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New Wave Esports Completes Acquisition of Even Matchup Gaming

George Miller

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New Wave Esports Completes Acquisition of Even Matchup Gaming
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NEW WAVE ESPORTS CORP. is pleased to announce it has completed the acquisition of all of the issued and outstanding shares of Even Matchup Gaming Inc. not previously held by New Wave Esports. New Wave Esports previously held an 18% stake in EMG. EMG is an esports events production and broadcast company based in Toronto, Ontario, Canada.

EMG highlights include:

A Toronto-based leading esports and competitive gaming event organizer, broadcaster, and player management company that produces onsite and online tournaments.
Focused on producing events within the fighting game community (FGC), such as Super Smash Bros., Street Fighter V, Tekken 7, Dragon Ball FighterZ, and more.
Hosts 80+ events per year with two major events, Get On My Level and Let’s Make Moves.
Get On My Level, an annual Super Smash Bros. tournament with an official Nintendo partnership, saw 2,100+ attendees and just under 1M livestream views on twitch.tv during its 2019 event – with projected increased attendance and viewership for its 2020 event.
Let’s Make Big Moves, another annualized FGC event, saw just over 1,000 attendees with 344k+ Twitch impressions for its 2020 event.
An annual growing audience of 7,400+ attendees, 25.8M+ social impressions, 5.5M+ YouTube views, and 1.8M+ Twitch livestream views.
“The EMG team is excited to be another wholly-owned company in the New Wave Esports portfolio,” says Joe Cribari, CEO of Even Matchup Gaming. “We have a great opportunity to build on the momentum of our existing 80+ annual live events as we reimagine esports event experiences in the fighting game community and beyond. By working with New Wave Esports’ other accretive portfolio companies, we are accelerating our business strategy by expanding through North America in 2020. We are looking forward to working closely with Dan Mitre and his team who share our vision and passion to grow the esports industry, starting with our passionate community.”

“We’re honored to welcome Even Matchup Gaming to the New Wave Esports family,” said Daniel Mitre, CEO of New Wave Esports. “The company that Joe Cribari and his team has built has retained its roots with the fighting game community, and has maintained steady year-over-year revenue and audience growth. EMG’s addition to our portfolio positions us as one of the premiere Super Smash Bros. and FGC tournament organizers within the esports industry. As we look further into 2020, we are excited to expand EMG’s presence throughout North America as we bring additional major events to key cities in the United States and Canada.”

Pursuant to the definitive share purchase agreement entered into on November 28, 2019, the consideration payable to the vendors of EMG is an aggregate of $1,230,000, payable in a combination of $550,000 cash (the “Cash Consideration”) and 7,555,555 common shares in the capital of the Company (the “Consideration Shares”) issued on February 7, 2020 at a deemed price per Consideration Share of $0.09. The Cash Consideration is payable in tranches, with $350,000 paid on February 7, 2020 and the remainder to be paid in installments over the six months following February 7, 2020. A portion of the Consideration Shares is subject to a contractual lock-up and will be released to the vendors of EMG in installments over twelve months following the closing of the Acquisition. Additional details on the Acquisition can be found in the CSE Form 9 of the Company posted in connection with the Acquisition.

ABOUT EVEN MATCHUP GAMING INC.
In March 2019, New Wave Esports acquired an 18% equity stake in Even Matchup Gaming, a Toronto-based leading esports and competitive gaming event organizer, broadcaster, and player management company that facilitates online and live tournaments. The company’s tournament operator model is integral to the esports industry ecosystem as it is scalable and rapidly growing. Even Matchup Gaming’s focus on fighting games uniquely positions the company in an important emerging sector of esports. The company produces over 80 events per year with 500 events hosted to date on local, regional, and national levels, including Canada’s large fighting game tournament Get On My Level and Tristate’s largest Super Smash Bros. tournament, Let’s Make Moves. They leverage strategic partnerships and sponsorships with endemic and non-endemic brands such as Nintendo, Red Bull, and BENQ.

Canada

Employers sabotage worker access to EI benefits, Great Canadian Casino workers speak out

George Miller

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Employers sabotage worker access to EI benefits, Great Canadian Casino workers speak out
Image Source: unifor.org
Reading Time: 2 minutes

 

Unifor calls on all employers to adhere to Service Canada’s demand that COVID-19 related work shortages be coded appropriately, instead of blocking workers’ access to EI.

“Some employers are sabotaging workers’ access to EI benefits and it has to stop,” said Jerry Dias, Unifor National President. “Workers from across Canada are being delayed access to EI benefits because employers are miscoding Records of Employment.”

Unifor has received dozens of complaints from workers, notably those recently laid off from Great Canadian Casinos, that ROE forms are being miscoded. Service Canada has stated clearly that all ROEs must be coded as “shortage of work.” Employers who improperly code forms are causing excessive delays for workers trying to access EI.

“Workers are suffering as this crisis evolves and this error is only hurting workers and their families, and employers need to fall in line, and stop listening to a handful of law firms giving bad advice” said Dias.

The advice on Service Canada’s website to employers is very clear that workers laid off due to the COVID-19 pandemic must be coded “shortage of work.”

Unifor recently urged all Members of Parliament to act quickly to address issues facing workers; including radical EI reform and emergency measures to ensure that wage loss is minimized.

“Emergency measures are needed immediately. Workers cannot wait another day while the EI system continues to fail those who need it,” continued Dias.

Unifor launched a comprehensive hub for information about the pandemic at unifor.org/COVID19 and encourages all members to visit the site regularly for updates.

Unifor is Canada’s largest union in the private sector, representing 315,000 workers in every major area of the economy. The union advocates for all working people and their rights, fights for equality and social justice in Canada and abroad, and strives to create progressive change for a better future.

 

Source: Unifor

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Canada

A Message From Peter Meredith, Chairman of the Board of Great Canadian Gaming Corporation

George Miller

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A Message From Peter Meredith, Chairman of the Board of Great Canadian Gaming Corporation
Reading Time: 3 minutes

 

Great Canadian Gaming Corporation today issued the following statement from Peter Meredith, Chairman of the Board of the Company.   

“Given the rapidly escalating COVID-19 pandemic and the significant global uncertainty that has ensued, on behalf of the entire Board of Directors of the Company, we extend our heartfelt thoughts to our shareholders and stakeholders, as well as their families and friends during this unprecedented period.  The effects of this emergency may be felt for some time, and thus, good corporate governance is crucial in these extraordinary circumstances.  You can trust that our Board is dedicated to timely yet prudent decisions, transparent communication and resilient measures to ensure the long-term stability of the Company.

Under the strong leadership of Rod Baker, the Company’s CEO, our caring, diligent and experienced management team is working with our Board to actively monitor the implications that COVID-19 has had- and may have- on the future of our business.  We would also like to acknowledge the incredible efforts that have been undertaken, and continue, across the Company by our operating teams who have been working tirelessly throughout this period to ensure the health and safety of our team members and guests.

This unprecedented situation has no playbook, but our team is well prepared and well-equipped, and making thoughtful decisions on a day-by-day or even hour-by-hour basis.  We are making vital strategic and operating decisions to ensure that the Company is in the best possible position to withstand the ongoing volatility.

In our effort to contain the spread of the COVID-19 virus and to protect the health of our team members and guests, we worked closely with the respective lottery corporations to suspend operations at the Company’s 25 facilities across Canada.  Unfortunately, these closures have impacted a significant number of our team members in OntarioBritish ColumbiaNew Brunswick and Nova Scotia.  We are hopeful that the suspension of our operations is for a short duration and we look forward to welcoming back our valued team members and guests with the reopening of our facilities.

Recognizing the collective efforts being adopted nationally to contain the spread of the COVID-19 virus, the Company will be holding its annual general meeting (“AGM”) entirely virtually at the advice of our Board of Directors and guidance from the Canadian Securities Administrators. The Company remains committed to providing a safe environment for all its constituents and is thankful for the opportunity to utilize modern technology that will allow our shareholders to be safe while having the opportunity to participate and engage in our upcoming AGM.  Full details regarding the AGM, voting and attendance on a virtual basis will be available in the Company’s information circular and proxy materials to be filed on SEDAR (www.sedar.com) in the coming week.

More than ever, we are grateful for the continued support of our dedicated shareholders.  As we are sure all investors can appreciate, this is a rapidly evolving situation, and we will endeavour to continue to keep you informed of material developments as they occur.”

 

ABOUT GREAT CANADIAN GAMING CORPORATION

Founded in 1982, Great Canadian Gaming Corporation is an Ontario based company that operates 25 gaming, entertainment and hospitality facilities in OntarioBritish ColumbiaNew Brunswick, and Nova Scotia. Fundamental to the Company’s culture is its commitment to social responsibility. “PROUD of our people, our business, our community” is Great Canadian’s brand that unifies the Company’s community, volunteering and social responsibility efforts. Under the PROUD program, Great Canadian annually supports over 1,400 charitable and non-profit organizations across Canada. In each Canadian gaming jurisdiction, a significant portion of gross gaming revenue from gaming facilities is retained by our crown partners on behalf of their provincial government for the purpose of supporting programs like healthcare, education and social services.

 

SOURCE: Great Canadian Gaming Corporation

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Canada

Loto-Québec Donates $1,000,000 to Québec’s Moisson Centres

Niji Narayan

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Loto-Québec Donates $1,000,000 to Québec’s Moisson Centres
Reading Time: < 1 minute

 

Loto-Québec has donated $1,000,000 to Québec’s Moisson centres to help in the fight against the coronavirus pandemic. They also delivered foodstuffs to food banks and supplies to the healthcare network.

Loto-Québec is also donating to the Ministère de la Santé et des Services sociaux (MSSS) a number of supplies including more than 30,000 N95 masks as well as disinfectant products including a large quantity of antiseptic gel, wipes and pump cartridges.

Loto-Québec continues to monitor the situation relative to the COVID-19 virus, is applying the Québec Government’s recommendations and invites the public to do the same.

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