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Scientific Games and Big Time Gaming Strengthen Partnership to Fuse World Leading Game Content with Megaways™ Mechanic

George Miller

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Scientific Games and Big Time Gaming Strengthen Partnership to Fuse World Leading Game Content with Megaways™ Mechanic
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Scientific Games Corporation and Big Time Gaming (BTG) have partnered to combine the massively popular Megaways™ mechanic with the Company’s growing portfolio of games content. Making full use of the mechanic, Scientific Games has launched Medusa Megaways, a title that extends on their popular Medusa series of games and integrates Megaways to enhance the player experience.

Megaways is a random reel modifier system that sees any given spin produce a different number of symbols across the reels, allowing players to experience endless possible game scenarios with every spin. The feature fuels a next-level player experience with randomly shifting symbol sets that allow for virtually endless payline combinations. The dynamic feature keeps players engaged with a fresh twist on traditional slot game reel arrays.

Medusa Megaways launched on SG Digital’s OGS Network April 24 and has been among the Company’s top-performing games since release. The game offers five in-game bonus features, including an attractive Replay feature that gives players the choice to either replay Free Games or collect their initial prize. The Company will also release Raging Rhino Megaways in June and Rainbow RichesMegaways in July, putting a new spin on two player-favorite slot themes.

Dylan Slaney, SVP Casino at SG Digital, said: “This deal is a great reflection of our truly open platform, Open Gaming System (OGS), and our long-standing relationship with Big Time Gaming. We are thrilled to license Megaways™– making this feature available on Medusa Megaways and many more titles to come will fuel future success for SG Digital and BTG. This is a huge deal for both parties, and we are really excited to see how Medusa Megaways is received by casino managers and players alike.”

Nik Robinson, Big Time Gaming CEO, said: “We have a great relationship in place with Scientific Games’ Digital group, so licensing Megaways was a natural extension of our long-term plans to bring Megaways to more players than ever.”

 

Megaways™ is a trademark owned by Big Time Gaming. Used with permission. All rights reserved.

All ® notices signify marks registered in the United States. © 2019 Scientific Games Corporation. All rights reserved.

 

About Scientific Games:

Scientific Games Corporation (NASDAQ: SGMS) is the global leader in technology-based gaming systems, table games, table products and instant games and a leader in products, services and content for gaming, lottery, social and digital gaming markets. Scientific Games delivers what customers and players value most: trusted security, creative content, operating efficiencies and innovative technology. Today, we offer customers a fully integrated portfolio of technology platforms, robust systems, engaging content and unrivalled professional services. For more information, please visit www.scientificgames.com.

Industry News

Spanish Gambling Revenue Up 12.5% in Q1 2020

Niji Narayan

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Spanish Gambling Revenue Up 12.5% in Q1 2020
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Despite the suspension of major sporting events due to COVID-19, Spanish gambling revenue grew 12.5% year-on-year in Q1 2020.

The Dirección General del Ordenación del Juego (DGOJ) informed that revenue rose to €218.0m during Q1 2020, with players staking €4.80bn during the period, up 3.6%.

During Q1, there were 911,218 active accounts over the month, up marginally year-on-year, though new account sign-ups grew 5.6% to 289,340.

Turning to revenue by vertical, sports betting led the way, with its €110.6m contribution up 8.7% year-on-year and accounting for 50.8% of the quarterly total. This was driven by fixed-odds betting, for which revenue was up 13.1% to €46.3m.

The biggest rise was in fixed-odds betting on other events, which saw revenue jump 91.3% to €1.8m.

For casinos, revenue was up 16.8% at €77.6m. Slots contributed €43.2m, up 15.7%, while the biggest year-on-year rise was recorded for live roulette, which saw revenue grow 35.6% to €18.4m. Standard online roulette also performed strongly, with revenue up 16.7% to €10.7m.

Poker, a product that has enjoyed a return to prominence amid the sporting shutdown, saw revenue grow 13.1% at €24.2m.

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Industry News

BetConstruct Builds Branded Live Casino Halls in 30 Days

Niji Narayan

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BetConstruct Builds Branded Live Casino Halls in 30 Days
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BetConstruct has expanded its live casino studio capacity to build branded live casino halls for online gaming companies in the shortest time possible.

In the absence of on-site casino entertainment, the technology and solution provider expands the studio’s physical footprint and empowers gaming businesses to make a smooth transition to online operations by offering them a full-fledged live casino hall in just 30 days. Today, the provider is fully equipped to deliver more than 200 dedicated gaming tables upon request.

For those who want a branded gaming area with distinctive design, languages and game selection, BetConstruct allocates a dedicated space in its live studio and implements a floor-to-ceiling construction of a gaming hall.

Every single notion in such gaming space is up for customization – hall colours, number of gaming tables, dealer attires, table fabric, playing cards design, screens, accessories, game types, languages and more.

The final product meets all the requirements an operator has specified, embodies a distinguished atmosphere of a brand and delivers the look and feel of a real casino to the players, thus elevating their engagement.

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Industry News

New Study Reveals That a Number of Practices in Video Games Significantly Links to Problem Gambling

Niji Narayan

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New Study Reveals That a Number of Practices in Video Games Significantly Links to Problem Gambling
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According to a new study, a number of video game practices, such as token wagering, real-money gaming and social casino spending, are significantly linked to problem gambling. The study provides evidence that players who engage in these practices are also more likely to suffer from disordered gaming.

Author of the study, Dr. David Zendle from the Department of Computer Science at the University of York, said: “These findings suggest that the relationship between gaming and problem gambling is more complex than many people think.”

“When we go beyond loot boxes, we can see that there are multiple novel practices in gaming that incorporate elements of gambling. All of them are linked to problem gambling, and all seem prevalent. This may pose an important public health risk. Further research is urgently needed.”

For the study, a group of just under 1100 participants were quota-sampled to represent the UK population in terms of age, gender and ethnicity. They were then asked about their gaming and gambling habits.

The study revealed that a significant proportion (18.5%) of the participants had engaged in some behaviour that related to both gaming and gambling, such as playing a social casino game or spending money on a loot box.

“There are currently loopholes that mean some gambling related elements of video games avoid regulation. For example social casinos are ‘video games’ that are basically a simulation of gambling: you can spend real money in them, and the only thing that stops them being regulated as proper gambling is that winnings cannot be converted into cash,” Dr. Zendle said.

“We need to have regulations in place that address all of the similarities between gambling and video games. Loot boxes aren’t the only element of video games that overlaps with gambling: They’re just a tiny symptom of this broader convergence,” Dr. Zendle added.

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