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Casinos Market Outlook and Worldwide Opportunities 2019 -2025

George Miller

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Casinos Market Outlook and Worldwide Opportunities 2019 -2025
Photo Source: uspoker.com
Reading Time: 3 minutes

 

The report provides a valuable source of insightful data for business strategists and competitive analysis of Casinos market. It provides the Casinos industry overview with growth analysis and futuristic cost, revenue and many other aspects. This study provides comprehensive data which enhances the understanding, scope and application of this report.

Casinos are establishments where people can participate in various forms of gambling, and the casino industry generates high revenues from these activities. Global casinos had a projected gross gaming yield of around 115 billion U.S. dollars in 2016, and this figure was forecasted to reach 130 billion U.S. dollars in 2019. Social casino gamers are also on the rise. It was estimated that the global social casino market would grow to 3.2 billion U.S. dollars in 2018, up from 3.18 billion the previous year.

Top Companies in the Global Casinos Market: Caesars Entertainment, Galaxy Entertainment, Las Vegas Sands, MGM Resorts, SJM Holdings, 888 Holdings, Betfair Online Casino Games, Boyd Gaming, City of Dreams Manila, Delaware Park, Dover Downs Gaming & Entertainment, Foxwoods Resort Casino, Gala Coral Group, Golden Nugget Online Casino, Harrington Gaming online, Isle of Capri Casinos, Ladbrokes, Palms Casino Resort, Penn National Gaming, Philippines Amusement and Gaming Corporation (PAGCOR), Pinnacle Entertainment, Resorts World Manila, Station Casinos, Stratosphere, Tropicana Entertainment, Trump Entertainment Resorts, William Hill, Wynn Resorts and others.

Click the link to get a free Sample Copy of the Report.

GLOBAL CASINOS MARKET SPLIT BY PRODUCT TYPE AND APPLICATIONS:

The report segments the Global Casinos Market on the basis of Types as follows:
Gambling Machines
Gaming Tables
Online Legal Casino Gaming Services

On the basis of Application, the Global Casinos market is segmented into:
On-line
Off-line

REGIONAL ANALYSIS FOR CASINOS MARKET:
For comprehensive understanding of market dynamics, the global Casinos market is analyzed across key geographies namely: United States, China, Europe, Japan, South-east Asia, India and others. Each of these regions is analyzed on basis of market findings across major countries in these regions for a macro-level understanding of the market.

The report has nearly 150 tables and figures browse the report description and TOC:

KEY HIGHLIGHTS OF THE REPORT
– Quantitative market information and forecasts for the global Casinos industry, segmented by type, end use and geographic region.
– Expert analysis of the key technological, demographic, economic and regulatory factors driving growth in Casinos to 2025.
– Market opportunities and recommendations for new investments.
– Growth prospects among the emerging nations through 2025.

THE REPORT PROVIDES INSIGHTS ON THE FOLLOWING:
– Product Development/Innovation: Product portfolios of the top players in the Casinos market. Detailed insights on upcoming technologies, research and development activities, and new product launches in the Casinos market.
– Competitive Assessment: In-depth assessment of the market shares, strategies, geographic and business segments, and product portfolios of the leading players in the Casinos market
– Market Development: Comprehensive information about the lucrative emerging markets. The report analyzes the market for various Casinos products across geographies.
– Market Diversification: Exhaustive information about new products and services, recent developments, and investments in the Casinos market.

Finally, Casinos Market report is the believable source for gaining the market research that will exponentially accelerate your business. The report gives the principle locale, economic situations with the item value, benefit, limit, generation, supply, request and market development rate and figure and so on. Casinos industry report additionally Present new task SWOT examination, speculation attainability investigation, and venture return investigation.

 

About MarketInsightsReports:
MarketInsightsReports provides syndicated market research on industry verticals including Healthcare, Information and Communication Technology (ICT), Technology and Media, Chemicals, Materials, Energy, Heavy Industry, etc. MarketInsightsReports provides global and regional market intelligence coverage, a 360-degree market view which includes statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations.

 

 

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Industry News

Nederlandse Loterij Appoints Sven Kramer as Brand Ambassador

Niji Narayan

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Nederlandse Loterij Appoints Sven Kramer as Brand Ambassador
Reading Time: < 1 minute

 

The Dutch National Lottery (Nederlandse Loterij) has appointed speed skater and four-time Olympic champion Sven Kramer as its brand ambassador.

Kramer joins the team of Nederlandse Loterij sports ambassadors in the run-up to the 2022 Olympic Games in Beijing. The deal confirms the lottery’s role as a partner of skating Netherlands and as a co-main sponsor of the Royal Dutch Skating Association (KNSB).

“Within the rich history of long track speed skating, Sven is the undisputed number one. As a partner of TeamNL, we have of course been involved in the Olympic Games for many years and have already enjoyed his achievements a lot. He is a great sportsman with an unprecedented winning mentality, which we as a gaming organization are big fans of,” Judith Keizer, Sponsor Manager of Nederlandse Loterij, said.

“When Lotto, one of the seven game brands of the Nederlandse Loterij, was a partner of the skating team, I already worked with them a lot and I got to know the Nederlandse Loterij as a committed partner with a real heart for the sport. I look forward to the collaboration,” Sven Kramer said.

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Industry News

Entain Appoints Jette Nygaard-Andersen as its New CEO

Niji Narayan

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Entain Appoints Jette Nygaard-Andersen as its New CEO
Reading Time: 2 minutes

 

Entain plc has appointed Jette Nygaard-Andersen as its Chief Executive Officer with immediate effect. Jette is currently an independent non-executive director of Entain.

Shay Segev, the outgoing CEO, will remain available to Jette, the Board and management until July 8, to facilitate an orderly transition.

In addition, Rob Wood, Entain’s CFO, will have the role of Deputy CEO added to his current role with immediate effect, and Sandeep Tiku, Entain’s Chief Operating Officer, will be appointed to the Board later in the year.

Barry Gibson, Chairman of Entain, said: “We are extremely fortunate to have such an outstanding candidate and readymade CEO in Jette. She is already deeply immersed in Entain’s strategy, and clearly shares our ambition to be the world-leader in sports betting and gaming entertainment.

“Jette and I have been immensely impressed by Rob. He is extremely well regarded internally and externally, and the additional responsibilities will enable him to further develop his operational skills as well as overseeing a key tenet of our growth ambitions through M&A.

“Sandeep has been integral to the development of Entain’s unique proprietary technology platform, which is a source of significant competitive advantage. His appointment not only reflects his contribution to the success of Entain but is also aligned with our aim to have a broader range of experiences and inputs on the Board.”

Jette Nygaard-Andersen said: “I am very excited to have the opportunity of continuing the extraordinary momentum that Entain has in its existing markets, as well as helping it enter new regulated markets and reach new audiences. I am delighted that Rob has agreed to take on broader responsibilities and that the importance of our proprietary technology is recognised through Sandeep’s appointment to the Board. I am deeply wedded to Entain’s commitment to providing industry-leading levels of player protection, and to its philosophy that the most sustainable business in our industry will be the most successful business in our industry. I cannot wait to get started.”

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Industry News

Dutch Gambling Regulator Imposes €600,000 Fine on Virtual Coin Gaming

Niji Narayan

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Dutch Gambling Regulator Imposes €600,000 Fine on Virtual Coin Gaming
Reading Time: 2 minutes

 

Dutch gambling regulator Kansspelautoriteit (KSA) has issued a fine of EUR 500,000 against the Curacao-licensed operator Virtual Coin Gaming (VCG) and a separate EUR 100,000 fine against an unnamed employee of the company for creating online games that the authority deemed to be games of chance.

VCG offered games via the websites www.futgalaxy.nl and nl.futgamer.com, which included online betting for football, hockey, and US sports, a FUT jackpot and game packs. Its online games were based on FIFA Ultimate Team (FUT), a card game that is part of the EA Sports FIFA video game franchise, in which players earned credits in the FUT video game either by purchasing these credits directly on www.futgalaxy.nl and nl.futgamer.com or by exchanging virtual currency earned in the EA Sports video game FIFA.

These game packs were a simulation of loot boxes found in the FUT-based FIFA video games in which players had the option to purchase six different packs with values ranging from 5000 to 100,000 credits. Highly rated soccer players were randomly added to the packs. Since the Dutch Betting and Gaming Act does not issue licenses for internet gaming, online games of chance are forbidden in the Netherlands.

Since 2018, in response to research that revealed a link between loot box games and gambling addiction, the KSA has focused on loot boxes, particularly in-game packs in FIFA video games.

The KSA pointed out that online games of chance violate the Betting and Gaming Act. According to the KSA, it was clear that this was a case of an unlicensed operator that specifically target Dutch consumers through the use of the Dutch language, the .nl domain extension and the use of the Dutch payment system iDEAL.

The KSA deemed the VCG game packs to be games of chance. Research carried out by the KSA in January 2019, bolstered by announcements on the websites themselves, revealed that participants generally are not able to predominantly influence their chances of receiving prizes from VCG loot boxes. The KSA also referred to a decision of the court The Hague of 15 October 2020 regarding Electronic Arts, which ruled that in-game packs (i.e. loot boxes) inside FIFA video games constituted games of chance.

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