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High 5 Games Aiming to Launch 15 games in Sweden on January 1st

George Miller

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High 5 Games Aiming to Launch 15 games in Sweden on January 1st
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High 5 Games will ring in the New Year with an extensive portfolio of HTML5 games for Sweden through NYX/SciGames Digital. Multiple real-money operators are launching 15 games on January 1st with a total library of 40 to follow.

Many of these titles are already well known to the Swedish market through land and digital platforms. They include games tailored to Sweden with specific game and theme styles. Look out for Valkyrie Queen, Joker’s Riches and the hugely innovative Silver Enchantress.

Since August 2018, High 5 Games has been delivering a consistent stream of Vegas style games to multiple real-money operators.  Top grossing games like All That Cash™ and Secrets of the Forest™ have been climbing the charts of several Tier 1 operators in the last few months.

High5 VAULT now offers High 5 Games’ premium slot game content to more players in more places than ever before. High 5 Games continues to actively develop opportunities and to work with governing bodies throughout Europe and the United States to expand its presence in 2019 including Pennsylvania, Denmark, Spain and Italy.  H5G will continue its aim of content distribution for all Regulated Territories from its’ Global Headquarters at 1 World Trade Center in New York.

For further information about High 5 Games’ B2B offerings, please contact [email protected].

 

About High 5 Games:

Developing for the land-based, online, social, and mobile markets, High 5 Games has created hundreds of games that are played on six continents and in more than 150 countries. High 5 Games operates High 5 Casino, the premier destination for the most robust slot content library in the casino category with nearly 17 million players worldwide, as well as several niche social casino apps. The company’s premiere remote game server, High 5 VAULT, integrates with online casinos around the world and features a selection of the company’s top brands for real money play. High 5 Games is aimed at becoming the world leader in casino content production and distribution and has offices in New York City, New Jersey, Kansas City, and London.

Double Da Vinci Diamonds™, Secrets of the Forest™, Hoot Loot™, and Thundering Buffalo™ trademark(s) and copyrights are owned and/or registered by IGT in the U.S. and/or other countries and used under license from IGT.

All That Cash™ and Silver Enchantress™ are video slot games created by High 5 Games.

 

Source: High 5 Games

Eastern Europe

ORYX Gaming expands footprint in Romania with Game World turnkey deal

George Miller

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ORYX Gaming expands footprint in Romania with Game World turnkey deal
Reading Time: 2 minutes

 

ORYX Gaming, a Bragg Gaming Group company, has bolstered its presence in Romania after landing its second turnkey solution deal in the country, this time with leading land-based operator Game World.

Gameworld.ro has been launched on ORYX’s iGaming Platform, an omni-channel and cross product platform supporting casino, sportsbook and lottery verticals. The platform also offers a proprietary set of tools including, player and transaction management, bonuses, CRM, fraud, compliance, analytics and reporting.

The operator also has full access to ORYX Hub, which hosts an extensive library of 10,000+ casino games from 100+ providers, including ORYX’s proprietary RGS content, and titles from Gamomat and a variety of third party suppliers such as Evolution, NetEnt, Pragmatic Play and Greentube.

Game World has been operating land-based casino activities in Romania since 1999. The company operates the largest gambling hall in the country, Game World Bucharest Mall, and has a very large customer base and a strong reputation in the Romanian market.

The deal will see ORYX further enhance its presence in Romania where its iGaming platform is successfully used by Stanleybet, which is part of Game World Group, and its casino content has been proven popular with players of its operators partners, including Stanleybet, NetBet, PublicWin and Unibet.

ORYX is licensed by the Malta Gaming Authority (MGA) and the Romanian National Gambling Office (ONJN) and its content is certified or approved in 16 major jurisdictions.

Matevz Mazij, Managing Director of ORYX Gaming, said: “This deal with Game World is a result of our commitment to the Romanian operators and we are thrilled to add Game World to the list of our iGaming platform and content partners and to be able to offer our exciting and engaging content to their loyal player base.

“Game World is one of the strongest brands in the market with great history and extensive local experience. As a result of recent developments we were asked to deliver a turnkey solution in the shortest time possible and I strongly believe that we are going to take their online operation to a leading position in the online market.”

Attila Török, Strategy Director of Game World, said:“With ORYX’s iGaming Platform and ORYX Hub we were able to quickly launch our brand online and minimise the impact of the retail closure and further strengthen our business.  With such an extensive games portfolio, we are certain the content will have a wide appeal to our players.”

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GiG partners with Checkmarx further strengthening application security

George Miller

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GiG partners with Checkmarx further strengthening application security
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Gaming Innovation Group (GiG) has signed an agreement with Checkmarx for the provision of its static application security testing (SAST). The partnership allows GiG to scale and build on the maturity of its application security.

Checkmarx is a global leader in application security testing (AST). Its Checkmarx SAST (CxSAST) product is an enterprise-grade solution providing high-speed and accurate custom code security analysis, helping to eliminate cybersecurity risks. Enriched by Checkmarx’s powerful AST automation capabilities, CxSAST integrates directly into source code management systems and with leading CI/CD tools, enabling developers and AppSec teams to build and deploy more secure software faster than ever before.

The partnership with Checkmarx enables GiG to provide its developers with a powerful source code scanning tool, which will allow them to identify and rectify security vulnerabilities in custom code security at a single point. This will enhance the development process by accelerating remediation time, and by generating meaningful and actionable insight on code security. This allows  GiG to continue building on the maturity of its application security — improving its product offering to operators and strengthening its digital trust.

Chris Armes, Chief Information Officer at GiG, said: “Security is embedded in our culture, and ingrained in everything we do as a business. Partnering with Checkmarx forms part of the wider initiative of Integrating security throughout the development life cycle of our partner’s online casino or sports betting sites. The partnership will help to fuel our primary security objective of engineering secure products throughout GiG’s Ecosystem.”

Christopher Brennan, Regional Director, DACH and CEE, Checkmarx, said: “Modern software development is complex, requiring organisations and development teams to place both speed and security at the forefront of everything they do, and Checkmarx is committed to helping our customers achieve this balance. We’re pleased that an innovator like Gaming Innovation Group has chosen to utilise CxSAST and are confident that our partnership will allow them to instil cyber resilience into the software they develop, setting the standard for software security in the iGaming industry.”

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Mobile Augmented Reality Market to Reach US$ 24 Bn by 2030 as Pandemic Pushes Users to More Virtual Experiences

George Miller

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Mobile Augmented Reality Market to Reach US$ 24 Bn by 2030 as Pandemic Pushes Users to More Virtual Experiences
Reading Time: 3 minutes

 

The credit of unstoppable pace of mobile augmented reality (AR) market significantly goes to the creative industry. Inclusive of video games, live events, retail, and video entertainment, this side of business has definitely challenged mobile augmented technology, pushing it to deliver better solutions. Designed to create immersive experiences, mobile augmented reality has won a special place for game makers. Launch of sophisticated, intricately designed multiplayer games have truly utilized the real potential of solutions presented by this market.

The explosive growth of mobile augmented reality is completely attributable to unprecedented use of smartphones and tablets. From remote places to urban landscapes, mobile AR has made an enormous contribution in changing the way experience museums, office spaces, and games. Since innovations such as Google Glass, the world of mobile AR has evolved to be a part of many other sectors, changing the game for military trainings, healthcare consultations, and learning experiences.

In this light of these factors, study predicts that the global mobile augmented reality market estimated to reach US$ 3 Bn in 2020, surge at a whopping CAGR of 23.2% during the forecast period of 2020 to 2030.

Key Takeaways of Mobile Augmented Reality Market Study

  • East Asia to lead the race in the global mobile augmented reality market at a CAGR of 27.2% between the forecast years of 2020 and 2030
  • Gaming segment anticipated to retain its leading position with a share of 28% by the end of 2030
  • Smartphones and tablets to revolutionize educational experiences with integration of mobile AR
  • Services segment to leap ahead at a CAGR of 24.6% during the forecast period as AR design and development, integration and development, and support services find applications across verticals

“The mobile augmented reality market in East Asia is expected to grow at a high CAGR as sales of smartphones with AR apps remains exponential. This eliminates the need for additional hardware to support this technology, which is expected to drive the expansion of mobile AR technology in the region. Mobile augmented reality has also become the new medium for game developers to focus on creative immersive experiences to create a high value proposition for the end use, “says an analyst.

COVID-19 Proves Positive for Mobile Augmented Reality Market

The COVID-19 pandemic has deepened the chasm of economic crisis, making the global population rethink education and entertainment in many ways. With no live events to attend, cancelled sporting events, and uncertainty looming over reopening of colleges and schools, mobile augmented reality found its opening to a plethora of opportunities.

The importance of AR has also surged in healthcare consultations as medical professionals and patients are seeking safety first. Furthermore, a quantum leap in online gaming, schooling, and entertainment as artists are taking gigs online, have collectively resulted in a special demand for mobile AR. Biggest chunk is definitely consumed by the online gaming industry, which has been the strongest pillar of the entertainment during the stringent lockdowns.

According to a study, the mobile augmented reality market will grow 6%-8% by Q3 2020 in the given circumstances.

E-commerce to Enhance Demand for Mobile Augmented Reality

The growing e-commerce industry has been identified as key contributor to the increasing adoption of mobile augmented reality. Integration of mobile augmented reality by retailers to make it more accessible for customers to purchase the right item. Augmented reality helps users to view their products in 3-D, life-like projections in real-time through smartphones and tablets.

Mobile augmented reality offers retailers the opportunity to improve the consumer shopping with real-life experiences. With an augmented reality app, an e-commerce retailer can create a virtual table with a different range of products, projecting it on the customer’s living room. The growing number of purchases via mobile devices and shoppers using smartphones in-store is increasing the demand for mobile augmented reality.

Such enhancement of consumer engagement is projected to bode well of the market in the forecast period.

These insights are based on a report on Mobile Augmented Reality Market by Future Market Insights

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