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Casinos Market Outlook and Worldwide Opportunities 2019 -2025

George Miller

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Casinos Market Outlook and Worldwide Opportunities 2019 -2025
Photo Source: uspoker.com
Reading Time: 3 minutes

 

The report provides a valuable source of insightful data for business strategists and competitive analysis of Casinos market. It provides the Casinos industry overview with growth analysis and futuristic cost, revenue and many other aspects. This study provides comprehensive data which enhances the understanding, scope and application of this report.

Casinos are establishments where people can participate in various forms of gambling, and the casino industry generates high revenues from these activities. Global casinos had a projected gross gaming yield of around 115 billion U.S. dollars in 2016, and this figure was forecasted to reach 130 billion U.S. dollars in 2019. Social casino gamers are also on the rise. It was estimated that the global social casino market would grow to 3.2 billion U.S. dollars in 2018, up from 3.18 billion the previous year.

Top Companies in the Global Casinos Market: Caesars Entertainment, Galaxy Entertainment, Las Vegas Sands, MGM Resorts, SJM Holdings, 888 Holdings, Betfair Online Casino Games, Boyd Gaming, City of Dreams Manila, Delaware Park, Dover Downs Gaming & Entertainment, Foxwoods Resort Casino, Gala Coral Group, Golden Nugget Online Casino, Harrington Gaming online, Isle of Capri Casinos, Ladbrokes, Palms Casino Resort, Penn National Gaming, Philippines Amusement and Gaming Corporation (PAGCOR), Pinnacle Entertainment, Resorts World Manila, Station Casinos, Stratosphere, Tropicana Entertainment, Trump Entertainment Resorts, William Hill, Wynn Resorts and others.

Click the link to get a free Sample Copy of the Report.

GLOBAL CASINOS MARKET SPLIT BY PRODUCT TYPE AND APPLICATIONS:

The report segments the Global Casinos Market on the basis of Types as follows:
Gambling Machines
Gaming Tables
Online Legal Casino Gaming Services

On the basis of Application, the Global Casinos market is segmented into:
On-line
Off-line

REGIONAL ANALYSIS FOR CASINOS MARKET:
For comprehensive understanding of market dynamics, the global Casinos market is analyzed across key geographies namely: United States, China, Europe, Japan, South-east Asia, India and others. Each of these regions is analyzed on basis of market findings across major countries in these regions for a macro-level understanding of the market.

The report has nearly 150 tables and figures browse the report description and TOC:

KEY HIGHLIGHTS OF THE REPORT
– Quantitative market information and forecasts for the global Casinos industry, segmented by type, end use and geographic region.
– Expert analysis of the key technological, demographic, economic and regulatory factors driving growth in Casinos to 2025.
– Market opportunities and recommendations for new investments.
– Growth prospects among the emerging nations through 2025.

THE REPORT PROVIDES INSIGHTS ON THE FOLLOWING:
– Product Development/Innovation: Product portfolios of the top players in the Casinos market. Detailed insights on upcoming technologies, research and development activities, and new product launches in the Casinos market.
– Competitive Assessment: In-depth assessment of the market shares, strategies, geographic and business segments, and product portfolios of the leading players in the Casinos market
– Market Development: Comprehensive information about the lucrative emerging markets. The report analyzes the market for various Casinos products across geographies.
– Market Diversification: Exhaustive information about new products and services, recent developments, and investments in the Casinos market.

Finally, Casinos Market report is the believable source for gaining the market research that will exponentially accelerate your business. The report gives the principle locale, economic situations with the item value, benefit, limit, generation, supply, request and market development rate and figure and so on. Casinos industry report additionally Present new task SWOT examination, speculation attainability investigation, and venture return investigation.

 

About MarketInsightsReports:
MarketInsightsReports provides syndicated market research on industry verticals including Healthcare, Information and Communication Technology (ICT), Technology and Media, Chemicals, Materials, Energy, Heavy Industry, etc. MarketInsightsReports provides global and regional market intelligence coverage, a 360-degree market view which includes statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations.

 

 

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Industry News

The Battle to be the ‘Netflix of Gaming’

George Miller

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The Battle to be the 'Netflix of Gaming'
Photo Source: pixabay
Reading Time: 2 minutes

 

Entertainment giants like Microsoft, Google, Amazon and Apple are all striving to be the ‘Netflix of Gaming’, making announcements about new cloud gaming platforms or ‘digital only’ consoles like the Xbox S1. Their targets? The ‘digital natives’ a segment that have grown up without discs and are totally unfamiliar with the sluggish cartridge loading times of the 70s and 80s retro style consoles. They are accustomed to content being delivered to an owned device at a click of a button.

This week saw the launch of the Microsoft Xbox S1, at £199 in the UK and $249 in the US, which is significantly cheaper than its other Xbox one siblings. The disc-less device has pre-installed ‘Digital Native’ gaming favourites like Minecraft, Forza Horizon 3 and Sea of Thieves on its 1TB hard drive, and offers a discounted subscription to Xbox Game Pass, which is a library of more than 100 games for a monthly fee. Consumers will most certainly be drawn to this subscription model thanks to the savings that can be gained from access to the significant libraries of content.

In the latest Futuresource Gaming Report, it evaluates the market size and value of current digital entertainment content and corresponding subscription-based models and finds that whilst consumer savings are relatively high for video on demand (VoD) and music, in comparison, for gaming, the margin for the publisher is low. However, has the ‘digital native’ segment got the volume potential, over time to reach the mass market margin levels for return on investment?

Microsoft is also working on its xCloud game streaming service which is being designed to stream digital games to PCs, consoles, and mobile devices. Similar to the cloud gaming services offered by Amazon, Apple, Google and Verizon. So, the end of the disc may not be nigh. However, there are clearly road maps in place that could facilitate a hybrid environment with the traditional disc-based gamer co-existing with the non-disc players.

As Microsoft’s Jeff Gattis suggested around the launch of the Microsoft Xbox S1, the disc-less model is not intended to replace disc-based models despite dramatic market trends towards the adoption of downloadable games over the past few years. “We’re not looking to push customers toward digital. It’s about meeting the needs of customers that are digital natives, the ones that prefer digital-based media. I’m not able to talk about future generations of Xbox consoles, for now this is a choice that buyers can make, and the market can take things where it wants to take it.

Futuresource analysis of game purchasing highlights the trend towards full digital game downloads by consumers, with physical unit sales expected to fall from 65% in 2018 to 61% in 2019. Whilst a market worldwide of over 100 million physical game copies is expected in 2023, digital sales will account for a majority of sales worldwide at 52% of Xbox game sell-through. Markets such as the UK will however quickly adopt digital content, with only 36% of Xbox games sold in the UK expected to be purchased in physical format by 2023.

Over time technology continuously changes the way movies, music and games are created, distributed, purchased and enjoyed. In the last year, we’ve seen a number of product announcements and technology developments which are set to shape how consumers can and will access gaming content. The Xbox S1 and Google Stadia point towards the next generation of gaming services, with ever increasing broadband and 5G speeds set to enable more seamless game streaming.

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Alphaslot Signs Agreement with Synergy Blue

Niji Narayan

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Alphaslot Signs Agreement with Synergy Blue
Reading Time: 1 minute

 

Alphaslot, the blockchain gaming platform, has signed agreement with Synergy Blue, the premier creator of skill-based games, to explore innovative entertainment solutions using blockchain technology. The strategic alliance allows Synergy Blue to explore how Alphaslot’s blockchain API could be used in its leading skill-based casino gaming products.

Alphaslot’s blockchain API is the main interface for casino gaming equipment to connect with players on the casino floor via a blockchain network. Synergy Blue provides certified, skill-based games for the casino market. The agreement between Alphaslot and Synergy Blue underscores the interest of both parties towards the future of blockchain technology and the industry.

“Alphaslot is leading the way for blockchain adoption in the gambling industry. While microtransactions are unheard of in the casino/gambling world, they are pervasive in the video game market. Our goal is to explore how to leverage blockchain technology to help attract the next generation of gambler and provide innovative entertainment experiences. We are excited about exploring blockchain technology and working with regulators, casino properties, and Alphaslot to ensure compliance and to help spark adoption throughout the industry,” Georg Washington, CEO of Synergy Blue said.

“This agreement with Synergy Blue in America will give us an opportunity to expand into the emerging market of skill-based casino gaming, which could lead to demand for interactive products powered by blockchain technology. Our new blockchain technology, combined with Synergy Blue’s gaming innovation, could help shape the future of the casino gaming industry. Alphaslot and Synergy Blue are taking our first steps with a serious and continuous commitment. We already had great success presenting our vision at the London ICE show in February and we’re very excited to showcase again our blockchain API at G2E Asia in Macau,” Raymond Chan, CEO and co-founder of Alphaslot said.

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Eastern Europe

Casino Technology Releases TOWER 102

Niji Narayan

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Casino Technology Releases TOWER 102
Reading Time: 1 minute

 

Casino Technology has introduced TOWER 102, the new intriguing game pack from the famous TOWER™ series.

TOWER 102 is a smart mix of 40 full HD games with fruity themes that ensure maximum occupancy of slot machines in the halls. The game pack offers selected timeless fruity slot themes. The games give rewards and plenty of chances to land winning combinations.

“The new multi game is tailored to the players tastes, which guarantees its successful performance,” Bisser Bozhanov, Director of Rentals and Sales for Bulgaria at Casino Technology said.

The multi game includes new titles such as 40 Mega Slot, Cherry Crown, Cherry Mary, Dancing Flamingo, Magnetisimo, Mountain Heroes, Multi Diamonds, Neon Bananas, Win Storm as well as established games, including Hot 7`s x2, Duck of Luck, 40 Treasures.

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