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A slow but steady decline in Swedish gambling participation

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There’s been a slow but steady decline in the number of Swedes who admit to gambling in the past year, according to the latest survey by the country’s gambling regulator.

On Wednesday, the Lotteriinspektionen gaming regulatory body released its annual snapshot of the average Swedish gambler, which showed that 66% of the 1,044 adults surveyed had engaged in at least one form of gambling over the past 12 months. (The full survey results can be found here, in Swedish.)

The figure is down only two points from the 2016 survey, but this number has been trending downward in each of the past four annual surveys and is now five points below the 2014 survey.

Of those who hadn’t gambled in the last 12 months, 34% claimed it was because they never won anything, a five-point rise in this justification from 2016. A further 22% said it was because they had no confidence in the current gaming market, also up five points year-on-year.

Only 3% of respondents copped to having gambled too much at some point in the past year, a number that has remained unchanged over the past four years. These problem gamblers skewed heavily male, with 4% of men saying they’d imbibed too much while just 1% of women answered ‘ja’ to this question.

Of those Swedes who partook in online gambling, the (for the moment) state-owned Svenska Spel was by far the preferred online operator, netting a majority 52% chunk of the responses. Sweden’s monopoly horserace betting operator ATG ranked second with 16%, the only other operator to achieve a double-digit score.

As for the rest of this chart, the Kindred Group’s Unibet ranked highest, albeit with a mere 3%. Local boys Betsson tied with UK betting giants Bet365 at 2%, while Kindred Group’s female-friendly Maria Casino, The Stars Group’s PokerStars, Mr Green, LeoVegas and Cherry AB were all knotted up at 1% apiece. (Of all these operators, only Bet365 and PokerStars don’t have Swedish roots.)

It’s worth noting that while Svenska Spel’s online turnover amounted to SEK 1b (US $119m) in the first half of 2017, combined turnover from ‘non-Swedish actors’ came to SEK 2.65b during this same period, so while Svenska Spel gets the most Swedish customers, they’re mostly lottery-playing minnows, while the other sites get the real Swedish fish.

COURT SIDES WITH GOVERNMENT OVER ONLINE GAMBLING ADVERTS
Sweden is currently on the slow road to online gambling liberalization that will end Svenska Spel’s online monopoly and allow international operators the right to apply for local licenses. However, no action is expected to be taken until after the September 2018 national elections, meaning no actual market changes until early 2019 at the earliest.

In October, the Swedish Supreme Administrative Court upheld a controversial ban on local media outlets running advertising for internationally licensed online gambling operators. The issue had been brewing for years, with Svenska Spel blaming the media for helping these international rapscallions undercut its online offering.

Lotteriinspektionen director general Camilla Rosenberg, who formally took over from the departed Håkan Hallstedt last month, said she expected all media companies to now follow the rules, while warning that the ruling would make prosecuting uncooperative media companies a far more simpler process.

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Gaming Corps to launch with lotteries in the USA via EQL games deal

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In-demand content provider extends reach into largest iGaming market in the world with its full suite of games made available via iLottery aggregation platform

Gaming Corps, a publicly-listed game studio based in Sweden renowned for creating industry-leading games, has made its debut in the US market through a breakthrough agreement with leading lottery provider, EQL Games.

The distribution agreement will see Gaming Corps’ full suite of games made available to EQL Games’ powerful iLottery Aggregation Platform, developed to provide lottery operators across America with direct access to a portfolio of proprietary and third-party games.

Following the integration, EQL Games’ lottery operator partners will be offered proven Slots, Table Games, Multiplier Games, Mine Games and Plinko Games, as well as titles under Gaming Corps’ innovative and trademarked Smash4Cash™ series.

The deal and integration come at a time of growing demand among online lottery operators in the US for non-traditional content, a format that Gaming Corps has excelled in, especially with its Smash4Cash™ games, which have been a hit with players in global markets.

EQL’s aggregation platform has been developed to allow online lottery operators to quickly and easily access content from multiple game studios simultaneously through one integration and one commercial agreement.

Its iLottery Aggregation platform simplifies the process of adding new games to an online lottery brand across regulated states. In addition to the third-party content provided via its aggregator platform, EQL Games has a portfolio of in-house titles.

This includes games produced under licence with Team USA which were rolled out by several state lotteries for the Olympic and Paralympic Games in Paris this year, with new titles being planned ahead of the Winter Games in Milan (2026) and the Olympic and Paralympic Games in Los Angeles (2028).

Juha KauppinenCEO of Gaming Corps, said: “The USA has always been somewhat of the holy grail for game developers like us, which has been further emphasised as markets in several states have become regulated. The potential in the American market is enormous, and the impact for us is a bit difficult to assess, but we have great hopes for the collaboration with EQL Games, which has an impressive platform towards U.S. lotteries.

“We believe it will have a significantly positive impact on our revenues. I would like to personally take the opportunity to thank EQL Games and Brad Cummings for the collaboration, and we are now working hard to complete the integration so that all our games will be offered to EQL’s customers via their platform.”

Brad CummingsCEO of EQL Games, added: “Including Gaming Corps as a supplier to the EQL Games iLottery Aggregator is an exciting step forward in our mission to offer unique, high-quality content to state lotteries. Gaming Corps’ expertise in iGaming, along with their unique game portfolio, fits perfectly with our vision of enhancing the lottery experience through dynamic and engaging content.”

 

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Public Voting Starts for Ortak x B.F.T.H. Arena Awards 3.0

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The highly anticipated Ortak x B.F.T.H. Arena Awards 3.0 has officially entered the public voting phase as submissions are closed.

More than 70 game providers have turned in over 160 submissions, including Tom Horn Gaming, Pragmatic Play and RubyPlay. Public voting involves enthusiasts casting their votes to pick the winner of the Game of Public Choice category.

The Public voting phase ends on December 1st 23:59 GMT+4.

Concurrent to public voting, the first phase of private voting also starts during which all participants who have submitted entries get the chance to vote for one favourite in each category. An international auditing company oversees this phase to eliminate duplicate votes and self-votes. This phase ends on November 19, 23:59 GMT+4.

The second phase of private voting will also take place with a jury of industry experts making their decisions based on the shortlist picked by participants during the first phase.

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BC.GAME Launches Exclusive Airdrop for Polymarket Users, Rewarding Participation in U.S. Election Prediction Markets

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Following the frenzy surrounding the 2024 U.S. presidential election, global leading crypto igaming platform BC.GAME has officially announced an exciting airdrop campaign aimed specifically at Polymarket users. This initiative will bring BC.GAME’s gaming entertainment together with the wisdom of Polymarket users, offering a much-needed opportunity for those who actively participated in the election prediction market.

Airdrop Frenzy Amid the Hype: Special Rewards for Polymarket Users

Following the intense activity during the 2024 U.S. presidential election, Polymarket saw an unprecedented surge in user participation. Thousands of individuals placed bets on the election results, turning this prediction market into a major financial event.

To capitalise on this momentum, BC.GAME is launching an exclusive airdrop for Polymarket users. The campaign will reward active participants with exclusive prizes and access to BC.GAME’s expansive gaming ecosystem, creating an exciting opportunity for those who took part in one of the most talked-about prediction markets in history.

Exclusive Airdrop: A Chance to Turn the Tide

The BC.GAME airdrop campaign will offer Polymarket’s active users unique rewards, creating an exciting and unparalleled experience in the crypto gaming space. By leveraging the buzz surrounding Polymarket, BC.GAME aims to bring its innovative gaming ecosystem to more users, giving them the opportunity to earn substantial rewards through this airdrop. Polymarket users will not only enjoy exclusive games on the BC.GAME platform, but also have the chance to claim specially designed rewards. The BC.GAME team guarantees a transparent and fair process throughout the event, ensuring that every participant receives maximum benefits.

BC.GAME: Igniting the Future of Crypto Communities

BC.GAME has always been at the forefront of innovation, providing users with a never-before-seen gaming experience. According to data from 1ml .com, BC.GAME is ranked 14th globally in the crypto gaming space and supports hundreds of cryptocurrencies, including Poly, providing users with diverse payment and gaming options.

In addition, BC.GAME actively participates in the development of the crypto community by investing in NFTs and supporting the growth of the metaverse. For example, BC.GAME has invested 700 ETH into various NFT projects to foster growth in the metaverse and iGaming sectors. By engaging with Polymarket users, BC.GAME is lighting up new possibilities in the crypto world and paving the way for the future of digital entertainment.

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