eSports
Facebook’s giant step into eSports may be a look at its future
FACEBOOK, the American online social media have decided not to keep on with its status as a media company anymore, but it might just want to be a gaming platform. Announcing today the company stated that it will be the exclusive destination for multiple leagues from eSports federation ESL. Look out, top-down cooking videos and insane Russian dashcam clips: you may promptly be competing with 360 no-scope headshots for users’ “meaningful interactions.”
January 23 will set off the starting of the ESL One, which features tournaments for both Dota2 and Counter-Strike: Global Offensive tournaments, along with ESL’s dedicated CS:GO Pro League, to be broadcasted through Facebook Watch, the streaming-video component. Which refers to tournaments, but it also means recaps, highlights, and a week-in-review show—which are already widely popular on Twitch, the streaming platform.
This puts forward an obvious question: If you are ESL, why not just sign with Twitch? The Amazon-owned platform already a destination for partnership of such kind. The Overwatch League—Blizzard’s ambitious challenge to conventional sports leagues—will exclusively host its broadcasts on Twitch for the league’s initial two years.
Ken Hershman, the Commissioner of the World Esports Association, an industry collaboration between top teams and ESL said: “We look at Facebook as the best of both worlds.” “It is a tremendous streaming platform, but it is obviously a social and engagement platform.” Utilizing Facebook’s targeting potentials, ESL will be enabled to extract highlights from the broadcasts and cross-post them on the pages of individual teams. These videos will live in Facebook Watch and surface on users’ news feeds as well.
The two companies have already tested out the dynamic. Last year, they collaborated to bring 5000 hours of ESL’s content to Facebook—and ESL’s reach on the platform grew subsequently. Prior to that deal, ESL was reaching 750,000 people on Facebook on a monthly basis; now, that number has exceeded to more than 25 million. And it is persistently growing. And what about Facebook’s side of the equation? Can watching digital crosshairs flick around drive the sort of engagement Mark Zuckerberg seems to have made his new year’s resolution? More than you might assume. ESL has outposts in over two dozen countries, each with their own roster of recognised analysts and broadcasters. In CS:GO-crazy Brazil, fan engagement on Facebook was so high—even when the tournament broadcasts were appearing across different platforms—that the Portuguese broadcasts became part of today’s partnership.
There’s more, though. This isn’t just a glimpse at where eSports will be viewed, but how. Remember that 2016 photo of Mark Zuckerberg walking throughout a roomful of Oculus-strapped journalists? That’s where the viewing experience is headed: ESL will be broadcasting matches in VR, using Facebook 360. Forget about squinting at your phone, a computer screen, a TV or even a stadium Jumbotron to make out what’s happening on the minimap; now, you’ll be able to watch it all in glorious surround (at least when 5G helps 360 streaming video be less of a blocky mess).
While Twitch has become an increasingly popular home for VR streamers, it simply cannot match Facebook’s VR strategy. Not only does Facebook already have teams dedicated to social VR and live VR experiences, but it owns Oculus, which will be releasing its standalone Oculus Go headset in “early 2018.” (And that headset’s $199 purchase price may have just gotten significantly more attractive to a few eSports fans.)
On paper, it feels like a bet on the future for both companies. In Facebook, ESL gets a global reach that far eclipses Twitch’s—over a billion people scroll through Facebook each day, close to ten times Twitch’s daily user base—the importance of which can’t be overstated as eSports continues to court mainstream entertainment appetites. In ESL, Facebook gets a prominent eSports league with a huge following that can help establish Facebook Watch as a game-streaming destination in one giant leap. In a market that was projected to bring in $4.6 billion last year, that’s a potential windfall for both parties.
And for eSports fans, Facebook’s recommendation engine means that the company may be able to cross-pollinate eSports communities like never before, turning fans into even more engaged fans. Follow a CS:GO streamer on Twitch? You’ll get more CS:GO streamers. Like CS:GO on Facebook and watch a Pro League match? You might just end up binging Dota 2 right after.
Source: wired.com
eSports
WEC24: PUBG MOBILE Tournament Concludes with Outstanding Success
The PUBG MOBILE tournament at WEC24 has officially wrapped up, delivering three days of competition that exceeded all expectations. With 10 out of 16 teams securing Chicken Dinners throughout the tournament, every map brought its own excitement, with the final rounds determining the champions and medal placements. We saw impressive viewership numbers with 776,454 unique viewers achieving 89,675 hours watched throughout the three days of competition.
On the competitive front, the Indonesian team set a WEC24 record by securing a Chicken Dinner with an astonishing 18 eliminations, packing a remarkable 28-point round.
Turkey stepped up to claim the title of WEC24 PUBG MOBILE Champions, delivering a fierce, precise performance and seizing the trophy in the final maps, a true champions’ style victory.
Congratulations are also due to Ukraine, who came very close to securing the gold. Consistent and determined to win, they kept fans and their nation on edge until the final rounds, ultimately securing the silver medal. Brazil took home the bronze, showcasing exceptional talent and positioning themselves as strong contenders for future titles.
Igor Nedeski, Esports Manager at IESF, praised the athletes, the tournament’s success, and the ongoing collaboration with Tencent: “The PUBG MOBILE tournaments have been one of the highlights of WEC for years now, and our ongoing collaboration and support from Tencent has played a huge role in its success. Congratulations to the medalists and to all athletes participating for their remarkable WEC24 performance.”
Micah Li, Senior Esports Manager at Tencent, “Congratulations to Turkey on becoming the WEC24 PUBG MOBILE Champions. We greatly value our partnership with IESF and the success we have achieved together over the years. We look forward to continuing this collaboration and delivering many more exceptional PUBG MOBILE tournaments in the future.”
With the PUBG MOBILE tournament concluded, IESF looks forward to further PUBG MOBILE competitions, as national teams from around the world improve year by year.
eSports
Mortal cements his name as face of Indian gaming, wins ‘Content Creator of the Year’ at global Esports Awards 2024
Naman Mathur, popularly known as Mortal, has added another feather to his illustrious cap by winning the coveted ‘Content Creator of the Year’ award at the Global Esports Awards 2024 Part 2 in Los Angeles on Friday. The grand ceremony saw Mortal triumph over globally renowned gamers like Tarik Celik, Ibai Llanos Garatea, and Marc ‘Caedrel’ Lamont, solidifying his stature as India’s biggest gamer.
Mortal’s groundbreaking victory marks a significant milestone not only in his personal journey but also for the Indian gaming community at large. The 27-year-old’s illustrious gaming career boasts numerous accolades, including championship titles in BMPS Season 1 (2022) and the PUBG Mobile Club Open (2019) as an esports athlete. He has amassed over 7 million subscribers on YouTube and more than 5.3 million followers on Instagram through his distinctive and impactful content, making him one of India’s most influential gaming personalities.
Speaking on this remarkable achievement, Naman Mathur aka Mortal, Co-founder, S8UL Esports, stated, “Winning this award is an incredible moment of pride, not just for me but for the entire Indian gaming and esports community. My journey began with a simple passion for gaming, and seeing that passion resonate with millions of people is truly humbling. I hope this achievement inspires more young gamers to chase their dreams and believe that they too can earn global recognition through dedication and hard work. I am deeply grateful to S8UL for being the backbone of my journey. This success is not mine alone- it belongs to every fan, every teammate, and every supporter who believed in me and in the potential of Indian esports.”
This was Mortal’s sixth consecutive nomination at the prestigious awards, a feat achieved by no other Indian gamer. Having been nominated for various categories over the years such as ‘Esports Mobile Player of the Year’, ‘Streamer of the Year’ and ‘Esports Personality of the Year’, Mortal’s victory in this edition is a testament to his immense contribution to growing the esports and gaming content ecosystem in India.
“This award holds a deeply personal meaning for me. Watching Mortal achieve this recognition feels like a shared victory- one that takes me back to where it all began. From the late nights to the sacrifices, every moment has led us here. Together, we’re not just creating history; we’re shaping the future of gaming and esports globally. A victory for him, a milestone for Indian esports!” said Animesh Agarwal aka 8Bit Thug, Co-founder, S8UL Esports.
The Esports Awards is the most prestigious night in esports, dedicated to showcasing top-tier performance and innovation from players, teams, media, hardware providers, games, events, and personalities within the scene.
“When we first started this journey, we had no idea how far it would take us, but we always knew we were in this together. Mortal has always been like a brother to me, and seeing him win this award feels like a personal achievement. For him to be honoured with this accolade today is a reflection of the countless hours, effort and heart we’ve poured into building who we are and what we stand for,” commented Lokesh ‘Goldy’ Jain, Co-founder, S8UL Esports.
Mortal’s achievement reaffirms India’s rise as a formidable force in the global esports and gaming content landscape.
eSports
The World Esports Summit 2024 Is Here!
The IESF World Esports Summit returns this December to Busan, South Korea. Hosted at the Busan Esports Arena (BRENA) from December 5-6, the Summit will bring together prominent figures from Esports, global brands, government officials, and sports executives for a deep dive into the current Esports trends, its rapid transformations, and future challenges.
This year’s theme, “Building Bridges, Not Barriers, Through the Power of Esports,” will highlight the role of Esports in uniting cultures, ideas, and industries. Under the slogan “We Empower Success,” the
Summit provides a great platform for Esports experts to engage in meaningful discussions and sessions, sharing their insights on trends and presenting forward-looking ideas for our industry.
The event, strategically timed at the close of the competitive season, presents a perfect environment for reflection on the year’s biggest events, industry shifts, and the next steps for Esports. Attendees can follow the expert’s perspectives on topics like:
- (R)Evolution in Esports
- East Meets West
- Esports Integrity: The Role of Referees
- The Rise of International Esports Competitions
- (In Korean) Korea’s Secret Sauce etc.
Also, featured at this year’s event are the IESF World Esports Training Camp and the World Esports Referee Academy.
These are very important IESF programs that are aimed at advancing the skills and professional standards of the next generation of Esports leaders.
Join us in Busan for two days designed to inspire, connect, and empower the international Esports community.
Registration for the World Esports Summit is free and open to all interested attendees.
To register, please complete our online registration form: iesf.formstack.com/forms/wes2024_participation_registration
See you in Busan!
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