becomes McLaren Applied Technologies' eSports Wearables Partner
Photo Source: yogonet.com
Reading Time: 2 minutes

 

The collaboration will see jointly developed co-branded solutions and wearable technologies

 

McLaren Applied Technologies announced that it has entered into a strategic collaboration with Huami Corporation, a biometric and activity data-driven company with significant expertise in smart wearable technology, to jointly develop co-branded intelligent, data-driven, customized performance optimization solutions and wearable technologies in the future.

These co-developed, co-branded products will work seamlessly with mobile applications to provide users with a comprehensive view of their biometric and activity data, particularly in relation to health and wellness-based activities and competitive esports, a market segment of growing popularity over recent years. The collaboration will explore the application of metrics-driven wearables that contribute to the optimisation of human performance in the field of racing, such as body sensors and AI technology.

The first stage of the collaboration will see Huami Partner with the McLaren Shadow Project esports competition. Huami technology will be used to help select the winner of the competition, held at the McLaren Technology Centre between January 16 – 17, 2019. The winner will be chosen from seven finalists after four days of virtual and real-world racing as well as rigorous human performance testing by McLaren Applied Technologies. Throughout the finals week, assessment sessions will include stimulus detection, central processing, physical capabilities and driving skill that will utilise biometric data collected from Huami’s high-quality wearable products to evaluate human performance characteristics exhibited during the event.

Duncan Bradley, Health Unit Business Director at McLaren Applied Technologies, commented:
“This is a hugely exciting announcement for McLaren Applied Technologies. Huami is a global leader in the wearables technology space and we’re looking forward to the opportunity to co-develop products as part of this long-term technical partnership. The involvement of McLaren Applied Technologies in McLaren Shadow Project is a key differentiator between our competition and others in the racing e-sports space. This offering has only been strengthened by this partnership with Huami and we’re pleased to have such a trusted partner on-board to help crown our winner.”

Tommy Tang, Vice President of Huami, said:
“We are excited to be working with world-leading performance design and technology solutions provider McLaren Applied Technologies and official partner to McLaren Shadow Project. We believe that this strategic partnership validates the growth potential of our high-quality wearable technology products and will help broaden our global reach. As part of our strategic collaboration, we will integrate our mutually compatible technologies to develop an innovative wearable design and create a comprehensive user experience. As a partner to McLaren Shadow Project this programme will enable Huami’s devices to be used as an invaluable data source to detail compelling insights about human physical performance that works across different sectors, including wellness and e-sports.”

“As part of our partnership we are honored to help determine the champion of McLaren Shadow Project, based on analysis of the biometric data collected from our premium wearable products,” Mr. Tang continued. “Importantly, we look forward to jointly developing smart technology wearable products that work with mobile applications to provide users with a comprehensive view of their biometric and activity data. Jointly, we can set a new standard in delivering quantifiable and actionable human performance insights.”

Continue Reading

eSports

Mercedes-Benz and FC Köln buy stakes in SK Gaming

Niji Ng

Published

on

By

Mercedes-Benz and FC Köln buy stakes in SK Gaming
Photo Source: sk-gaming.com
Reading Time: 1 minute

 

FC Köln and Daimler AG (parent company of Mercedes-Benz) have bought substantial stakes in the German multigaming organisation SK Gaming. The companies reached an agreement with ESforce, who will sell 67 per cent of its stake in SK Gaming.. According to the deal, Mercedes-Benz will appear on the front of SK Gaming’s jerseys and FC Köln will have its #effzeh branding present on the sleeves.

ESforce acquired the stake in SK Gaming in September 2016, the team has recently stepped up its involvement in League of Legends as it became one of the new teams to join the franchised League of Legends European Championship (LEC). A move which undoubtedly made the organisation more attractive to investors. ESforce stated that this sale will allow them to focus on its other organisation Virtus.pro.

In a statement, ESforce said: “We are glad to have reached a deal with Daimler AG and FC Koeln. Such a major acquisition deal on the esports market is a showcase of not only our partners’ sincere motivation to contribute to the development of global esports but also SK Gaming’s remarkable performance throughout the years, which has made this brand one of the most well-recognised and beloved by esports fans around the world.

FC Köln has an existing partnership with SK Gaming which began in early 2018.

ESforce went on to add: “As the leading esports holding and one of the key market players worldwide, we strive to keep pace with the development of the global esports industry and act in accordance with all international regulations, among which the World Esports Association’s multiple team ownership rules. Together with other global esports organisations, we will continue to support and bolster esports as well as adhere to highest international standards.”

 

Continue Reading

eSports

Chris Park joins eSports organisation Gen.G

Niji Ng

Published

on

By

Chris Park joins eSports organisation Gen.G
Reading Time: 1 minute

 

MLB executive vice president Chris Park has joined the South Korea-based eSports organisation Gen.G its new chief executive officer.

Park has been serving as EVP of products and marketing, managing digital product development, marketing, and international business development at MLB.

His main responsibilities at Gen.G are will be crafting and leading the day-to-day execution of Gen.G’s strategy alongside Gen.G co-founder Kevin Chou. As part of the c-suite mixup, Chou will assume the role as executive chairman.

“I can’t express how thrilled I am about this new journey into the esports world with Gen.G,” said Park, in a statement. “Having spent years with a traditional sports league, it was evident that competitive gaming was booming—well now it’s here and here to stay. I look forward to continuing to build an esports powerhouse in Gen.G, especially here in the US and specifically LA.”

Park will relocate from New York City to Gen.G’s U.S. headquarters in Los Angeles. But his onboarding will be in Seoul, South Korea at the team’s Asian headquarters as part of his onboarding.

Continue Reading
Advertisement
NSoft

Global Gaming Industry Newsletter – Weekly Digest (sent every Wednesday)

Please select all the ways you would like to hear from European Gaming Media and Events:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here. Read more about European Gaming Media and Event's Privacy Policy and Terms of Service.

Subscribe to our News via Email

Enter your email address to subscribe to our news and receive notifications of new posts by email.

Latest by author

Trending

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.