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AC Milan Announces Yabo Sports as New Official Regional Partner for Asia

George Miller

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AC Milan Announces Yabo Sports as New Official Regional Partner for Asia
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This partnership is another step on AC Milan’s journey of enhancing its presence on the global stage, but particularly in Asia, the Rossoneri’s second home

AC Milan and Yabo Sports have signed a new, long-term partnership agreement which will see Yabo Sports become an Official Regional Partner of AC Milan across Asia from the 2020/2021 season.

In recent years, Yabo Sports, a market leader within interactive gaming services in Asia, has strengthened its position, developing enhanced gaming features and reliability to build on an already well respected reputation in the region.

This partnership is another step on AC Milan’s journey of enhancing its presence on the global stage, but particularly in Asia, the Rossoneri’s second home. AC Milan and Yabo Sports’ shared objectives of innovation and the development of immersive, interactive fan experiences make for a truly complementary partnership.

AC Milan and Yabo Sports will join hands to explore new ways to bring the club and its fans closer together beginning with AC Milan’s Digital Summer Tour. From today, Yabo Sports becomes the latest partner to join the Club’s virtual fan village offering unique and exclusive experiences to engage our Chinese fans.

“We are delighted to partner with Yabo Sports, who will undoubtedly help us to grow our brand and connect with our millions of Rossoneri fans across the Asian region. Delivering high performance, localised partnerships that focus on shared business objectives is a fundamental aspect of our partnership strategy”, AC Milan Chief Revenue Officer Casper Stylsvig said.

In addition, David Lee, Chief Marketing Officer of Yabo Sports, was also highly enthusiastic about this partnership: “We are very excited to join hands with AC Milan, a club with the second largest fan base in China. For the next three years, we very much look forward to work closely with AC Milan to deliver incredibly creative sports entertainment experiences for our fans in Asia and beyond”.

Asia

Esports Technologies Launches Gogawi Wagering Platform in Japan

George Miller

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Esports Technologies Launches Gogawi Wagering Platform in Japan
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Esports Technologies, a global provider of advanced esports wagering products and technology, today announced the launch of its consumer platform, Gogawi, in Japan. Gogawi.com, now available in more than 140 jurisdictions, is an immersive betting destination offering top tournaments and games 24×7.

Japan is the birthplace of many influential video games and game developers, and has had an enormous impact on global gaming culture. The Japanese Ministry of Economy, Trade and Industry is now working with the private sector to promote its esports market, which is projected to grow from 6.1 billion yen (US$56.8 million) in 2019 to 15.3 billion yen (US$140.6 million) in 2023. The ministry’s goal is to generate 285 billion yen (US$2.6 billion) in economic benefits annually by 2025.

Aaron Speach, CEO, Esports Technologies, said, “With its long history and deep roots in both gaming and technology, Japan has potential as an esports wagering market. We believe Gogawi.com is an exciting and intuitive esports wagering platform built specifically with the next generation of bettors in mind, from improved payment options to new wagering products. We are eager to have the product live, and look forward to expanding our partnerships into the Japanese market.”

Esports Technologies relaunched Gogawi.com in March 2021. One of many key upgrades to the platform is its partnering with the payment services solutions Apcopay and Astropay, which provide more deposit and withdrawal options and aim for faster settlement times.

SOURCE Esports Technologies, Inc.

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Asia

Esports Players League Partners with Warner Music Asia

Niji Narayan

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Esports Players League Partners with Warner Music Asia
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Online tournament platform Esports Players League (ESPL) has partnered with Warner Music (WM) Asia to bring music to esports players and fans around the world.

The deal will allow ESPL to embed Warner Music songs into its platform and drive awareness of those artists and their music to mass esports players and fans globally, and represents an important entry into the gaming space for WM Asia.

Additionally, the collaboration will also enable authentic and well-matched brand partnerships across ESPL’s partners, including video game publishers, developers and brands.

“We’re thrilled to be partnering with ESPL. There’s a huge audience crossover straddling gaming and music, and ESPL’s community of grassroot esports players, along with their engaged fans, will help us to bring the two segments together. ESPL’s trusted ecosystem will also enable us to deliver an array of new, authentic, and bespoke experiences, with gamers forefront of mind, and we can’t wait for everyone to see and experience them for themselves,” Darren Ho, SVP Music Entertainment and Partnerships, WM Asia, said.

“Esports is the fastest growing industry in the digital age of entertainment. Warner Music has been active in the ever-changing landscape of today’s world and so this strategic partnership will bring a value proposition to both players and brands across our global network that we are confident will elevate amateur esports to another level,” Michael Broda, CEO and Co-Founder of ESPL, said.

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Asia

Chinese Police Arrest EOS Gambling dApp Team, Seize $3.8 Million in Crypto

Niji Narayan

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Chinese Police Arrest EOS Gambling dApp Team, Seize $3.8 Million in Crypto
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The Chinese police in the city of Yancheng in Jiangsu province have arrested a group of developers behind a decentralised gambling app on the EOS network.

The Jiangsu police announced that it arrested 15 people and subsequently confiscated 1.3 million units of EOS and BTC that are worth a combined 26 million yuan, or $3.8 million.

The police said this is the first criminal case that it cracked down on that used smart contracts to operate illegal online gambling businesses inside China.

The dApp, called Biggame, allowed players to use EOS smart contracts to place bets on various games such as Dice and Texas Hold’em. Between June 2018 and December 2020, the team behind Biggame allegedly profited from the operations with crypto assets worth 60 million yuan, or nearly $10 million, law enforcement officials said.

The arrest is the latest example of Chinese law enforcement’s wider “Internet Cleansing Movement” that aims to crack down on any illegal online activities, from gambling and Ponzi schemes to telecommunication fraud and money laundering.

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