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From the Expo Floor to Market Strategy: Belatra’s Take on iGaming Evolution

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As the iGaming industry gears up for the SBC Summit in Lisbon, all eyes are on Belatra, a developer with over three decades of experience in both online and offline gaming.
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As the iGaming industry gears up for the SBC Summit in Lisbon, all eyes are on Belatra, a developer with over three decades of experience in both online and offline gaming. In a new interview, Kateryna Goi, the Chief Marketing Officer of Belatra, reveals the company’s bold new strategies, the importance of data-driven marketing, and why 2024 marks a pivotal moment for its presence on the global stage. 

Q1: Kateryna, Belatra has been a key player in the iGaming industry for over 30 years and an experienced participant in the SBC Summit. What drives your continued participation, and how has your approach evolved?

Kateryna Goi: Our participation in the SBC Summit has always been about more than just showcasing our products—engaging with the industry, exchanging insights, and staying ahead of trends. Over the years, we’ve gained valuable experience, particularly as we transitioned to online gaming in 2017 and navigated the global shifts in entertainment consumption that followed in 2020. Each year, we’ve refined our strategies and expanded our offerings. In 2024, we’re focusing on deepening our connections and sharing our latest innovations in more interactive and impactful ways. This approach allows us to effectively contribute to the collective growth of the iGaming industry while continuing to evolve alongside it.

Q2: The iGaming industry has seen rapid changes, particularly with the advent of new technologies. How has Belatra adapted its marketing strategies to stay ahead in such a dynamic environment?

Kateryna Goi: Adaptability is crucial in our industry. We’ve embraced data-driven strategies, which allow us to tailor our marketing efforts more precisely to the preferences and behaviors of modern players. This approach is deeply rooted in continuous marketing research and constant feedback from our users. Understanding player preferences through research and 3d-party experience at events like SBC helps us refine our products and marketing campaigns to meet their evolving needs. By leveraging data, we can create more personalized experiences, which is crucial in maintaining player engagement. 

Q3: Regarding data-driven strategies, you mentioned the importance of understanding modern players. What insights have you gathered about player preferences, and how do they influence your marketing approach?

Kateryna Goi: We’ve found that player preferences vary significantly between generations. Millennials, who transitioned from physical to online casinos, often seek out traditional games that remind them of the past. Titles like Piggy Bank and Lucky Drink remain popular with this group due to the nostalgia they evoke. We’ve adapted by bringing these classics online, allowing Millennials to enjoy familiar games in a new format.

Gen Z, on the other hand, favors fast-paced, visually engaging games with quick rewards. They’re more selective and follow trends, gravitating towards innovative features and dynamic gameplay. Understanding these differences allows us to tailor our marketing strategies and game development to cater to the distinct needs of each group, ensuring our offerings remain relevant and appealing.

Q4: What role do exhibitions like the SBC Summit play in developing the iGaming industry? Are they more than just marketing opportunities?

Kateryna Goi: Exhibitions are crucial for the industry’s development. They are not just about showcasing products; they are platforms for knowledge exchange, networking, and collaboration. At events like the SBC Summit, you can gather insights from various market players—casinos, platforms, developers—and gain a holistic understanding of industry trends. These interactions often lead to new ideas and innovations. For instance, a discussion on player behavior might inspire a new feature in our games, or a conversation about future technologies might spark a new marketing campaign. So yes, while exhibitions are excellent marketing tools, their impact on industry development is profound.

Q5: What are the non-negotiables for a successful iGaming company in the current market?

Kateryna Goi: A successful iGaming company today must focus on delivering a seamless, omnichannel experience. This means that whether a player accesses your games on a desktop, mobile device, or even a VR headset, the experience should be consistent and engaging. Additionally, personalization is vital. Players expect content tailored to their preferences, and companies that can deliver this will thrive.

Beyond this, marketing possibilities extend even further with a high-quality product. For example, graphics from the games can become NFT art and find their way into digital galleries, while game soundtracks are promoted alongside popular music tracks on platforms like Spotify – we’re about to present such a case quickly. It’s not just about promoting a game—it’s about creating an entire world that immerses people in a rich, multi-layered experience filled with references to our products. 

Q6: Belatra is expanding into new markets, such as Latin America. How does your marketing strategy adapt to these regions?

Kateryna Goi: Entering a new market like Latin America requires a deep understanding of local player preferences and cultural nuances. We emphasize player-centric marketing, which involves multilingual support, engaging loyalty programs, and showcasing success stories that resonate with local players. We also adapt our content to highlight upcoming releases and behind-the-scenes content that appeals to the local audience. We aim to connect with players beyond gaming, demonstrating our commitment to their satisfaction and well-being. This approach positions us to make a significant impact in these emerging markets.

Q7: The SBC Summit is just around the corner. What can attendees expect from Belatra at this event?

Kateryna Goi: We have an exciting lineup planned for the SBC Summit. Visitors can find us at Booth B640, where we’ll be showcasing our latest iGaming products and solutions. Expect interactive demos of our newest games, allowing attendees to experience them firsthand. We’ve also prepared exclusive giveaways to ensure everyone who visits leaves with something memorable. But beyond that, our booth will be a hub for networking. We’re eager to connect with industry professionals, discuss future trends, and explore potential collaborations. For those who want a deeper dive into what Belatra offers, we’re scheduling personal meetings to provide focused attention and discuss tailored solutions.

Q8: Finally, what’s next for Belatra? Are there any upcoming innovations or expansions you can share?

Kateryna Goi: We’re constantly innovating, and in the coming months, you can expect to see more exciting developments from us. We’re preparing new, interesting slots packed with bonuses and unique features to captivate players. Additionally, we’re expanding our presence in several emerging markets with significant growth potential. Our focus remains on creating high-quality, engaging games that resonate with players worldwide, and we’re excited about the possibilities ahead.

Interviews

Interview with Bingo Expert Kati Saari on the Importance of Transparent Payout Percentages

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Bojoko's Bingo Expert, Kati Saari is responsible for investigating and analyzing the best payout percentages across online bingo sites in the UK
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As Bojoko’s Bingo Expert, Kati Saari is responsible for investigating and analyzing the best payout percentages across online bingo sites in the UK. Given the increasing importance of payout percentages in player decision-making, Kati helps Bojoko’s users navigate the crowded bingo landscape by pinpointing sites that offer the best return for their money.

In this exclusive interview, Kati discusses players’ challenges when accessing RTP information on bingo sites and how many operators still fall short in making this critical data readily available. With her wealth of experience in the bingo industry, Kati provides unique insights into how transparency (or lack thereof) can affect player trust and long-term engagement.

How important is a bingo site’s payout percentage to potential players?

It varies quite a bit. Many players are unaware of any difference between one bingo site and another, but overall, players are more educated than ever before. With the increasing availability of comparison tools and review sites like Bojoko, players know that a higher RTP means a greater return over time.

For bingo, where the social aspect is strong, players still expect a fair return on their investment. This growing awareness pushes operators to communicate their payout rates clearly to maintain player trust and loyalty.

How open do you find bingo sites are about disclosing their RTP rates?

It’s quite disappointing, to be honest. While some operators are transparent, many still bury this information within their terms or don’t provide it. Given how critical RTP is to the decision-making process for many players, it’s frustrating to see how difficult it can be to find this data. I believe operators need to do better. If they want to build trust and retain players, they must be upfront about these percentages and not hide them away.

How does RTP transparency affect a bingo operator’s ability to attract and retain players?

Transparency around RTPs is a great way to build trust. Players are looking for platforms that offer not just entertainment but fair gaming conditions. When operators display their payout percentages, it reassures players that the site isn’t taking excessive margins. Operators who obscure this information risk losing more experienced players.

What role does Bojoko play in helping players understand and choose bingo sites based on payout percentages?

At Bojoko, we focus on providing players with detailed, unbiased information to make informed decisions. We have a dedicated page showcasing the best payout percentages for British bingo sites, showing the percentage of each. Sadly, the number of bingo sites listed with their payout percentage is still low, but I am constantly pushing for more information from our partners.

Additionally, our bingo comparison tools allow users to filter sites based on payout percentages, giving them a clear understanding of where they stand.

We also provide in-depth reviews and player feedback to ensure users get a complete picture—not just of the RTP but also of the game experience, bonuses, and community aspects. It’s all about empowering players with the right information to choose a site that suits their preferences and playing style.

How do you see the future of payout percentages shaping player expectations in bingo?

Player expectations will continue to evolve, with an increasing demand for transparency and fairness. As players become more savvy, they gravitate toward sites offering clear, competitive payout percentages. A few months ago, we spoke about affiliate marketing strategies, and I believe clear information about RTP could soon become a much more significant part of this conversation.

We also foresee a shift toward more personalized gaming experiences, where players can choose between higher-risk, high-reward games and safer options with smaller, more frequent payouts. Operators who can adapt to these preferences will be best positioned to thrive.

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Interviews

Thunderkick’s secret to success: The importance of a localised approach

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Thunderkick’s secret to success: The importance of a localised approach
Reading Time: 3 minutes

 

In our latest Q&A, we sat down with Thunderkick’s Key Account Manager, Andrea Brioschi, to discuss the importance of localisation and the intricacies of the Italian market.

 

Although Thunderkick is an established provider in Italy, how important is it having a native speaker to build and maintain strong partner relations in the market?

A localised approach is key in any market, but it is particularly important in Italy, where the natives are typically very traditional people. Italians like to communicate in their own language, and it is far easier to forge relationships when you share traditions and can understand cultural references relating to a specific way of life.

Certain marketing strategies that work in other European jurisdictions won’t necessarily be effective in Italy, so having a native managing client relationships is pivotal in enhancing operational efficiency. Like any industry, iGaming is about building and maintaining relationships, and a targeted approach will not only help establish connections, but can also aid in delivering country-bespoke content and marketing campaigns.

 

In your position working across multiple jurisdictions, what are the differences in how the Italian market operates?

The Italian market is incredibly unique and comes with its own challenges. The strict regulatory guidelines make marketing new products tricky, with various game approval processes in place and numerous certificates required. As a result, the process can sometimes take up to a month, meaning a huge amount of prior planning is necessary in order to meet deadlines.

This is why it’s essential to have someone in place who works within the market, day in, day out. You can no longer navigate the Italian market as a salesperson. Instead, you must have a broad spectrum of knowledge and experience within sales, compliance, and legislation.

 

How has your position as a native Italian speaker helped resolve previously encountered issues?

Thunderkick’s approach in Italy has allowed us to build relationships with a host of reliable partners, which are crucial when it comes to launching games. Previously, due to the processes in place, games would often be released days, sometimes even weeks later in Italy. With the right coordination and planning, as well as optimised communication, we can work ahead of schedule to obtain certification early, streamlining the product launch process so that games can be released on the same day in Italy as they are across the rest of Europe.

Effective communication is the most important aspect. Having a native speaker means nothing gets lost in translation and the correct message can be relayed from our Italian partners back to the Thunderkick tech and compliance teams, in turn allowing for rapid and efficient problem-solving.

 

What are the key benefits of adopting a tailored approach to commercial activities in a market and what impact has this had on revenue?

At Thunderkick, we strive to provide the best possible service to our customers. Something which may seem inconsequential, such as having similar experiences growing up, can be more significant than you think in fostering strong relationships. I have the opportunity to really get to know our partners, allowing us to tailor our approach according to their preferences.

It is also necessary to understand what resonates with players in a specific market, paving the way for bespoke content and targeted communications. We can now make predictions about which games will be more successful in Italy and create a marketing campaign across the relevant channels to appeal to the target audience. Ultimately, this tailored strategy is a key factor in amplifying player acquisition, enhancing player experiences, and driving commercial revenue growth. This has been apparent, with Thunderkick’s Italian operations thriving alongside the expansion of the market.

 

Do you think the success of Thunderkick’s localised approach in Italy will impact future decisions to employ native speakers in targeted markets?

Having seen the impact of our localised operations in Italy, Thunderkick has already taken steps to replicate this strategy. With the emergence of the promising Latin American markets, of which we have recently launched in Mexico with Rushbet and Colombia with Luckia, Thunderkick has taken steps to appoint a Spanish-speaking Account Manager, Ariadna Ölund.

Ariadna will contribute to forming relationships and tailoring our approach in the established Spanish market, as well as across the Atlantic in Latin America. It is difficult to predict where the next hub of iGaming will be, and therefore it is vital to remain flexible and build a diverse team with expertise across global markets.

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Interviews

Exclusive Q&A w/ Bobby Voicu, CEO and Founder, MixRift

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Exclusive Q&A w/ Bobby Voicu, CEO and Founder, MixRift
Reading Time: 7 minutes

 

Let’s start with a quick introduction of yourself and the company – what is your background and what is the story behind MixRift?

Bobby Voicu: As the CEO and Founder of MixRift, a pioneering mixed-reality gaming studio, I bring a wealth of experience as a serial entrepreneur and industry visionary in the XR space. My journey in the gaming industry began with the successful launch of Mavenhut, a mobile games studio. MixRift was born from a collaboration with my co-founders: David Pripas, an official Meta AR Partner who serves as our CPO, and Andrei Vaduva, our CTO.

The genesis of MixRift stems from our collective expertise in the gaming industry and our keen foresight into the burgeoning potential of mixed-reality gaming.

The market projections underscore our vision: the global MR market is forecast to reach $58.3 billion by 2030, with an impressive CAGR of 71.3%. This growth is largely driven by tech giants like Meta and Apple. A recent study revealed that 52% of consumers express increased interest in AR and mixed reality when associated with Apple, with 38% indicating a likelihood to purchase an Apple offering. Meanwhile, Meta has reportedly sold over 20 million Quest headsets, demonstrating that consumers are eager to embrace this technology when priced appropriately. We expect another huge spike in the conversation when the company launches the Meta Quest 3S, which is rumoured to be cheaper than the original Quest 3.

But we’ve recognised a significant gap in the market: while user demand for mixed reality experiences is surging, there’s a notable scarcity of high-quality MR games. This disparity presented an unmissable opportunity that we’re poised to address.

Our aim isn’t just to ride this wave of innovation but to shape it. Our ambition is to fill the void in the mixed-reality gaming landscape with captivating, immersive experiences that push the boundaries of what’s possible in this exciting new medium.

 

What inspired you to go into mixed reality gaming and how has it changed the gaming industry?

Bobby Voicu: Our venture into mixed reality gaming is the natural evolution of our passion for and expertise in the gaming industry. David and I have spent years immersed in gaming, and we recognised the transformative potential of mixed reality before it became a buzzword.

Unlike virtual reality, which creates fully immersive environments, or augmented reality, which overlays additional information onto the real world, mixed reality offers a unique hybrid experience. It blends virtual elements with the user’s physical surroundings, creating an interactive environment that feels both familiar and fantastical.

This technology addresses some of the challenges associated with VR and AR, such as motion sickness, by maintaining a connection to the user’s real-world environment. As a result, mixed reality gaming has the potential to appeal to a broader audience, including casual users who might be intimidated by fully immersive VR experiences.

Our approach at MixRift is centred on rapid prototyping and iterative development. Rather than investing years in a single title, we focus on developing and releasing games quickly, gathering user feedback, and refining our most successful concepts. This allows us to explore diverse game mechanics native to mixed reality, truly harnessing the unique capabilities of this technology.

By doing so, we’re not just creating games but pioneering new forms of interactive entertainment that bridge the gap between the digital and physical worlds. This approach could redefine not just gaming but how we interact with technology in our daily lives.

 

In what regions or markets does MixRift primarily operate and are there any plans for expansion into new territories?

Bobby Voicu: MixRift’s operations are currently centered in Dublin and Bucharest, drawing on their diverse talent pools and ecosystems. However, we have ambitious expansion plans, with our sights set firmly on the UK and US markets.

These territories represent not just larger consumer bases but also hotbeds of technological innovation and early adoption. By establishing a presence in these markets, we aim to tap into cutting-edge developments in mixed reality technology, collaborate with leading institutions and tech companies, and gain invaluable insights from some of the world’s most sophisticated gaming communities.

Concurrently, we’re committed to fortifying our European base. The diverse cultural landscape of Europe offers a unique testing ground for our games, allowing us to refine our offerings to appeal to a global audience. This multi-pronged expansion strategy positions MixRift at the forefront of mixed-reality gaming on an international scale.

 

You recently announced your pre-seed funding – what will the funding be used for?

Bobby Voicu: Primarily, the funding will be channelled into accelerating our game development pipeline. We have an ambitious roadmap for 2024 and 2025, with plans to release multiple titles that showcase the full potential of mixed-reality gaming.

This investment will allow us to expand our team of talented developers, designers, and creative minds who are passionate about pushing the boundaries of MR technology. We’ll also allocate resources to enhance our proprietary development tools and platforms, enabling us to create more sophisticated and immersive gaming experiences.

Additionally, some funding will be directed towards market research and user testing. Understanding our audience and their interactions with our games is crucial for refining our offerings and staying ahead of industry trends.

Lastly, we’ll invest in marketing and community-building efforts to ensure our games reach and resonate with our target audience. By the end of 2025, we aim to have established MixRift as a household name in mixed-reality gaming, with a portfolio of successful titles demonstrating the technology’s value.

 

What technologies does MixRift employ to deliver its mixed reality gaming solutions and can you highlight any proprietary technologies or platforms that differentiate your offering?

Bobby Voicu: At MixRift, we’ve adopted a revolutionary approach to game development that sets us apart in the mixed reality space. While many studios invest years in developing a single standout title, we’ve embraced a philosophy of rapid prototyping and iterative development. This agile methodology allows us to swiftly create and release games, gauging player response and market resonance in real time.

Our proprietary development pipeline is built on cutting-edge technologies that blend the virtual and physical worlds. We use advanced spatial mapping, gesture recognition, and environmental understanding algorithms to create immersive experiences. For instance, our game “Hell Horde” uses  AR tracking to bring menacing monsters into players’ living rooms. Another title, “Fractured”, employs complex 3D rendering techniques to create floating puzzle elements that interact naturally with the user’s environment.

We’ve also developed an analytics platform that will allow us to gather and interpret user data rapidly, informing our iterative development process. This platform, combined with our agile methodology, enables us to identify successful game mechanics quickly and double down on what resonates with our audience.

 

Why is mixed reality going to be the future of gaming?

Bobby Voicu: Mixed reality represents a paradigm shift in gaming, offering a unique blend of immersion and real-world interaction that neither traditional gaming nor pure virtual reality can match. It’s not just an evolution of existing technologies; it’s a revolutionary new medium that has the potential to redefine how we interact with digital content.

The market projections speak volumes about the potential of mixed reality. With the global MR market expected to reach $58.3 billion by 2030, growing at an impressive CAGR of 71.3%, we’re witnessing the dawn of a new era in interactive entertainment. This growth is being catalysed by tech giants like Meta and Apple, whose market presence drives both innovation and consumer interest.

What makes mixed reality particularly compelling is its accessibility. By blending virtual elements with the user’s real environment, MR creates immersive yet grounded experiences, reducing the barriers to entry that some users might feel with fully virtual experiences. This balance makes MR appealing to a broader audience, from hardcore gamers to casual users looking for novel entertainment experiences.

However, despite the growing interest and technological advancements, what’s missing is  high-quality games native to mixed reality. This is where MixRift comes in.

 

What are the current trends and challenges and do you see mixed reality expanding into other areas?

Bobby Voicu: The mixed reality landscape is evolving rapidly, with several key trends shaping its trajectory. We’re seeing a push towards more sophisticated hardware, with improvements in display technology, field of view, and processing power, making experiences increasingly seamless and immersive. There’s also a growing emphasis on social experiences, allowing users to interact with each other in shared virtual spaces overlaid on the real world.

However, with these advancements come challenges. One of the primary hurdles is creating intuitive user interfaces that feel natural and accessible to a broad audience. There’s also the ongoing challenge of balancing graphical fidelity with performance, especially on mobile MR devices.

As for expansion into other areas, we’re already seeing mixed reality make inroads beyond gaming. In the workplace, the technology is being used for remote collaboration, allowing colleagues to interact as if they’re in the same room. In education, mixed reality is creating immersive learning experiences that bring abstract concepts to life. We’re also seeing applications in healthcare for surgical planning and training and in retail for virtual try-on experiences.

Looking ahead, we anticipate mixed reality will significantly shape our world creating bridges between our physical and digital lives. However, as with any transformative technology, we must remain vigilant about potential security and privacy concerns, ensuring that as mixed reality becomes more integrated into our daily lives, user data and personal spaces remain protected.

 

How does MixRift incorporate feedback from users into product development and improvements?

Bobby Voicu: At MixRift, we’ve cultivated a unique approach to game development that places user feedback at the core of our innovation process. Rather than investing extensive resources into a single, potentially disconnected title, we’ve embraced a philosophy of rapid prototyping and iterative improvement.

Our methodology is rooted in agile development practices, allowing us to swiftly create and release game prototypes. We then leverage sophisticated analytics and direct user feedback to identify which concepts resonate most strongly with our audience. This approach enables us to make data-driven decisions about where to focus our development efforts.

By maintaining this nimble, user-centric approach, we can rapidly iterate on successful concepts while quickly pivoting away from ideas that fail to gain traction. This strategy optimises our resource allocation and ensures that we’re consistently delivering experiences that our users genuinely desire.

Moreover, this methodology allows us to stay at the forefront of mixed-reality gaming trends. As user preferences and technologies evolve, we’re well-positioned to adapt quickly, ensuring MixRift remains a pioneer in mixed-reality gaming.

 

Are there any upcoming innovations or developments you can share?

Bobby Voicu: We’re thrilled to announce that we’ve recently expanded our portfolio with two exciting titles for the Meta Quest platform. “Fractured,” a mixed reality 3D puzzle game, is now available for both Quest 2 and Quest 3, offering an immersive, brain-teasing experience that seamlessly blends with the user’s environment. Additionally, we’ve launched “Hell Horde,” an adrenaline-pumping arcade shooter, which pushes the boundaries of what’s possible in mixed-reality combat games.

To broaden our market reach, we recently released “Fractured” for Apple Vision Pro, marking our entry into Apple’s ecosystem and showcasing our commitment to cross-platform development.

Looking ahead, our recent funding will accelerate our growth trajectory. We have an ambitious roadmap for 2024 and 2025, with several innovative titles in various stages of development. While I can’t divulge specifics now, our ambition with these titles is to push the envelope of mixed reality experiences, introducing novel mechanics and narratives that we believe will captivate our growing user base.

 

What’s next for MixRift? How do you see the company growing over the next five years?

Bobby Voicu: The next five years represent an exciting period of expansion and innovation for MixRift.

We envision MixRift evolving from a game studio into a leading mixed-reality entertainment company. We aim to diversify our portfolio beyond gaming, exploring applications of our technology in education, professional training, and interactive media experiences.

We’re also investing heavily in R&D to stay at the forefront of mixed reality technology. This includes developing proprietary tools and engines that will enable us to create increasingly sophisticated and immersive experiences.

Partnerships will play a crucial role in our growth strategy. We’re actively seeking collaborations with hardware manufacturers, content creators, and IP holders to expand the scope and reach of our offerings.

Ultimately, our goal is to be recognised as the premier mixed reality content creator globally, driving innovation in how people interact with digital content and shaping the future of entertainment in the age of spatial computing.

 

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