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China’s ban on South Korean online games fuels IP theft

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Photo credits: www.socialmediaasia.com
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The Chinese government is sticking to its ban on providing licensing rights to South Korean developers for distributing mobile games inside China, is not only hurting the bottom line of the established developers but also allowing local copyright infringers and intellectual property thieves to thrive in the Chinese market.

China stopped new licensing for product distribution in March 2017 following the South Korean government’s permission to the USA to install the THAAD missile defense battery and radar system on South Korean soil. After the ban, Wemade, Bluehole Inc., Smilegate, and Nexon, some of the best known online game developers, are not able to obtain the license.

During this period, the Chinese government has allowed the distribution of at least 412 licenses to foreign-made games. From March 2017, on the other hand, the South Korean government has allowed 111 Chinese online games for sale in South Korea.

China has historically been the biggest market for South Korean online and mobile games. But since 2016, all mobile games must be approved before they can be distributed in China.

Beijing’s unofficial sanctions stretched from video games and entertainment to retail stores and even tourism. Tourist packages for Chinese citizens to travel to South Korea became unavailable for almost a year, and impacted Olympic ticket sales, though the tourist packages were put back on sale before the games.

South Korean game developers have seen no such reprieve, while Chinese copyright infringers and pirate servers have reaped the benefits in their absence.

In 2017, South Korea’s online and mobile gaming industry exported a value of 4 trillion won ($3.8 billion), according to figures from the Korea Creative Content Agency, and as high as 5 trillion won ($4.7 billion), according to the Korea Association of the Gaming Industry. That figure, while hefty, represents off-pace growth due to weak sales from the Chinese ban.

Local copyright infringement on Korean games is nothing new, particularly in China. South Korean game developers have been on top of the gaming industry since the late 1990s, and have consistently failed to adequately copyright and protect their product, perennially the newest and most sought-after item. Shanda Games, one of China’s top publishers, claimed in 2016 to be earning more than $100 million a month by distributing “The Legend of Mir,” ripped from the Wemade Entertainment title of the same name. The two companies are in the midst of a years-old lawsuit, though a Shanghai court has already protected Shanda’s copyright claims to the sequel.

Chinese courts have shown an increased vigilance when it comes to copyright infringement and intellectual property protection. In 2014, a new policy granted three courts–Beijing, Shanghai, and Guangzhou–expanded jurisdiction over intellectual property rights.

But the trimmed-down judicial operation of the courts has also ossified in the face of foreign rights holders. In an interview with South Korean press, an intellectual property protection specialist warned that, in China’s courts, “there is an invisible wall that blocks foreigners from operating in the local market.”

PlayerUnknown’s Battlegrounds, a globally popular game developed by a South Korean games publisher, Bluehole, was similarly denied licensing in China. The violent nature of the game “severely deviates from the socialist core value and the Chinese traditional culture and moral rule,” the China Audio-Video and Digital Publishing Association published in an online statement. The content regulator is grouped under the State Administration of Press, Publication, Radio, Film and Television, China’s central content regulator.

Seoul-based Bluehole struggled to attain rights to distribute PUBG in China. The Korean company promptly partnered with Chinese internet giant Tencent, and Tencent took the rights to distribute the game in China.

The partnership, which emphasised “working around regulations” has yet to see the game published, at least not the Korean original. The day before Tencent claimed rights to distribute PUBG in China, they released their own copycat version of the game, “Glorious Mission.”

Source: forbes.com

 

Niji Narayan has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. He reports gaming industry headlines from all around the globe.

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