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Cherry has been granted eight gaming licences for online gaming and betting

Zoltan Tundik

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Photo source: wallpaperswide.com
Reading Time: 2 minutes

 

Cherry AB (publ) – STO: CHER-B.ST – has today received confirmation that all of its licence applications for online gaming and betting have been approved by the Swedish Gambling Authority. Effective from 1 January 2019, eight brands within the Online Gaming business area will be able to offer games and betting in the Swedish market.

“Although, the licence applications have involved a considerable amount of work, we are convinced that the Swedish regulations provide better conditions for gaming operators, our customers as well as for us as a company and therefore also for our shareholders. Sweden is an important market and we intend to continue growing from our already strong position,” says Gunnar Lind, President and CEO of Cherry.

“ComeOn offers games to customers under various brands and we have chosen to apply for licences for our companies operating brands targeting the Swedish market,” says Lahcene Merzoug, Business Area Manager and President of ComeOn. “ComeOn currently holds gaming licences in several European countries and is therefore experienced in conducting operations in line with the Swedish requirements.”

In addition to its online casino operations, Cherry is one of a small number of operators currently offering land-based commercial gaming in Sweden. Cherry’s Restaurant Casino business area has been subject to permitting since inception in 1963 and, with a re-regulated Swedish gaming market, Cherry Spelglädje will be able to raise its stakes in table, card and dice games and to further expand its offering. Cherry Spelglädje has submitted more than 270 licence applications for land-based commercial gaming to the Swedish Gambling Authority, enabling it to replace its current gaming permits in the new year. Each licence is for a gaming venue, that is, premises in which gaming is arranged by Cherry Spelglädje.

The trademarks that have been granted licences for online gaming and betting commencing 1 January 2019 are: Casinostugan, Cherry Casino, ComeOn, Hajper, Mobilautomaten, Snabbare and two partner brands.

CHERRY IN BRIEF

Cherry is an innovative and fast-growing gaming company with operations in gaming, media and entertainment. The company was founded in 1963 and today, Cherry operates through five diversified business areas: Online Gaming, Game Development, Online Marketing, Gaming Technology, and Restaurant Casino. The Group’s objective is to grow organically in combination with strategic acquisitions of fast-growing companies. Cherry employs some 1,400 people and has about 9,250 shareholders. The company’s class B share is listed on the Nasdaq Stockholm exchange, Mid Cap segment. More information is available at www.cherry.se.

After starting out as an affiliate in 2009 and developing some recognized review portals, I have moved deeper into journalism and media. My experience has lead me to move into the B2B sector and write about compliance updates and report around the happenings of the online and land based gaming sector.

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Gambling in the USA

MGC publishes February GGR for Plainridge Park Casino and MGM Springfield

Niji Narayan

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MGC publishes February GGR for Plainridge Park Casino and MGM Springfield
Photo Source: playma.com
Reading Time: 1 minute

 

The Massachusetts Gaming Commission (MGC) has released the financial results of Plainridge Park Casino (PPC) and MGM Springfield for February 2019. The overall Gross Gaming Revenue (GGR) is $34 million.

PPC, a category 2 slots facility, is taxed on 49 per cent of GGR. From the tax, 82 per cent is paid to Local Aid and 18 per cent is allotted to the Race Horse Development Fund. MGM Springfield, a category 1 resort-casino, is taxed on 25 per cent of GGR; those monies are allocated to several specific state funds as determined by the gaming statute.

To date, the Commonwealth has collected approximately $332 million in total taxes and assessments from PPC and MGM since the respective openings of each gaming facility. View comprehensive revenue reports for each gaming licensee here.

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Gambling in the USA

Fantasy Contests revenue drops in Pennsylvania in February

Niji Narayan

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Fantasy Contests revenue drops in Pennsylvania in February
Reading Time: 2 minutes

 

The Pennsylvania Gaming Control Board has published its Fantasy Contests Revenue Report for February. According to the report, overall Fantasy Contests revenue in February drops to $1,629,178 from $2,116,499 in January 2019.

The report also offers category-wise figures of fees collected from the play of Pennsylvania participants, Fantasy Contests Operators’ adjusted revenue, and tax revenue due to the Commonwealth. Tax revenue is derived through a 15 per cent assessment on the adjusted revenue reported by the Fantasy Contests Operators and is deposited into the Commonwealth General Fund. This resulted in tax revenue generated during February of $244,377.

Fantasy Contests revenue and tax revenue for each of the providers for February 2019 are provided in the following table:

Fantasy Contest Provider February 2019
Fantasy Contests
Adjusted Revenue
February 2019

State Tax Due

DraftKings $906,451.16 $135,967.67
FanDuel $622,815.68 $93,422.35
Fantasy Football Players Championship $47,744.12 $7,161.62
DRAFT $23,948.17 $3,592.23
Yahoo Fantasy Sports $9,726.97 $1,459.05
Sportshub Technologies $6,536.89 $980.53
Fantasy Draft $5,818.57 $872.79
Full Time Fantasy Sports $3,985.25 $597.79
Boom Fantasy $2,151.45 $322.72
Total $1,629,178.26 $244,376.75

 

The report can be found at http://gamingcontrolboard.pa.gov.

 

About the Pennsylvania Gaming Control Board:
The Pennsylvania Gaming Control Board is tasked to oversee all aspects of the state’s casino industry, including sports wagering offered currently at six locations. The oversight also includes other new gaming initiatives, expected to be launched in the coming months, which were created through Act 42 of 2017, an amendment to the Race Horse Development and Gaming Act.
The Commonwealth’s casino industry currently consists of 10 stand-alone and racetrack casinos in operation, along with the two smaller resort casinos. These facilities collectively employ over 16,000 people and annually generate approximately $1.4 billion in tax revenue from slot machine and table games play. The largest portion of that money is used for property tax reduction to Pennsylvania homeowners.

 

SOURCE Pennsylvania Gaming Control Board

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Epic Esports Events announces EPICENTER Major, the fifth Major of the Dota Pro Circuit 2018-2019 season

George Miller

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Epic Esports Events announces EPICENTER Major, the fifth Major of the Dota Pro Circuit 2018-2019 season
Reading Time: 2 minutes

 

Epic Esports Events (part of ESforce Holding) will organize the fifth Major of the Dota Pro Circuit 2018-2019 season, EPICENTER Major. The tournament’s final stage will be held in Moscow on June 22-30. The winning team will claim $350 000 of the $1 000 000 total prize pool and receive 4950 DPC points on its way to the year’s most anticipated esports event, The International 2019.

The group stage of EPICENTER Major will be held on June 22-23 in accordance with global guidelines for Majors. The results of the group stage will decide the upper- and lower-bracket seeds between the participant-teams, followed by Double Elimination playoff system. Playoffs start on 24 June in a studio format. The final days of the playoff stage will be held on 28-30 in the CSKA Arena formerly known as “VTB Ice Palace”. For the first time in the history of EPICENTER Dota 2 series, the tournament will offer visitors a perfectly unobstructed viewing angle from any side of the arena thanks to the 360°-view stage design.

16 teams from all around the world will participate in EPICENTER Major. 15 of them will compete for their spots in the open and closed qualifiers in Europe (3 slots), CIS (3), China (3), Southeast Asia (2), North America (2), and South America (2) regions. The winner of the previous Minor will be the final participant of EPICENTER Major.

Dates and formats of the EPICENTER Major open qualifiers will be announced on April 2 immediately after the conclusion of the qualifiers for the fourth Major in DPC 2018-2019 season. The closed qualifiers will take place on May 15-19.

Tickets and passes for the tournament’s final stage, which will take place on June 28-30 in Moscow, are already available for purchase on epicenter.gg website, starting from 490 rubles for single-day tickets. Holders of three-day passes traditionally receive bonuses and gifts depending on the passes’ tier, including: early access to the stadium, guaranteed access to autograph sessions, and more. Detailed information regarding the contents of gift sets will be available later.

Epic Esports Event specializes in hosting international competitions and is the organizer of EPICENTER tournament series in Dota 2 and CS:GO in Moscow and Saint Petersburg since 2016. The first tournament of the series in Dota 2 was recognized as the best European event in Live Entertainment nomination according to a prestigious European award EUBEA 2016. The first Major Dota tournament in the history of the Russian esports, EPICENTER XL, took place in 2018 in Moscow and became the second most viewed tournament in Dota 2 in 2018 and the most viewed tournament in Dota 2 held by a third-party organization.

 

Tournament teaser available via this link:https://www.youtube.com/watch?v=udwihXCK2vg

*supported by Valve, Dota 2 publisher.

**supported by Valve. Minors’ prize pools and DPC points pools are smaller compared to these of Majors’. The winner of a Minor-class tournament receives a direct invitation to an upcoming Major-class tournament.

ESforce Holding is one of the world’s largest esports organizations and the leader of electronic sports in Russia. The holding company integrates all key areas of the esports business, from organizing international tournaments and professional content creation to publishing and advertising activities as well as online retail sales of esports-themed merchandise. ESforce owns over 220 popular online resources with a combined audience of 12 million followers and 114 million annual unique visitors, which provide a 90-percent reach to esports broadcast viewers in Russia and the CIS as well as access to a significant share of relevant international audiences. In 2018, the holding became part of the largest technology company in Russia, Mail.Ru Group.

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